Date: June 23, 2017
Blog link: Foxhole-0032-Release-Notes
New Content
- New Vehicle: Construction Vehicle
- 2 player operated vehicle that is now required to build large structures like Outposts and World Structures
- Built from 'B' build menu when near a friendly Town Hall
- New Structure: Gun Nest
- Upgraded from the Foxhole, this structure offers improved cover, superior firepower, and is equipped with Frag Grenades.
- New Structure: Resistance Camp
- Available to build at the site of a destroyed Town Hall if no friendly Town Halls exist
- Provides the basic functionality of a Town Hall, but does not supply Tunnel Networks
Gameplay Features & Changes
- New Spawn System
- Three spawn options are now available:
- Spawn At Home Town
- The new default spawn option
- Allows players to spawn at one designated Town Hall (starter town unless it gets destroyed)
- If used to frequently by one side, players of that side must wait on a timer before using this
- Spawn At Point
- Assignable spawn point that works just like before
- Spawn In The Wild
- Only becomes available if Spawn At Home Town isn't possible
- Spawn At Home Town
- Three spawn options are now available:
- Players are no longer restricted from joining a faction that outnumbers the other by a significant amount
- "Coalition" has been renamed to "Squad"
- '/s' instead of '/c' is used to switch to the Squad chat channel
- Rank requirement for creating a Squad has been reduced from WO2 to Cpl
- Level cap raised to 25
Game Balance
- Artillery Shell Sulfur cost reduced from 400 to 200
- Frag Grenade Basic Material cost reduced from 100 to 80
- Starter Town Halls initially contain: 200 Rifles, 400 Rifle Ammo, 400 Fuel, 30 HE Grenades, 10 Smoke Grenades
- Pillbox health increased by 12%
Other Changes
- Campaign Metagame (Prototype Feature)
- Certain wars are now marked as "Campaign" and are denoted with a "C" in the server browser
- Campaign wars are also joinable from the Campaign screen
- Campaign war victories count towards the metagame
- Details on how the metagame works can be found on the Campaign screen
- 80% of Technology Parts submitted a structure will persist after it is destroyed and rebuilt
- Friendly players are reported to team members in chat when they destroy a World Structure
- Build restrictions at the map border have been removed for non-conquest mode
- Backpacks dropped from dead players now have faction specific visuals
- Build sites will no longer prevent Resource nodes from spawning at a location
- 'E' can now be used to close structure menus
- "Spawn At Point" button is always shown now, even when no spawn point is set
- Distance to nearest Tunnel Network is now shown over structure ghosts
- New Callouts: "Cover Me" (HUD), "I Need A Ride" (HUD), and "Need Reinforcements" (Map)
- "killed teammate" chat messages now show cause (weapon vs vehicle)
- Weapon usage is now restricted automatically if friendly fire reaches extreme levels
Major Bug Fixes
- Garrison House will now properly stop firing after being disconnected from a Tunnel Network
- Faction icons now use the correct asset in the 'F1' player screen
- Sunken Pillbox now decays and can be repaired
- Fixed overly dark lighting
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Update 0.0.31 | Update 0.0.33 |