Vehicles

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Versioning

This article may contain outdated information that is inaccurate for the current version (0.44) of the game. It was last updated for 0.43.


Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.


General Info[edit | edit source]

Default Controls[edit | edit source]

  • WASD: Movement
  • Spacebar: Use handbrake
  • Q: Enter/Exit vehicle
  • Z: Switch seat
  • Ctrl + 1/2/3/4: Switch to specific seat
  • Left Click: Use horn (if applicable)
  • Shift: Use boost (if applicable)
  • E: Interact (e.g. open a gate)
  • F: Toggle mode (if applicable)
  • L: Lock vehicle

Production[edit | edit source]

With very few exceptions, all vehicles are produced by players in Garages MapIconVehicle.png or Shipyards MapIconShipyard.png with a Hammer at the cost of Basic Materials Basic Materials.png or Refined Materials Refined Materials.png depending on the vehicle type.

Motorboats are built on beaches. Construction Vehicles and Cranes are built near World Bases.

Vehicle Crates can be produced in Mass Production Factories MapIconMassProductionFactory.png at discount price. By default, each crate contains 3 vehicles of a given type.

Damage & Repair[edit | edit source]

Damaged vehicles can be repaired in the field using a Hammer and Basic Materials.

Vehicles become disabled and unable to move when their health gets below a threshold.

There is no collision damage in Foxhole (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.

Armored vehicles have an Armor System and some have damageable subsystems.

Fuel[edit | edit source]

There are two types of fuel in Foxhole: Diesel Diesel.png which is the standard and Petrol Petrol.png which is more logistic intensive. Both can be used in every vehicle, by switching the fuel type in the vehicle's menu.

Storage[edit | edit source]

Vehicles can be packaged (via vehicle menu button), lifted by a Crane, and shipped on a Flatbed Truck or Freighter to move them to places faster.

Vehicles can be stored in a Storage Depot or Seaport (if fully repaired and their inventory empty).

Vehicle crates can also be stored there, and the vehicles inside unpacked via the right click menu.

Lock[edit | edit source]

Vehicles can be locked IconLock.png to restrict their access (L by default).


Read the Vehicle Guide for more detailed information and tips.


Vehicle Types[edit | edit source]

This list of Vehicles splits them into groups based on where they are built.

Garage MapIconVehicle.png[edit | edit source]

Most land vehicles can be built at a Garage.

Ambulance  •  Armored Car  •  Assault Tank  •  Battle Tank  •  Destroyer Tank  •  Field AT Gun  •  Field Artillery  •  Field Cannon  •  Field Machine Gun  •  Field Mortar  •  Flatbed Truck  •  Fuel Tanker  •  Half-Track  •  Harvester  •  Landing APC  •  Light Tank  •  Light Utility Vehicle  •  Motorcycle  •  Scout Tank  •  Siege Tank  •  Transport Bus  •  Truck

Shipyard MapIconShipyard.png[edit | edit source]

Ships can be built at a shipyard.

Barge  •  Freighter  •  Gunboat  •  Landing Ship

World Base MapIconStaticBase3.pngMapIconRelicBase.png[edit | edit source]

Certain vehicles can only be built next to a Static Base or Relic Base.

World Spawned[edit | edit source]

Certain vehicles can't be built but instead spawn randomly in the world

Coast[edit | edit source]

Certain vehicles can only be built on beaches.

Relic vehicles[edit | edit source]

These vehicles are not standard and can't be acquired in most wars.

See Also[edit | edit source]