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=== New Content === |
=== New Content === |
||
− | *New Skirmish Map: Reaching Trail |
+ | *New Skirmish Map: [[Reaching Trail]] |
− | **A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River |
+ | **A few miles north of [[Mooring County]] lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River |
**This map heavily features Trench Warfare and a unique asymmetric layout |
**This map heavily features Trench Warfare and a unique asymmetric layout |
||
− | *Garrison Supplies (Different Function From Previous Implementation) |
+ | *[[G. Supplies|Garrison Supplies]] (Different Function From Previous Implementation) |
− | **Highest Tech Item (unlocked after Light Tank and Tunnel Network) |
+ | **Highest Tech Item (unlocked after [[Light Tank]] and [[Tunnel Network]]) |
**Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate |
**Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate |
||
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**Supply Drops containing weapons and equipment are earned at the end of each Skirmish |
**Supply Drops containing weapons and equipment are earned at the end of each Skirmish |
||
**Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle |
**Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle |
||
− | **Supply Drops are accumulated at the Shipping Facility on the Home Island and are shipped to the three Port |
+ | **Supply Drops are accumulated at the Shipping Facility on the [[Home Region|Home Island]] and are shipped to the three [[Port Base]]s at the start of the Conquest and on a regular 8 hour interval afterwards |
− | *Skirmish Tech Trees |
+ | *Skirmish [[Technology Center|Tech Trees]] |
− | **Skirmish maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability |
+ | **[[Skirmish]] maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability |
*Skirmishes now have 5 possible outcomes: |
*Skirmishes now have 5 possible outcomes: |
||
**Total Victory - Friendly side claimed all significant towns |
**Total Victory - Friendly side claimed all significant towns |
||
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**Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns |
**Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns |
||
=== Game Balance === |
=== Game Balance === |
||
− | *Tech Part drop rate has been increased by 33% |
+ | *[[Technology Part|Tech Part]] drop rate has been increased by 33% |
− | *Tech Tree has been adjusted so that most Items/Vehicles/Structures require more Tech |
+ | *Tech Tree has been adjusted so that most Items/Vehicles/Structures require more [[Tech Part]]s to be researched |
− | *Westgate: Win Condition Town has been moved from Lord's Mouth to Alchimio |
+ | *[[Westgate]]: Win Condition Town has been moved from Lord's Mouth to Alchimio |
− | * |
+ | *[[Mortar]]s no longer require Blueprints to produce |
=== Other Changes === |
=== Other Changes === |
||
*Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better) |
*Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better) |
||
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*Travel reservation has been optimized to generally reduce wait times on Queues |
*Travel reservation has been optimized to generally reduce wait times on Queues |
||
*Overall capacity of Conquest has been increased by 5-10% |
*Overall capacity of Conquest has been increased by 5-10% |
||
− | *Offline Characters (sleeping) will no longer be left behind on the Home |
+ | *Offline Characters (sleeping) will no longer be left behind on the [[Home Region|Home Island]]s |
*Surrender mechanic is now enabled for Skirmish mode |
*Surrender mechanic is now enabled for Skirmish mode |
||
*Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event) |
*Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event) |
||
=== Bug Fixes === |
=== Bug Fixes === |
||
− | *Gun Turret no longer shoots through walls and other obstacles |
+ | *[[Gun Turret]] no longer shoots through walls and other obstacles |
− | *Vehicle Blueprints can no longer be duplicated by destroying Build Sites |
+ | *[[Vehicles|Vehicle]] Blueprints can no longer be duplicated by destroying Build Sites |
*Client no longer crashes when pressing Q quickly while inside a vehicle |
*Client no longer crashes when pressing Q quickly while inside a vehicle |
||
− | *Bases can no longer be upgraded to T3 on rare occasion when they aren't in a significant town |
+ | *[[Static Base|Bases]] can no longer be upgraded to T3 on rare occasion when they aren't in a significant town |
− | *Gunboats can no longer get onto land by region travelling from Farranac to neighbouring regions |
+ | *[[Gunboat|Gunboats]] can no longer get onto land by region travelling from [[Farranac Coast|Farranac]] to neighbouring regions |
− | *Player is no longer stuck mid-air if player was mounted on a Howitzer when it was destroyed |
+ | *Player is no longer stuck mid-air if player was mounted on a [[Howitzer]] when it was destroyed |
− | *Players can no longer carry 300+ Howitzer |
+ | *Players can no longer carry 300+ [[Howitzer Shell]]s without encumbrance by picking them up after a [[Howitzer]] is destroyed |
− | *Howitzer shots are no longer easily blocked by landscapes (making them hard to use against infantry) |
