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=== New Content ===
 
=== New Content ===
*New Skirmish Map: [[Reaching Trail]]
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*New Skirmish Map: Reaching Trail
**A few miles north of [[Mooring County]] lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
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**A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
 
**This map heavily features Trench Warfare and a unique asymmetric layout
 
**This map heavily features Trench Warfare and a unique asymmetric layout
*[[G. Supplies|Garrison Supplies]] (Different Function From Previous Implementation)
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*Garrison Supplies (Different Function From Previous Implementation)
**Highest Tech Item (unlocked after [[Light Tank]] and [[Tunnel Network]])
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**Highest Tech Item (unlocked after Light Tank and Tunnel Network)
 
**Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
 
**Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
   
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**Supply Drops containing weapons and equipment are earned at the end of each Skirmish
 
**Supply Drops containing weapons and equipment are earned at the end of each Skirmish
 
**Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle
 
**Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle
**Supply Drops are accumulated at the Shipping Facility on the [[Home Region|Home Island]] and are shipped to the three [[Port Base]]s at the start of the Conquest and on a regular 8 hour interval afterwards
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**Supply Drops are accumulated at the Shipping Facility on the Home Island and are shipped to the three Port Bases at the start of the Conquest and on a regular 8 hour interval afterwards
*Skirmish [[Technology Center|Tech Trees]]
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*Skirmish Tech Trees
**[[Skirmish]] maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability
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**Skirmish maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability
 
*Skirmishes now have 5 possible outcomes:
 
*Skirmishes now have 5 possible outcomes:
 
**Total Victory - Friendly side claimed all significant towns
 
**Total Victory - Friendly side claimed all significant towns
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**Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns
 
**Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns
 
=== Game Balance ===
 
=== Game Balance ===
*[[Technology Part|Tech Part]] drop rate has been increased by 33%
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*Tech Part drop rate has been increased by 33%
*Tech Tree has been adjusted so that most Items/Vehicles/Structures require more [[Tech Part]]s to be researched
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*Tech Tree has been adjusted so that most Items/Vehicles/Structures require more Tech Parts to be researched
*[[Westgate]]: Win Condition Town has been moved from Lord's Mouth to Alchimio
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*Westgate: Win Condition Town has been moved from Lord's Mouth to Alchimio
*[[Mortar]]s no longer require Blueprints to produce
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*Mortars no longer require Blueprints to produce
 
=== Other Changes ===
 
=== Other Changes ===
 
*Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better)
 
*Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better)
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*Travel reservation has been optimized to generally reduce wait times on Queues
 
*Travel reservation has been optimized to generally reduce wait times on Queues
 
*Overall capacity of Conquest has been increased by 5-10%
 
*Overall capacity of Conquest has been increased by 5-10%
*Offline Characters (sleeping) will no longer be left behind on the [[Home Region|Home Island]]s
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*Offline Characters (sleeping) will no longer be left behind on the Home Islands
 
*Surrender mechanic is now enabled for Skirmish mode
 
*Surrender mechanic is now enabled for Skirmish mode
 
*Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event)
 
*Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event)
 
=== Bug Fixes ===
 
=== Bug Fixes ===
*[[Gun Turret]] no longer shoots through walls and other obstacles
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*Gun Turret no longer shoots through walls and other obstacles
*[[Vehicles|Vehicle]] Blueprints can no longer be duplicated by destroying Build Sites
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*Vehicle Blueprints can no longer be duplicated by destroying Build Sites
 
*Client no longer crashes when pressing Q quickly while inside a vehicle
 
*Client no longer crashes when pressing Q quickly while inside a vehicle
*[[Static Base|Bases]] can no longer be upgraded to T3 on rare occasion when they aren't in a significant town
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*Bases can no longer be upgraded to T3 on rare occasion when they aren't in a significant town
*[[Gunboat|Gunboats]] can no longer get onto land by region travelling from [[Farranac Coast|Farranac]] to neighbouring regions
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*Gunboats can no longer get onto land by region travelling from Farranac to neighbouring regions
*Player is no longer stuck mid-air if player was mounted on a [[Howitzer]] when it was destroyed
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*Player is no longer stuck mid-air if player was mounted on a Howitzer when it was destroyed
*Players can no longer carry 300+ [[Howitzer Shell]]s without encumbrance by picking them up after a [[Howitzer]] is destroyed
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*Players can no longer carry 300+ Howitzer Shells without encumbrance by picking them up after a Howitzer is destroyed
*[[Howitzer]] shots are no longer easily blocked by landscapes (making them hard to use against infantry)
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*Howitzer shots are no longer easily blocked by landscapes (making them hard to use against infantry)
 
*When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item
 
*When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item
 
*Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel
 
*Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel
 
*Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times
 
*Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times
 
*Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses
 
*Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses
*Client no longer crashes on rare occasion when selecting a [[faction]]
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*Client no longer crashes on rare occasion when selecting a faction
 
*When Client version is mismatched with Server, "Lost Connection" error is no longer displayed
 
*When Client version is mismatched with Server, "Lost Connection" error is no longer displayed
 
*Skirmish instances that are running when Conquest isn't active no longer stall on occasion
 
*Skirmish instances that are running when Conquest isn't active no longer stall on occasion
 
*Fixed rare Skirmish server crash
 
*Fixed rare Skirmish server crash
*[[Grenade]] decals no longer get "attached" to players
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*Grenade decals no longer get "attached" to players
 
*It's no longer possible to add more than one mission objective to the map
 
*It's no longer possible to add more than one mission objective to the map
 
*Misc. map fixes
 
*Misc. map fixes
   
{{updates navigation|Update 0.10|Update 0.12}}
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{{updates navigation|Update 0.10|None}}
   
 
[[Category:Updates]]
 
[[Category:Updates]]

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