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This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.43.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition.

General Info

As wars progress new weapon technologies are unlocked.

Each weapon has its own purpose and some are ideal in certain situations whilst some are not. The SMG for example have a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Guns weigh a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

The heavier weapons (Machine Gun, RPG, etc) also apply an additional slowdown effect when drawn. It's recommended to holster it or switch to your secondary when you want to move.

Each weapon deals damage of a particular Damage Type. The type defines how good or bad the weapon is against certain targets (armored vehicles, infantry, structures). For example, the Anti-Tank Rifle deals Anti-Tank Kinetic damage which is very good against armored vehicles. It can also kill infantry but cannot harm structures.

Default Controls

  • Right Click: Aim
  • Left Click: Fire
  • R: reload
  • F: switch fire mode / attach bayonet (if applicable)

There is no hip fire in Foxhole, you need to aim before you can fire.

Firearms

Icon Class Name Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Magazine Capacity
Reload Time (seconds)
Ammo Faction
Anti-Tank Rifle
Anti-Tank Rifle 20 Neville Anti-Tank Rifle 1 150-225 AT Kinetic Damage Icon 150 Basic Materials 3 38 8 3.7 20mm
Warden
StormRifle
Assault Rifle Aalto Storm Rifle 24 1 Auto: 35-52
Semi: 42-63
Light Kinetic Damage Icon 165 Basic Materials 10 27.4 25 2.3 7.92mm
Warden
Booker Storm Rifle Icon
Assault Rifle Booker Storm Rifle Model 838 1 35-52 Light Kinetic Damage Icon 165 Basic Materials 10 20 36 3.8 7.92mm
Warden
Dusk ce.III Icon
Assault Rifle “Dusk” ce.III 1 35-52 Light Kinetic Damage Icon 165 Basic Materials 10 22.7 40 3.6 7.92mm
Colonial
Molten Wind Flame Torch Icon
Flamethrower “Molten Wind” v.II Flame Torch 1 15 Incendiary Damage Icon 185 Basic Materials
25 Refined Materials
10 22 “Molten Wind” v.II Ammo
Colonial
Willow's Bane Model 845 Icon
Flamethrower Willow's Bane Model 845 1 15 Incendiary Damage Icon 165 Basic Materials
30 Refined Materials
10 19 Willow's Bane Ammo
Warden
The Hangman 757 Icon
Heavy Rifle The Hangman 757 1 78-117 Light Kinetic Damage Icon 125 Basic Materials 20 20 6 3.8 .44
Warden
Volta RepeaterIcon
Heavy Rifle Volta r.I Repeater 1 78-118 Light Kinetic Damage Icon 100 Basic Materials 15 20.8 8 3.8 7.62mm
Colonial
LightMachineGunIcon
Light Machine Gun Catara mo.II 1 55-82 Heavy Kinetic Damage Icon 165 Basic Materials 10 32.7 30 3 12.7mm
Colonial
KRR2-790 Omen Icon
Long Rifle KRR2-790 Omen 1 45-67 Light Kinetic Damage Icon 155 Basic Materials 15 23.7 10 3.8 7.62mm
Colonial
Clancy Cinder M3 Icon
Long Rifle Clancy Cinder M3 1 45-67 Light Kinetic Damage Icon 130 Basic Materials 15 23 12 3.8 7.62mm
Warden
Malone MG Icon
Machine Gun Malone MK.2 1 35-52 Heavy Kinetic Damage Icon
25 Refined Materials
5 36 125 3.8 12.7mm
Warden
Gast MG Icon
Machine Gun KRN886-127 Gast Machine Gun 1 55-82 Heavy Kinetic Damage Icon
25 Refined Materials
5 36 75 3.8 12.7mm
Colonial
Typhon ra.XII Icon
Mounted Anti-Tank Rifle “Typhon” ra.XII 8 180-270 AT Kinetic Damage Icon 100 Basic Materials
5 Refined Materials
5 54 10 3.5 20mm
Colonial
Daucus isg Icon
Mounted Infantry Support Gun Daucus isg.III 8 400 Explosive Damage Icon 100 Basic Materials
5 Refined Materials
5 40 1 3.4 30mm
Colonial
Lamentum mm.IV Icon
Mounted Machinegun Lamentum mm.IV 8 82-124 Heavy Kinetic Damage Icon 100 Basic Materials
5 Refined Materials
5 54 200 5 12.7mm
Colonial
Malone Ratcatcher MK.1 Icon
Mounted Machinegun Malone Ratcatcher MK.1 8 55-82 Heavy Kinetic Damage Icon 100 Basic Materials
5 Refined Materials
5 54 150 4.5 12.7mm
Warden
Burst Pistol Icon
Pistol Cascadier 873 2 26-39 Light Kinetic Damage Icon 60 Basic Materials 40 7 12 2.8 8mm
Warden
Pistol-0
Pistol Ferro 879 2 30-45 Light Kinetic Damage Icon 9 8 2.8 8mm
Colonial
Ahti Model 2 Icon
Pistol Ahti Model 2 2 30-45 Light Kinetic Damage Icon 9 8 2.8 8mm
Warden
Revolver
Revolver Cometa T2-9 2 60-90 Light Kinetic Damage Icon 60 Basic Materials 30 11.8 6 3.3 .44
Fuscina Rifle Icon
Rifle Fuscina pi.I 1 39-58 Light Kinetic Damage Icon 140 Basic Materials 20 18.2 18 3.8 7.62mm
Colonial
Carabine
Rifle Blakerow 871 1 39-58 Light Kinetic Damage Icon 140 Basic Materials 20 12.7 15 2.8 7.62mm
Warden
Argenti Rifle Icon
Rifle Argenti r.II Rifle 1 45-67 Light Kinetic Damage Icon 100 Basic Materials 20 12.7 12 3.8 7.62mm
Colonial
Rifle
Rifle No.2 Loughcaster 1 45-67 Light Kinetic Damage Icon 100 Basic Materials 20 20 12 4 7.62mm
Warden
Sampo Auto-Rifle 77 Icon
Rifle Sampo Auto-Rifle 77 1 Auto: 36-54
Semi: 45-67
Light Kinetic Damage Icon 125 Basic Materials 20 20 12 3.8 7.62mm
Warden
Shotgun
Shotgun Brasa Shotgun 1 27-263 (1 meter)
21-32 (11 meters)
Light Kinetic Damage Icon 80 Basic Materials 20 29 6 3.4 Buckshot
Auger Sniper Icon
Sniper Rifle KRR3-792 Auger 1 56-84 Light Kinetic Damage Icon 200 Basic Materials
25 Refined Materials
5 22.7 10 4.3 7.62mm
Colonial
SniperRifleItemIcon
Sniper Rifle Clancy-Raca M4 1 60-90 Light Kinetic Damage Icon 200 Basic Materials
15 Refined Materials
3 37 5 4.3 7.62mm
Warden
Smg-1
Submachine Gun Fiddler Submachine Gun Model 868 1 27-40 Light Kinetic Damage Icon 120 Basic Materials 20 14.6 25 3 9mm
Warden
Pitch Gun Icon
Submachine Gun “The Pitch Gun” mc.V 2 20-30 Light Kinetic Damage Icon 80 Basic Materials 20 14.6 15 2.8 9mm
Colonial
Lionclaw mc.VIII Icon
Submachine Gun “Lionclaw” mc.VIII 1 27-40 Light Kinetic Damage Icon 120 Basic Materials 20 18.15 20 3.6 9mm
Colonial
No.1 The Liar SMG Icon
Submachine Gun No.1 “The Liar” Submachine Gun 1 27-40 Light Kinetic Damage Icon 120 Basic Materials 20 18.1 25 3.3 9mm
Warden

