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{{Custom Infobox |
{{Custom Infobox |
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− | |image = |
+ | |image = FoxholeDeploymentScreen.jpeg |
|freelabel1 = Objective |
|freelabel1 = Objective |
||
|freetext1 = Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility |
|freetext1 = Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility |
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Line 11: | Line 11: | ||
== Starting Conditions == |
== Starting Conditions == |
||
− | As of [[Update 0.26]], starting |
+ | As of [[Update 0.26]], the two faction's starting territory for each war can be customized to the developer's liking to introduce variety between the wars. [[Resource Field]]s and [[Resource Mine]]s positions get randomized at war start. Some [[Region]]s can be disabled by the developers to fit the expected player population. The position and numbers of [[Factory]], [[Refinery]], and other production buildings can also be changed. |
+ | |||
+ | The starting conditions are posted in the Official Foxhole Discord's #updates channel a few hours before the war begins. |
||
== End War == |
== End War == |
||
Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the [[Resistance Phase]] will commence. |
Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the [[Resistance Phase]] will commence. |
||
+ | |||
+ | The victory or defeat message that appear on screen depends on the number of [[War Achievements]] each faction unlocked: |
||
+ | * '''Crushing Defeat''': Your faction has no War Achievements |
||
+ | * '''Defeat''': Your faction has 1 or more War Achievements |
||
+ | * '''Close Defeat''': Your faction has 3 or more War Achievements |
||
+ | * '''Valiant Defeat''': Your faction has 6 or more War Achievements |
||
+ | * '''Pyrrhic Victory''': Enemy has 6 or more War Achievements |
||
+ | * '''Close Victory''': Enemy has 3 or more War Achievements |
||
+ | * '''Victory''': Enemy has 1 or more War Achievements |
||
+ | * '''Decisive Victory''': Enemy has no War Achievements |
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== History == |
== History == |
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<tabber> |
<tabber> |
||
|-|Shard 1= |
|-|Shard 1= |
||
+ | <!-- Heading for Shard, is because on Mobile, the tabs are single-column; so there is no seperation --> |
||
+ | === Shard 1 === |
||
=== Wars before Update 0.23 === |
=== Wars before Update 0.23 === |
||
This table only includes wars that had [[Skirmish]]es, as they were replaced with [[Resistance Phase]] in [[Update 0.23]]. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes. |
This table only includes wars that had [[Skirmish]]es, as they were replaced with [[Resistance Phase]] in [[Update 0.23]]. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes. |
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|[[Update 0.44|0.44]] |
|[[Update 0.44|0.44]] |
||
|- |
|- |
||
− | |79 |
+ | |[[War 79|79]] |
|2021-07-12 |
|2021-07-12 |
||
|2021-07-15 |
|2021-07-15 |
||
Line 608: | Line 622: | ||
|[[Update 0.44|0.44]] |
|[[Update 0.44|0.44]] |
||
|- |
|- |
||
− | |80 |
+ | |[[War 80|80]] |
|2021-07-16 |
|2021-07-16 |
||
|2021-08-11 |
|2021-08-11 |
||
Line 619: | Line 633: | ||
|[[Update 0.45|0.45]] |
|[[Update 0.45|0.45]] |
||
|- |
|- |
||
− | |81 |
+ | |[[War 81|81]] |
|2021-08-12 |
|2021-08-12 |
||
|2021-09-12 |
|2021-09-12 |
||
Line 630: | Line 644: | ||
|[[Update 0.45|0.45]] |
|[[Update 0.45|0.45]] |
||
|- |
|- |
||
− | |82 |
+ | |[[War 82|82]] |
|2021-09-13 |
|2021-09-13 |
||
|2021-09-19 |
|2021-09-19 |
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Line 649: | Line 663: | ||
! End Date {{Nowrap|(yyyy-mm-dd)}} ! War Length (Days) !! World Conquest Victor !! Total Casualties !! Colonial Casualties !! Warden Casualties !! Dev Intervention? !! Game Version |
