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=== GAMEPLAY FEATURES & CHANGES === |
=== GAMEPLAY FEATURES & CHANGES === |
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*Supply Drops |
*Supply Drops |
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− | **Players can now travel to neighboring regions at any location along the border, not just at roads |
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− | *Players that die in a region with no Home Town must respawn at the Home Region |
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− | *[[Campsite|Campsites]] can now be built near a region border |
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− | **Act as short term spawn points during incursions into a region |
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− | *World Structure distribution has changed across the entire Conquest mainland |
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− | *[[Field Machine Gun|Field MGs]] now require [[Blueprint|Blueprints]] to produce |
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− | *World Travel reliability has been improved |
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− | *Lots of World Conquest bugs fixed! |
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− | *Game Balance |
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− | **[[Garrison Camp]] health increased by 10% |
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− | **[[High Explosive Grenade|HE Grenade]] and [[Frag Grenade]] [[Explosive Materials|Explosive Material]] requirement reduced by 50% |
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− | **[[Scrap]] nodes now yield 30 resources |
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− | **[[Components|Component]] nodes now yield 30 resources |
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− | === One World Experience (V1) === |
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− | *Main mode of play no longer uses the server browser, as all players participate in the same persistent war |
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− | *Players select their faction and then proceed to enter the world, starting at the Home Region |
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− | *View the state of the persistent war using the War Tent in the Home Region |
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− | *Travel to skirmish locations and the Conquest mainland from the World Travel Tent in the Home Region |
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− | *Monument is built on Home Island after a War is over. 4 possible Monuments are awarded: |
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− | **Bronze: Lost more Skirmishes AND Lost Conquest |
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− | **Silver Standing: Won more Skirmishes AND Lost Conquest |
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− | **Gold Standing: Lost more Skirmishes AND Won Conquest |
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− | **Platinum Standing: Won more Skirmishes AND Won Conquest |
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− | *View the results of the previous war, including your standing at the Monument |
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=== Gameplay Changes === |
=== Gameplay Changes === |
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− | *Game balance, content, and mechanics have drastically changed (unified with new World Conquest gameplay) |
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− | **For a summary of these changes, please read this [http://www.foxholegame.com/single-post/2017/12/05/One-World-Revamp overview]. |
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− | *New Skirmish Mode |
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− | **Home Towns have been replaced by Port Bases (Invulnerable) |
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− | **Item/Vehicle/Structure availability is now fixed instead of relying on Tech Levels |
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− | ***NOTE: In the future we hope to add back some form of progression or make this more dynamic |
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− | **3 hour time limit |
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− | **New Win Condition: Hold Win Condition towns at the center of the map when the time limit is reached |
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− | *[[Callahan's Passage]] has been temporarily repurposed as a Skirmish Map |
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=== Game Balance === |
=== Game Balance === |
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− | *[[Explosive Materials|Explosive Material]] Stockpile assembly time reduced by 66% |
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− | *Explosive Material Stockpile assembly quantity increased from 5 to 10 (15 to 30 from Truck) |
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− | *[[Refined Materials|Refined Material]] Stockpile assembly time reduced by 33% |
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− | *[[Basic Materials|Basic Material]] Stockpile assembly time reduced by 25% |
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− | *Decay times for some structures have increased by 10 to 30% |
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− | **NOTE: We hope to revisit decay times again in the future if they continue to be an issue in Conquest |
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− | *[[Tempest Island]] has an updated design, allowing for easier access to the center island |
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− | *[[Howitzer]] requires [[Construction Vehicle|CV]] to build |
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− | *[[Howitzer]] basic material cost increased from 100 to 150 |
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− | *Note that other game balance changes exist as a result of unification with World Conquest gameplay |
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=== Other Changes === |
=== Other Changes === |
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− | *Most vehicles now have "roll" physics now (previously only [[Light Utility Vehicle]] and Light Tank had them) |
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− | *Wars no longer end abruptly, but instead an animated Victory banner is shown and there is a post victory countdown sequence where players will still have control over their character (great for post war celebrations, photos, etc) |
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− | *Notifications moved to new top-left corner notification list: |
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− | **Commends |
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− | **Setting a spawn point |
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− | **"Joined squad" |
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=== Bug Fixes === |
=== Bug Fixes === |
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− | *Aiming model has been fixed so that aiming at crouched characters in the open is easier, but aiming at them behind cover is harder |
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− | *Aiming at a location that is very close in some cases no longer results in shots in the upward direction |
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− | *Hint display for using structures behave more consistently now |
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− | *Vehicles no longer get stuck in an upwards pitched position |
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− | *Destroyed vehicles and structures no longer drop items underneath the landscape (where they are unreachable) |
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− | *CVs can now reach the high ground in Tempest Island to build the Garrisoned Houses |
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− | *Player models no longer become visually tilted after exiting vehicles |
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− | *Artillery craters no longer appear above the ground |
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− | *Assembling Fuel from full Truck no longer results in many individual items being dropped on the ground |
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− | *Fixed border issue in Deadlands |
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− | *Fixed [[Half-Track]] getting stuck tilted and drifting |
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− | *Fixed Weapon Factory blocking grenades |
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− | *Fixed [[Half-Track]] having inconsistent ammo after server travel |
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− | *Fixed not being able to shoot over the walls of the Warden APC |
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− | *CV's can now build when previously driven by the other faction |
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− | *Fixed getting stuck in wrecked Townhall after blueprint disappears |
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{{updates navigation|Update 0.10|None}} |
{{updates navigation|Update 0.10|None}} |
Revision as of 17:33, 3 April 2018
Release Date: April 14, 2018
New Content
- New Skirmish Map: Reaching Trail
- A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
- This map heavily features Trench Warfare and a unique asymmetric layout
- Garrison Supplies (Different Function From Previous Implementation)
- Highest Tech Item (unlocked after Light Tank and Tunnel Network)
- Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
GAMEPLAY FEATURES & CHANGES
- Supply Drops
Gameplay Changes
Game Balance
Other Changes
Bug Fixes
Previous update | Next update |
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Update 0.10 | None |