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=== Hotfix 0.38.9.1 ===
 
=== Hotfix 0.38.9.1 ===
 
== Bug Fixes ==
 
 
*Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
 
*Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
 
*Bunker Corner build sites not being valid when attached to Bunkers in certain configurations
 
*Bunker Corner build sites not being valid when attached to Bunkers in certain configurations

Revision as of 14:00, 20 September 2020

release date Sep 18th.

Hotfix 0.38.9.1

  • Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
  • Bunker Corner build sites not being valid when attached to Bunkers in certain configurations




Initial Release

New Content

  • New Vehicle: HH-d “Peltast”
    • Class: Half-Track
    • This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
  • New Ammo Type: Mortar Armour Piercing Shell
    • An anti-armour mortar shell that is designed to penetrate heavy armour
    • Compatible with the Peltast Half-Track
  • New Structure: Bunker Corner (Tier 1)
    • An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.
    • This variant has a diagonal side that can be used as a corner for a Bunker
  • New Trench Modification: Stairs
    • Provides easy access into and out of this Trench.

Gameplay Changes/Game Balance

  • HC-7 "Ballista"
    • Range has been increased by 25%
    • Damage is increased against certain structure types
    • Inventory slots has been increased from 5 to 6
    • Note: In the near term, it will also be positioned earlier in the Tech Tree
  • 68mm Ammo damage reduced by ~12%
  • Emplaced AT rate of fire increased by ~5%
  • Field AT rate of fire increased by 20%
  • HH-a “Javelin” off road speed increased by 20%
  • HH-b “Hoplite” off road speed increased by 15%
  • Niska Mk. 1 off road speed increased by 15%

World Changes

  • All world (i.e. logi structures) team structures are now immune to friendly fire
  • Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction
  • Viper Pit: Observation Tower added

Other Changes

  • Violation Log
    • Code of conduct violations are now permanently recorded into a public log
    • This log can be viewed for any player through the player context menu
  • Ban message formatting has been updated and now shows the reason for being banned
  • When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed
  • Soldier Supplies description updated
  • Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles
  • Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)
  • Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed
  • Field Hospitals now have faction flags

Bug Fixes

  • V-sync doesn't work on Borderless Window mode
  • Vehicles can sometimes spin out on Bridges
  • Commanders can no longer switch to exposed seats
  • Players in other vehicle seats can now switch to/from the commander seat
  • Players can illegally perform certain actions while in the falling states
  • AI continues to shoot at players even after they enter a Smoke Grenade area of effect
  • Players in the commander seat (hatch closed) are invulnerable to Green Ash
  • CV upgrade target position is based on the vehicle orientation instead of the players
  • Characters jitter aggressively when aiming and rotating at the same time
  • Player can gain free fly camera capability after death using a rare UI bug
  • Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it
  • TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle
  • Garrison / Bunker Supplies aren't shown at the top of the tooltip
  • Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate
  • Change Fuel action is not available on Landing Ships
  • MG Garrisons sometimes don't deal damage to enemies in rare cases
  • Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited
  • Certain small vehicles aren't allowed as extras on Barges when they should be
  • Opening the Build Menu whilst In the Map Makes the Map Blank
  • Tankette is missing reload animations and has incorrect SFX
  • Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire
  • Field Artillery can move while being reloaded
  • Advanced Construction doesn't appear in the unlock alert when it is teched
  • Callouts can't be used from the Colonial Halftrack
  • Dunne Leatherback 2a is missing a unique icon
  • Relic Vaults can still be accessed (and shows a false message)
  • T3 Firing Port on a certain Garrisoned House is detached from the mesh
  • Advanced Bunker modifications that do not meet the minimum requirements do not show any error
  • Townhalls that are under construction will not get annihilated by a Rocket
  • Safe House Spawn point resets when it's upgraded
  • Players can vault over some LUVs unintentionally
  • Adding a '#' to the front of your Steam name converts your name to a number
  • Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"
  • Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction
  • Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes
  • Players sometimes can get stuck in trees
  • Prototype Battle Tanks can be repaired by a player in the Engineer seat
  • Map Bugs:
    • Allods Bight: Scurvyshire resource field is floating in the air
    • Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house
    • Endless Shore: River plane does not extend all the way to the shore
    • Viper Pit: Slow road segment in Kirknell
    • Mooring County: Ogmaran stone walls severely blocking factory
    • Farranac Coast: Players can be stuck in bridge
    • Parts of Umbral Wildwood map look pixelated


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Update 0.37 none


Source

Foxhole Official Website. [1]