Versioning

This article may contain outdated information that is inaccurate for the current version (0.45) of the game. It was last updated for 0.44.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition.

General Info

Like every other item in the game, weapons and their ammo are produced by players in Factories or Mass Production Factories.

Each weapon has its own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Guns weigh a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

The heavier weapons (Machine Gun, RPG, etc) also apply an additional slowdown effect when drawn. It's recommended to holster it or switch to your secondary when you want to move.

Each weapon deals damage of a particular Damage Type. The type defines how good or bad the weapon is against certain targets (armored vehicles, infantry, structures). For example, the Anti-Tank Rifle deals Anti-Tank Kinetic damage which is very good against armored vehicles. It can also kill infantry but cannot harm structures.

As wars progress new weapon technologies are unlocked.

Default Controls

  • Right Click: Aim
  • Left Click: Fire
  • R: Reload
  • F: Switch fire mode / attach bayonet (if applicable)

There is no hip fire in Foxhole, you need to aim before you can fire.

Firearms

Icon Class Weapon Slot # Damage Damage Type Cost Crate.png White backpack.png BolderARAmmo.png ARAmmoReload.png Ammo Faction
Anti-Tank Rifle.png Anti-Tank Rifle 20 Neville Anti-Tank Rifle 1 155-225 AT Kinetic Damage Icon.png 150 Basic Materials.png 5 38% 8 3.7 20mm Warden.png
StormRifle.png Assault Rifle Aalto Storm Rifle 24 1 A: 35-52

S: 42-63

Light Kinetic Damage Icon.png 165 Basic Materials.png 10 27% 30 2.3 7.92mm Warden.png
Dusk ce.III Icon.png Assault Rifle "Dusk" ce.III 1 21-50 Light Kinetic Damage Icon.png 165 Basic Materials.png 10 22% 40 3.6 7.92mm Colonial.png
Booker Storm Rifle Icon.png Assault Rifle Booker Storm Rifle Model 838 1 35-52 Light Kinetic Damage Icon.png 165 Basic Materials.png 10 18% 12 3.8 7.92mm Warden.png
Daucus isg Icon.png Infantry Support Gun Daucus isg.III 8 400 Explosive Damage Icon.png 150 Basic Materials.png 5 54% 1 3.8 30mm Colonial.png
LightMachineGunIcon.png Light Machine Gun Catara mo.II 1 55-82 Heavy Kinetic Damage Icon.png 165 Basic Materials.png 10 32% 25 3 12.7mm Colonial.png
Malone MG Icon.png Machine Gun Malone MK.2 1 35-52 Heavy Kinetic Damage Icon.png
30 Refined Materials.png
10 36% 125 3.8 12.7mm Warden.png
Gast MG Icon.png Machine Gun KRN886-127 Gast Machine Gun 1 55-82 Heavy Kinetic Damage Icon.png
30 Refined Materials.png
10 36% 75 3.8 12.7mm Colonial.png
Burst Pistol Icon.png Pistol Cascadier 873 2 27-38 Light Kinetic Damage Icon.png 60 Basic Materials.png 20 7% 12 ~2.5s 8mm Warden.png
Pistol-0.png Pistol Ferro 879 2 30-45 Light Kinetic Damage Icon.png N/A 9% 8 ~3s 8mm
Revolver.png Revolver Cometa T2-9 2 60-90 Light Kinetic Damage Icon.png 60 Basic Materials.png 20 13% 6 3.3 .44
Rifle.png Rifle No.2 Loughcaster 1 45-70 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 18% 12 4 7.62mm Warden.png
Argenti Rifle Icon.png Rifle Argenti r.II Rifle 1 45-67 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 12% 12 3.8 7.62mm Colonial.png
Carabine.png Rifle Blakerow 871 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 12% 15 3 7.62mm Warden.png
Fuscina Rifle Icon.png Rifle Fuscina pi.I 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 18% 15 3.9 7.62mm Colonial.png
Shotgun.png Shotgun Brasa Shotgun 1 27-137 (10m - 2m) Light Kinetic Damage Icon.png 120 Basic Materials.png 20 15% 6 3.4 Buckshot
Auger Sniper Icon.png Sniper Rifle KRR3-792 Auger 1 70-105 Light Kinetic Damage Icon.png 200 Basic Materials.png
15 Refined Materials.png
5 22% 10 4.3 8.5mm Colonial.png
SniperRifleItemIcon.png Sniper Rifle Clancy-Raca M4 1 100-150 Light Kinetic Damage Icon.png 200 Basic Materials.png
15 Refined Materials.png
5 37% 5 4.3 8.5mm Warden.png
Smg-1.png Submachine Gun Fiddler Submachine Gun Model 868 1 27-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 14% 25 3 9mm SMG Warden.png
Pitch Gun Icon.png Submachine Gun “The Pitch Gun” mc.V 2 20-30 Light Kinetic Damage Icon.png 80 Basic Materials.png 20 14% 15 2.8 9mm SMG Colonial.png
Lionclaw mc.VIII Icon.png Submachine Gun "Lionclaw" mc.VIII 1 21-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 18% 20 3.6 9mm SMG Colonial.png
No.1 The Liar SMG Icon.png Submachine Gun No.1 "The Liar" Submachine Gun 1 27-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 18.1% 18 3.3 9mm SMG Warden.png

