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Update 0.27
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Update 0.27
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Release date: July 16th, 2019 == New Content == * [[Resource Container]] ** A large dumpster used to ship a large quantity of raw resources ** Can be directly submitted to a Refinery's stockpile ** Contained resources are visible without accessing the UI * [[Operation Stockpile]] ** Securely stores crates and vehicles that are to be used for an operation ** Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile ** Players must have 3 other Squad members in the region to schedule an Operation ** NOTE: This feature is currently unrelated to the Map Operations feature == New Features == * Map Posts ** Players can post information on the world map that other players can reply to ** Posts can be upvoted and downvoted, affecting it's lifespan ** Map Posts replaces Squad Markers and Map Callouts, which have been removed == Gameplay Changes == * Resource changes ** Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable ** Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war * Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle * Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles * Materials can now be converted to a Crate at any Crate Stockpile ** This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26 * The player that locks a Flatbed Truck can now lift Shippables off of it * Players are no longer allowed to enter enemy claimed Construction Vehicles ** This is a short term change to address the low barrier for claiming backline enemy towns * Refinery Stockpile is now preserved through destruction == Game Balance == * Armoured Cars now consume Diesel instead of Petrol * Howitzer Shell HE Material cost reduced from 40 to 20 * Motorcycles inventory capacity increased from 1 to 2 * Motorcycle fuel consumption rate reduced by 33% * Light Tanks ** Production Part RMat cost from 1000 to 700 ** Reduce 40mm Round - HE Material cost from 100 to 60 ** Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60 ** Reduce 40mm HE Round - HE Material cost reduced from 200 to 140 ** Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10 ** Petrol consumption has been decreased by 20% * Light Tanks and Field Artillery have swapped positions in the Tech Tree * RPG base damage reduced by 15% * Diesel assembly times have been reduced by 50% * Flatbed Trucks offroad and turning speeds have been reduced * Shipping Container decay speed reduced by 50% * HE Grenades are no longer stackable * HE Grenade damage increased by 15% * Gun Nest health reduced by 15% * Chance to yield Tech Parts from Components reduced by 35% ** This is roughly equivalent to the rate of yielding tech from Salvage over time * Civic Center Upgrade Part requirement increased from 25 to 50 ** NOTE: Due to a server deployment bug, this change will not be in effect in the first war of Update 27 == Other Changes == * Press Spacebar to center the map on the World Map screen * World Map is automatically centered when you open it * Ladder code has been refactored for increased robustness and less bugs * A few extra Observation Towers have been added to the world == Bug Fixes == * Players can sometimes get stuck on the loading screen in the Home Region when it resets * Landing Ship is still referred to as the Cargo Ship in several places * Crane Arm material is incorrect after it clips through an obstacle * After dying, some players are put into free fly camera mode before returning to Home Region * Cannot climb Lughbone Dam Ladders while drawbridge is raised * Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them * Players sometimes drown or get stuck when dismounting from a Ladder * Cannot border travel with Landing APCs on land because the ramp spawns down * Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away * Sometimes enemy Watchtowers within range of friendly ones will provide intel * Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside * Barges sometimes get stuck when trying to deploy at odd angles at docks * Materials can be lost if working on a build site that's collapsed * Some vehicles drive slowly over bridges * Map Bugs ** Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river ** Bridge overlaps a drawbridge ladder in Drowned Vale ** Map streaming between Heartlands and Westgate not smooth in parts ** Bridge in Viper Pit causes trucks to get stuck ** Players can climb through some rocks in Deadlands ** Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land ** Player can fall through the world in a spot in Heartlands ** A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck ** Players will fall through the ground in Weathered Expanse, near the south border ** Bridge in The Moors is too steep and impassable for slow vehicles ** It's too easy to get ships stuck on rocks in Godcrofts ** Small portion of road in Farranac Coast is treated as offroad ** There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall' ** Bridge in Marban Hollow is too steep to be used by Trucks ** Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row ** Player can become stuck in some rocks at Shackled Chasm ** Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed {{Updates navigation|Update 0.26|Update 0.28}} [[Category:Updates]]
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