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Release date: December 11th, 2019
 
Release date: December 11th, 2019
   
== Trench & Bunker System ==
+
==[[Trench]] & [[Bunker]] System ==
 
*All new modular base building system has been added to the game!
 
*All new modular base building system has been added to the game!
 
*New Item: [[Shovel]]
 
*New Item: [[Shovel]]
 
**Use the shovel to dig under the landscape to produce trenches and bunkers
 
**Use the shovel to dig under the landscape to produce trenches and bunkers
*New Modular Structure: Rifle Garrison (Tiers 1-3)
+
*New Modular Structure: [[Bunker#Garrison|Rifle Garrison]] (Tiers 1-3)
 
**An entrenched bunker manned by stationed troops armed with Rifles
 
**An entrenched bunker manned by stationed troops armed with Rifles
*New Modular Structure: AT Gun Garrison (Tiers 2-3)
+
*New Modular Structure: [[Bunker#AT_Garrison|AT Gun Garrison]] (Tiers 2-3)
 
**An entrenched AT gun manned by stationed troops
 
**An entrenched AT gun manned by stationed troops
*New Modular Structure: Engine Room (Tier 3)
+
*New Modular Structure: [[Bunker#Engine_Room|Engine Room]] (Tier 3)
 
** A engineering facility that provides power to Bunker structures using pipe connections
 
** A engineering facility that provides power to Bunker structures using pipe connections
*New Modular Structure: Storm Cannon (Tier 3)
+
*New Modular Structure: [[Bunker#Storm_Cannon|Storm Cannon]] (Tier 3)
 
**An extreme range artillery capable of firing up to 750m away
 
**An extreme range artillery capable of firing up to 750m away
 
**Large aim deviation, but massive firepower
 
**Large aim deviation, but massive firepower
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== Medic Expansion ==
 
== Medic Expansion ==
 
*New Vehicle: [[Ambulance]]
 
*New Vehicle: [[Ambulance]]
**Used for transporting Critically Wounded Soldiers from the frontline to the Hospital or Field Hospital.
+
**Used for transporting [[Health|Critically Wounded Soldiers]] from the frontline to the Hospital or Field Hospital.
 
**Stacks all medical equipment and supplies
 
**Stacks all medical equipment and supplies
 
*New Structure: [[Hospital]]
 
*New Structure: [[Hospital]]
 
**When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
 
**When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
 
**Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
 
**Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
**Critically Wounded Soldiers delivered from the front can be recovered into Soldier Supplies
+
**Critically Wounded Soldiers delivered from the front can be recovered into [[Soldier Supplies]]
 
**Provides 50 beds for recovering soldiers
 
**Provides 50 beds for recovering soldiers
 
*New Structure: [[Field Hospital]]
 
*New Structure: [[Field Hospital]]
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**New visuals and SFX
 
**New visuals and SFX
 
*New Shippable Structure: [[Concrete Mixer]]
 
*New Shippable Structure: [[Concrete Mixer]]
**Used to refine raw Components into Concrete for construction of high-level defences.
+
**Used to refine raw Components into [[Concrete Materials|Concrete]] for construction of high-level defences.
**Constructed at the Construction Yard
+
**Constructed at the [[Construction Yard]]
**Delivered and deployed via flatbed truck and crane
+
**Delivered and deployed via [[Flatbed Truck]] and [[Crane]]
 
*New Wall Construction Set
 
*New Wall Construction Set
 
**All walls and gates have been redesigned with new visuals and snapping capability
 
**All walls and gates have been redesigned with new visuals and snapping capability
**Sandbag walls now have curved variants
+
**[[Sandbag Wall|Sandbag walls]] now have [[Sandbag Cover (Corner)|curved variants]]
   
 
== New Features ==
 
== New Features ==
 
*New Large Item Class
 
*New Large Item Class
 
**Special items that must be carried over the player's shoulder
 
**Special items that must be carried over the player's shoulder
*First-Aid kits, Grenades, Satchel Charges, and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
+
*[[First Aid Kit|First-Aid kits]], Grenades, [[Satchel Charge|Satchel Charges]], and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
*The Home Regions have been redesigned with new visuals and layouts
+
*[[Home Region|The Home Regions]] have been redesigned with new visuals and layouts
**More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
+
**More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
 
