Foxhole Wiki

Release date: April 4, 2019

New Content[]

  • New Relic Vehicle: Transport Bus
    • A transport vehicle used to shuttle personnel to the front line
    • Holds 12 players in total
  • New Item: Gas Mask Filter
    • When attached to a Gas Mask, this filter provides fresh air to the wearer
    • Is required for Gas Mask to prevent damage from Green Ash
    • Absorbs a certain amount of gas damage before expiring
  • New Structure: AT Pillbox (repurposed from Sunken Pillbox)
    • An automatically retracting anti-armor turret, resistant to damage when not engaging an enemy
    • Fires AT Rifle and only attacks vehicles
    • Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
    • Health increased by 15%

Gameplay Changes and Features[]

  • Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
    • This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet
  • AT mines have been added back to the game
    • Mines are visible to
      • Infantry on foot
      • Infantry and vehicles when placed on roads
      • Friendlies
    • Mines deactivate after 48h
  • Gas Mask Filters do not stack.

Game Balance[]

  • Westgate Keep starts built
  • All Forward Bases health is increased by 15%
  • Wooden Pillbox increased HP by 20%
  • Concrete Pillbox increased HP by 20%
  • Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
  • Foxhole health increased by 10%
  • AT Rifle range increase by 15%
  • Field Machine Gun health increased 25%
  • Half-Track damage increased by 20%
  • Gunboat forward turret damage increased by 50%
  • Armoured Car speed increased by 25%
  • Sticky Bomb Explosive Material cost reduced from 70 to 50
  • Sticky Bomb throw range increased by 20%
  • Landing APC water speed reduced by 15%
  • Radio Backpack detection radius increased by 50%
  • Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
  • Relic Vehicle Spawn rate significantly reduced
  • Green Ash Grenades no longer stack

Other Changes[]

  • RPG aim indicator has been improved and properly shows the range limit
  • Stockpile sorting can now be toggled on/off in the UI
  • Grass visuals have been overhauled
  • Barbed wire model has been updated
  • Bridge asset overhauled
  • Improved animations for equipping and shooting Rifle-like weapons
  • Vehicle/structure/item names are now displayed in full (instead of abbreviated)
  • Added an AFK timer for players sitting idle in vehicles

Bug Fixes[]

  • Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving
  • Relic vehicle husks (in the dirt) do not render unless the player is within 100m
  • Incorrect Half-track Use hint is shown when in the passenger area
  • Players can use heavy weapons while riding on top of Half-Tracks in motion
  • Safe house can't be interacted with when you're in a truck at the far corner
  • Vehicles, once destroyed, no longer save/load properly
  • Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing
  • Players can possibly become stuck after excavating Relics
  • Wrench description only mentions mines and not other functions
  • Motorboat is incorrectly rendering decals
  • Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot
  • Emplacement Houses count as 'bases' when determining the connection range for defences

Map Bug Fixes[]

  • Weird textures on the ground in some parts of Reaching Trail
  • On Farranac Coast, rocks are climbable East of Jade @ H10K8/9
  • If player is pressed against a wall, they can fire at another player pressed against the other side

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