! End Date {{Nowrap|(yyyy-mm-dd)}} ! War Length (Days) !! World Conquest Victor !! Total Casualties !! Colonial Casualties !! Warden Casualties !! Dev Intervention? !! Game Version |
||
|- |
|- |
||
− | |83 |
+ | |[[War 83|83]] |
|2021-09-22 |
|2021-09-22 |
||
+ | |2021-10-29 |
||
− | |In Progress |
||
+ | |36.7 |
||
⚫ | |||
+ | |[[File:Warden.png|25px]] |
||
⚫ | |||
+ | |4,380,155 |
||
⚫ | |||
+ | |2,218,594 |
||
⚫ | |||
+ | |2,161,561 |
||
⚫ | |||
− | |{{C|Yes}}Frontier bases spawned. |
+ | |{{C|Yes}}Frontier bases spawned. Pillboxes nerfed. |
|[[Update 0.46|0.46]] |
|[[Update 0.46|0.46]] |
||
+ | |- |
||
+ | |[[War 84|84]] |
||
+ | |2021-10-30 |
||
+ | |2021-11-13 |
||
+ | |14 |
||
+ | |{{Colonial}} |
||
+ | |1,139,494 |
||
+ | |554,617 |
||
+ | |584,877 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.46|0.46]] |
||
+ | |- |
||
+ | |[[War 85|85]] |
||
+ | |2021-11-15 |
||
+ | |2021-12-11 |
||
+ | |26 |
||
+ | |{{Colonial}} |
||
+ | |2,307,876 |
||
+ | |1,143,826 |
||
+ | |1,164,050 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.46|0.46]] |
||
+ | |- |
||
+ | |[[War 86|86]] |
||
+ | |2021-12-14 |
||
+ | |2022-01-09 |
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+ | |27 |
||
+ | |{{Colonial}} |
||
+ | |3,100,803 |
||
+ | |1,505,401 |
||
+ | |1,595,402 |
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+ | |{{c|No}} |
||
+ | |[[Update 0.47|0.47]] |
||
+ | |- |
||
+ | |[[War 87|87]] |
||
+ | |2022-01-11 |
||
+ | |2022-02-16 |
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+ | |37 |
||
+ | |{{Warden}} |
||
+ | |4,041,279 |
||
+ | |1,937,613 |
||
+ | |2,103,666 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.47|0.47]] |
||
+ | |- |
||
+ | |[[War 88|88]] |
||
+ | |2022-02-18 |
||
+ | |2022-03-02 |
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+ | |13 |
||
+ | |{{Colonial}} |
||
+ | |1,168,903 |
||
+ | |562,077 |
||
+ | |606,826 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.47|0.47]] |
||
+ | |- |
||
+ | |[[War 89|89]] |
||
+ | |2022-03-03 |
||
+ | |2022-03-27 |
||
+ | |26 |
||
+ | |{{Warden}} |
||
+ | |1,611,365 |
||
+ | |810,680 |
||
+ | |800,685 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.48|0.48]] |
||
+ | |- |
||
+ | |[[War 90|90]] |
||
+ | |2022-03-29 |
||
+ | |2022-05-01 |
||
+ | |34 |
||
+ | |{{Warden}} |
||
+ | |3,404,815 |
||
+ | |1,670,597 |
||
+ | |1,734,218 |
||
+ | |{{c|No}} |
||
+ | |[[Update 0.48|0.48]] |
||
|- |
|- |
||
|} |
|} |
||
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|1 |
|1 |
||
|[[File:Warden.png|25px]] |
|[[File:Warden.png|25px]] |
||
− | | |
+ | |46 |
|6, Wars 58-63 |
|6, Wars 58-63 |
||
|- |
|- |
||
|2 |
|2 |
||
|[[File:Colonial.png|25px]] |
|[[File:Colonial.png|25px]] |
||
− | | |
+ | |44 |
|5, Wars 75-79 |
|5, Wars 75-79 |
||
|- |
|- |
||
Line 681: | Line 772: | ||
|-|Shard 2= |
|-|Shard 2= |
||
+ | <!-- Heading for Shard, is because on Mobile, the tabs are single-column; so there is no seperation --> |
||
+ | === Shard 2 === |
||
===Wars After Update 0.42 (Winter Army)=== |
===Wars After Update 0.42 (Winter Army)=== |
||
Update 0.42 brought major changes to [[Artillery]], [[Weapons]] and added [[Weather System]]s. It also brought a swathe of new [[Vehicles]] to the game. Wars prior to war 18 are not shown due to them not being exposed in the API, as well as often being opened and closed at quick intervals to keep up with player numbers. |
Update 0.42 brought major changes to [[Artillery]], [[Weapons]] and added [[Weather System]]s. It also brought a swathe of new [[Vehicles]] to the game. Wars prior to war 18 are not shown due to them not being exposed in the API, as well as often being opened and closed at quick intervals to keep up with player numbers. |
||
Line 750: | Line 843: | ||