**Clearer tutorial signage and updated tool-tips for better new player experience
 
**Clearer tutorial signage and updated tool-tips for better new player experience
 
**More areas to deploy to the war so you can avoid the crowds (but not the queue!)
 
**More areas to deploy to the war so you can avoid the crowds (but not the queue!)
 
*The Wounded Player countdown timer has been increased to 30 seconds
 
*The Wounded Player countdown timer has been increased to 30 seconds
 
**Wounded Players can now press E to 'give up' after 10 seconds
 
**Wounded Players can now press E to 'give up' after 10 seconds
*Many weapons have redesigned SFX and VFX, including the SMG and MG
+
*Many weapons have redesigned SFX and VFX, including the [[SMG]] and MG
 
*[[Relic Base]]
 
*[[Relic Base]]
 
**Old Bunkers left behind from past wars that act as world bases outside of towns
 
**Old Bunkers left behind from past wars that act as world bases outside of towns
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== Gameplay Changes ==
 
== Gameplay Changes ==
 
*Squad window can now be minimized
 
*Squad window can now be minimized
**Squads are now sorted by online/offline status and online player count
+
**[[Squad|Squads]] are now sorted by online/offline status and online player count
 
**Count shown beside Squad now reflects online players only
 
**Count shown beside Squad now reflects online players only
 
**Offline Squads are now grayed out
 
**Offline Squads are now grayed out
 
**Offline Squad members can now be kicked
 
**Offline Squad members can now be kicked
 
**Offline Squad leaders can now be reassigned
 
**Offline Squad leaders can now be reassigned
*The production speed of all Resource Mines now scales with player population
+
*The production speed of all [[Resource Mine|Resource Mines]] now scales with player population
*Hammer now has an alternate fire mode (Press 'F') that is required to upgrade structures
+
*[[Hammer]] now has an alternate fire mode (Press 'F') that is required to upgrade structures
 
**Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
 
**Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
 
**Upgrade Mode shows the original builder of a structure
 
**Upgrade Mode shows the original builder of a structure
 
*Holding down the ALT key know reveals underground pipe networks
 
*Holding down the ALT key know reveals underground pipe networks
*Barbed Wire collision has been changed so that slow movement is more consistent
+
*[[Barbed Wire]] collision has been changed so that slow movement is more consistent
 
*Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
 
*Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
*First-Aid Kits now require bandages to be used as ammunition to heal
+
*First-Aid Kits now require [[bandages]] to be used as ammunition to heal
 
**Bandages can still be used without a First-Aid Kit
 
**Bandages can still be used without a First-Aid Kit
 
**Bandages have been made lighter by 90%, and their crate size increased to 80
 
**Bandages have been made lighter by 90%, and their crate size increased to 80
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== Game Balance ==
 
== Game Balance ==
*Component and Sulfur fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
+
*[[Components|Component]] and [[Sulfur]] fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
*Sunken Pillboxes and Bunkers (Tier 4 walls) have been removed from the game
+
*[[Sunken Pillbox|Sunken Pillboxes]] and Bunkers (Tier 4 walls) have been removed from the game
*Light Tanks health increased by 20%, and their Petrol consumption rate reduced by 15%
+
*[[Light Tank]]<nowiki/>s health increased by 20%, and their Petrol consumption rate reduced by 15%
*Battle Tanks health increased by 10%.
+
*[[Battle Tank]]<nowiki/>s health increased by 10%.
*Gun Nests damage mitigation against small arms & explosives significantly reduced
+
*[[Gun Nest]]<nowiki/>s damage mitigation against small arms & explosives significantly reduced
 
*Gun Nest health increased slightly
 
*Gun Nest health increased slightly
*Shotguns range reduced by 50%
+
*[[Shotgun]]<nowiki/>s range reduced by 50%
*Revolvers range reduced by 30%
+
*[[Revolver]]<nowiki/>s range reduced by 30%
 
*Satchel Charge damage has been increased by 25%
 
*Satchel Charge damage has been increased by 25%
*Empty Trucks now travel 20% faster than Trucks that have a full inventory.
+
*Empty [[Transport Truck|Trucks]] now travel 20% faster than Trucks that have a full inventory.
 
