Foxhole Wiki
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=== Total War Results===
 
=== Total War Results===
 
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Revision as of 23:07, 12 October 2021

World Conquest
World Conquest Travel Screen
Information
Objective
Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility
With the launch of 0.10 (World Conquest) we’re going to rip out the old game, and start in with a fresh new foundation that will let us build bigger, better, and (hopefully) faster than ever before.
Foxhole Devblog

World Conquest is the main game mode of Foxhole. In it, all of the game's regions are fought on simultaneously, and connected to each other. One town in each active region is a "Victory Condition" town, indicated by the symbol - A victory condition town. In order to win, a faction must control and upgrade a certain number of Victory Condition towns with the Civic Center which no longer requires the townhall to be upgraded to Tier 3. This number can be found at the top center of the world map.

Between each war is a Resistance Phase, where the losing team becomes the Resistance while the winning team defends their towns.

Starting Conditions

As of Update 0.26, starting towns for each war can be customized to the developer's liking to introduce variety between the wars.

End War

Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the Resistance Phase will commence.

History

World Conquest was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued. In World Conquest 22, the victory condition was changed dramatically from 1-4 victory condition towns per map to only one. This introduced the town hall variant "Civic Center".

The first time a total concurrent player count of over 1000 has been achieved, was during World Conquest 19 on 14th of December, 2018 at 09:00pm (UTC+2).

War History

Dates are based on EST time zone.

Wars before Update 0.23

This table only includes wars that had Skirmishes, as they were replaced with Resistance Phase in Update 0.23. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes.

A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.

World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) Victor Dev Intervention? Game Version Player high
World Conquest Skirmish
1 2018-03-14 2018-03-21 7 Warden Colonial Delete 0.10 0
2 2018-03-23 2018-03-30 7 Colonial Warden Delete 0.10 581
3 2018-04-05 2018-04-08 3 Warden Warden Delete 0.11 518
4 2018-04-11 2018-04-14 3 Warden Tie Delete 0.11 503
5 2018-04-15 2018-04-24 9 Colonial Colonial Delete 0.11 512
6 2018-04-27 2018-05-05 8 Warden Warden Delete 0.12 418
7 2018-05-08 2018-05-18 10 Colonial Warden Delete 0.12 417
8 2018-05-18 2018-06-05 18 Colonial Warden Delete 0.13 463
9 2018-06-07 2018-06-11 4 Warden Warden Delete 0.13 356
10 2018-06-19 2018-06-27 8 Colonial Warden Delete 0.14 743
11 2018-06-29 2018-07-20 21 Colonial Warden Check [1] 0.14 689
12 2018-07-24 2018-07-31 7 Warden Warden Delete 0.15 702
13 2018-08-02 2018-08-24 22 Warden Warden Check [2] 0.15 541
14 2018-08-29 2018-09-24 26 Colonial Colonial Delete 0.16 490
15 2018-09-27 2018-10-11 14 Colonial Colonial Delete 0.17 738
16 2018-10-12 2018-10-24 12 Colonial Warden Delete 0.17 478
17 2018-11-01 2018-11-15 15 Warden Warden Delete 0.18 553
18 2018-11-16 2018-12-08 22 Warden Colonial Delete 0.19 486
19 2018-12-12 2018-12-31 19 Colonial Warden Delete 0.20 1723
20 2018-12-31 2019-01-26 27 Warden Tie Check [3] 0.20 1667
21 2019-01-29 2019-02-19 21 Warden Warden Delete 0.21 949
22 2019-02-21 2019-03-12 19 Colonial Warden Check [4]} 0.22 613

Wars after Update 0.23 (Relics of War)

With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.

Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) Relic Vehicles World Conquest Victor Dev Intervention? Game Version
23 2019-03-13 2019-03-31 Armored Fighting Tractor IconStorm Tank IconRepurposed Truck Icon Colonial Delete 0.23
24 2019-04-04 2019-04-23 Armored Fighting Tractor IconStorm Tank IconRepurposed Truck Icon Warden Delete 0.24
25 2019-04-25 2019-05-03 ? Colonial Delete 0.25
26 2019-05-04 2019-05-06 Armored Fighting Tractor IconStorm Tank IconStaff Car Icon Warden Delete 0.25
27 2019-05-07 2019-05-12 Storm Tank IconRelic Bus IconStaff Car Icon Warden Delete 0.25
28 2019-05-14 2019-06-05 Storm Tank IconRelic Bus IconStaff Car Icon Warden Delete 0.25
29 2019-06-05 2019-06-17 Armored Fighting Tractor IconStorm Tank IconRepurposed Truck IconRelic Bus IconStaff Car Icon Warden Delete 0.25

Wars after Update 0.26 (World Conquest 2.0)

With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) Starting Conditions World Conquest Victor Dev Intervention? Game Version
30 2019-06-19 2019-07-05 ? Colonial Delete 0.26
31 2019-07-05 2019-07-08 Image Warden Delete 0.26
32 2019-07-08 2019-07-14 Image Colonial Delete 0.26
33 2019-07-16 2019-07-22 Image Warden Delete 0.27
34 2019-07-24 2019-08-11 Image Warden Delete 0.27
35 2019-08-12 2019-08-18 Image Warden Delete 0.28
36 2019-08-19 2019-08-29 ? Warden Delete 0.28
37 2019-08-30 2019-09-15 ? Warden Delete 0.28
38 2019-09-18 2019-09-29 Image Colonial Delete 0.29
39 2019-09-30 2019-10-08 Image Colonial Delete 0.29
40 2019-10-09 2019-10-13 Image Warden Delete 0.29
41 2019-10-16 2019-10-29 Warden Delete 0.30
42 2019-10-30 2019-11-12 Warden Delete 0.30
43 2019-11-13 2019-11-25 Colonial Delete 0.31
44 2019-11-27 2019-12-08 Warden Delete 0.31