! End Date {{Nowrap|(yyyy-mm-dd)}} ! War Length (Days) !! World Conquest Victor !! Total Casualties !! Colonial Casualties !! Warden Casualties !! Dev Intervention? !! Game Version |
! End Date {{Nowrap|(yyyy-mm-dd)}} ! War Length (Days) !! World Conquest Victor !! Total Casualties !! Colonial Casualties !! Warden Casualties !! Dev Intervention? !! Game Version |
||
|- |
|- |
||
− | | |
+ | |23 |
|2021-10-06 |
|2021-10-06 |
||
|2021-10-18 |
|2021-10-18 |
||
Line 758: | Line 851: | ||
|1,387,051 |
|1,387,051 |
||
|1,321,105 |
|1,321,105 |
||
− | |{{C|Yes}}Frontier bases spawned. |
+ | |{{C|Yes}} Frontier bases spawned. |
|[[Update 0.46|0.46]] |
|[[Update 0.46|0.46]] |
||
|- |
|- |
||
+ | |24 |
||
+ | |2021-10-19 |
||
+ | |2021-11-20 |
||
+ | |32 |
||
+ | |{{Colonial}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |[[Update 0.46|0.46]] |
||
+ | |- |
||
+ | |25 |
||
+ | |2021- |
||
+ | |2021- |
||
⚫ | |||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |[[Update 0.46|0.46]] |
||
|} |
|} |
||
− | |||
− | |||
=== Total War Results=== |
=== Total War Results=== |
||
{| class="wikitable sortable" style="width:600px" |
{| class="wikitable sortable" style="width:600px" |
||
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|1 |
|1 |
||
|[[File:Warden.png|25px]] |
|[[File:Warden.png|25px]] |
||
− | | |
+ | |6 |
− | | |
+ | |6, Wars 18-23 |
|- |
|- |
||
|2 |
|2 |
||
|[[File:Colonial.png|25px]] |
|[[File:Colonial.png|25px]] |
||
− | | |
+ | |1 |
+ | |1, War 24- |
||
− | |N/A |
||
|- |
|- |
||
|} |
|} |
Revision as of 09:53, 1 May 2022
World Conquest | |
---|---|
Information | |
Objective
|
Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility |
“ | With the launch of 0.10 (World Conquest) we’re going to rip out the old game, and start in with a fresh new foundation that will let us build bigger, better, and (hopefully) faster than ever before. | „ |
— Foxhole Devblog |
World Conquest is the main game mode of Foxhole. In it, all of the game's regions are fought on simultaneously, and connected to each other. One town in each active region is a "Victory Condition" town, indicated by the symbol - . In order to win, a faction must control and upgrade a certain number of Victory Condition towns with the Provisional Garrison upgrade. This number can be found at the top center of the world map.
Between each war is a Resistance Phase, where the losing team becomes the Resistance while the winning team defends their towns.
Starting Conditions
As of Update 0.26, the two faction's starting territory for each war can be customized to the developer's liking to introduce variety between the wars. Resource Fields and Resource Mines positions get randomized at war start. Some Regions can be disabled by the developers to fit the expected player population. The position and numbers of Factory, Refinery, and other production buildings can also be changed.
The starting conditions are posted in the Official Foxhole Discord's #updates channel a few hours before the war begins.
End War
Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the Resistance Phase will commence.
The victory or defeat message that appear on screen depends on the number of War Achievements each faction unlocked:
- Crushing Defeat: Your faction has no War Achievements
- Defeat: Your faction has 1 or more War Achievements
- Close Defeat: Your faction has 3 or more War Achievements
- Valiant Defeat: Your faction has 6 or more War Achievements
- Pyrrhic Victory: Enemy has 6 or more War Achievements
- Close Victory: Enemy has 3 or more War Achievements
- Victory: Enemy has 1 or more War Achievements
- Decisive Victory: Enemy has no War Achievements
History
World Conquest was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued. In World Conquest 22, the victory condition was changed dramatically from 1-4 victory condition towns per map to only one. This introduced the town hall variant "Civic Center".
