Foxhole Wiki

Release Date: July 23, 2018

Quality of Life

  • Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)
  • Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates
  • HUD Map to help assist drivers
    • A small map is now displayed on the bottom left corner of the HUD for drivers
    • Can be toggled on/off in the option menu
    • Note: You may have to manually enable this in the options menu the first time after updating your client

New Content

  • Emotes:
    • 7 new emotes that can be triggered using keys 4 to 0
    • Great for role playing and communication!

Game Balance

  • Number of item types given for Supply Drops increased from 4 to 8 by default
  • Quantity of each item type given for Supply Drops has doubled by default
  • Resource distribution around and inside Port Bases have been rebalanced
  • Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border
    • Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.
  • Barges no longer require a Tech Tree unlock

Other Changes

  • Players now leave behind footstep trails (Helpful for pursuing other players)
  • Visual updates to grass and other environmental materials
  • Construction Vehicle build action SFX has been updated

Bug Fixes

  • Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot
  • Players that are swimming can't be targeted and shot at
  • Scrap nodes can spawn under World Structures
  • Player can walk on water briefly if they drop onto water while sprinting or running
  • Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place
  • Reaching Trail is missing a victory town at Mousetrap
  • If encumbered with no stamina, players gets stuck while swimming
  • Heavy Gates can't close at some Port Bases
  • Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built
  • Player triggers countdown timer when wounded in the water, when in fact they should just die
  • If a player goes prone while encumbered, they can no longer move after standing back up
  • Cargo Ships can be deployed near the border, which results in CVs not being able to be built
  • Explosion decals get stuck on Light Tank treads
  • Difficult to scout sea vehicles using the Radio Backpack
  • Getting Hit by a howitzer while in a CV will kill passengers
  • Unlocking Gunboats doesn't unlock 14.5mm ammo
  • Radial 'V' menu requires two taps of esc to exit sometimes
  • Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol
  • Game can crash if you exit a CV while the building animation is still playing
  • Changing resolution / window size causes text in the "Garrison Info" window to be cut off
  • Cannot aim out of the corners of bunkers using an AT rifle
  • If player vaults on object with player standing on it, vaulting player goes higher than intended
  • If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed
  • Field Artillery shots disappeared when fired from an extremely elevated position
  • Tank shells sometimes don't kill infantry with direct hit
  • AI defenses sometimes have issues targeting enemy vehicles when they first enter range
  • AI defenses don't target Light Utility Vehicles or Construction Vehicles
  • Map Bugs

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Hotfix 0.14.16 Update 0.16


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