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=== Initial Release === |
=== Initial Release === |
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==New Content== |
==New Content== |
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− | *New Vehicle: |
+ | *New Vehicle: Balfour Falconer 250mm |
**Class: Field Weapon |
**Class: Field Weapon |
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**A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations |
**A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations |
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− | *New Vehicle: |
+ | *New Vehicle: H-10 “Pelekys” |
**Class: Light Tank |
**Class: Light Tank |
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**The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon |
**The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon |
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− | *New World Structure: |
+ | *New World Structure: Border Base |
**A special base that spawns near Frontier borders |
**A special base that spawns near Frontier borders |
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**Designed to help an invading force gain a foothold into a region |
**Designed to help an invading force gain a foothold into a region |
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==Expanded Win Condition== |
==Expanded Win Condition== |
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− | * |
+ | *War Achievements |
**Faction wide goals that can influence the final outcome of the war |
**Faction wide goals that can influence the final outcome of the war |
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**War Achievements are displayed on Map Screen and on War Monuments |
**War Achievements are displayed on Map Screen and on War Monuments |
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==Gameplay Changes== |
==Gameplay Changes== |
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− | * |
+ | *Overhauled AI Suppression system |
**AI structure flags now flash when they are suppressed |
**AI structure flags now flash when they are suppressed |
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**AI structures remain suppressed for longer |
**AI structures remain suppressed for longer |
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**Suppression resistance of all structures have been rebalanced |
**Suppression resistance of all structures have been rebalanced |
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**Players mounted in Suppressed structures can't fire their weapon |
**Players mounted in Suppressed structures can't fire their weapon |
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− | * |
+ | *Structure damage model |
**Structures are now immune to Small Arms |
**Structures are now immune to Small Arms |
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**Build sites remain vulnerable to Small Arms damage |
**Build sites remain vulnerable to Small Arms damage |
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**Unique SFX is played when 12.7mm/14.5mm weapons damage a structure |
**Unique SFX is played when 12.7mm/14.5mm weapons damage a structure |
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*Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession |
*Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession |
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− | *Players in the Gunner position of open top vehicles now gain 25% |
+ | *Players in the Gunner position of open top vehicles now gain 25% more sight range |
− | * |
+ | *Deployment Points (Garrison Size) at Town/Relic Bases in friendly starter region will always grow to a minimum size, even when no players have their spawn point set |
*Frontier Borders |
*Frontier Borders |
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**Map intelligence and attack alerts are disabled near Frontier Borders |
**Map intelligence and attack alerts are disabled near Frontier Borders |
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==Game Balance== |
==Game Balance== |
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− | * |
+ | *UV-24 “Icarus” inventory increased from 3 to 8, but it only holds RPG shells |
− | * |
+ | *HH-d “Peltast” cost increased from 45 to 55 Refined Materials |
*Structures are no longer buildable on roads (except for Tank Traps and Gates) |
*Structures are no longer buildable on roads (except for Tank Traps and Gates) |
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− | * |
+ | *Gates now require a Construction Vehicle to build and upgrade |
− | * |
+ | *Mortar Shell Armour Piercing removed from the game |
− | * |
+ | *Storm Rifle cost changed from 20 Refined Materials to 165 Basic Materials per crate |
*Storm Rifle crate size reduced from 20 to 10 |
*Storm Rifle crate size reduced from 20 to 10 |
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− | * |
+ | *LMG now cost changed from 20 Refined Materials to 165 Basic Materials per crate |
*LMG crate size reduced reduced from 20 to 10 |
*LMG crate size reduced reduced from 20 to 10 |
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*7.92 Crate size reduced from 40 to 30 |
*7.92 Crate size reduced from 40 to 30 |
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**Average damage has increased by 5-10% |
**Average damage has increased by 5-10% |
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*12.7mm and 14.5mm are no longer stackable |
*12.7mm and 14.5mm are no longer stackable |
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− | *12.7mm and 14.5mm ammo deal ~13% more damage to |
+ | *12.7mm and 14.5mm ammo deal ~13% more damage to Shippable structures (e.g. Emplaced Weapons) |
− | * |
+ | *Foxhole |
**Health has been reduced by 30% |
**Health has been reduced by 30% |
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**Explosive mitigation reduced |
**Explosive mitigation reduced |
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**Can be destroyed by 2 HE Grenades now instead of 3 |
**Can be destroyed by 2 HE Grenades now instead of 3 |
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− | * |
+ | *High Explosive Grenade |
**No longer requires tech |
**No longer requires tech |
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**Basic Material cost reduced from 180 to 100 |
**Basic Material cost reduced from 180 to 100 |
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**Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability) |
**Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability) |
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**Starter bases now include 100 HE Grenades |
**Starter bases now include 100 HE Grenades |
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− | * |
+ | *Garrison Camp (T1 Town Hall) health increased by 60% |
− | *All Colonial |
+ | *All Colonial Light Tank variant health increased by 2% |
==Other Changes== |
==Other Changes== |