Thegamingsir (talk | contribs) (Created page with "=== New Content === * New Structure: Sunken Pillbox ** An automatically retracting turret, resistant to damage when not engaging an enemy * New Structure: Tunnel Network...") |
Thegamingsir (talk | contribs) (Will add new structures and items later unless someone else gets to it) |
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* [[Satchel Charge]] cost changed to 20 Basic Materials and 20 Explosive Materials |
* [[Satchel Charge]] cost changed to 20 Basic Materials and 20 Explosive Materials |
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* [[Sticky Bomb]] cost changed to 5 Basic Materials and 5 Explosive Materials |
* [[Sticky Bomb]] cost changed to 5 Basic Materials and 5 Explosive Materials |
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− | * [[Rpg Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials |
+ | * [[R.P.G._shell|Rpg Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials |
* [[Mortar_Shell|Mortar Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials |
* [[Mortar_Shell|Mortar Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials |
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* [[Field Artillery]] Ammo cost changed to 10 Basic Materials and 10 Explosive Materials |
* [[Field Artillery]] Ammo cost changed to 10 Basic Materials and 10 Explosive Materials |
Revision as of 22:06, 9 June 2017
New Content
- New Structure: Sunken Pillbox
- An automatically retracting turret, resistant to damage when not engaging an enemy
- New Structure: Tunnel Network
- Tunnel node used to supply passive defense structures.
- New Resource/Item: Sulfur
- Sulfur that can be refined into Explosive Material at a Manufacturing Plant
- New Item: Explosive Material
- Resource used for producing heavy explosive weapons.
Gameplay Features & Changes
- Foxhole, Pillbox, Gun Turret, Bunker, and Sunken Pillbox must be built within the vicinity of a Tunnel Network structure to have an active AI
- Tunnel Networks must be connected to a Town Hall or Outpost to be active
- If passive defense structure gets disconnected from an active Tunnel Network, the AI will become inactive after 10 minutes
- Maximum of 3 players can work on a build site without diminishing returns
- Foxhole, Pillbox, Gun Turret, and Sunken Pillbox are now hidden by line of sight for enemies
- Joining a faction that has 15 or more players than the other will not be allowed (in all cases now)
- Manufacturing Plant, Medical Lab, Weapon Factory, Workshop, and Supply Station in non-starter towns start destroyed (in all cases now)
- Endless Shore design changes
Game Balance
- Satchel Charge cost changed to 20 Basic Materials and 20 Explosive Materials
- Sticky Bomb cost changed to 5 Basic Materials and 5 Explosive Materials
- Rpg Ammo cost changed to 4 Basic Materials and 4 Explosive Materials
- Mortar Ammo cost changed to 4 Basic Materials and 4 Explosive Materials
- Field Artillery Ammo cost changed to 10 Basic Materials and 10 Explosive Materials
- Howitzer Ammo cost changed to 6 Basic Materials and 3 Explosive Materials
- Pillbox cost changed from 125 to 115 Basic Materials
- Outpost cost increased from 350 to 450 Basic Materials
- Frag Grenade damage radius increased by 22%
- Mortar mininum ranged increased by 200% and maximum range increased by 30%
- Mortar now requires Technology Level 3
- Armory can now be upgraded to Technology Level 3
- Hammer and Pistol can now be stockpiled
- 50% reduction in chance to yield Technology Parts (previously only for event wars and conquest mode) is now in effect for all wars
Other Changes
- Full visual refresh of character models
- Full visual refresh of faction logos
- Forward direction of Chainlink Fence build ghost is visually clearer
- Players that are dealing an excessive amount of friendly damage are identified in the chat log
Major Bug Fixes
- Offline character model no longer picks up decals like dirt paths
- Night reflections now render properly
- Fixed potential server crash when exiting vehicles
- Keyboard bindings will no longer be broken for new key actions
Known Issues
- Garrison Houses AI remains active even after being disconnected from a Tunnel Network
- Sunken Pillbox will not acquire visible targets upon being connected to a Tunnel Network (target must leave visible area and return)
- Faction icons are not updated on the player screen
- Certain materials/textures may appear darker than normal due to a bug in our lighting pipeline