Foxhole Wiki
(Created page with "=== New Content === * New Structure: Sunken Pillbox ** An automatically retracting turret, resistant to damage when not engaging an enemy * New Structure: Tunnel Network...")
 
(Will add new structures and items later unless someone else gets to it)
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* [[Satchel Charge]] cost changed to 20 Basic Materials and 20 Explosive Materials
 
* [[Satchel Charge]] cost changed to 20 Basic Materials and 20 Explosive Materials
 
* [[Sticky Bomb]] cost changed to 5 Basic Materials and 5 Explosive Materials
 
* [[Sticky Bomb]] cost changed to 5 Basic Materials and 5 Explosive Materials
* [[Rpg Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials
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* [[R.P.G._shell|Rpg Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials
 
* [[Mortar_Shell|Mortar Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials
 
* [[Mortar_Shell|Mortar Ammo]] cost changed to 4 Basic Materials and 4 Explosive Materials
 
* [[Field Artillery]] Ammo cost changed to 10 Basic Materials and 10 Explosive Materials
 
* [[Field Artillery]] Ammo cost changed to 10 Basic Materials and 10 Explosive Materials

Revision as of 22:06, 9 June 2017

New Content

  • New Structure: Sunken Pillbox
    • An automatically retracting turret, resistant to damage when not engaging an enemy
  • New Structure: Tunnel Network
    • Tunnel node used to supply passive defense structures.
  • New Resource/Item: Sulfur
    • Sulfur that can be refined into Explosive Material at a Manufacturing Plant
  • New Item: Explosive Material
    • Resource used for producing heavy explosive weapons.

Gameplay Features & Changes

  • Foxhole, Pillbox, Gun Turret, Bunker, and Sunken Pillbox must be built within the vicinity of a Tunnel Network structure to have an active AI
  • Tunnel Networks must be connected to a Town Hall or Outpost to be active
  • If passive defense structure gets disconnected from an active Tunnel Network, the AI will become inactive after 10 minutes
  • Maximum of 3 players can work on a build site without diminishing returns
  • Foxhole, Pillbox, Gun Turret, and Sunken Pillbox are now hidden by line of sight for enemies
  • Joining a faction that has 15 or more players than the other will not be allowed (in all cases now)
  • Manufacturing Plant, Medical Lab, Weapon Factory, Workshop, and Supply Station in non-starter towns start destroyed (in all cases now)
  • Endless Shore design changes

Game Balance

  • Satchel Charge cost changed to 20 Basic Materials and 20 Explosive Materials
  • Sticky Bomb cost changed to 5 Basic Materials and 5 Explosive Materials
  • Rpg Ammo cost changed to 4 Basic Materials and 4 Explosive Materials
  • Mortar Ammo cost changed to 4 Basic Materials and 4 Explosive Materials
  • Field Artillery Ammo cost changed to 10 Basic Materials and 10 Explosive Materials
  • Howitzer Ammo cost changed to 6 Basic Materials and 3 Explosive Materials
  • Pillbox cost changed from 125 to 115 Basic Materials
  • Outpost cost increased from 350 to 450 Basic Materials
  • Frag Grenade damage radius increased by 22%
  • Mortar mininum ranged increased by 200% and maximum range increased by 30%
  • Mortar now requires Technology Level 3
  • Armory can now be upgraded to Technology Level 3
  • Hammer and Pistol can now be stockpiled
  • 50% reduction in chance to yield Technology Parts (previously only for event wars and conquest mode) is now in effect for all wars

Other Changes

  • Full visual refresh of character models
  • Full visual refresh of faction logos
  • Forward direction of Chainlink Fence build ghost is visually clearer
  • Players that are dealing an excessive amount of friendly damage are identified in the chat log

Major Bug Fixes

  • Offline character model no longer picks up decals like dirt paths
  • Night reflections now render properly
  • Fixed potential server crash when exiting vehicles
  • Keyboard bindings will no longer be broken for new key actions

Known Issues

  • Garrison Houses AI remains active even after being disconnected from a Tunnel Network
  • Sunken Pillbox will not acquire visible targets upon being connected to a Tunnel Network (target must leave visible area and return)
  • Faction icons are not updated on the player screen
  • Certain materials/textures may appear darker than normal due to a bug in our lighting pipeline