The first time a total concurrent player count of over 1000 has been achieved, was during World Conquest 19 on 14th of December, 2018 at 09:00pm (UTC+2).
War History
Shard 1
Wars before Update 0.23
This table only includes wars that had Skirmishes, as they were replaced with Resistance Phase in Update 0.23. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes.
A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.
World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | Victor | Dev Intervention? | Game Version | Player high | |
---|---|---|---|---|---|---|---|---|
World Conquest | Skirmish | |||||||
1 | 2018-03-14 | 2018-03-21 | 7 | 0.10 | 0 | |||
2 | 2018-03-23 | 2018-03-30 | 7 | 0.10 | 581 | |||
3 | 2018-04-05 | 2018-04-08 | 3 | 0.11 | 518 | |||
4 | 2018-04-11 | 2018-04-14 | 3 | Tie | 0.11 | 503 | ||
5 | 2018-04-15 | 2018-04-24 | 9 | 0.11 | 512 | |||
6 | 2018-04-27 | 2018-05-05 | 8 | 0.12 | 418 | |||
7 | 2018-05-08 | 2018-05-18 | 10 | 0.12 | 417 | |||
8 | 2018-05-18 | 2018-06-05 | 18 | 0.13 | 463 | |||
9 | 2018-06-07 | 2018-06-11 | 4 | 0.13 | 356 | |||
10 | 2018-06-19 | 2018-06-27 | 8 | 0.14 | 743 | |||
11 | 2018-06-29 | 2018-07-20 | 21 | [1] | 0.14 | 689 | ||
12 | 2018-07-24 | 2018-07-31 | 7 | 0.15 | 702 | |||
13 | 2018-08-02 | 2018-08-24 | 22 | [2] | 0.15 | 541 | ||
14 | 2018-08-29 | 2018-09-24 | 26 | 0.16 | 490 | |||
15 | 2018-09-27 | 2018-10-11 | 14 | 0.17 | 738 | |||
16 | 2018-10-12 | 2018-10-24 | 12 | 0.17 | 478 | |||
17 | 2018-11-01 | 2018-11-15 | 15 | 0.18 | 553 | |||
18 | 2018-11-16 | 2018-12-08 | 22 | 0.19 | 486 | |||
19 | 2018-12-12 | 2018-12-31 | 19 | 0.20 | 1723 | |||
20 | 2018-12-31 | 2019-01-26 | 27 | Tie | [3] | 0.20 | 1667 | |
21 | 2019-01-29 | 2019-02-19 | 21 | 0.21 | 949 | |||
22 | 2019-02-21 | 2019-03-12 | 19 | [4]} | 0.22 | 613 |
Wars after Update 0.23 (Relics of War)
With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.
Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | Relic Vehicles | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|
23 | 2019-03-13 | 2019-03-31 | 0.23 | |||
24 | 2019-04-04 | 2019-04-23 | 0.24 | |||
25 | 2019-04-25 | 2019-05-03 | ? | 0.25 | ||
26 | 2019-05-04 | 2019-05-06 | 0.25 | |||
27 | 2019-05-07 | 2019-05-12 | 0.25 | |||
28 | 2019-05-14 | 2019-06-05 | 0.25 | |||
29 | 2019-06-05 | 2019-06-17 | 0.25 |
Wars after Update 0.26 (World Conquest 2.0)
With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | Starting Conditions | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|
30 | 2019-06-19 | 2019-07-05 | ? | 0.26 | ||
31 | 2019-07-05 | 2019-07-08 | Image | 0.26 | ||
32 | 2019-07-08 | 2019-07-14 | Image | 0.26 | ||
33 | 2019-07-16 | 2019-07-22 | Image | 0.27 | ||
34 | 2019-07-24 | 2019-08-11 | Image | 0.27 | ||
35 | 2019-08-12 | 2019-08-18 | Image | 0.28 | ||
36 | 2019-08-19 | 2019-08-29 | ? | 0.28 | ||
37 | 2019-08-30 | 2019-09-15 | ? | 0.28 | ||
38 | 2019-09-18 | 2019-09-29 | Image | 0.29 | ||
39 | 2019-09-30 | 2019-10-08 | Image | 0.29 | ||
40 | 2019-10-09 | 2019-10-13 | Image | 0.29 | ||