+ | *[[Howitzer]] shots are no longer easily blocked by landscapes (making them hard to use against infantry) |
*When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item |
*When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item |
||
*Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel |
*Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel |
||
*Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times |
*Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times |
||
*Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses |
*Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses |
||
− | *Client no longer crashes on rare occasion when selecting a faction |
+ | *Client no longer crashes on rare occasion when selecting a [[faction]] |
*When Client version is mismatched with Server, "Lost Connection" error is no longer displayed |
*When Client version is mismatched with Server, "Lost Connection" error is no longer displayed |
||
*Skirmish instances that are running when Conquest isn't active no longer stall on occasion |
*Skirmish instances that are running when Conquest isn't active no longer stall on occasion |
||
*Fixed rare Skirmish server crash |
*Fixed rare Skirmish server crash |
||
− | *Grenade decals no longer get "attached" to players |
+ | *[[Grenade]] decals no longer get "attached" to players |
*It's no longer possible to add more than one mission objective to the map |
*It's no longer possible to add more than one mission objective to the map |
||
*Misc. map fixes |
*Misc. map fixes |
||
− | {{updates navigation|Update 0.10| |
+ | {{updates navigation|Update 0.10|Update 0.12}} |
[[Category:Updates]] |
[[Category:Updates]] |
Latest revision as of 09:34, 5 June 2018
Release Date: April 4, 2018
New Content
- New Skirmish Map: Reaching Trail
- A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
- This map heavily features Trench Warfare and a unique asymmetric layout
- Garrison Supplies (Different Function From Previous Implementation)
- Highest Tech Item (unlocked after Light Tank and Tunnel Network)
- Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
Gameplay Changes
- Supply Drops
- Supply Drops containing weapons and equipment are earned at the end of each Skirmish
- Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle
- Supply Drops are accumulated at the Shipping Facility on the Home Island and are shipped to the three Port Bases at the start of the Conquest and on a regular 8 hour interval afterwards
- Skirmish Tech Trees
- Skirmish maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability
- Skirmishes now have 5 possible outcomes:
- Total Victory - Friendly side claimed all significant towns
- Partial Victory - Friendly side claimed more significant towns than enemy
- Total Defeat - Enemy claimed all significant towns
- Partial Defeat - Enemy claimed more significant towns than friendly side
- Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns
Game Balance
- Tech Part drop rate has been increased by 33%
- Tech Tree has been adjusted so that most Items/Vehicles/Structures require more Tech Parts to be researched
- Westgate: Win Condition Town has been moved from Lord's Mouth to Alchimio
- Mortars no longer require Blueprints to produce
Other Changes
- Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better)
- Players can now play Skirmish battles while waiting in a Queue to enter Conquest
- Travel reservation has been optimized to generally reduce wait times on Queues
- Overall capacity of Conquest has been increased by 5-10%
- Offline Characters (sleeping) will no longer be left behind on the Home Islands
- Surrender mechanic is now enabled for Skirmish mode
- Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event)
Bug Fixes
- Gun Turret no longer shoots through walls and other obstacles
- Vehicle Blueprints can no longer be duplicated by destroying Build Sites
- Client no longer crashes when pressing Q quickly while inside a vehicle
- Bases can no longer be upgraded to T3 on rare occasion when they aren't in a significant town
- Gunboats can no longer get onto land by region travelling from Farranac to neighbouring regions
- Player is no longer stuck mid-air if player was mounted on a Howitzer when it was destroyed
- Players can no longer carry 300+ Howitzer Shells without encumbrance by picking them up after a Howitzer is destroyed
- Howitzer shots are no longer easily blocked by landscapes (making them hard to use against infantry)
- When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item
- Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel
- Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times
- Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses
- Client no longer crashes on rare occasion when selecting a faction
- When Client version is mismatched with Server, "Lost Connection" error is no longer displayed
- Skirmish instances that are running when Conquest isn't active no longer stall on occasion
- Fixed rare Skirmish server crash
- Grenade decals no longer get "attached" to players
- It's no longer possible to add more than one mission objective to the map
- Misc. map fixes
Previous update | Next update |
---|---|
Update 0.10 | Update 0.12 |