(Overhaul the vehicle page. No more giant table. The page now has basic info about vehicles in foxhole and just a list of all vehicle types pages (not each vehicle variants).) |
(static -> town) Tag: Visual edit |
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− | {{Version|0. |
+ | {{Version|0.45}} |
− | Foxhole offers a wide variety of vehicles and ships for the players to use. |
+ | Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles. |
== General Info == |
== General Info == |
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− | With very few exceptions, all vehicles are produced by players in certain places, at the cost of [[Basic Materials]] or [[Refined Materials]] depending on the vehicle type. Damaged vehicles can be repaired with a [[Hammer]] and Basic Materials. |
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− | Vehicles can be locked [[File: to restrict their access. |
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* <code>WASD</code>: Movement |
* <code>WASD</code>: Movement |
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* <code>Spacebar</code>: Use handbrake |
* <code>Spacebar</code>: Use handbrake |
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− | * <code>Q</code>: Enter vehicle |
+ | * <code>Q</code>: Enter/Exit vehicle |
− | * <code> |
+ | * <code>Z</code>: Switch seat |
* <code>Ctrl + 1/2/3/4</code>: Switch to specific seat |
* <code>Ctrl + 1/2/3/4</code>: Switch to specific seat |
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* <code>Left Click</code>: Use horn (if applicable) |
* <code>Left Click</code>: Use horn (if applicable) |
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* <code>E</code>: Interact (e.g. open a gate) |
* <code>E</code>: Interact (e.g. open a gate) |
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* <code>F</code>: Toggle mode (if applicable) |
* <code>F</code>: Toggle mode (if applicable) |
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− | * <code> |
+ | * <code>L</code>: Lock vehicle |
+ | === Production === |
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+ | With very few exceptions, all vehicles are produced by players in [[Garage|Garages]] [[File:MapIconVehicle.png|25px]] or [[Shipyard|Shipyards]] [[File:MapIconShipyard.png|25px]] with a [[Hammer]] at the cost of [[Basic Materials]] [[file:Basic Materials.png|25px]] or [[Refined Materials]] [[file:Refined Materials.png|25px]] depending on the vehicle type. |
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+ | [[Motorboat]]s are built on beaches. [[Construction Vehicle]]s and [[Crane]]s are built near [[World Base]]s. |
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+ | [[Vehicle Crate]]s can be produced in [[Mass Production Factory|Mass Production Factories]] [[File:MapIconMassProductionFactory.png|25px]] at discount price. By default, each crate contains 3 vehicles of a given type. |
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+ | === Damage & Repair === |
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+ | Damaged vehicles can be repaired in the field using a Hammer and Basic Materials. |
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+ | Vehicles become disabled and unable to move when their health gets below a threshold. |
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+ | Armored vehicles have an [[Tank Armor|Armor System]] and some have damageable [[Vehicle Subsystems|subsystems]]. |
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+ | When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory. |
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+ | === Fuel === |
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+ | === Storage === |
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+ | Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu. |
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+ | === Lock === |
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+ | Vehicles can [[Community Guides/Vehicle Guide#Lock|be locked]] [[File:IconLock.png|25px]] to restrict their access (<code>L</code> by default). |
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=== [[Garage]] [[File:MapIconVehicle.png|30px]] === |
=== [[Garage]] [[File:MapIconVehicle.png|30px]] === |
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Most land vehicles can be built at a Garage. |
Most land vehicles can be built at a Garage. |
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<dpl> |
<dpl> |
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− | category = |
+ | category = Garage Vehicles&Vehicle Classes |
+ | ordermethod = title |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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Ships can be built at a shipyard. |
Ships can be built at a shipyard. |
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<dpl> |
<dpl> |
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− | category = Shipyard Vehicles |
+ | category = Shipyard Vehicles&Vehicle Classes |
+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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− | === |
+ | ===[[World Base]] [[File:MapIconStaticBase3.png|30px]][[File:MapIconRelicBase.png|30px]]=== |
− | Certain vehicles can only be built next to a [[ |
+ | Certain vehicles can only be built next to a [[Town Base]], [[Relic Base]], or [[Border Base]]. |
<dpl> |
<dpl> |
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category = Static Base Vehicles |
category = Static Base Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = World Spawned Vehicles |
category = World Spawned Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = Coast Vehicles |
category = Coast Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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<dpl> |
<dpl> |
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category = Relic Vehicles |
category = Relic Vehicles |
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+ | ordermethod = title |
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− | uses = Template:Vehicle Infobox |
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+ | mode = inline |
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+ | inlinetext = • |
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</dpl> |
</dpl> |
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== See Also == |
== See Also == |
Revision as of 12:50, 21 September 2021
This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.45.
Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.
General Info
Default Controls
WASD
: MovementSpacebar
: Use handbrakeQ
: Enter/Exit vehicleZ
: Switch seatCtrl + 1/2/3/4
: Switch to specific seatLeft Click
: Use horn (if applicable)Shift
: Use boost (if applicable)E
: Interact (e.g. open a gate)F
: Toggle mode (if applicable)L
: Lock vehicle
Production
With very few exceptions, all vehicles are produced by players in Garages or Shipyards with a Hammer at the cost of Basic Materials or Refined Materials depending on the vehicle type.
Motorboats are built on beaches. Construction Vehicles and Cranes are built near World Bases.
Vehicle Crates can be produced in Mass Production Factories at discount price. By default, each crate contains 3 vehicles of a given type.
Damage & Repair
Damaged vehicles can be repaired in the field using a Hammer and Basic Materials.
Vehicles become disabled and unable to move when their health gets below a threshold.
There is no collision damage in Foxhole (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.
Armored vehicles have an Armor System and some have damageable subsystems.
When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.
Fuel
There are two types of fuel in Foxhole: Diesel which is the standard and Petrol which is more logistic intensive. Both can be used in every vehicle, by switching the fuel type in the vehicle's menu.
Storage
Vehicles can be packaged (via vehicle menu button), lifted by a Crane, and shipped on a Flatbed Truck or Freighter to move them to places faster.
Vehicles can be stored in a Storage Depot or Seaport (if fully repaired and their inventory empty).
Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu.
Lock
Vehicles can be locked to restrict their access (L
by default).
Read the Vehicle Guide for more detailed information and tips.
Vehicle Types
This list of Vehicles splits them into groups based on where they are built.
Garage
Most land vehicles can be built at a Garage.
Shipyard
Ships can be built at a shipyard.
World Base
Certain vehicles can only be built next to a Town Base, Relic Base, or Border Base.
World Spawned
Certain vehicles can't be built but instead spawn randomly in the world
Coast
Certain vehicles can only be built on beaches.
Relic vehicles
These vehicles are not standard and can't be acquired in most wars.
See Also