World Conquest

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World Conquest
World Conquest Travel Screen.png
Information
Objective
Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility
With the launch of 0.10 (World Conquest) we’re going to rip out the old game, and start in with a fresh new foundation that will let us build bigger, better, and (hopefully) faster than ever before.
Foxhole Devblog

World Conquest is the main game mode of Foxhole. In it, all of the game's regions are fought on simultaneously, and connected to each other. One town in each active region is a "Victory Condition" town, indicated by the symbol - A victory condition town. In order to win, a faction must control and upgrade a certain number of Victory Condition towns with the Civic Center which no longer requires the townhall to be upgraded to Tier 3. This number can be found at the top center of the world map.

Between each war is a Resistance Phase, where the losing team becomes the Resistance while the winning team defends their towns.

Starting Conditions[edit | edit source]

As of Update 0.26, starting towns for each war can be customized to the developer's liking to introduce variety between the wars.

End War[edit | edit source]

Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the Resistance Phase will commence.

History[edit | edit source]

World Conquest was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued. In World Conquest 22, the victory condition was changed dramatically from 1-4 victory condition towns per map to only one. This introduced the town hall variant "Civic Center".

The first time a total concurrent player count of over 1000 has been achieved, was during World Conquest 19 on 14th of December, 2018 at 09:00pm (UTC+2).

War History[edit | edit source]

Dates are based on EST time zone.

Wars before Update 0.23[edit | edit source]

This table only includes wars that had Skirmishes, as they were replaced with Resistance Phase in Update 0.23. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes.

A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.

World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) Victor Dev Intervention? Game Version Player high
World Conquest Skirmish
1 2018-03-14 2018-03-21 7 Warden.png Colonial.png Delete.png 0.10 0
2 2018-03-23 2018-03-30 7 Colonial.png Warden.png Delete.png 0.10 581
3 2018-04-05 2018-04-08 3 Warden.png Warden.png Delete.png 0.11 518
4 2018-04-11 2018-04-14 3 Warden.png Tie Delete.png 0.11 503
5 2018-04-15 2018-04-24 9 Colonial.png Colonial.png Delete.png 0.11 512
6 2018-04-27 2018-05-05 8 Warden.png Warden.png Delete.png 0.12 418
7 2018-05-08 2018-05-18 10 Colonial.png Warden.png Delete.png 0.12 417
8 2018-05-18 2018-06-05 18 Colonial.png Warden.png Delete.png 0.13 463
9 2018-06-07 2018-06-11 4 Warden.png Warden.png Delete.png 0.13 356
10 2018-06-19 2018-06-27 8 Colonial.png Warden.png Delete.png 0.14 743
11 2018-06-29 2018-07-20 21 Colonial.png Warden.png Check.png [1] 0.14 689
12 2018-07-24 2018-07-31 7 Warden.png Warden.png Delete.png 0.15 702
13 2018-08-02 2018-08-24 22 Warden.png Warden.png Check.png [2] 0.15 541
14 2018-08-29 2018-09-24 26 Colonial.png Colonial.png Delete.png 0.16 490
15 2018-09-27 2018-10-11 14 Colonial.png Colonial.png Delete.png 0.17 738
16 2018-10-12 2018-10-24 12 Colonial.png Warden.png Delete.png 0.17 478
17 2018-11-01 2018-11-15 15 Warden.png Warden.png Delete.png 0.18 553
18 2018-11-16 2018-12-08 22 Warden.png Colonial.png Delete.png 0.19 486
19 2018-12-12 2018-12-31 19 Colonial.png Warden.png Delete.png 0.20 1723
20 2018-12-31 2019-01-26 27 Warden.png Tie Check.png [3] 0.20 1667
21 2019-01-29 2019-02-19 21 Warden.png Warden.png Delete.png 0.21 949
22 2019-02-21 2019-03-12 19 Colonial.png Warden.png Check.png [4]} 0.22 613

Wars after Update 0.23 (Relics of War)[edit | edit source]

With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.

Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) Relic Vehicles World Conquest Victor Dev Intervention? Game Version
23 2019-03-13 2019-03-31 Armored Fighting Tractor Icon.pngStorm Tank Icon.pngRepurposed Truck Icon.png Colonial.png Delete.png 0.23
24 2019-04-04 2019-04-23 ? Warden.png Delete.png 0.24
25 2019-04-25 2019-05-03 ? Colonial.png Delete.png 0.25
26 2019-05-04 2019-05-06 Armored Fighting Tractor Icon.pngStorm Tank Icon.pngStaff Car Icon.png Warden.png Delete.png 0.25
27 2019-05-07 2019-05-12 Storm Tank Icon.pngRelic Bus Icon.pngStaff Car Icon.png Warden.png Delete.png 0.25
28 2019-05-14 2019-06-05 Storm Tank Icon.pngRelic Bus Icon.pngStaff Car Icon.png Warden.png Delete.png 0.25
29 2019-06-05 2019-06-17 Armored Fighting Tractor Icon.pngStorm Tank Icon.pngRepurposed Truck Icon.pngRelic Bus Icon.pngStaff Car Icon.png Warden.png Delete.png 0.25

Wars after Update 0.26 (World Conquest 2.0)[edit | edit source]

