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Update 0.45 was released on July 15th, 2021.

New Content

  • Silverhand Chieftan - MK. VI
    • Class: Assault Tank
    • Faction: Warden
    • The Chieftan assault tank is fitted with asymmetrical armaments, including a 250mm mortar cannon and a twin-barreled 12.7mm turret.
  • HC-2 "Scorpion"
    • Class: Light Infantry Tank
    • Faction: Colonial
    • The "Scorpion" HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-ranged radios for improved intelligence support. In addition, exterior seating is available for infantry.

Gameplay Changes

  • The majority of combat vehicles have been drastically balanced.
    • Health values have been reduced.
    • Armour values have been increased.
    • Deflections do not degrade tank armour.
  • Armoured vehicle visuals now dynamically change according to the status of tank armour, giving players more feedback on penetration chances.
  • Increased the chance of incapacitating soldiers deteriorating into critically wounded soldiers.
    • Getting shot again while incapacitated can now result in the player becoming critically wounded instead of killing them outright.
    • Reduced the number of soldier supplies generated by critically wounded soldiers at hospitals (quantity over quality).
  • Armoured vehicles mitigates demolition damage.
  • Abisme AT-99 (AT mines) damage has been reduced.
  • BF5 White Ash Flash Grenade and Anti-Tank Sticky bomb damages have been reduced.
  • New resource: Wreckage can now be found and returned to a refinery for sorting.
  • O'brien v. 110 cost reduced from 45 to 35 refined materials.
  • H-8 "Kranesca" cost increase from 145 to 160 refined materials.
  • Bunker Base's Garrison AT turret damage increased.
  • 14.5mm ammo has been removed from the game. All associated weapons now reload using 12.7mm and are considered high velocity turrets to maintain their current weapon damage values.
  • All field weapon forward ballistic shields have been elevated to prevent the occupants from getting shot from the front on flat terrain.
  • Vehicles will warm slowly in garages, at seaports, storage depots, and shipyards.
  • Noble Widow MK XIV can now reverse up hill.
  • When entering the commander seat of a vehicle: the player will start with the hatch closed to prevent getting shot.
  • Tier 3 Garrison House, Relic Base, and Seaport anti tank damage increased.
  • Diesel and Petrol item weight now accounts for how much fuel is left in the can.
  • Garrison and Bunker Supply production times reduced to mitigate clogging of the Factory.
  • Ignifist 30 assembly time reduced.
  • Ignifist 30 movement penalty reduced.
  • Both Bonesaw’s penetration chance increased.

Map Changes

  • Salt March in Marban Hollow has been renamed to The Claim.
  • Kofteri Channel renamed to Lion's Head in Oarbreaker Isles and has been moved beyond a bridge to the West.

Other Changes

  • U is a new hotkey to toggle voice chat on or off. This keybind can be changed in the options menu.
  • Snow accumulates and melts on all vehicles.
  • All grenades now spin while traveling through the air.
  • Regional fauna go quiet during snow storms.
  • AA-2 Battering Ram, Collins Cannon 68mm, and H-10 "Pelekys" gun barrel models have been updated.
  • A tooltip icon has been added to the respawn screen to give clarity to respawn timer mechanics.

Bug Fixes

  • Players crashing when deploying to a location with no man's land.
  • Under rare conditions players rejoin invisible and invincible.
  • Snow vanishes and materializes when driving up or down a slope.
  • Ignifist 30's aiming line is red when aiming from a trench.
  • Border bases are available to be claimed when the war rolls over into resistance mode.
  • Incapacitated players are worn as fanny packs when being carried.
  • Cyclists can use their slim figures to fall under the map near bunker base ramps.
  • Bunker base ramps built into slopes allow players to fall under the map.
  • For weapons with a 45m range the weapons aiming line continues beyond maximum range.
  • Field weapons can carry a player on its foot and by backing into a wall: insert the player on the other side.
  • The deployment queue can be artificially inflated visually by attempting to deploy multiple times.
  • Flatbed top speed moving up hill slows to a crawl.
  • Map Bugs
    • Oarbreaker Isles: Cliff climbing location North East of Skelter Course.

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