Foxhole Wiki
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Foxhole features a wide variety of [[Weapons]] that are able to be used with [[Ammunition]]. As wars progress and tech furthers the quality of the weapons used also improves, the war starting with basic semi-automatic and single-fire weapons and progressing to high rate of fire automatic weapons. Listed below is all weapons available in-game and in the same order as how tech progresses in-game. It is important to note that each weapon has it's own purpose and some are ideal in certain situations whilst some are not. The [[SMG]] for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.
 
Foxhole features a wide variety of [[Weapons]] that are able to be used with [[Ammunition]]. As wars progress and tech furthers the quality of the weapons used also improves, the war starting with basic semi-automatic and single-fire weapons and progressing to high rate of fire automatic weapons. Listed below is all weapons available in-game and in the same order as how tech progresses in-game. It is important to note that each weapon has it's own purpose and some are ideal in certain situations whilst some are not. The [[SMG]] for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Revision as of 09:52, 22 August 2020

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.37.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition. As wars progress and tech furthers the quality of the weapons used also improves, the war starting with basic semi-automatic and single-fire weapons and progressing to high rate of fire automatic weapons. Listed below is all weapons available in-game and in the same order as how tech progresses in-game. It is important to note that each weapon has it's own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Gun weighs a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

Firearms

Ordnance


Launchers


Melee


See Also