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__NOEDITSECTION__ __NOTOC__ Release Date: April 25, 2018 === New Content === *New Vehicle: [[Armored Car]] **An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns **2 passengers, 360 degree field of fire, runs over fences **Both faction variants included **Double damage is dealt against Armoured Car rear *New Vehicle Model: Warden [[Motorcycle]] *New Skirmish Map: [[Great March]] **Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape === Gameplay Features & Changes === *[[Resources|Resource]] yields are higher when your global team population is lower than that of the enemy *[[Respawning|Respawn]] times are faster/slower when your global team population is lower/higher than that of the enemy === Game Balance === *[[Sticky Bomb]]s have permanently been removed from Supply Drops *Item production structures have permanently been removed from the center regions in Conquest *[[Field Machine Gun]] Blueprint printing time has been increased from 30 to 90 minutes *[[Half-Track]] runs over fences *Half-Track off road movement speed increased by 15% *Half-Track reverse speed increased by 30% *Half-Track has improved cover for gunner *Handsome Hideaway no longer exists *[[Garrisoned House]]s are now available in the [[Skirmish]] Tech Tree === Other Changes === *Monument Park **Each [[Home Region]] now includes an area that contains War [[Home Region#Monument|Monument]]s from past wars *The minimum number of players required for [[Skirmish]] to start in the lobby is now displayed at the top of the HUD *Back end improvements to global population control * WarAPI (Experimental) ** First version allows third-party developers to access team-neutral map data for all the active World Conquest maps ** More information will be exposed via this API in the future ** API documentation === Bug Fixes === *AI defenses activate when enemy upgrades a [[Static Base]] to T2 *After border travelling, vehicles sometimes fall through the map floor *[[Scrap]] occasionally gets spawns underneath the landscape *Trees cause trucks to get stuck after border travelling *[[Vehicles]] sometimes spawn in the air after border travelling *Player input is re-enabled while viewing the map under certain conditions *[[Resources]] can't be refunded from [[Refinery]] if quantity is too high *You can block [[RPG]] shells with build sites (which can be exploited for vehicle defense) *Travelling to unavailable region will lock your UI World Conquest *"Voice activated" icon showing up after travelling to new region *Voice chat goes very fast when getting the first of the audio data from a player *Time of day can sometimes become desynced between [[Maps|regions]] *Players can get stuck inside a [[CV]] parked near the front of a static base *Players can sometimes be faction locked out of both sides *Player can being moving at sprint speed when transition from prone to walk animation hasn't completed yet *Skirmish rollover causes players queued for Conquest to drop from the queue *Getting out of [[APC]] in water causes character to fall through the water volume *Players getting queued when border travelling when target location has very low number of players *Can't play skirmish while queue when joining from server list *[[Howitzer]] Description in Tech Tree talks about kits, which no longer exist *If a World Conquest region is unavailable, Region->Region travel silently fails *You can use a [[First Aid Kit]] on someone who is in the wounded state, and receive a treatment complete message *Climb on building in [[Tempest Island]] near east crossing *Surrender log uses ascii and ends up garbling team into chinese text *Trying to Queue for [[World Conquest]] while in a skirmish queue gives no feedback *Salvage values of items are shown when hovered over in inventory even though refining items is no longer a feature *You can kill friendlies with cooked frag/gas grenades in the [[Home Region]] *Skirmish [[Static Base]] build sites are extremely resilient to small arms fire *Some shots seem not to register hits under high latency conditions *When you are killed while assembling an item, the item is destroyed *[[Tank]] Commander compass (top left of screen) is relative to the turret, not player direction *Upgrade [[Field Base]] tooltip suggests it can be upgraded when it cant in [[Skirmish]] *Win/loss sequence triggers twice if player dies in Skirmish *Towns showing up as taken on local map just from the build site going up *Some characters in your Steam name default the in-game name to '256' *[[Bayonet]] silhouette is visible through bushes *When in unarmed state, the [[Fortress Wall]] displays an incorrect tooltip *[[Sticky Bomb]] sound can be heard across the whole map *Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side) *Reload icon spins when if you hover it over another player *Some icons in the [[Stockpile]] have blurry icons *[[Truck]] launches players a long distance from a slight touch *[[Port Base]] structures in [[Mooring County]] are no longer vulnerable to damage and decay *Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game *Medical Tents at one of the Warden Port bases has Colonial Flags {{updates navigation|Update 0.11|Update 0.13}} == Source == Foxhole Official Website. [http://www.foxholegame.com/single-post/2018/04/25/012-Release-Notes] [[Category:Updates]]
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