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Update 0.0.27
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Update 0.0.27
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__NOTOC__ __NOEDITSECTION__ Date: Apr 13, 2017 Blog link: [https://www.foxholegame.com/post/foxhole-0-0-27-release-notes Foxhole 0.0.27 Release Notes] ===New Content=== [[File:Update 0.0.27.jpg|300x300px|right]] *New Item: [[Carbine]] **A lightweight, semi-automatic firearm that provides greater mobility and rate of fire **Requires Technology Level 2 *New Item: [[7.62 Carbine]] **Standard ammunition for Carbines ===Gameplay Features & Changes=== *New small arms damage modelling **Weapons can now fire well beyond their maximum "effective" range, but damage falloff is applied **This means that even a Pistol can potentially hit a distant enemy with low damage *[[Garrisoned House|Garrison House]] structures have been added to [[The Deadlands|Deadlands]] and [[Umbral Wildwood]] ===Game Balance=== *Bleed is only applied if damage received meets a minimum threshold (25% of total player health) *Stagger is only applied if damage received meets a minimum threshold (25% of total player health) *[[S. Supplies|Soldier Supply]] production time increased by ~75% *[[Mortar]], [[Mortar Shell|Mortar Ammo]], [[R.P.G.|Rpg]], and [[R.P.G. shell|RpgAmmo]] require Technology Level 2 at the [[Weapon Factory|Weapons Factory]] *Small arms weapon balance: **[[Rifle]]: ***Base damage increased by 25% ***Equip time reduced slightly **[[SMG]]: ***Maximum effective range reduced by 27% ***Equip time reduced slightly **[[Heavy MG|HMG]]: ***Base damage increased by 20% ***Maximum effective range reduced by 20% ***View distance decreased by 10% **[[Pistol]]: ***Maximum effective range reduced by 12% **[[Revolver]]: ***Base damage increased by 20% ***Maximum effective range reduced by 18% ===Other Changes=== *[[Callouts]]: Quickly communicate location sensitive information to other players **Press "F" to activate Callouts screen **Can be used on the HUD or on the map screen **Additional features and improvements will come to Callouts in the future *[[Town Hall]] asset refreshed *Help screen has been refreshed *Aim animations improved for small arms ===Major Bug Fixes=== *[[Transport Truck|Transport Trucks]] no longer turn slowly when FPS is low *Expired [[S. Supplies|Soldier Supply]] orders no longer yield Crates *[[Soldier Supplies|Soldier Supply]] production time no longer produces at twice the intended speed *Visibility is no longer blocked when firing out of the second floor of a Garrison House while crouched *Several Garrison Houses no longer have their entrances blocked *Exit will no longer be blocked when exiting a Howitzer *Player no longer "twitches" when rotating while aiming in the East direction *Small arms shot no longer goes in the opposite direction when target is too close to player ===Known Issues=== *After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired {{Updates navigation|Update 0.0.26|Update 0.0.28}} [[Category: Updates]]
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