Foxhole Wiki
Versioning

This article may contain outdated information that is inaccurate for the current version (0.45) of the game. It was last updated for 0.44.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition.

General Info[]

Like every other item in the game, weapons and their ammo are produced by players in Factories or Mass Production Factories.

Each weapon has its own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Guns weigh a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

The heavier weapons (Machine Gun, RPG, etc) also apply an additional slowdown effect when drawn. It's recommended to holster it or switch to your secondary when you want to move.

Each weapon deals damage of a particular Damage Type. The type defines how good or bad the weapon is against certain targets (armored vehicles, infantry, structures). For example, the Anti-Tank Rifle deals Anti-Tank Kinetic damage which is very good against armored vehicles. It can also kill infantry but cannot harm structures.

As wars progress new weapon technologies are unlocked.

Default Controls[]

  • Right Click: Aim
  • Left Click: Fire
  • R: Reload
  • F: Switch fire mode / attach bayonet (if applicable)

There is no hip fire in Foxhole, you need to aim before you can fire.

Firearms[]

Icon Class Weapon Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Magazine Capacity
Reload Time (seconds)
Ammo Faction
Anti-Tank Rifle.png
Anti-Tank Rifle 20 Neville Anti-Tank Rifle 1 155-225 AT Kinetic Damage Icon.png 150 Basic Materials.png 5 38% 8 3.7 20mm Warden.png


StormRifle.png
Assault Rifle Aalto Storm Rifle 24 1 A: 35-52

S: 42-63

Light Kinetic Damage Icon.png 165 Basic Materials.png 10 27% 30 2.3 7.92mm Warden.png


Dusk ce.III Icon.png
Assault Rifle "Dusk" ce.III 1 21-50 Light Kinetic Damage Icon.png 165 Basic Materials.png 10 22% 40 3.6 7.92mm Colonial.png


Booker Storm Rifle Icon.png
Assault Rifle Booker Storm Rifle Model 838 1 35-52 Light Kinetic Damage Icon.png 165 Basic Materials.png 10 18% 12 3.8 7.92mm Warden.png


Daucus isg Icon.png
Infantry Support Gun Daucus isg.III 8 400 Explosive Damage Icon.png 150 Basic Materials.png 5 54% 1 3.8 30mm Colonial.png


LightMachineGunIcon.png
Light Machine Gun Catara mo.II 1 55-82 Heavy Kinetic Damage Icon.png 165 Basic Materials.png 10 32% 25 3 12.7mm Colonial.png


Malone MG Icon.png
Machine Gun Malone MK.2 1 35-52 Heavy Kinetic Damage Icon.png
30 Refined Materials.png
10 36% 125 3.8 12.7mm Warden.png


Gast MG Icon.png
Machine Gun KRN886-127 Gast Machine Gun 1 55-82 Heavy Kinetic Damage Icon.png
30 Refined Materials.png
10 36% 75 3.8 12.7mm Colonial.png


Burst Pistol Icon.png
Pistol Cascadier 873 2 27-38 Light Kinetic Damage Icon.png 60 Basic Materials.png 20 7% 12 ~2.5s 8mm Warden.png


Pistol-0.png
Pistol Ferro 879 2 30-45 Light Kinetic Damage Icon.png N/A 9% 8 ~3s 8mm


Revolver.png
Revolver Cometa T2-9 2 60-90 Light Kinetic Damage Icon.png 60 Basic Materials.png 20 13% 6 3.3 .44


Rifle.png
Rifle No.2 Loughcaster 1 45-70 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 18% 12 4 7.62mm Warden.png


Argenti Rifle Icon.png
Rifle Argenti r.II Rifle 1 45-67 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 12% 12 3.8 7.62mm Colonial.png


Carabine.png
Rifle Blakerow 871 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 12% 15 3 7.62mm Warden.png


Fuscina Rifle Icon.png
Rifle Fuscina pi.I 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 18% 15 3.9 7.62mm Colonial.png


Shotgun.png
Shotgun Brasa Shotgun 1 27-137 (10m - 2m) Light Kinetic Damage Icon.png 120 Basic Materials.png 20 15% 6 3.4 Buckshot


Auger Sniper Icon.png
Sniper Rifle KRR3-792 Auger 1 70-105 Light Kinetic Damage Icon.png 200 Basic Materials.png
15 Refined Materials.png
5 22% 10 4.3 8.5mm Colonial.png


SniperRifleItemIcon.png
Sniper Rifle Clancy-Raca M4 1 100-150 Light Kinetic Damage Icon.png 200 Basic Materials.png
15 Refined Materials.png
5 37% 5 4.3 8.5mm Warden.png