Wars after Update 0.32 (Trench Warfare)

Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) World Conquest Victor Dev Intervention? Game Version
45 2019-12-11 2019-12-30 Colonial Delete-Relic Armory 0.32
46 2019-12-31 2020-01-13 Warden Delete-Relic Armory 0.32
47 2020-01-15 2020-01-24 Colonial Delete-Relic Armory 0.32
48 2020-01-25 2020-02-05 Colonial Delete 0.32
49 2020-02-07 2020-03-01 Warden Delete 0.33
50 2020-03-04 2020-03-18 Colonial Delete 0.34
51 2020-03-20 2020-04-07 Colonial Check [5] 0.34
52 2020-04-08 2020-04-24 Warden Delete 0.35
53 2020-04-25 2020-05-19 Warden Delete 0.35
54 2020-05-21 2020-06-10 Colonial Check - Relic Prototyping
55 2020-06-11 2020-06-21 Colonial Delete
56 2020-06-23 2020-07-10 Colonial Delete
57 2020-07-11 2020-08-01 Colonial Check (VPs lowered, Not announced)
58 2020-08-03 2020-08-09 Warden Check [6]

Wars after Update 0.37 (Arms Race)

Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
59 2020-08-12 2020-08-28 16 Warden 1,486,622 749,503 737,119 Delete 0.37
60 2020-08-29 2020-09-14 15 Warden 874,621 438,365 436,256 Delete 0.37
61 2020-09-16 2020-10-04 20 Warden 647,012 313,457 333,555 Delete 0.38
62 2020-10-06 2020-10-24 18 Warden 599,499 317,620 281,879 Delete 0.38
63 2020-10-26 2020-10-31 5 Warden 225,813 118,936 106,877 Check Dead Harvest 0.39
64 2020-11-02 2020-11-10 8.1 Colonial 287,574 136,277 151,297 Check Mechs returned, but zombies did not. 0.39.5


Wars after Update 0.40

Update 0.40 removed the ability for small arms to damage structures and added a revamped suppression system.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
65 2020-11-12 2020-11-18 16.5 Colonial 585,059 288,951 296,108 Delete 0.40
66 2020-11-30 2020-12-15 14.7 Colonial 515,358 253,817 261,541 Delete 0.40
67 2020-12-17 2020-12-29 12.3 Colonial 466,009 211,515 254,494 Delete 0.41
68 2020-12-30 2021-01-18 18.2 Warden 724,364 349,742 374,622 CheckRelic war 0.41
69 2021-01-20 2021-02-07 18 Warden 560,340 270,245 290,095 0.41
70 2021-02-09 2021-02-21 12 Colonial 267,875 126,986 140,890 0.41


Wars after Update 0.42 (Winter Army)

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
71 2021-02-24 2021-03-14 18.3 Colonial 2,581,389 1,300,117 1,281,272 Check Victory towns adjusted from 20 to 19 [7] 0.42
72 2021-03-16 2021-03-26 10.1 Warden 1,401,378 716,561 684,817 0.42
73 2021-03-27 2021-04-08 11.6 Colonial 1,249,361 593,262 656,099 0.42
74 2021-04-09 2021-04-18 8.9 Warden 900,281 463,614 436,667 0.42
75 2021-04-21 2021-05-23 31.2 Colonial 3,013,436 1,467,465 1,545,971 Check War has been reset due to duplication exploit.[1] 0.43
76 2021-05-25 2021-06-07 12.6 Colonial 1,299,333 636,151 663,182 Delete 0.43
77 2021-06-08 2021-06-21 13 Colonial 1,254,994 634,718 620,276 Delete 0.44
78 2021-06-21 2021-06-28 5.9 Colonial 706,343 333,388 372,955 Delete 0.44
79 2021-07-12 2021-07-15 15.5 Colonial 2,213,271 1,061,309 1,151,962 Delete 0.44
80 2021-07-16 2021-08-11 26 Warden 3,065,227 1,563,998 1,501,229 Delete 0.45
81 2021-08-12 2021-09-12 30.7 Colonial 3,305,972 1,648,744 1,657,228 Check Relic war 0.45
82 2021-09-13 2021-09-19 6.1 Warden 552,333 287,972 264,361 Check Deadline to end before Sept. 20 1PM EDT. 0.45


Wars after Update 0.46 (Entrenched)

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
83 2021-09-22

CheckFrontier bases spawned

0.46


Total War Results

Leaderboard Faction World Conquest Victories Longest Victory Streak
1 Warden 42 6, Wars 58-63
2 Colonial 40 5, Wars 75-79


Sources

  1. Foxhole Timelapse World Conquest 1-8 by Kastow
  2. Foxhole Timelapse World Conquest 9-18 by Kastow
  3. Foxhole Stats by Hayden
  4. Foxhole Discord #announcements channel
  5. Foxhole Discord #updates channel
  6. Monument Park in the Home Region