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=== Initial Release ===
 
=== Initial Release ===
 
==New Content==
 
==New Content==
*New Vehicle: [[Field Mortar|Balfour Falconer 250mm]]
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*New Vehicle: Balfour Falconer 250mm
 
**Class: Field Weapon
 
**Class: Field Weapon
 
**A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations
 
**A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations
*New Vehicle: [[Light Tank|H-10 “Pelekys”]]
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*New Vehicle: H-10 “Pelekys”
 
**Class: Light Tank
 
**Class: Light Tank
 
**The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon
 
**The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon
*New World Structure: [[Border Base]]
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*New World Structure: Border Base
 
**A special base that spawns near Frontier borders
 
**A special base that spawns near Frontier borders
 
**Designed to help an invading force gain a foothold into a region
 
**Designed to help an invading force gain a foothold into a region
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==Expanded Win Condition==
 
==Expanded Win Condition==
*[[War Achievements]]
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*War Achievements
 
**Faction wide goals that can influence the final outcome of the war
 
**Faction wide goals that can influence the final outcome of the war
 
**War Achievements are displayed on Map Screen and on War Monuments
 
**War Achievements are displayed on Map Screen and on War Monuments
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==Gameplay Changes==
 
==Gameplay Changes==
*[[Cover & Suppression|Overhauled AI Suppression system]]
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*Overhauled AI Suppression system
 
**AI structure flags now flash when they are suppressed
 
**AI structure flags now flash when they are suppressed
 
**AI structures remain suppressed for longer
 
**AI structures remain suppressed for longer
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**Suppression resistance of all structures have been rebalanced
 
**Suppression resistance of all structures have been rebalanced
 
**Players mounted in Suppressed structures can't fire their weapon
 
**Players mounted in Suppressed structures can't fire their weapon
*[[Structure Health|Structure damage model]]
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*Structure damage model
 
**Structures are now immune to Small Arms
 
**Structures are now immune to Small Arms
 
**Build sites remain vulnerable to Small Arms damage
 
**Build sites remain vulnerable to Small Arms damage
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**Unique SFX is played when 12.7mm/14.5mm weapons damage a structure
 
**Unique SFX is played when 12.7mm/14.5mm weapons damage a structure
 
*Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession
 
*Border travel invincibility now has a cooldown so players will still be vulnerable to damage when border travelling in quick succession
*Players in the Gunner position of open top vehicles now gain 25% [[Community Guides/Vision Mechanics|more sight range]]
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*Players in the Gunner position of open top vehicles now gain 25% more sight range
*[[Base|Deployment Points (Garrison Size) at Town/Relic Bases]] in friendly starter region will always grow to a minimum size, even when no players have their spawn point set
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*Deployment Points (Garrison Size) at Town/Relic Bases in friendly starter region will always grow to a minimum size, even when no players have their spawn point set
 
*Frontier Borders
 
*Frontier Borders
 
**Map intelligence and attack alerts are disabled near Frontier Borders
 
**Map intelligence and attack alerts are disabled near Frontier Borders
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==Game Balance==
 
==Game Balance==
*[[Light Utility Vehicle|UV-24 “Icarus”]] inventory increased from 3 to 8, but it only holds RPG shells
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*UV-24 “Icarus” inventory increased from 3 to 8, but it only holds RPG shells
*[[Half-track|HH-d “Peltast”]] cost increased from 45 to 55 Refined Materials
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*HH-d “Peltast” cost increased from 45 to 55 Refined Materials
 
*Structures are no longer buildable on roads (except for Tank Traps and Gates)
 
*Structures are no longer buildable on roads (except for Tank Traps and Gates)
*[[Gate|Gates]] now require a [[Construction Vehicle]] to build and upgrade
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*Gates now require a Construction Vehicle to build and upgrade
*[[Factory|Mortar Shell Armour Piercing]] removed from the game
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*Mortar Shell Armour Piercing removed from the game
*[[Storm Rifle]] cost changed from 20 Refined Materials to 165 Basic Materials per crate
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*Storm Rifle cost changed from 20 Refined Materials to 165 Basic Materials per crate
 
*Storm Rifle crate size reduced from 20 to 10
 
*Storm Rifle crate size reduced from 20 to 10
*[[Light Machine Gun|LMG]] now cost changed from 20 Refined Materials to 165 Basic Materials per crate
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*LMG now cost changed from 20 Refined Materials to 165 Basic Materials per crate
 
*LMG crate size reduced reduced from 20 to 10
 
*LMG crate size reduced reduced from 20 to 10
 
*7.92 Crate size reduced from 40 to 30
 
*7.92 Crate size reduced from 40 to 30
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**Average damage has increased by 5-10%
 
**Average damage has increased by 5-10%
 
*12.7mm and 14.5mm are no longer stackable
 
*12.7mm and 14.5mm are no longer stackable
*12.7mm and 14.5mm ammo deal ~13% more damage to [[Shippable|Shippable structures]] (e.g. [[Emplacement|Emplaced Weapons]])
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*12.7mm and 14.5mm ammo deal ~13% more damage to Shippable structures (e.g. Emplaced Weapons)
*[[Foxhole]]
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*Foxhole
 
**Health has been reduced by 30%
 
**Health has been reduced by 30%
 
**Explosive mitigation reduced
 
**Explosive mitigation reduced
 
**Can be destroyed by 2 HE Grenades now instead of 3
 
**Can be destroyed by 2 HE Grenades now instead of 3
*[[High Explosive Grenade]]
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*High Explosive Grenade
 
**No longer requires tech
 
**No longer requires tech
 
**Basic Material cost reduced from 180 to 100
 
**Basic Material cost reduced from 180 to 100
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**Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability)
 
**Damage reduced by 30% (to avoid indirectly buffing infantry anti-tank capability)
 
**Starter bases now include 100 HE Grenades
 
**Starter bases now include 100 HE Grenades
*[[Static Base|Garrison Camp (T1 Town Hall)]] health increased by 60%
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*Garrison Camp (T1 Town Hall) health increased by 60%
*All Colonial [[Light Tank]] variant health increased by 2%
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*All Colonial Light Tank variant health increased by 2%
   
 
==Other Changes==
 
==Other Changes==
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