Foxhole Wiki
Register
(→‎Relic Vehicles: Added changes to Relic Vehicle spawning.)
(static -> town)
Tag: Visual edit
(46 intermediate revisions by 14 users not shown)
Line 1: Line 1:
  +
{{Version|0.45}}
[[Vehicles]] are divided into groups based on where they are built.
 
   
  +
Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.
== [[Vehicle Factory]] == <!--Sorting by Tech Tree unlock order -->
 
{{:Vehicle Factory/Vehicles}}
 
== [[Shipyard]] ==
 
{{:Shipyard/Vehicles}}
 
   
== [[Static Base]] ==
 
{{:Static Base/Vehicles}}
 
   
== Coast ==
+
== General Info ==
{{:Wet Sand/Vehicles}}
 
   
== Relic Vehicles ==
+
=== Default Controls ===
  +
* <code>WASD</code>: Movement
Rare vehicles from the old wars that can be procured by either finding them in the world and using [[Hammer]]s to excavate them or by finding their [[Blueprints]] while gathering [[Components]]. There are 4 random Relic Vehicle types available each war and are rotated every time. Certain Relic Vehicles don't spawn until both [[Factions]] reach a certain point in the [[Tech Tree]].
 
  +
* <code>Spacebar</code>: Use handbrake
  +
* <code>Q</code>: Enter/Exit vehicle
  +
* <code>Z</code>: Switch seat
  +
* <code>Ctrl + 1/2/3/4</code>: Switch to specific seat
  +
* <code>Left Click</code>: Use horn (if applicable)
  +
* <code>Shift</code>: Use boost (if applicable)
  +
* <code>E</code>: Interact (e.g. open a gate)
  +
* <code>F</code>: Toggle mode (if applicable)
  +
* <code>L</code>: Lock vehicle
   
=== Examples ===
+
=== Production ===
  +
With very few exceptions, all vehicles are produced by players in [[Garage|Garages]] [[File:MapIconVehicle.png|25px]] or [[Shipyard|Shipyards]] [[File:MapIconShipyard.png|25px]] with a [[Hammer]] at the cost of [[Basic Materials]] [[file:Basic Materials.png|25px]] or [[Refined Materials]] [[file:Refined Materials.png|25px]] depending on the vehicle type.
*[[Armored Tractor]]
 
*[[Storm Tank]]
 
*[[Repurposed Truck]]
 
*[[Transport Bus]]
 
   
  +
[[Motorboat]]s are built on beaches. [[Construction Vehicle]]s and [[Crane]]s are built near [[World Base]]s.
== External Links ==
 
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1104328337 Steam Community: Vehicle Health and Damage]
 
   
  +
[[Vehicle Crate]]s can be produced in [[Mass Production Factory|Mass Production Factories]] [[File:MapIconMassProductionFactory.png|25px]] at discount price. By default, each crate contains 3 vehicles of a given type.
[[Category:Vehicles]]
 
  +
  +
=== Damage & Repair ===
  +
Damaged vehicles can be repaired in the field using a Hammer and Basic Materials.
  +
  +
Vehicles become disabled and unable to move when their health gets below a threshold.
  +
  +
There is no collision damage in Foxhole (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.
  +
  +
Armored vehicles have an [[Tank Armor|Armor System]] and some have damageable [[Vehicle Subsystems|subsystems]].
  +
  +
When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.
  +
  +
=== Fuel ===
  +
There are two types of fuel in Foxhole: [[Diesel]] [[File:Diesel.png|15px]] which is the standard and [[Petrol]] [[File:Petrol.png|15px]] which is more logistic intensive. Both can be used in every vehicle, by switching the fuel type in the vehicle's menu.
  +
  +
=== Storage ===
  +
Vehicles can be packaged (via vehicle menu button), lifted by a [[Crane]], and [[Shippable|shipped]] on a [[Flatbed Truck]] or [[Freighter]] to move them to places faster.
  +
  +
Vehicles can be stored in a [[Storage Depot]] or [[Seaport]] (if fully repaired and their inventory empty).
  +
  +
Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu.
  +
  +
=== Lock ===
  +
Vehicles can [[Community Guides/Vehicle Guide#Lock|be locked]] [[File:IconLock.png|25px]] to restrict their access (<code>L</code> by default).
  +
  +
  +
  +
Read the [[Community_Guides/Vehicle_Guide|Vehicle Guide]] for more detailed information and tips.
  +
  +
  +
  +
== Vehicle Types ==
 