*View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
 
*View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
**Sniper Rifle is the exception
+
**The [[Sniper Rifle]] is an exception
 
*Rifle range has been reduced by 10%
 
*Rifle range has been reduced by 10%
*Carbine range has been reduced by 7%
+
*[[Carbine]] range has been reduced by 7%
*Storm Rifle range single shot mode has been reduced by 7%
+
*[[Storm Rifle]] range single shot mode has been reduced by 7%
*Green Ash Howtizer Shells have been removed from the game for now
+
*[[Ammunition|Green Ash Howtizer Shells]] have been removed from the game for now
*Armoured Cars can only run over light and not heavy structures
+
*[[Armored Car|Armoured Cars]] can only run over light and not heavy structures
   
 
== Other Changes ==
 
== Other Changes ==
*New lore has been added to the game. Happy Hunting!
+
*New [[lore]] has been added to the game. Happy Hunting!
 
*Improved interior lighting for some structures
 
*Improved interior lighting for some structures
 
*Rendering performance drastically when playing near a region border
 
*Rendering performance drastically when playing near a region border
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*Aim line sometimes indicates a clear shot when in fact the shot is blocked
 
*Aim line sometimes indicates a clear shot when in fact the shot is blocked
 
*Firing at certain walls when a player is on the other side produces blood visuals
 
*Firing at certain walls when a player is on the other side produces blood visuals
*Client can crash on rare occasion after border travelling
+
*Client can crash on rare occasion after border traveling
 
*Shrapnel Mortar Shell inconsistently hit infantry near impact point
 
*Shrapnel Mortar Shell inconsistently hit infantry near impact point
 
*Mortar Shell can be duplicated using the Emplacement House
 
*Mortar Shell can be duplicated using the Emplacement House
 
*Resources can be lost at the Refinery if transferring to a full vehicle using right click
 
*Resources can be lost at the Refinery if transferring to a full vehicle using right click
   
{{Updates navigation|Update 0.31|none}}
+
{{Updates navigation|Update 0.31|Update 0.33}}
  +
[[Category:Updates]]

Latest revision as of 15:40, 6 May 2020

Release date: December 11th, 2019

Trench & Bunker System[ | ]

  • All new modular base building system has been added to the game!
  • New Item: Shovel
    • Use the shovel to dig under the landscape to produce trenches and bunkers
  • New Modular Structure: Rifle Garrison (Tiers 1-3)
    • An entrenched bunker manned by stationed troops armed with Rifles
  • New Modular Structure: AT Gun Garrison (Tiers 2-3)
    • An entrenched AT gun manned by stationed troops
  • New Modular Structure: Engine Room (Tier 3)
    • A engineering facility that provides power to Bunker structures using pipe connections
  • New Modular Structure: Storm Cannon (Tier 3)
    • An extreme range artillery capable of firing up to 750m away
    • Large aim deviation, but massive firepower
    • Requires Loading Chamber Facility
    • Requires multiple connected Engine Rooms to power
  • New Modification:
    • Trench Bridge - Allows vehicles to cross over this Trench
    • Trench Barbed Wire - Slows down enemy infantry invading this Trench
    • Underground Pipes - Provides power connections from Engine Rooms to Upgrades
    • Bunker Doorway - Provides entry to this Bunker
    • Bunker Firing Port - Allows infantry weapons to be fired from the safety of this Bunker
  • Bunker & Trench Mechanics
    • Bunker segments can be connected to form Bunkers of different shapes and sizes
    • Connected segments share one big health pool
    • Bunkers trade size for structural integrity that affects the overall durability of your creations
    • Upgrade your base through 3 tiers.
      • Tier 1 is produced with no cost of resources, but must be dug out with the shovel.
      • Any number of players can dig a single build site in parallel to get it done faster.
      • Tier 3 is very tough, but requires time for your concrete to 'settle'
    • Hold ALT to view pipes networks installed underneath Bunkers & Trench networks

