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Update 0.33
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Update 0.33
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=== Server Hotfix 0.33.9.1 === Release date: February 7th, 2020 * Bug fix: Player silhouettes not rendering when obstructed by camera * Bug fix: Some Sandbag structures aren't repairable * Bug fix: Umbral Wildwood map image artifacts removed * Bug fix: MG Garrison Tier 3 requires more than 1 connected Engine Room to activate * Bug fix: Landscape holes (caused by war rollover) resolved * Bug fix: Vehicles can drive into Tier 2 Trench Connectors and get stuck * Bug fix: Players can get stuck in a structure if they fail to exit the first time due to an obstruction * Bug fix: Neutral structures (i.e. Resource Mines) would always be considered in neutral/enemy territory resulting in an incorrect increase when submitting Upgrade Parts __NOEDITSECTION__ __NOTOC__ ---- === 0.33 Initial Release === Release date: February 6th, 2020 == New Content == * New Modular Structure: [[Trench#Trench Connector|Trench Connector]] ** A special Trench that automatically joins two nearby Trenches/Bunkers ** Must be placed between the connection points of two Trenches/Bunkers * New Modular Structure: [[Bunker#Howitzer Garrison|Howitzer Garrison]] ** An entrenched Howitzer manned by stationed troops ** Returns fire against targets that attack connected Bunkers * New Modular Structure: [[Bunker#Machine Gun Garrison|Machine Gun Garrison]] ** An entrenched machine gun manned by stationed troops == New Features == * New Facility: [[Bunker#Storm Cannon|Storm Cannon]] - Advanced Rangefinder Facility ** Extends the Storm Cannon range by 33% ** Enables firing at targets in other regions * Dedicated Logistics text chat channel & tab is now available == Gameplay Changes == * [[Facility Efficiency]] changes ** Starting Territory affects efficiency *** Reduces the effects of snowballing ** Tooltip now shows the efficiency conversion rate and the factors that derive it * Starter Fuel ** [[Vehicles]] built at the [[Vehicle Factory]] now start with 10% fuel *** Reduces the chances of stalling the factory ** โLow Fuelโ warning is shown to help new players * Repairing structures built with [[Shovel]]s cost BMats ** Fixes exploit that allows Bunkers to be repaired without resources ** Makes the cost of repairing anything (vehicles/all structures) consistent across the game * When a Refinery is destroyed, refined resources are no longer lost when rebuilt * Resource/Shipping containers are now prioritized over vehicles when submitting driveway equipment == Map Updates == * New water visuals * Patchy grass will no longer block forts/causes fast decay *[[Weathered Expanse]] ** Updated fog effects with improved visibility and visuals ** All new environment walls (Weathering Halls) that allow for more player interactivity *[[Tempest Island]] ** Main island reconstructed to fix landscape hole issues ** The Iris made more suitable for water logistics ** Some towns were relocated for game balance reasons *[[Godcrofts]] ** Bridges replaced with Drawbridges freeing up waterways ** Refinery in Promithiens switched with Factory in Axehead *** This is to balance against Refinery/Factory locations in Fisherman's Row *[[Mooring County]] ** Shipyard added to Ogmaran ** Multiple landings added to the river == Game Balance == *[[Light Machine Gun]] encumberance reduced by 10% ** To be slightly lighter than the regular MG *[[Storm Rifle]] encumberance reduced by 25%. ** To have a more competitive trade-off with the Light Machine Gun *[[Gunboat]] health increased by 10% ** Gunboats are being destroyed too easily on average *[[Barge]] health decreased 10%. ** Mitigate issue of Barges being used to blockade bridges, which isn't their intended purpose *[[Bunker#Rifle Garrison|Rifle Garrison]] (Tier 3) health increased by 12% ** Makes it more consistent with the new MG Garrison *[[Landing APC|Landing APCs]] can now run over T2 Trenches ** Makes it more consistent with other tracked vehicles in the game * AT Rifles can no longer be fired from a Barge == Other Changes == * Updated descriptions of several Trench/Bunker structures * Global text chat mute ** Any player can be muted by right clicking their name in the text chat window * ALL chat channel removed * Facility Efficiency details for the current region can be viewed by hovering over the Facility Efficiency icon on the "State of the War" widget on the map screen ** Note: In the next update, this info can be viewed by hovering over a region in the map * Motorcycle is now easier to repair when standing on sloped landscapes * Tier 3 Garrison House AT shot SFX updated == Bug Fixes == * Client can sometimes crash before executing a border travel * Screen can occassionally freeze after border travelling, locking input * Stockpile tooltip does not show sub-icon for Mortar/Artillery shell variants * Client can sometimes crash on exit * Certain structures can be built on top of trenches * Trenches/Bunkers can get destroyed when players are inside them * After a rollover into Resistance or Conquest, decayed/destroyed Trenches/Bunkers can leave behind holes * Player can abuse the faction lock timer to switch sides and spawn in behind enemy lines * Using a T1 Bunker section to repair T3 Bunker island is free (Basic Materials are now required) * Landing APCs can be placed ramp down on Barges, allowing illegal weapons to be fired from them * Barges in the home region (near water training area) can't be walked on * Dealing fall damage to yourself counts as team damage * Resource nodes sometimes exist without resources remaining * Disconnecting while traveling in water vehicles may result in the vehicle floating mid air * Players can use packaging to lift vehicles on top of structures * Spawning at a Home Base in another region with no Soldier Supplies is allowed if your Forward Base spawn has Soldier Supplies * Entering whisper mode and then border travelling causes player whisper chat text to be lost * Discord Rich Presence is broken for Loch Mor * Frontier Bases and Frontier Forward Bases can be built in illegal locations under certain circumstances * Players can fire certain weapons while mounted on a ladder * Facility can show 20/20 upgrade parts even when the Facility isn't fully upgraded yet (due to rounding up) * Landscape is inconsistent in some maps when it comes to enforcing road placement rules * Pre-placed vehicles can desync in home regions when moved significantly far away * Map Bugs ** Linn of Mercy: There is a duplicate Relic Base at Hardline in Linn of Mercy ** Callahan's Passage: Tall structures can't be built in northern area of the map ** The Moors: Water volume is broken in some areas ** Farranac Coast: Bone Haft Bridge has a hole beside it that players often get stuck in ** Drowned Vale: There are a few areas near Wisps Warning that let structures be built under water ** Viper Pit: Stone wall blocking Storage Depot {{Updates navigation|Update 0.32|Update 0.34}} == Source == Foxhole Official Website. <ref>http://www.foxholegame.com/post/update-33-release-notes</ref> [[Category:Updates]]
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