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* [[Tunnel Network]]s are no longer available |
* [[Tunnel Network]]s are no longer available |
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** Bases now have a fixed large AI radius now, rendering Tunnel Networks obsolete |
** Bases now have a fixed large AI radius now, rendering Tunnel Networks obsolete |
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− | * |
+ | * Outposts are now available in Skirmish mode |
* AT Rifle damage increased by 50% |
* AT Rifle damage increased by 50% |
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* Port Bases start with 500 Upgrade Parts in their stockpiles |
* Port Bases start with 500 Upgrade Parts in their stockpiles |
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* Upgrade Parts have been added to Supply Drops |
* Upgrade Parts have been added to Supply Drops |
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** Obtaining these during skirmish will be vital in getting a head start in Conquest |
** Obtaining these during skirmish will be vital in getting a head start in Conquest |
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− | * |
+ | * Port Base layouts have been redesigned |
− | * |
+ | * Forward Bases without Garrison Facilities / Supplies now decay at a very slow rate |
− | * |
+ | * Storage Box item capacity reduced from 18 to 15 slots |
* All Base structure item capacities increased from 12 to 15 slots |
* All Base structure item capacities increased from 12 to 15 slots |
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* Refinery cost is changed from Scrap to Basic Materials |
* Refinery cost is changed from Scrap to Basic Materials |
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** Tech Part drop rate increased by an additional 50% in Skirmish mode |
** Tech Part drop rate increased by an additional 50% in Skirmish mode |
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* Tech Tree changes |
* Tech Tree changes |
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− | ** |
+ | ** Scrap Mine and Sulfur Mine moved to an earlier location in the Tech Tree |
** Scrap Mine Research Part requirement decreased from 800 to 400 |
** Scrap Mine Research Part requirement decreased from 800 to 400 |
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** Sulfur Mine Research Part requirement decreased from 800 to 400 |
** Sulfur Mine Research Part requirement decreased from 800 to 400 |
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=== Bug Fixes === |
=== Bug Fixes === |
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* Player jittering making it nearly impossible to land a bullet on said player |
* Player jittering making it nearly impossible to land a bullet on said player |
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− | * |
+ | * RPGs being lobbed over long distances using tall environment meshes |
* When the last friendly town in Mooring County gets destroyed, players spawn in darkness |
* When the last friendly town in Mooring County gets destroyed, players spawn in darkness |
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* Water travel to Weathered Expanse causes multiple vehicles to become stuck |
* Water travel to Weathered Expanse causes multiple vehicles to become stuck |
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* Player can not edit profile; Sees error 'Could not retrieve profile' |
* Player can not edit profile; Sees error 'Could not retrieve profile' |
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* Fixed critical server bug that causes entire regions to be inaccessible during poor network conditions |
* Fixed critical server bug that causes entire regions to be inaccessible during poor network conditions |
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− | * |
+ | * Stockpile items lost sometimes after a region server reboot |
* Gate state (open / close) isn't properly restored after a region server reboot |
* Gate state (open / close) isn't properly restored after a region server reboot |
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* Welcome to Foxhole! message sends after traveling between regions every time |
* Welcome to Foxhole! message sends after traveling between regions every time |