Medic Expansion[ | ]

  • New Vehicle: Ambulance
    • Used for transporting Critically Wounded Soldiers from the frontline to the Hospital or Field Hospital.
    • Stacks all medical equipment and supplies
  • New Structure: Hospital
    • When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
    • Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
    • Critically Wounded Soldiers delivered from the front can be recovered into Soldier Supplies
    • Provides 50 beds for recovering soldiers
  • New Structure: Field Hospital
    • Same as the Hospital, except buildable by players anywhere in the world
    • Provides 6 beds for recovering soldiers
  • New Item: Blood Plasma
    • New resource required to revive wounded players
    • Stackable in Ambulance only

Other New Content[ | ]

New Features[ | ]

  • New Large Item Class
    • Special items that must be carried over the player's shoulder
  • First-Aid kits, Grenades, Satchel Charges, and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
  • The Home Regions have been redesigned with new visuals and layouts
    • More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
    • Clearer tutorial signage and updated tool-tips for better new player experience
    • More areas to deploy to the war so you can avoid the crowds (but not the queue!)
  • The Wounded Player countdown timer has been increased to 30 seconds
    • Wounded Players can now press E to 'give up' after 10 seconds
  • Many weapons have redesigned SFX and VFX, including the SMG and MG
  • Relic Base
    • Old Bunkers left behind from past wars that act as world bases outside of towns
    • Provides all normal Base facilities and built in AI defenses and cover mounts
  • Suppression of AI defences now works
    • Shooting at AI defences suppresses them, which reduces their rate of fire
    • Structures have different thresholds for suppression

Gameplay Changes[ | ]

  • Squad window can now be minimized
    • Squads are now sorted by online/offline status and online player count
    • Count shown beside Squad now reflects online players only
    • Offline Squads are now grayed out
    • Offline Squad members can now be kicked
    • Offline Squad leaders can now be reassigned
  • The production speed of all Resource Mines now scales with player population
  • Hammer now has an alternate fire mode (Press 'F') that is required to upgrade structures
    • Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
    • Upgrade Mode shows the original builder of a structure
  • Holding down the ALT key know reveals underground pipe networks
  • Barbed Wire collision has been changed so that slow movement is more consistent
  • Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
  • First-Aid Kits now require bandages to be used as ammunition to heal
    • Bandages can still be used without a First-Aid Kit
    • Bandages have been made lighter by 90%, and their crate size increased to 80
  • Many maps have been altered to open up more viable building areas for Trenches/Bunkers
    • Significant changes in Sickle Hill (Farranac Coast) and Umbral Wildwood.

Game Balance[ | ]

  • Component and Sulfur fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
  • Sunken Pillboxes and Bunkers (Tier 4 walls) have been removed from the game
  • Light Tanks health increased by 20%, and their Petrol consumption rate reduced by 15%
  • Battle Tanks health increased by 10%.
  • Gun Nests damage mitigation against small arms & explosives significantly reduced
  • Gun Nest health increased slightly
  • Shotguns range reduced by 50%
  • Revolvers range reduced by 30%
  • Satchel Charge damage has been increased by 25%
  • Empty Trucks now travel 20% faster than Trucks that have a full inventory.
  • View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
  • Rifle range has been reduced by 10%
  • Carbine range has been reduced by 7%
  • Storm Rifle range single shot mode has been reduced by 7%
  • Green Ash Howtizer Shells have been removed from the game for now
  • Armoured Cars can only run over light and not heavy structures

Other Changes[ | ]

  • New lore has been added to the game. Happy Hunting!
  • Improved interior lighting for some structures
  • Rendering performance drastically when playing near a region border

Bug Fixes[ | ]

  • Textures under trees flicker under certain circumstances
  • Aim line sometimes indicates a clear shot when in fact the shot is blocked
  • Firing at certain walls when a player is on the other side produces blood visuals
  • Client can crash on rare occasion after border traveling
  • Shrapnel Mortar Shell inconsistently hit infantry near impact point
  • Mortar Shell can be duplicated using the Emplacement House
  • Resources can be lost at the Refinery if transferring to a full vehicle using right click


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