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Versioning

This article is considered accurate for the current version (0.46) of the game.



A Town Base is a Base located in all cities, towns, and some farms at predetermined locations (unlike Forward Base or Bunker Base). Players can respawn and rearm there.

Description[]

Town Bases are World Bases that are at the center of every town. They are often called "Town Hall". They come in three models: "Town Center", "School", and "Post Office" (only a visual difference). Like Garrisoned Houses they come in three tiers and fire at the enemies from its windows (with the Garrison Upgrades). The materials covering the windows respresent the tier of the base: Cloth for Tier 1, Wood for Tier 2, Metal for Tier 3.

They can be rebuilt with a Construction Vehicle and 300 Basic Materials. The Construction Vehicle can also upgrade the tier of the Town Base with 200 Basic Materials once certain conditions are met.

The Town Bases are also defended by Garrisoned Houses and Safe Houses that surround it.

Certain base upgrades of the Town Base are required to be able to rebuild various buildings in the town (factories, refineries, storage depots, seaports, Mortar Houses).

When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only.

Base Tiers[]

The materials covering the windows represent the tier of the base: Cloth for Tier 1, Wood for Tier 2, Metal for Tier 3.

Garrisoned House tier-showcase.png

On the map icon, the tier is represented by stars:

MapIconTownBase.png

Upgrading to Tier 2 costs 200 Basic Materials, and another 200 to upgrade to Tier 3.


Town Base Upgrades[]

Provisional Garrison IconUpgradesProvisionalGarrison.png

  • Connects the town base to nearby defensive structures (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
  • If the Town Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.

Small Garrison IconUpgradesSmallGarrison.png

  • Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
  • Required to upgrade the Base to Tier 2 (with a Construction Vehicle).

Large Garrison IconUpgradesLargeGarrison.png

  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
  • Required to upgrade Base to Tier 3 (with a Construction Vehicle).


Industry IconUpgradesIndustry.png

Occupied Town IconUpgradesOccupiedTown.png

Fortifications IconUpgradesFortifications.png

  • Enables additional town defenses to be built such as Mortar Houses.


Victory Condition Towns[]

Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base Victory Condition Town.png. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.


Gallery[]


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