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release date November 15th, 2020.



New Content

  • New Vehicle: Balfour Falconer 250mm
    • Class: Field Weapon
    • A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations
  • New Vehicle: H-10 “Pelekys”
    • Class: Light Tank
    • The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon
  • New World Structure: Border Base
    • A special base that spawns near Frontier borders
    • Designed to help an invading force gain a foothold into a region
    • Are built automatically by any player that uses it
    • Include starter equipment (which varies depending on global population)
    • Designed to reduce the impact of "border lockdown" on queue sizes

Expanded Win Condition

  • War Achievements
    • Faction wide goals that can influence the final outcome of the war
    • War Achievements are displayed on Map Screen and on War Monuments
    • There are currently 9 faction wide War Achievements available
  • There are now up to 8 Win Conditions instead of 2
    • Crushing Defeat - Your faction has no War Achievements
    • Defeat - Your faction has 1 or more War Achievements
    • Close Defeat - Your faction has 3 or more War Achievements
    • Valiant Defeat - Your faction has 6 or more War Achievements
    • Pyrrhic Victory - Enemy has 6 or more War Achievements
    • Close Victory - Enemy has 3 or more War Achievements
    • Victory - Enemy has 1 or more War Achievements
    • Decisive Victory - Enemy has no War Achievements

Gameplay Changes

  • Overhauled AI Suppression system
    • AI structure flags now flash when they are suppressed
    • AI structures remain suppressed for longer
    • Suppression capability of all weapons have been rebalanced
    • Suppression resistance of all structures have been rebalanced
    • Players mounted in Suppressed structures can't fire their weapon
  • Structure damage model
    • Structures are now immune to Small Arms
    • Build sites remain vulnerable to Small Arms damage
    • 12.7mm/14.5mm can still damage Tier 1 structures (Foxholes, Watch Towers, T1 Bases, etc)
    • Unique SFX is played when 12.7mm/14.5mm weapons damage a structure
  • Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession
  • Players in the Gunner position of open top vehicles now gain 25% more sight range
  • Deployment Points (Garrison Size) at Town/Relic Bases in friendly starter region will always grow to a minimum size, even when no players have their spawn point set
  • Frontier Borders
    • Map intelligence and attack alerts are disabled near Frontier Borders
    • Frontier Borders now appears as red on the map
  • All vehicles except Motorcycle, Bicycle, and Field Weapon classes can now run over fences

Game Balance

  • UV-24 “Icarus” inventory increased from 3 to 8, but it only holds RPG shells
  • HH-d “Peltast” cost increased from 45 to 55 Refined Materials
  • Structures are no longer buildable on roads (except for Tank Traps and Gates)
  • Gates now require a Construction Vehicle to build and upgrade
  • Mortar Shell Armour Piercing removed from the game
  • Storm Rifle cost changed from 20 Refined Materials to 165 Basic Materials per crate
  • Storm Rifle crate size reduced from 20 to 10
  • LMG now cost changed from 20 Refined Materials to 165 Basic Materials per crate
  • LMG crate size reduced reduced from 20 to 10
  • 7.92 Crate size reduced from 40 to 30
  • 12.7mm damage has been unified across all weapons
    • Average damage has decreased by 5-10%
  • 14.5mm damage has been unified across all weapons
    • Average damage has increased by 5-10%
  • 12.7mm and 14.5mm are no longer stackable
  • 12.7mm and 14.5mm ammo deal ~13% more damage to Shippable structures (e.g. Emplaced Weapons)
  • Foxhole
    • Health has been reduced by 30%
    • Explosive mitigation reduced
    • Can be destroyed by 2 HE Grenades now instead of 3
  • High Explosive Grenade
    • No longer requires tech
    • Basic Material cost reduced from 180 to 100
    • Explosive Material cost reduced from 40 to 10
    • Crate size increased from 20 to 30
    • Production time reduced
    • Stockpile retrieve time reduced
    • Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability)
    • Starter bases now include 100 HE Grenades
  • Garrison Camp (T1 Town Hall) health increased by 60%
  • All Colonial Light Tank variant health increased by 2%

Other Changes

  • New server optimizations
    • Maximum player capacity per region increased to 200
  • Comms Rating
    • The system is designed to encourage quality and relevant use of communication tools
    • Players will now have a rating associated with their profile, which is influenced by player reports, up/down voting, and other factors
    • Players with a low rating will have limited World Chat, Sign Posts, and Map Post capability
  • Input hints now properly reflected remapped keys
  • Player Profile screen has been removed
    • NOTE: Profiles are undergoing a redesign and will be back in a future update
    • Character Appearance options can now be accessed by using the Barracks structure in the Home Region instead (the structure the player spawns in front of)
  • Monument UI has been redesigned
    • New visual layout that displays War Result and War Achievements
    • Legacy commend leaderboard has been removed
  • The message displayed when a spot in the queue is "reserved" has been updated to reflect the current functionality (player is highly prioritized, but not guaranteed to get back in at all times)

Bug Fixes

  • Players sometimes are exited to the main menu when border travelling with the message Faction limit exceeded
  • Reaction fire on Bunker Garrison structures were not working consistently
  • When new inputs are added to the game, existing key mappings become disabled
  • After a server restart, in rare cases Structures/Structure Crates can't be submitted to stockpiles
  • Storm Cannon shots can deflect off Tank Armour
  • T5 “Percutio” shots sometimes don't register under poor networking conditions
  • Field Weapon & Bicycle UI informs users to refuel even though they don't use fuel
  • Character state desyncs and input is lost in some cases when using binoculars when in vehicles
  • Enemy structures can be repaired
  • Structures can no longer be built underneath structures like docks
  • Petrol sometimes isn't transferred to the public stockpile at the Refinery after expiry
  • Grenade weapons can sometimes collide with the area in front of Bunker Bases
  • Roofs do not become visible again on houses if the player exits by mounting a vehicle
  • Rocket Site help tooltip contains outdated information, referencing "Upgrade Parts"
  • A Shipping/Resource container can be placed on a barge with a Crane already on it
  • Unintentional shadows flickering occurs at certain parts of the day/night cycle
  • Crane arm can be climbed to get to higher elevation
  • If a Shipping Container is packaged while another player is withdrawing from it, the item being retrieved is destroyed
  • Storm Rifle audibly shoots twice instead 1 in Single Shot mode
  • A notification "Something went wrong" is sometimes shown when trying to submit order at Mass Production factory
  • Map Bugs
    • Farranac Coast: Bone Haft has floating rocks and bushes
    • Oarbreaker: Flatbeds keep dropping off of the bridge near Conclave


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Update 0.39 Update 0.41


Source

Foxhole Official Website. [1]
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