With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) Starting Conditions World Conquest Victor Dev Intervention? Game Version
30 2019-06-19 2019-07-05 ? Colonial.png Delete.png 0.26
31 2019-07-05 2019-07-08 Image Warden.png Delete.png 0.26
32 2019-07-08 2019-07-14 Image Colonial.png Delete.png 0.26
33 2019-07-16 2019-07-22 Image Warden.png Delete.png 0.27
34 2019-07-24 2019-08-11 Image Warden.png Delete.png 0.27
35 2019-08-12 2019-08-18 Image Warden.png Delete.png 0.28
36 2019-08-19 2019-08-29 ? Warden.png Delete.png 0.28
37 2019-08-30 2019-09-15 ? Warden.png Delete.png 0.28
38 2019-09-18 2019-09-29 Image Colonial.png Delete.png 0.29
39 2019-09-30 2019-10-08 Image Colonial.png Delete.png 0.29
40 2019-10-09 2019-10-13 Image Warden.png Delete.png 0.29
41 2019-10-16 2019-10-29 Warden.png Delete.png 0.30
42 2019-10-30 2019-11-12 Warden.png Delete.png 0.30
43 2019-11-13 2019-11-25 Colonial.png Delete.png 0.31
44 2019-11-27 2019-12-08 Warden.png Delete.png 0.31

Wars after Update 0.32 (Trench Warfare)[edit | edit source]

Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) World Conquest Victor Dev Intervention? Game Version
45 2019-12-11 2019-12-30 Colonial.png Delete.png-Relic Armory 0.32
46 2019-12-31 2020-01-13 Warden.png Delete.png-Relic Armory 0.32
47 2020-01-15 2020-01-24 Colonial.png Delete.png-Relic Armory 0.32
48 2020-01-25 2020-02-05 Colonial.png Delete.png 0.32
49 2020-02-07 2020-03-01 Warden.png Delete.png 0.33
50 2020-03-04 2020-03-18 Colonial.png Delete.png 0.34
51 2020-03-20 2020-04-07 Colonial.png Check.png [5] 0.34
52 2020-04-08 2020-04-24 Warden.png Delete.png 0.35
53 2020-04-25 2020-05-19 Warden.png Delete.png 0.35
54 2020-05-21 2020-06-10 Colonial.png Check.png - Relic Prototyping
55 2020-06-11 2020-06-21 Colonial.png Delete.png
56 2020-06-23 2020-07-10 Colonial.png Delete.png
57 2020-07-11 2020-08-01 Colonial.png Check.png (VPs lowered, Not announced)
58 2020-08-03 2020-08-09 Warden.png Check.png [6]

Wars after Update 0.37 (Arms Race)[edit | edit source]

Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
59 2020-08-12 2020-08-28 16 Warden.png 1 486 622 749 503 737 119 Delete.png 0.37
60 2020-08-29 2020-09-14 15 Warden.png 874 621 438 365 436 256 Delete.png 0.37
61 2020-09-16 2020-10-4 20 Warden.png 647 012 313 457 333 555 Delete.png 0.38
62 2020-10-06 2020-10-24 18 Warden.png 599 499 317 620 281 879 Delete.png 0.38
63 2020-10-26 2020-10-31 5 Warden.png 225 813 118 936 106 877 Check.png Dead Harvest 0.39
64 2020-11-02 2020-11-10 8.1 Colonial.png 287 574 136 277 151 297 Check.png Mechs returned, but zombies did not. 0.39.5


Wars after Update 0.40[edit | edit source]

Update 0.40 removed the ability for small arms to damage structures and added a revamped suppression system.

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
65 2020-11-12 2020-11-18 16.5 Colonial.png 585 059 288 951 296 108 Delete.png 0.40
66 2020-11-30 2020-12-15 14.7 Colonial.png 515 358 253 817 261 541 Delete.png 0.40
67 2020-12-17 2020-12-29 12.3 Colonial.png 466 009 211 515 254 494 Delete.png 0.41
68 2020-12-30 2021-1-18 18.2 Warden.png Check.pngRelic war 0.41
69 2021-01-20 2021-2-7 18 Warden.png 0.41
70 2021-02-09 2021-02-21 12 Colonial.png 0.41


Wars after Update 0.42 (Winter Army)[edit | edit source]

War Start Date (yyyy-mm-dd) End Date (yyyy-mm-dd) War Length (Days) World Conquest Victor Total Casualties Colonial Casualties Warden Casualties Dev Intervention? Game Version
71 2021-02-24 2021-03-14 18.3 Colonial.png 2,581,389 1,300,117 1,281,272 Check.png victory towns adjusted from 20 to 19 [7] 0.42
72 2021-03-16 2021-03-26 10.1 Warden.png 0.42
73 2021-03-27 2021-04-08 11.6 Colonial.png 0.42
74 2021-04-09 2021-04-18 8.9 Warden.png 900,281 463,614 436,667 0.42
75 2021-04-21 2021-05-23 31.2 Colonial.png 3,013,436 1,467,465 1,545,971 Check.png War has been reset due to duplication exploit.[1] 0.43
76 2021-05-25 2021-06-07 12.6 Colonial.png 1,299,333 636,151 663,182 Delete.png 0.43

Total War Results[edit | edit source]

Leaderboard Faction World Conquest Victories Longest Victory Streak
1 Warden.png 40 6, Wars 58-63
2 Colonial.png 36 4, Wars 54-57, 64-67


Sources

  1. Foxhole Timelapse World Conquest 1-8 by Kastow
  2. Foxhole Timelapse World Conquest 9-18 by Kastow
  3. Foxhole Stats by Hayden
  4. Foxhole Discord #announcements channel
  5. Foxhole Discord #updates channel
  6. Monument Park in the Home Region