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Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles. |
Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles. |
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== General Info == |
== General Info == |
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⚫ | With very few exceptions, all vehicles are produced by players in [[Garage|Garages]] or [[Shipyard|Shipyards]] |
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− | Vehicles can be stored in a [[Storage Depot]] or [[Seaport]]. They have to be [[Shippable#Packaged Vehicles|Packaged]] to do so, which requires them to be repaired to full health and have items in their inventory. Most packaged vehicles can be lifted by a [[Crane]] and transported on a [[Flatbed Truck]] or [[Freighter]]. |
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− | This is a generalized "rule of thumb". For more details, check [[#List of Vehicle Types]] section. |
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− | * Most Land Vehicles can be built in [[Garage]]s. |
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− | * Naval Vehicles can be built in [[Shipyard]]s. |
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− | ** With the exception of [[Motorboat]]s that can be built at shore. |
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− | ** Each Vehicle Crate contains 3 vehicles and producing them at MPF provides a sizeable discount. |
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* <code>WASD</code>: Movement |
* <code>WASD</code>: Movement |
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* <code>Spacebar</code>: Use handbrake |
* <code>Spacebar</code>: Use handbrake |
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* <code>L</code>: Lock vehicle |
* <code>L</code>: Lock vehicle |
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⚫ | With very few exceptions, all vehicles are produced by players in [[Garage|Garages]] [[File:MapIconVehicle.png|25px]] or [[Shipyard|Shipyards]] [[File:MapIconShipyard.png|25px]] with a [[Hammer]] at the cost of [[Basic Materials]] [[file:Basic Materials.png|25px]] or [[Refined Materials]] [[file:Refined Materials.png|25px]] depending on the vehicle type. |
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+ | === Damage & Repair === |
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+ | Damaged vehicles can be repaired in the field using a Hammer and Basic Materials. |
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+ | Vehicles become disabled and unable to move when their health gets below a threshold. |
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+ | Armored vehicles have an [[Tank Armor|Armor System]] and some have damageable [[Vehicle Subsystems|subsystems]]. |
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+ | When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory. |
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+ | === Fuel === |
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+ | === Storage === |
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+ | Vehicles can be packaged (via vehicle menu button), lifted by a [[Crane]], and [[Shippable|shipped]] on a [[Flatbed Truck]] or [[Freighter]] to move them to places faster. |
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+ | Vehicles can be stored in a [[Storage Depot]] or [[Seaport]] (if fully repaired and their inventory empty). |
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+ | Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu. |
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+ | === Lock === |
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=== [[Garage]] [[File:MapIconVehicle.png|30px]] === |
=== [[Garage]] [[File:MapIconVehicle.png|30px]] === |
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<dpl> |
<dpl> |
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category = Garage Vehicles&Vehicle Classes |
category = Garage Vehicles&Vehicle Classes |
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+ | ordermethod = title |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = Shipyard Vehicles&Vehicle Classes |
category = Shipyard Vehicles&Vehicle Classes |
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+ | ordermethod = title |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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===[[World Base]] [[File:MapIconStaticBase3.png|30px]][[File:MapIconRelicBase.png|30px]]=== |
===[[World Base]] [[File:MapIconStaticBase3.png|30px]][[File:MapIconRelicBase.png|30px]]=== |
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− | Certain vehicles can only be built next to a [[ |
+ | Certain vehicles can only be built next to a [[Town Base]], [[Relic Base]], or [[Border Base]]. |
<dpl> |
<dpl> |
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category = Static Base Vehicles |
category = Static Base Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = World Spawned Vehicles |
category = World Spawned Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = Coast Vehicles |
category = Coast Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = Relic Vehicles |
category = Relic Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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== See Also == |
== See Also == |
Revision as of 12:50, 21 September 2021
This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.45.
Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.
General Info
Default Controls
WASD
: MovementSpacebar
: Use handbrakeQ
: Enter/Exit vehicleZ
: Switch seatCtrl + 1/2/3/4
: Switch to specific seatLeft Click
: Use horn (if applicable)Shift
: Use boost (if applicable)E
: Interact (e.g. open a gate)F
: Toggle mode (if applicable)L
: Lock vehicle
Production
With very few exceptions, all vehicles are produced by players in Garages or Shipyards with a Hammer at the cost of Basic Materials or Refined Materials depending on the vehicle type.
Motorboats are built on beaches. Construction Vehicles and Cranes are built near World Bases.
Vehicle Crates can be produced in Mass Production Factories at discount price. By default, each crate contains 3 vehicles of a given type.
Damage & Repair
Damaged vehicles can be repaired in the field using a Hammer and Basic Materials.
Vehicles become disabled and unable to move when their health gets below a threshold.
There is no collision damage in Foxhole (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.
Armored vehicles have an Armor System and some have damageable subsystems.
When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.
Fuel
There are two types of fuel in Foxhole: Diesel which is the standard and Petrol which is more logistic intensive. Both can be used in every vehicle, by switching the fuel type in the vehicle's menu.
Storage
Vehicles can be packaged (via vehicle menu button), lifted by a Crane, and shipped on a Flatbed Truck or Freighter to move them to places faster.
Vehicles can be stored in a Storage Depot or Seaport (if fully repaired and their inventory empty).
Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu.
Lock
Vehicles can be locked to restrict their access (L
by default).
Read the Vehicle Guide for more detailed information and tips.
Vehicle Types
This list of Vehicles splits them into groups based on where they are built.
Garage
Most land vehicles can be built at a Garage.
Shipyard
Ships can be built at a shipyard.
World Base
Certain vehicles can only be built next to a Town Base, Relic Base, or Border Base.
World Spawned
Certain vehicles can't be built but instead spawn randomly in the world
Coast
Certain vehicles can only be built on beaches.
Relic vehicles
These vehicles are not standard and can't be acquired in most wars.
See Also