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== Medic Expansion ==
 
== Medic Expansion ==
 
*New Vehicle: [[Ambulance]]
 
*New Vehicle: [[Ambulance]]
**Used for transporting [[Health|Critically Wounded Soldiers]] from the frontline to the Hospital or Field Hospital.
+
**Used for transporting Critically Wounded Soldiers from the frontline to the Hospital or Field Hospital.
 
**Stacks all medical equipment and supplies
 
**Stacks all medical equipment and supplies
 
*New Structure: [[Hospital]]
 
*New Structure: [[Hospital]]
 
**When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
 
**When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
 
**Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
 
**Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
**Critically Wounded Soldiers delivered from the front can be recovered into [[Soldier Supplies]]
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**Critically Wounded Soldiers delivered from the front can be recovered into Soldier Supplies
 
**Provides 50 beds for recovering soldiers
 
**Provides 50 beds for recovering soldiers
 
*New Structure: [[Field Hospital]]
 
*New Structure: [[Field Hospital]]
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*New Shippable Structure: [[Concrete Mixer]]
 
*New Shippable Structure: [[Concrete Mixer]]
 
**Used to refine raw Components into [[Concrete Materials|Concrete]] for construction of high-level defences.
 
**Used to refine raw Components into [[Concrete Materials|Concrete]] for construction of high-level defences.
**Constructed at the [[Construction Yard]]
+
**Constructed at the Construction Yard
**Delivered and deployed via [[Flatbed Truck]] and [[Crane]]
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**Delivered and deployed via flatbed truck and crane
 
*New Wall Construction Set
 
*New Wall Construction Set
 
**All walls and gates have been redesigned with new visuals and snapping capability
 
**All walls and gates have been redesigned with new visuals and snapping capability
**[[Sandbag Wall|Sandbag walls]] now have [[Sandbag Cover (Corner)|curved variants]]
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**Sandbag walls now have curved variants
   
 
== New Features ==
 
== New Features ==
 
*New Large Item Class
 
*New Large Item Class
 
**Special items that must be carried over the player's shoulder
 
**Special items that must be carried over the player's shoulder
*[[First Aid Kit|First-Aid kits]], Grenades, [[Satchel Charge|Satchel Charges]], and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
+
*First-Aid kits, Grenades, Satchel Charges, and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
*[[Home Region|The Home Regions]] have been redesigned with new visuals and layouts
+
*The Home Regions have been redesigned with new visuals and layouts
**More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
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**More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
 
**Clearer tutorial signage and updated tool-tips for better new player experience
 
**Clearer tutorial signage and updated tool-tips for better new player experience
 
**More areas to deploy to the war so you can avoid the crowds (but not the queue!)
 
**More areas to deploy to the war so you can avoid the crowds (but not the queue!)
 
*The Wounded Player countdown timer has been increased to 30 seconds
 
*The Wounded Player countdown timer has been increased to 30 seconds
 
**Wounded Players can now press E to 'give up' after 10 seconds
 
**Wounded Players can now press E to 'give up' after 10 seconds
*Many weapons have redesigned SFX and VFX, including the [[SMG]] and MG
+
*Many weapons have redesigned SFX and VFX, including the SMG and MG
 
*[[Relic Base]]
 
*[[Relic Base]]
 
**Old Bunkers left behind from past wars that act as world bases outside of towns
 
**Old Bunkers left behind from past wars that act as world bases outside of towns
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== Gameplay Changes ==
 
== Gameplay Changes ==
 
*Squad window can now be minimized
 
*Squad window can now be minimized
**[[Squad|Squads]] are now sorted by online/offline status and online player count
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**Squads are now sorted by online/offline status and online player count
 
**Count shown beside Squad now reflects online players only
 
**Count shown beside Squad now reflects online players only
 
**Offline Squads are now grayed out
 
**Offline Squads are now grayed out
 
**Offline Squad members can now be kicked
 
**Offline Squad members can now be kicked
 
**Offline Squad leaders can now be reassigned
 
**Offline Squad leaders can now be reassigned
*The production speed of all [[Resource Mine|Resource Mines]] now scales with player population
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*The production speed of all Resource Mines now scales with player population
*[[Hammer]] now has an alternate fire mode (Press 'F') that is required to upgrade structures
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*Hammer now has an alternate fire mode (Press 'F') that is required to upgrade structures
 
**Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
 
**Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
 
**Upgrade Mode shows the original builder of a structure
 
**Upgrade Mode shows the original builder of a structure
 
*Holding down the ALT key know reveals underground pipe networks
 
*Holding down the ALT key know reveals underground pipe networks
*[[Barbed Wire]] collision has been changed so that slow movement is more consistent
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*Barbed Wire collision has been changed so that slow movement is more consistent
 
*Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
 
*Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
*First-Aid Kits now require [[bandages]] to be used as ammunition to heal
+
*First-Aid Kits now require bandages to be used as ammunition to heal
 
**Bandages can still be used without a First-Aid Kit
 
**Bandages can still be used without a First-Aid Kit
 
**Bandages have been made lighter by 90%, and their crate size increased to 80
 
**Bandages have been made lighter by 90%, and their crate size increased to 80
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== Game Balance ==
 
== Game Balance ==
*[[Components|Component]] and [[Sulfur]] fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
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*Component and Sulfur fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
*[[Sunken Pillbox|Sunken Pillboxes]] and Bunkers (Tier 4 walls) have been removed from the game
+
*Sunken Pillboxes and Bunkers (Tier 4 walls) have been removed from the game
*[[Light Tank]]<nowiki/>s health increased by 20%, and their Petrol consumption rate reduced by 15%
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*Light Tanks health increased by 20%, and their Petrol consumption rate reduced by 15%
*[[Battle Tank]]<nowiki/>s health increased by 10%.
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*Battle Tanks health increased by 10%.
*[[Gun Nest]]<nowiki/>s damage mitigation against small arms & explosives significantly reduced
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*Gun Nests damage mitigation against small arms & explosives significantly reduced
 
*Gun Nest health increased slightly
 
*Gun Nest health increased slightly
*[[Shotgun]]<nowiki/>s range reduced by 50%
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*Shotguns range reduced by 50%
*[[Revolver]]<nowiki/>s range reduced by 30%
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*Revolvers range reduced by 30%
 
*Satchel Charge damage has been increased by 25%
 
*Satchel Charge damage has been increased by 25%
*Empty [[Transport Truck|Trucks]] now travel 20% faster than Trucks that have a full inventory.
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*Empty Trucks now travel 20% faster than Trucks that have a full inventory.
 
*View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
 
*View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
**The [[Sniper Rifle]] is an exception
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**Sniper Rifle is the exception
 
*Rifle range has been reduced by 10%
 
*Rifle range has been reduced by 10%
*[[Carbine]] range has been reduced by 7%
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*Carbine range has been reduced by 7%
*[[Storm Rifle]] range single shot mode has been reduced by 7%
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*Storm Rifle range single shot mode has been reduced by 7%
*[[Ammunition|Green Ash Howtizer Shells]] have been removed from the game for now
+
*Green Ash Howtizer Shells have been removed from the game for now
*[[Armored Car|Armoured Cars]] can only run over light and not heavy structures
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*Armoured Cars can only run over light and not heavy structures
   
 
== Other Changes ==
 
== Other Changes ==
*New [[lore]] has been added to the game. Happy Hunting!
+
*New lore has been added to the game. Happy Hunting!
 
*Improved interior lighting for some structures
 
*Improved interior lighting for some structures
 
*Rendering performance drastically when playing near a region border
 
*Rendering performance drastically when playing near a region border
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*Aim line sometimes indicates a clear shot when in fact the shot is blocked
 
*Aim line sometimes indicates a clear shot when in fact the shot is blocked
 
*Firing at certain walls when a player is on the other side produces blood visuals
 
*Firing at certain walls when a player is on the other side produces blood visuals
*Client can crash on rare occasion after border traveling
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*Client can crash on rare occasion after border travelling
 
*Shrapnel Mortar Shell inconsistently hit infantry near impact point
 
*Shrapnel Mortar Shell inconsistently hit infantry near impact point
 
*Mortar Shell can be duplicated using the Emplacement House
 
*Mortar Shell can be duplicated using the Emplacement House

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