41 | 2019-10-16 | 2019-10-29 | 0.30 | |||
42 | 2019-10-30 | 2019-11-12 | 0.30 | |||
43 | 2019-11-13 | 2019-11-25 | 0.31 | |||
44 | 2019-11-27 | 2019-12-08 | 0.31 |
Wars after Update 0.32 (Trench Warfare)
Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|
45 | 2019-12-11 | 2019-12-30 | -Relic Armory | 0.32 | |
46 | 2019-12-31 | 2020-01-13 | -Relic Armory | 0.32 | |
47 | 2020-01-15 | 2020-01-24 | -Relic Armory | 0.32 | |
48 | 2020-01-25 | 2020-02-05 | 0.32 | ||
49 | 2020-02-07 | 2020-03-01 | 0.33 | ||
50 | 2020-03-04 | 2020-03-18 | 0.34 | ||
51 | 2020-03-20 | 2020-04-07 | [5] | 0.34 | |
52 | 2020-04-08 | 2020-04-24 | 0.35 | ||
53 | 2020-04-25 | 2020-05-19 | 0.35 | ||
54 | 2020-05-21 | 2020-06-10 | - Relic Prototyping | ||
55 | 2020-06-11 | 2020-06-21 | |||
56 | 2020-06-23 | 2020-07-10 | |||
57 | 2020-07-11 | 2020-08-01 | (VPs lowered, Not announced) | ||
58 | 2020-08-03 | 2020-08-09 | [6] |
Wars after Update 0.37 (Arms Race)
Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
59 | 2020-08-12 | 2020-08-28 | 16 | 1,486,622 | 749,503 | 737,119 | 0.37 | ||
60 | 2020-08-29 | 2020-09-14 | 15 | 874,621 | 438,365 | 436,256 | 0.37 | ||
61 | 2020-09-16 | 2020-10-04 | 20 | 647,012 | 313,457 | 333,555 | 0.38 | ||
62 | 2020-10-06 | 2020-10-24 | 18 | 599,499 | 317,620 | 281,879 | 0.38 | ||
63 | 2020-10-26 | 2020-10-31 | 5 | 225,813 | 118,936 | 106,877 | Dead Harvest | 0.39 | |
64 | 2020-11-02 | 2020-11-10 | 8.1 | 287,574 | 136,277 | 151,297 | Mechs returned, but zombies did not. | 0.39.5 |
Wars after Update 0.40
Update 0.40 removed the ability for small arms to damage structures and added a revamped suppression system.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
65 | 2020-11-12 | 2020-11-18 | 16.5 | 585,059 | 288,951 | 296,108 | 0.40 | ||
66 | 2020-11-30 | 2020-12-15 | 14.7 | 515,358 | 253,817 | 261,541 | 0.40 | ||
67 | 2020-12-17 | 2020-12-29 | 12.3 | 466,009 | 211,515 | 254,494 | 0.41 | ||
68 | 2020-12-30 | 2021-01-18 | 18.2 | 724,364 | 349,742 | 374,622 | Relic war | 0.41 | |
69 | 2021-01-20 | 2021-02-07 | 18 | 560,340 | 270,245 | 290,095 | 0.41 | ||
70 | 2021-02-09 | 2021-02-21 | 12 | 267,875 | 126,986 | 140,890 | 0.41 |
Wars after Update 0.42 (Winter Army)
Update 0.42 brought major changes to Artillery, Weapons and added Weather Systems. It also brought a swathe of new Vehicles to the game.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
71 | 2021-02-24 | 2021-03-14 | 18.3 | 2,581,389 | 1,300,117 | 1,281,272 | Victory towns adjusted from 20 to 19 [7] | 0.42 | |
72 | 2021-03-16 | 2021-03-26 | 10.1 | 1,401,378 | 716,561 | 684,817 | 0.42 | ||
73 | 2021-03-27 | 2021-04-08 | 11.6 | 1,249,361 | 593,262 | 656,099 | 0.42 | ||
74 | 2021-04-09 | 2021-04-18 | 8.9 | 900,281 | 463,614 | 436,667 | 0.42 | ||
75 | 2021-04-21 | 2021-05-23 | 31.2 | 3,013,436 | 1,467,465 | 1,545,971 | War has been reset due to duplication exploit.[1] | 0.43 | |
76 | 2021-05-25 | 2021-06-07 | 12.6 | 1,299,333 | 636,151 | 663,182 | 0.43 | ||