Smg-1.png
Submachine Gun Fiddler Submachine Gun Model 868 1 27-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 14% 25 3 9mm SMG Warden.png


Pitch Gun Icon.png
Submachine Gun “The Pitch Gun” mc.V 2 20-30 Light Kinetic Damage Icon.png 80 Basic Materials.png 20 14% 15 2.8 9mm SMG Colonial.png


Lionclaw mc.VIII Icon.png
Submachine Gun "Lionclaw" mc.VIII 1 21-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 18% 20 3.6 9mm SMG Colonial.png


No.1 The Liar SMG Icon.png
Submachine Gun No.1 "The Liar" Submachine Gun 1 27-40 Light Kinetic Damage Icon.png 120 Basic Materials.png 20 18.1% 18 3.3 9mm SMG Warden.png


Ordnance[]

Icon Class Explosive Damage Damage Type Fire Rate Range Cost
Units produced per Crate
Encumbrance Faction
BF5 White Ash Flask Grenade Icon.png
Anti-Tank Grenade BF5 White Ash Flask Grenade 300 AT Explosive Damage Icon.png Low 17m 100 Basic Materials.png
50 Explosive Materials.png
15 16% Warden.png


Sticky Bomb.png
Anti-Tank Sticky Bomb Anti-Tank Sticky Bomb 450 AT Explosive Damage Icon.png Low 1-6m 50 Basic Materials.png
50 Explosive Materials.png
10 18%


Land Mine.png
Explosive Charge Abisme AT-99 High AT Explosive Damage Icon.png Slow Deployment Contact 100 Basic Materials.png
10 Explosive Materials.png
10 7%


Hydra's Whisper Icon.png
Explosive Charge Hydra's Whisper ? Demolition Damage Icon.png Slow Deployment Contact 100 Basic Materials.png
40 Explosive Materials.png
5 54% Colonial.png


Satchel Chrg.png
Explosive Charge Alligator Charge 1500 Demolition Damage Icon.png Slow Deployment 5-7 Meter Radius 100 Basic Materials.png
15 HeavyExplosiveMaterialIcon.png
5 36%


Green Ash.png
Gas Grenade Green Ash Grenade High GA Icon.png Low 22m 140 Basic Materials.png 10 3%


Bomastone Grenade Icon.png
Grenade Bomastone Grenade 150 SH Icon.png Low 24m 100 Basic Materials.png
20 Explosive Materials.png
25 3% Colonial.png


Grenade.png
Grenade A3 Harpa Fragmentation Grenade 200 Light Kinetic Damage Icon.png Low 22m 100 Basic Materials.png
20 Explosive Materials.png
20 3% Warden.png


HE Grenade.png
High Explosive Grenade Mammon 91-b 240 Explosive Damage Icon.png Low 1-13m 100 Basic Materials.png
10 Explosive Materials.png
20 14%


Smk Grenade.png
Smoke Grenade PT-815 Smoke Grenade None Low 1-20m 120 Basic Materials.png 10 4%


Launchers[]

Icon Class Launcher Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Reload Time (seconds)
Ammo Faction
Bane 45 Icon.png
Anti-Tank RPG Bane 45 1 550 AP Icon.png 150 Basic Materials.png
45 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png


Venom c.II Icon.png
Anti-Tank RPG Venom c.II 35 1 550 AP Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png


Ignifist Icon.png
Anti-Tank RPG Ignifist 30 1 400 AP Icon.png 60 Basic Materials.png
50 Explosive Materials.png
15 21.8% N/A N/A Colonial.png


Mounted Bonesaw Icon.png
Anti-Tank RPG Mounted Bonesaw MK.3 8 750 AP Icon.png 200 Basic Materials.png 5 54% 2.7 A.T.R.P.G. Indirect Shell Warden.png


Bonesaw Icon.png
Anti-Tank RPG Bonesaw MK.3 1 750 AP Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.23 A.T.R.P.G. Indirect Shell Warden.png


Mortar-0.png
Mortar Cremari Mortar 1 100 Basic Materials.png
25 Refined Materials.png
5 55% 3.5 Mortar Shell, Shrapnel, Flare


Cutler Launcher Icon.png
R.P.G. Cutler Launcher 4 1 550 Explosive Damage Icon.png 100 Basic Materials.png
25 Refined Materials.png
5 45% 4.3 R.P.G. Shell Warden.png


Melee[]

Icon Class Weapon Slot # Damage Cost
Units produced per Crate
Encumbrance
Bayonet.png
Bayonet Buckhorn CCQ-18 7 Instant Kill 40 Basic Materials.png 20 2%


Fists.png
Fists Fists up to 50


See Also[]