Ordnance

Icon Class Explosive Damage Damage Type Fire Rate Range Cost Crate.png White backpack.png Faction
BF5 White Ash Flask Grenade Icon.png Anti-Tank Grenade BF5 White Ash Flask Grenade 300 AT Explosive Damage Icon.png Low 17m 100 Basic Materials.png
50 Explosive Materials.png
15 16% Warden.png
Sticky Bomb.png Anti-Tank Sticky Bomb Anti-Tank Sticky Bomb 450 AT Explosive Damage Icon.png Low 1-6m 50 Basic Materials.png
50 Explosive Materials.png
10 18%
Land Mine.png Explosive Charge Abisme AT-99 High AT Explosive Damage Icon.png Slow Deployment Contact 100 Basic Materials.png
10 Explosive Materials.png
10 7%
Hydra's Whisper Icon.png Explosive Charge Hydra's Whisper ? Demolition Damage Icon.png Slow Deployment Contact 100 Basic Materials.png
40 Explosive Materials.png
5 54% Colonial.png
Satchel Chrg.png Explosive Charge Alligator Charge 1500 Demolition Damage Icon.png Slow Deployment 5-7 Meter Radius 100 Basic Materials.png
15 HeavyExplosiveMaterialIcon.png
5 36%
Green Ash.png Gas Grenade Green Ash Grenade High GA Icon.png Low 22m 140 Basic Materials.png 10 3%
Bomastone Grenade Icon.png Grenade Bomastone Grenade 150 SH Icon.png Low 24m 100 Basic Materials.png
20 Explosive Materials.png
25 3% Colonial.png
Grenade.png Grenade A3 Harpa Fragmentation Grenade 200 Light Kinetic Damage Icon.png Low 22m 100 Basic Materials.png
20 Explosive Materials.png
20 3% Warden.png
HE Grenade.png High Explosive Grenade Mammon 91-b 240 Explosive Damage Icon.png Low 1-13m 100 Basic Materials.png
10 Explosive Materials.png
20 14%
Smk Grenade.png Smoke Grenade PT-815 Smoke Grenade None Low 1-20m 120 Basic Materials.png 10 4%

Launchers

Icon Class Launcher Slot # Damage Damage Type Cost Crate.png White backpack.png ARAmmoReload.png Ammo Faction
Bane 45 Icon.png Anti-Tank RPG Bane 45 1 550 AP Icon.png 150 Basic Materials.png
45 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png
Venom c.II Icon.png Anti-Tank RPG Venom c.II 35 1 550 AP Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png
Ignifist Icon.png Anti-Tank RPG Ignifist 30 1 400 AP Icon.png 60 Basic Materials.png
50 Explosive Materials.png
15 21.8% N/A N/A Colonial.png
Mounted Bonesaw Icon.png Anti-Tank RPG Mounted Bonesaw MK.3 8 750 AP Icon.png 200 Basic Materials.png 5 54% 2.7 A.T.R.P.G. Indirect Shell Warden.png
Bonesaw Icon.png Anti-Tank RPG Bonesaw MK.3 1 750 AP Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.23 A.T.R.P.G. Indirect Shell Warden.png
Mortar-0.png Mortar Cremari Mortar 1 100 Basic Materials.png
25 Refined Materials.png
5 55% 3.5 Mortar Shell, Shrapnel, Flare
Cutler Launcher Icon.png R.P.G. Cutler Launcher 4 1 550 Explosive Damage Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 45% 4.3 R.P.G. Shell Warden.png

Melee

Icon Class Weapon Slot # Damage Cost Crate.png White backpack.png
Bayonet.png Bayonet Buckhorn CCQ-18 7 Instant Kill 40 Basic Materials.png 20 2%
Fists.png Fists Fists up to 50

See Also

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