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*Misc. map fixes |
*Misc. map fixes |
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− | {{updates navigation|Update 0.10| |
+ | {{updates navigation|Update 0.10|Update 0.12}} |
[[Category:Updates]] |
[[Category:Updates]] |
Revision as of 22:43, 20 April 2018
Release Date: April 4, 2018
New Content
- New Skirmish Map: Reaching Trail
- A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
- This map heavily features Trench Warfare and a unique asymmetric layout
- Garrison Supplies (Different Function From Previous Implementation)
- Highest Tech Item (unlocked after Light Tank and Tunnel Network)
- Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
Gameplay Changes
- Supply Drops
- Supply Drops containing weapons and equipment are earned at the end of each Skirmish
- Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle
- Supply Drops are accumulated at the Shipping Facility on the Home Island and are shipped to the three Port Bases at the start of the Conquest and on a regular 8 hour interval afterwards
- Skirmish Tech Trees
- Skirmish maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability
- Skirmishes now have 5 possible outcomes:
- Total Victory - Friendly side claimed all significant towns
- Partial Victory - Friendly side claimed more significant towns than enemy
- Total Defeat - Enemy claimed all significant towns
- Partial Defeat - Enemy claimed more significant towns than friendly side
- Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns
Game Balance
- Tech Part drop rate has been increased by 33%
- Tech Tree has been adjusted so that most Items/Vehicles/Structures require more Tech Parts to be researched
- Westgate: Win Condition Town has been moved from Lord's Mouth to Alchimio
- Mortars no longer require Blueprints to produce
Other Changes
- Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better)
- Players can now play Skirmish battles while waiting in a Queue to enter Conquest
- Travel reservation has been optimized to generally reduce wait times on Queues
- Overall capacity of Conquest has been increased by 5-10%
- Offline Characters (sleeping) will no longer be left behind on the Home Islands
- Surrender mechanic is now enabled for Skirmish mode
- Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event)
Bug Fixes
- Gun Turret no longer shoots through walls and other obstacles
- Vehicle Blueprints can no longer be duplicated by destroying Build Sites
- Client no longer crashes when pressing Q quickly while inside a vehicle
- Bases can no longer be upgraded to T3 on rare occasion when they aren't in a significant town
- Gunboats can no longer get onto land by region travelling from Farranac to neighbouring regions
- Player is no longer stuck mid-air if player was mounted on a Howitzer when it was destroyed
- Players can no longer carry 300+ Howitzer Shells without encumbrance by picking them up after a Howitzer is destroyed
- Howitzer shots are no longer easily blocked by landscapes (making them hard to use against infantry)
- When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item
- Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel
- Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times
- Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses
- Client no longer crashes on rare occasion when selecting a faction
- When Client version is mismatched with Server, "Lost Connection" error is no longer displayed
- Skirmish instances that are running when Conquest isn't active no longer stall on occasion
- Fixed rare Skirmish server crash
- Grenade decals no longer get "attached" to players
- It's no longer possible to add more than one mission objective to the map
- Misc. map fixes
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Update 0.10 | Update 0.12 |