Weapons

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Versioning

This article is considered accurate for the current version (0.42) of the game.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition. As wars progress and tech furthers the quality of the weapons used also improves, the war starting with basic semi-automatic and single-fire weapons and progressing to high rate of fire automatic weapons. Listed below is all weapons available in-game and in the same order as how tech progresses in-game. It is important to note that each weapon has it's own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Gun weighs a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

Firearms[edit | edit source]

Icon Class Weapon Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Magazine Capacitiy
Reload Time (seconds)
Ammo Faction
Anti-Tank Rifle.png
Anti-Tank Rifle 135 Neville Anti-Tank Rifle 1 150-220 Anti-Tank Kinetic 150 Basic Materials.png 5 38% 8 4 13.5mm Warden.png


StormRifle.png
Assault Rifle Aalto Storm Rifle 24 1 Auto: 30-45

Semi-Auto: 45-65

Light Kinetic 165 Basic Materials.png 10 27% 30 2.3 7.92mm Warden.png


Booker Storm Rifle Icon.png
Assault Rifle Booker Storm Rifle Model 838 1 ? Light Kinetic ? Basic Materials.png ? ?% 12 ? 7.92mm Warden.png


LightMachineGunIcon.png
Assault Rifle Catara mo.II 1 35-52 Light Kinetic 165 Basic Materials.png 10 32% 30 3 7.92mm Colonial.png


Dusk ce.III Icon.png
Assault Rifle "Dusk" ce.III 1 ? Light Kinetic ? Basic Materials.png ? ?% 40 ? 7.92mm Colonial.png


HeavyMachineGunIcon.png
Heavy MG Heavy MG N/A N/A N/A N/A Basic Materials.png
N/A Refined Materials.png
N/A N/A N/A N/A N/A


Daucus isg Icon.png
Infantry Support Gun Daucus isg.III 8 400 Explosive 150 Basic Materials.png 5 54% 1 2.4 30mm Colonial.png


Malone MG Icon.png
Machine Gun Malone MK.2 1 35-52 Heavy Kinetic
30 Refined Materials.png
10 36% 125 ? 12.7mm Warden.png


Gast MG Icon.png
Machine Gun KRN886-127 Gast Machine Gun 1 55-82 Heavy Kinetic
30 Refined Materials.png
10 36% 75 4 12.7mm Colonial.png


Pistol-0.png
Pistol Ferro 879 2 30-45 Light Kinetic N/A 9% 8 ~3s 8mm


Burst Pistol Icon.png
Pistol Cascadier 873 2 27-38 Light Kinetic 60 Basic Materials.png 20 7% 12 ~2.5s 8mm Warden.png


Revolver.png
Revolver Cometa T2-9 2 60-90 Light Kinetic 60 Basic Materials.png 20 13% 6 3.3 .44


Rifle.png
Rifle No.2 Loughcaster 1 45-70 Light Kinetic 100 Basic Materials.png 20 18% 12 4 7.62mm Warden.png


Argenti Rifle Icon.png
Rifle Argenti r.II Rifle 1 45-67 Light Kinetic 100 Basic Materials.png 20 12% 12 3.8 7.62mm Colonial.png


Carabine.png
Rifle Blakerow 871 1 40-60 Light Kinetic 140 Basic Materials.png 20 12% 15 3 7.62mm Warden.png


Fuscina Rifle Icon.png
Rifle Fuscina pi.I 1 39-58 Light Kinetic 140 Basic Materials.png 20 18% 15 3.9 7.62mm Colonial.png


Smg-1.png
SMG Fiddler Submachine Gun Model 868 1 26-40 Light Kinetic 120 Basic Materials.png 20 14% 25 3 9mm SMG Warden.png


No.1 The Liar SMG Icon.png
SMG No.1 "The Liar" Submachine Gun 1 ? Light Kinetic ? Basic Materials.png ? ?% 18 ? 9mm SMG Warden.png


Pitch Gun Icon.png
SMG “The Pitch Gun” mc.V 2 20-30 Light Kinetic 80 Basic Materials.png 20 14% 15 2.8 9mm SMG Colonial.png


Lionclaw mc.VIII Icon.png
SMG "Lionclaw" mc.VIII 1 ? Light Kinetic ? Basic Materials.png ? ?% 20 ? 9mm SMG Colonial.png


