Foxhole Wiki
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A [[Colonial]] [[Anti-Tank RPG]] that uses [[A.T.R.P.G. Shell]].
 
A [[Colonial]] [[Anti-Tank RPG]] that uses [[A.T.R.P.G. Shell]].
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== Description ==
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The '''Venom c.II 35''' is an Anti-Tank RPG for the colonial faction. It uses A.T.R.P.G. shells like the heavier [[Bane 45]] and deals the same damage amount with the same [[Tank Armor|armor]] penetration chance. However it has a shorter range than the Bane (28m vs 40m), making it much more tricky to use safely. But unlike the Bane it can be fired standing even without solid cover. The A.T.R.P.G. shell is meant to be used on armored vehicles and deals great damage against them but it can also deal moderate damage against structures if need be.
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Like every other [[R.P.G.]]s and Anti-Tank RPGs, the Venom slows you down when equipped (on top of the [[Encumbrance|encumbrance]] slowdown). It is recommended to move with your secondary equipped and to only draw the Venom just before use. Due to the weight of the weapon and shells, which cannot be reduced by any colonial [[Uniforms|uniform]], you can only carry the Venom itself and 3 shells if you don't want to be overencumbered (one more shell than with the Bane). You need another soldier to carry additional shells for you.
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== Aiming ==
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RPG aim behaves like firearms, your actual aim point hovers at a fixed height above your cursor when placed on a flat surface. However the shell fired is affected by gravity and follows a slightly curved downward trajectory which is represented by the white aim line. The RPGs are perfectly accurate (no crosshair) and will explode exactly where the white aim line becomes red. If the shell reaches the RPG's max range it automatically explodes in the air.
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To make use of the maximum range of the RPG you must often aim at a high point rather than at the ground. However, given the Venom's relatively short maximum range the difference is minimal (about 1 or 2 meters) so you don't have to worry too much about maximizing your range. When firing at structures from a short distance you should not aim at the top of the structure because your actual aim point will be a fixed height above it so your shell risks flying over the structure.
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== Tactic ==
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Like with other RPGs, the user is vulnerable as they do not have a primary weapon to fight enemy soldiers. This is why you should have one or two soldiers with firearms protecting you that will also carry additional shells for you. The Venom is especially devastating at night against armored vehicles.
   
 
== Historical Reference ==
 
== Historical Reference ==

Revision as of 11:21, 31 October 2021

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Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.46.



The Venom RPG launcher fires anti-tank charges. Its simple design makes it easy to deploy, even in high-stakes operations.
In-game description

A Colonial Anti-Tank RPG that uses A.T.R.P.G. Shell.

Description

The Venom c.II 35 is an Anti-Tank RPG for the colonial faction. It uses A.T.R.P.G. shells like the heavier Bane 45 and deals the same damage amount with the same armor penetration chance. However it has a shorter range than the Bane (28m vs 40m), making it much more tricky to use safely. But unlike the Bane it can be fired standing even without solid cover. The A.T.R.P.G. shell is meant to be used on armored vehicles and deals great damage against them but it can also deal moderate damage against structures if need be.

Like every other R.P.G.s and Anti-Tank RPGs, the Venom slows you down when equipped (on top of the encumbrance slowdown). It is recommended to move with your secondary equipped and to only draw the Venom just before use. Due to the weight of the weapon and shells, which cannot be reduced by any colonial uniform, you can only carry the Venom itself and 3 shells if you don't want to be overencumbered (one more shell than with the Bane). You need another soldier to carry additional shells for you.

Aiming

RPG aim behaves like firearms, your actual aim point hovers at a fixed height above your cursor when placed on a flat surface. However the shell fired is affected by gravity and follows a slightly curved downward trajectory which is represented by the white aim line. The RPGs are perfectly accurate (no crosshair) and will explode exactly where the white aim line becomes red. If the shell reaches the RPG's max range it automatically explodes in the air.

To make use of the maximum range of the RPG you must often aim at a high point rather than at the ground. However, given the Venom's relatively short maximum range the difference is minimal (about 1 or 2 meters) so you don't have to worry too much about maximizing your range. When firing at structures from a short distance you should not aim at the top of the structure because your actual aim point will be a fixed height above it so your shell risks flying over the structure.

Tactic

Like with other RPGs, the user is vulnerable as they do not have a primary weapon to fight enemy soldiers. This is why you should have one or two soldiers with firearms protecting you that will also carry additional shells for you. The Venom is especially devastating at night against armored vehicles.

Historical Reference

The design and icon of the Venom c.II 35 appear to be based off the American M1A1 "Bazooka" rocket launcher, with some design tweaks.

Gallery