77 | 2021-06-08 | 2021-06-21 | 13 | 1,254,994 | 634,718 | 620,276 | 0.44 | ||
78 | 2021-06-21 | 2021-06-28 | 5.9 | 706,343 | 333,388 | 372,955 | 0.44 | ||
79 | 2021-07-12 | 2021-07-15 | 15.5 | 2,213,271 | 1,061,309 | 1,151,962 | 0.44 | ||
80 | 2021-07-16 | 2021-08-11 | 26 | 3,065,227 | 1,563,998 | 1,501,229 | 0.45 | ||
81 | 2021-08-12 | 2021-09-12 | 30.7 | 3,305,972 | 1,648,744 | 1,657,228 | Relic war | 0.45 | |
82 | 2021-09-13 | 2021-09-19 | 6.1 | 552,333 | 287,972 | 264,361 | Deadline to end before Sept. 20 1PM EDT. | 0.45 |
Wars after Update 0.46 (Entrenched)
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
83 | 2021-09-22 | 2021-10-29 | 36.7 | 4,380,155 | 2,218,594 | 2,161,561 | Frontier bases spawned. Pillboxes nerfed. | 0.46 | |
84 | 2021-10-30 | 2021-11-13 | 14 | 1,139,494 | 554,617 | 584,877 | 0.46 | ||
85 | 2021-11-15 | 2021-12-11 | 26 | 2,307,876 | 1,143,826 | 1,164,050 | 0.46 | ||
86 | 2021-12-14 | 2022-01-09 | 27 | 3,100,803 | 1,505,401 | 1,595,402 | 0.47 | ||
87 | 2022-01-11 | 2022-02-16 | 37 | 4,041,279 | 1,937,613 | 2,103,666 | 0.47 | ||
88 | 2022-02-18 | 2022-03-02 | 13 | 1,168,903 | 562,077 | 606,826 | 0.47 | ||
89 | 2022-03-03 | 2022-03-27 | 26 | 1,611,365 | 810,680 | 800,685 | 0.48 | ||
90 | 2022-03-29 | 2022-05-01 | 34 | 3,404,815 | 1,670,597 | 1,734,218 | 0.48 |
Total War Results
Leaderboard | Faction | World Conquest Victories | Longest Victory Streak |
---|---|---|---|
1 | 46 | 6, Wars 58-63 | |
2 | 44 | 5, Wars 75-79 |
Shard 2
Wars After Update 0.42 (Winter Army)
Update 0.42 brought major changes to Artillery, Weapons and added Weather Systems. It also brought a swathe of new Vehicles to the game. Wars prior to war 18 are not shown due to them not being exposed in the API, as well as often being opened and closed at quick intervals to keep up with player numbers.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
18 | 2021-04-12 | 2021-04-20 | 7.4 | 384,414 | 203,763 | 180,651 | 0.46 | ||
19 | 2021-04-21 | War restarted due to a duplication exploit.[2] | 0.46 | ||||||
20 | 2021-07-16 | 2021-08-16 | 29.8 | 2,666,483 | 1,352,852 | 1,313,631 | 0.46 | ||
21 | 2021-08-16 | 2021-08-29 | 11.8 | 703,227 | 360,318 | 342,909 | 0.46 | ||
22 | 2021-08-30 | 2021-09-20 | 20.2 | 775,951 | 412,305 | 363,646 | 0.46 |
Wars after Update 0.46 (Entrenched)
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
23 | 2021-10-06 | 2021-10-18 | 25.5 | 2,708,156 | 1,387,051 | 1,321,105 | Frontier bases spawned. | 0.46 | |
24 | 2021-10-19 | 2021-11-20 | 32 | 0.46 | |||||
25 | 2021- | 2021- | 0.46 |
Total War Results
Leaderboard | Faction | World Conquest Victories | Longest Victory Streak |
---|---|---|---|
1 | 6 | 6, Wars 18-23 | |
2 | 1 | 1, War 24- |
Sources
- Foxhole Timelapse World Conquest 1-8 by Kastow
- Foxhole Timelapse World Conquest 9-18 by Kastow
- Foxhole Stats by Hayden
- Foxhole Discord #announcements channel
- Foxhole Discord #updates channel
- Monument Park in the Home Region
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