Ordnance

Icon Class Name Damage Damage Type Fire Rate Range Cost
Units produced per Crate
Encumbrance Faction
BF5 White Ash Flask Grenade Icon
Anti-Tank Grenade BF5 White Ash Flask Grenade 350 AT Explosive Damage Icon Low 17m 100 Basic Materials
40 Explosive Materials
10 16
Warden
Sticky Bomb
Anti-Tank Sticky Bomb Anti-Tank Sticky Bomb 450 AT Explosive Damage Icon Low 7.2m 50 Basic Materials
50 Explosive Materials
10 16.2
Green Ash
Gas Grenade Green Ash Grenade High GA Icon Low 19m 140 Basic Materials 10 3
Bomastone Grenade Icon
Grenade Bomastone Grenade 125 SH Icon Low 25 (?)m 100 Basic Materials
25 Explosive Materials
20
Colonial
Grenade
Grenade A3 Harpa Fragmentation Grenade 200 Light Kinetic Damage Icon Low 22m 100 Basic Materials
20 Explosive Materials
20 3.6
Warden
HE Grenade
HE Grenade Mammon 91-b 240 Explosive Damage Icon Low 13m 100 Basic Materials
10 Explosive Materials
20 16.4
Smk Grenade
Smoke Grenade PT-815 Smoke Grenade None Low 20m 120 Basic Materials 10 4

Launchers

Icon Class Name Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Reload Time (seconds)
Ammo Faction
Bane 45 Icon
Anti-Tank RPG Bane 45 1 550 AP Icon 150 Basic Materials
40 Refined Materials
5 45 4.3 AP⧸RPG
Colonial
Venom c.II Icon
Anti-Tank RPG Venom c.II 35 1 550 AP Icon 100 Basic Materials
15 Refined Materials
5 30 4.3 AP⧸RPG
Colonial
Ignifist Icon
Anti-Tank RPG Ignifist 30 3 325 AP Icon 85 Basic Materials
35 Explosive Materials
10 21.8
Colonial
Bonesaw Icon
Anti-Tank RPG Bonesaw MK.3 1 600 AP Icon 100 Basic Materials
25 Refined Materials
5 57.3 4.23 ARC⧸RPG
Warden
KLG901-2 Lunaire F Icon
Grenade Launcher KLG901-2 Lunaire F 1 50 Basic Materials
30 Refined Materials
10 14 3.5 Tremola Grenade GPb-1
Green Ash Grenade
Smoke Grenade
Colonial
GrenadeAdapterIcon
Grenade Launcher The Ospreay 1 85 Basic Materials
10 Refined Materials
20 1 6 A3 Harpa Fragmentation Grenade

Green Ash Grenade

Warden
Mortar-0
Mortar Cremari Mortar 1 100 Basic Materials
25 Refined Materials
5 46.3 3.5 Mortar Shell
Mortar Shrapnel Shell
Mortar Flare Shell
Mounted Bonesaw Icon
Mounted Anti-Tank RPG Bonesaw MK.3 8 600 AP Icon 100 Basic Materials
5 Refined Materials
5 40 3.2 ARC⧸RPG
Warden
Cutler Foebreaker Icon
Mounted RPG Launcher Cutler Foebreaker 8 550 Explosive Damage Icon 100 Basic Materials
5 Refined Materials
5 54 5.5 RPG
Warden
Cutler Launcher Icon
RPG Launcher Cutler Launcher 4 1 550 Explosive Damage Icon 100 Basic Materials
35 Refined Materials
5 30 4.3 RPG
Warden

Melee

Icon Class Name Slot # Damage Cost
Units produced per Crate
Encumbrance
Bayonet
Bayonet Buckhorn CCQ-18 7 100 40 Basic Materials 20 1
Fists
Fists Fists 50

See Also



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