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** Tempest Island: Rock inside the shipyard at The Iris |
** Tempest Island: Rock inside the shipyard at The Iris |
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− | {{Updates navigation|Update 0.33| |
+ | {{Updates navigation|Update 0.33|Update 0.35}} |
==Source== |
==Source== |
Revision as of 19:16, 9 June 2020
Hotfix 0.34.8.5
Release date: March 6, 2020 Bug Fixes
- Civic Center was showing as 50 Upgrade Parts required when it should be 10
- Shipping Containers would sometimes show the incorrect number of Squad Storable Crates
0.34 Initial Release
Release date: March 4, 2020
New Content
- New Modular Structure: Bunker Base
- A Forward Operating Base that's built directly into a Bunker network
- Provides Infrastructure for nearby connected Bunker and Trench segments
- New Modular Structure: Bunker Ramp
- A ramp that enables access to underground Bunkers
- New Bunker Modifications: Infrastructure Modifications (See Infrastructure System for details)
- Infrastructure Mods are used to decorate and "tech up" your Bunker Bases
- Infrastructure Mods can be removed only by the builder of the attached Bunker
- Garrison Infrastructure Mods
- Bunks
- Lockers
- Dish Wash Station
- Latrine
- Kitchen
- Pantry
- Command Infrastructure Mods
- Workstation
- Computer Module
- Radio Station
- Chalk Board
- Strategic Map
- New Structure: Buildable Sign Post
- Allows players to leave messages behind in the world
- Sign Posts can be up/down voted, which will increase/decrease their lifespans
- The distance at which sign post messages appear is configurable in the Options menu
New Features
- Infrastructure System
- Bunker Bases have their own mini "tech" progression called Infrastructure that determines what Mods are available for nearby connected Bunker segments
- There are two types of Infrastructure progressions, Garrison and Command
- Infrastructure progresses at a rate that scales up with the number of nearby, connected Infrastructure Mods (at a diminishing rate)
- E.g. Building Bunks and Lockers will speed up Garrison Infrastructure progression
- Bunker Upgrades that are unlocked by Infrastructure are shown on Base map tooltips
- Bunker Upgrades that require Infrastructure no longer depend on the Tech Tree
- Region Zone Tooltips
- Hovering over a region in the world map now shows information about that region
- Facility Efficiency details are shown
- Revamped Lore System
- New user interface for displaying Lore that supports better formatting
- Lore can now include sound and/or additional visuals
- Lore content has been refreshed in many cases
Experimental Features
- Squad Storage
- Enables Squads to securely store Crates/Vehicles at Storage Depots
- Capacity limited to 50 Crates / 3 Vehicles per Squad Member per Storage Depot
- Squad Storage contents are transferred back to the public stockpile after ~50h
- Submitting additional contents to Squad Storage at any time will extend storage time
- Only Crates/Vehicles marked as Squad Storable can be submitted to Squad Storage
- Newly produced Crates from Personal/Squad Factory orders are Squad Storable
- Newly built Vehicle are Squad Storable
- Crates/Vehicles submitted to a public stockpile are no longer Squad Storable
- Squad stockpiles are shown in the map tooltip separate from the public stockpile
- Squad stockpiles can be released to the public stockpile with an action button
Gameplay Changes
- Bunker Garrisons (AI) no longer require power from Engine Rooms to activate
- Facility Efficiency Changes
- Facility Efficiency replenishment points occur 33% more frequently than before
- Facility Efficiency replenishment points now occur at random instead of fixed times
- Changes to support Squad Storage feature
- Refinery orders can now be right clicked to access a context menu with the following:
- Retrieve as Crates - Retrieves all the resources as Crates
- Retrieve as Stacks - Performs the old RMB functionality of retrieving all
- Material Crates can now be unpacked into item stacks at the Storage Depot
- Refinery orders can now be right clicked to access a context menu with the following:
- Refinery output is limited to a maximum of 10k Basic Materials or 5k for other Materials
- Bunker Firing Ports can now be built facing an attached Trench
Map Updates
- Heartlands
- Bulwark (wall across Heartlands) has been completely redesigned
- Complete visual overhaul
- Players can now take up defensive positions along the wall
- Bulwark (wall across Heartlands) has been completely redesigned
Game Balance
- Storage Depots Crate limit increased from 100 to 1000 per Item type
- Storage Depot Vehicle limit increased from 10 to 100 per Vehicle type
- Civic Centers Upgrade Part requirement reduced from 50 to 10
Other Changes
- Character Animations
- Characters will now play idle animations on rare occasion
- Various character animations have been updated/fixed
- Visual and Sound FX
- Updated structure destruction FX
- Updated Howitzer firing SFX
- Updated Pistol and Rifle SFX
- Updated Storm Rifle SFX
- Tier 2 Bunker visuals updated
- New SFX/VFX are played when building a modification
- Garrison Supply information on the Base screen has been moved to a new widget at the top
- When attempting to transfer items from a Squad claimed vehicle, the Squad's name is now shown
- Structure Build menu is now taller, no longer requiring vertical scrolling to see every structure
Bug Fixes
- Driving over a Trench with a Landing APC can sometimes kill the passengers
- Equipping certain items take longer than they should
- Landscape holes are sometimes not removed during a rollover to Resistance/ Conquest
- Mines on roads do not always appear to vehicles
- Engine Rooms/Bunker Garrisons can't be placed too close to one another, even if separated by a Trench Connector
- Trench Connector husks consume Garrison Supplies when they shouldn't
- Foxholes firing at players can cause suppression through obstacles like walls
- Visual damage states are not showing when a structure first enters visual range
- When aiming inside a Bunker with your back against a wall and shooting out through a door, the aim line can get stuck on the wall
- Tutorial 'Build' sign directs the player to build on an unbuildable surface
- Relic Bases and Garrison houses no longer fire at Moderators with Moderator tags on
- Containers on a Bridge float in the air after the bridge is destroyed
- Map Bugs:
- Great March: Structures can't be built in certain areas near the river on the west side
- Deadlands: Bridge to abandoned ward is slightly raised so Motorcycles cannot cross
- Farranac Coast, Jade Cove: AT turrets can be built floating over water in some areas
- Oarbreaker: Forward Bases can't be built south of Skelter Course
- Marban Hollow: There is a small landscape hole near the river in the north
- Drowned Vale: wooden bridge causing vehicles to get stuck
- Tempest Island: Rock inside the shipyard at The Iris
Previous update | Next update |
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Update 0.33 | Update 0.35 |
Source
Foxhole Official Website. [1]