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Release date: August 13th, 2019

New Content[]

  • Harvester
    • A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.
    • Has three functions:
      • Gather (LMB) - Gathers resources and places them in the Harvester's inventory
      • Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage
      • Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency

New Features[]

  • Spectator Mode for spawn screen
    • Players can now spectate friendly players or their spawn point location when they are waiting to spawn
    • Only friendly players within 50m of their death location can be spectated
    • There is a time limit on how long spectating is available for
    • Spawn screen UI has been redesigned
  • Improved intelligence
    • Players will now received an alert when a friendly structure is damaged past a certain threshold
    • Alerts coming from one area of the map will only be shown every so often to prevent spamming
    • Recently attacked friendly structures will appear as orange icons on the world map

Gameplay Changes[]

  • Godcrofts and Tempest Island map layouts have changed
  • When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled
  • A new town has been added to the south east region of Drowned Vale
  • Forts start built in backline regions and near starter towns in contested regions
  • Resource and Shipping Containers can now be directly used by vehicle drivers
  • Players are now invincible for a moment after border travelling to mitigate spawn camping
    • NOTE: This was mistakenly removed in Update 26 and is now being restored
  • Players in backs of Trucks can now seat switch to the front seats

Game Balance[]

  • Bunker cost reduced from 75 to 40 Refined Materials
  • Concrete Wall cost reduced from 50 to 20 Refined Materials
  • Bunkers and Concrete Walls repair BMat cost is modified to be higher than their RMat cost to ensure their repair speeds are reasonable
  • RPG cost increased from 20 to 25 Refined Materials
  • RPG reload time increased by 60%
  • 40mm SH shells no longer require HE Materials to produce
  • 40mm SH shell cost increased from 20 to 40 Refined Materials
  • Gunboat Production Part cost has been reduced by 20%
  • Gun Turret cost has been increased by 20%
  • Fuel Truck health increased by 25%
  • Crane health increased by 25% and now takes more damage to become disabled
  • Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)
  • Garrison Houses cost increased from 120 to 150 Basic Materials
  • Freighter has been moved to an earlier location in the Tech Tree
  • Raw resources now retrieve in larger quantities from Refineries

Other Changes[]

  • Aiming at high ground is vastly improved
    • Aim line no longer gets snagged on low obstacles like Sandbag
    • Shot trajectory on the server now more accurately matches the aim indicator in the client
  • Explosion decal textures have been improved
  • More side diagnostics have been added to help debug client networking issues in the future
  • Player names on Map Posts and replies are now coloured

Bug Fixes[]

  • Construction Vehicle has no description in the Storage Depot
  • Abnormal FPS drops and client crashes when playing near Salt Farms
  • Players on rare occasion get stuck on the loading screen when border travelling
  • Hard to aim at higher ground when crouching behind a Sandbag
  • Border traveling always shows Foxhole Loading Screen now
  • Howitzer firing sound is not impacted by SFX volume slider
  • Sniper Rifle has small typo in description
  • Killing an FMG Gunner while firing will cause the firing animation to keep going
  • Operation Markers display over Deadlands when viewing State of the War map from the Home Region
  • After destroying a vehicle that's on a barge, travelling with it spawns a burning version of the vehicle
  • Bug reporting screenshot tool sometimes doesn't display map information
  • Various map bugs


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