Foxhole Wiki

Date: November 12, 2016

Blog link: Foxhole 0.0.14 Release Notes

Gameplay Changes

  • Foxholes and Pillboxes will no longer fire at recently spawned players
  • Map changes
    • Eastern bridge types changed
    • Salvage locations moved slightly
  • Removing items from the Outpost is more restrictive
    • Only 2 packed items can be removed at a time

Game Balance

Other Changes

  • Local chat text now appears above the heads of characters that are visible to the player, allowing you to communicate with nearby players more effectively
  • Typing /a /t /l and pressing space in the chat box will now switch channels
  • Player screen now sorts players by faction

Major Bug Fixes

  • Fixed bug that causes visuals to be blurry when graphics detail level is set to low
  • Fixed Field Artillery so it no longer has issues colliding with certain objects
  • Fixed bug that caused aim accuracy to increase when sprinting
  • Fixed bug that prevented movement keys from being bound to arrow keys
  • Fixed bug preventing lock dismantling
  • Fixed Heavy MG so it no longer targets the wrong location when aiming at a Field Artillery
  • Fixed bug that causes incorrect location name to be shown on the HUD when exiting a vehicle
  • Fixed bug that prevents access to the inventory when rotating the camera
  • Fixed exploit that allows players to cross the Wooden Bridge build site
  • Fixed bug that causes the names of players inside vehicles to not be visible
  • Fixed crash that occurs when sometimes opening the Keyboard settings screen
  • War Correspondent will now mention the correct faction when reporting Outpost information
  • SFX from other players reloading will now play properly
  • Player arrow on the minimap now rotates correctly when players are passengers in a vehicle

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