Shotgun.png
Shotgun Brasa Shotgun 1 27-137 (10m - 2m) Light Kinetic 120 Basic Materials.png 20 15% 6 3.4 Buckshot


SniperRifleItemIcon.png
Sniper Rifle Clancy-Raca M4 1 100-150 Light Kinetic 200 Basic Materials.png
15 Refined Materials.png
5 37% 5 4.3 8.5mm Warden.png


Auger Sniper Icon.png
Sniper Rifle KRR3-792 Auger 1 70-105 Light Kinetic 200 Basic Materials.png
15 Refined Materials.png
5 22% 10 4.3 8.5mm Colonial.png


Ordnance[edit | edit source]

Icon Class Explosive Damage Damage Type Fire Rate Range Cost
Units produced per Crate
Encumbrance Faction
Land Mine.png
Anti-Tank Mine Abisme AT-99 High Anti-Tank Explosive Slow Deployment Contact 100 Basic Materials.png
10 Explosive Materials.png
10 7%


Sticky Bomb.png
Anti-Tank Sticky Bomb Anti-Tank Sticky Bomb 700 Anti-Tank Explosive Low 1-6m 50 Basic Materials.png
50 Explosive Materials.png
10 18%


Green Ash.png
Gas Grenade Green Ash Grenade High Poisonous Gas Low 1-30m 140 Basic Materials.png 20 3%


Grenade.png
Grenade A3 Harpa Fragmentation Grenade 200 Light Kinetic Low 20m 100 Basic Materials.png
20 Explosive Materials.png
20 3% Warden.png


Bomastone Grenade Icon.png
Grenade Bomastone Grenade 150 Shrapnel Low 24m 100 Basic Materials.png
20 Explosive Materials.png
25 3% Colonial.png


HE Grenade.png
High Explosive Grenade Mammon 91-b 240 Explosive Low 1-13m 100 Basic Materials.png
10 Explosive Materials.png
25 14%


Satchel Chrg.png
Satchel Charge Alligator Charge 1500 Demolition Slow Deployment 5-7 Meter Radius 100 Basic Materials.png
15 HeavyExplosiveMaterialIcon.png
5 36%


Smk Grenade.png
Smoke Grenade PT-815 Smoke Grenade None Low 1-20m 120 Basic Materials.png 10 4%


Launchers[edit | edit source]

Icon Class Launcher Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Reload Time (seconds)
Ammo Faction
Bonesaw Icon.png
Anti-Tank RPG Bonesaw MK.3 1 750 Armour Piercing 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.23 A.T.R.P.G. Indirect Shell Warden.png


Mounted Bonesaw Icon.png
Anti-Tank RPG Mounted Bonesaw MK.3 8 750 Armour Piercing 200 Basic Materials.png 5 54% 2.2 A.T.R.P.G. Indirect Shell Warden.png


Ignifist Icon.png
Anti-Tank RPG Ignifist 30 1 400 Armour Piercing 60 Basic Materials.png
50 Explosive Materials.png
15 21.8% N/A N/A Colonial.png


Venom c.II Icon.png
Anti-Tank RPG Venom c.II 35 1 550 Armour Piercing 100 Basic Materials.png
25 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png


Bane 45 Icon.png
Anti-Tank RPG Bane 45 1 550 Armour Piercing 150 Basic Materials.png
45 Refined Materials.png
5 54% 4.3 A.T.R.P.G. Shell Colonial.png


Mortar-0.png
Mortar Cremari Mortar 1 100 Basic Materials.png
25 Refined Materials.png
5 55% 3.5 Mortar Shell, Mortar Shrapnel Shell, Mortar Flare Shell


Cutler Launcher Icon.png
R.P.G. Cutler Launcher 4 1 550 Explosive 100 Basic Materials.png
25 Refined Materials.png
5 45% 4.3 R.P.G. Shell Warden.png


Melee[edit | edit source]

Icon Class Weapon Slot # Damage Cost
Units produced per Crate
Encumbrance
Bayonet.png
Bayonet Buckhorn CCQ-18 7 Instant Kill 40 Basic Materials.png 20 2%


Fists.png
Fists Fists up to 50


See Also[edit | edit source]