This list of Vehicles splits them into groups based on where they are built.
  +
  +
=== [[Garage]] [[File:MapIconVehicle.png|30px]] ===
  +
Most land vehicles can be built at a Garage.
  +
<dpl>
  +
category = Garage Vehicles&Vehicle Classes
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
=== [[Shipyard]] [[File:MapIconShipyard.png|30px]] ===
  +
Ships can be built at a shipyard.
  +
<dpl>
  +
category = Shipyard Vehicles&Vehicle Classes
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
===[[World Base]] [[File:MapIconStaticBase3.png|30px]][[File:MapIconRelicBase.png|30px]]===
  +
Certain vehicles can only be built next to a [[Town Base]], [[Relic Base]], or [[Border Base]].
  +
<dpl>
 
category = Static Base Vehicles
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
=== World Spawned ===
  +
Certain vehicles can't be built but instead spawn randomly in the world
  +
<dpl>
  +
category = World Spawned Vehicles
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
=== Coast ===
  +
Certain vehicles can only be built on beaches.
  +
<dpl>
  +
category = Coast Vehicles
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
=== Relic vehicles ===
  +
These vehicles are not standard and can't be acquired in most wars.
  +
<dpl>
  +
category = Relic Vehicles
  +
ordermethod = title
  +
mode = inline
  +
inlinetext = &nbsp; &bull; &nbsp;
  +
</dpl>
  +
  +
== See Also ==
  +
* [[Community_Guides/Vehicle_Guide|Vehicle Guide]]
  +
  +
 
{{Vehicles Navbox}}
  +
 
[[Category:Vehicles| ]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
<noinclude>[[Category:Static tables]]</noinclude>
 

Revision as of 12:50, 21 September 2021

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.45.


Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.


General Info

Default Controls

  • WASD: Movement
  • Spacebar: Use handbrake
  • Q: Enter/Exit vehicle
  • Z: Switch seat
  • Ctrl + 1/2/3/4: Switch to specific seat
  • Left Click: Use horn (if applicable)
  • Shift: Use boost (if applicable)
  • E: Interact (e.g. open a gate)
  • F: Toggle mode (if applicable)
  • L: Lock vehicle

Production

With very few exceptions, all vehicles are produced by players in Garages MapIconVehicle or Shipyards MapIconShipyard with a Hammer at the cost of Basic Materials Basic Materials or Refined Materials Refined Materials depending on the vehicle type.

Motorboats are built on beaches. Construction Vehicles and Cranes are built near World Bases.

Vehicle Crates can be produced in Mass Production Factories MapIconMassProductionFactory at discount price. By default, each crate contains 3 vehicles of a given type.

Damage & Repair

Damaged vehicles can be repaired in the field using a Hammer and Basic Materials.

Vehicles become disabled and unable to move when their health gets below a threshold.

There is no collision damage in Foxhole (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.

Armored vehicles have an Armor System and some have damageable subsystems.

When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.

Fuel

There are two types of fuel in Foxhole: Diesel Diesel which is the standard and Petrol Petrol which is more logistic intensive. Both can be used in every vehicle, by switching the fuel type in the vehicle's menu.

Storage

Vehicles can be packaged (via vehicle menu button), lifted by a Crane, and shipped on a Flatbed Truck or Freighter to move them to places faster.

Vehicles can be stored in a Storage Depot or Seaport (if fully repaired and their inventory empty).

Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu.

Lock

Vehicles can be locked IconLock to restrict their access (L by default).


Read the Vehicle Guide for more detailed information and tips.


Vehicle Types

This list of Vehicles splits them into groups based on where they are built.

Garage MapIconVehicle

Most land vehicles can be built at a Garage.

Ambulance  •  Armored Car  •  Assault Tank  •  Cruiser Tank  •  Destroyer Tank  •  Field AT Gun  •  Field Artillery  •  Field Cannon  •  Field Machine Gun  •  Field Mortar  •  Fire Engine  •  Flatbed Truck  •  Fuel Tanker  •  Half-Track  •  Landing APC  •  Light Tank  •  Light Utility Vehicle  •  Motorcycle  •  Scout Tank  •  Siege Tank  •  Tankette  •  Transport Bus  •  Truck

Shipyard MapIconShipyard

Ships can be built at a shipyard.

Barge  •  Freighter  •  Gunboat  •  Landing Ship  •  Landing Ship/uk

World Base MapIconStaticBase3MapIconRelicBase

Certain vehicles can only be built next to a Town Base, Relic Base, or Border Base.


World Spawned

Certain vehicles can't be built but instead spawn randomly in the world

Coast

Certain vehicles can only be built on beaches.

Relic vehicles

These vehicles are not standard and can't be acquired in most wars.

See Also