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Soldier Unarmored Vehicles Light Armored Vehicles Heavy Armored Vehicles Tier 1 Structures Tier 2 Structures Tier 2B Structures Trench Tier 3 Structures Houses (T1/T2/T3)
Light Kinetic Damage Icon.png 100% 60% 1% 1% 0% 0% 0% 0% 0% 0%
Heavy Kinetic Damage Icon.png 100% 60% 15% 1% 15% 0% 0% 0% 0% 0%
AT Kinetic Damage Icon.png 100% 50% 100% 100% 0% 0% 0% 0% 0% 0%
SH Icon.png 100% 60% 15% 1% 0% 0% 0% 0% 0% 0%
Explosive Damage Icon.png 100% 70% 85% 85% 75% 75% 50% 25% 25% 40%/20%/10%
HE Icon.png 100% 30% 30% 30% 75% 75% 50% 5% 25% 80%/40%/20%
Demolition Damage Icon.png 100% 30% 30% 30% 100% 100% 100% 100% 100% 100%
AP Icon.png 100% 100% 100% 100% 25% 25% 13% 7% 7% 25%/15%/7%
AT Explosive Damage Icon.png 100% 75% 100% 100% 0% 0% 0% 0% 0% 0%


There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.

Structures fall into one of two categories:

  • World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
  • Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)

Construction[]

Building a structure requires a tool and type of material that depends on the type of structure.

To know which tool and type of material you'll need to build a particular structure, simply look at the "Cost" and "Built With" columns in the tables listing all structures below.

To create a new structure, no matter which tool is needed, you will have to equip the required tool and press B to open the Build Menu. Then you will place a blueprint of the desired structure on the ground and you will use the tool on it to slowly build it.

To rebuild destroyed existing world structures, you will need to equip the required tool and press E on them to start the reconstruction and use your tool on it.

Upgrading[]

Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F to switch to the Upgrade Mode and press E on the structure to either start the upgrade or open the upgrade menu.

Repair[]

Repairing damage done to a structure is always done with a hammer and uses basic materials.

Destruction[]

Most structures in the game can be destroyed in one way or another.

Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the structural strength of the structure. Structure blueprints however are very vulnerable to all damage types.

Decay[]

Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.

AI[]

Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.

small flag = no AI , large flag = active AI

For defensive buildings with windows, the AI is represented by the size of the cloth under the window.

cloth under window = active AI , tiny cloth = no AI


Structure Types[]

Bases[]

Forward Spawn Points are where the players can respawn.

Home Spawn Points are where the players can both respawn and deploy from the Home Region.

Storage[]

Structures designed to store items.


Defenses[]

Automated Defenses are defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.


Some automated defenses are part of bunkers.

Some Defenses only work when manned by a player and consume ammo.

Protective Structures are passive defenses used for protection.


Trenches are a type of protective structures dug in the ground.

Bunkers are also dug in the ground.

Production Structures[]

Structures that produce things.

Some structures generate raw resources.


Bridges[]

Utility Structures[]

Structures that serve a purpose other than storage, defense, or production.

See Also[]

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