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Template-info.png Documentation

Usage

Infobox used for all Vehicles. Place it after any notice templates like {{Stub}} but before {{Quote}}.

Parameters

Parameter Description
name Optional. Used in cases where the infobox title must be different than the article's name.
image Image file name with no markup. E.g. Crane.png
caption Caption for the image.
alt_text Alt text describing the image for screen readers. Defaults to This vehicle's in-game icon.
faction Displays the faction that can construct the vehicle. Defaults to both factions being able to construct the vehicle, with three options for changing it. Col = Colonial, War = Warden, and Nan = Not Applicable. Use Nan for things like the bicycle, which are found in the world.
vehicle_type The type of vehicle it is. E.g. Half-Track, Battle Tank, Armoured Car.
build_location Where the vehicle is built. Has the options of Garage, Beach, Base (Near a friendly base), Ship for Shipyards.
buildable If the vehicle is buildable with a hammer. Required to show cost data due to Fandom's HTML formatting
bmats Cost of the vehicle in Basic Materials
rmats Cost of the vehicle in Refined Materials
relicmats Cost of the vehicle in Relic Materials
vehicle_hp Hit points of the vehicle. Used in {{Vehicle Infobox.Vehicle Health}}.
armour_type The type of armour the vehicle has: Tier2Tank, Tier1Tank, or None. Used in {{Vehicle Infobox.Vehicle Health}}.
trigger_mines Whether the vehicle trigger Abisme AT-99 mines. Values are Yes, No, or nothing.
disable Disable threshold of the vehicle. Automatically adds % symbol after the parameter.
repair The amount of bmats required to repair the vehicle from near-death to full health.
crew Number of players who operate parts of the vehicle.
passengers Number of spaces for passengers.
slots Amount of inventory slots the vehicle has
intel_range The Intelligence Gathering radius provided by the vehicle
main The main armament of the vehicle. Defaults to hidden if no information added.
main_ammo The type of ammunition used by the main armament.
main_range The effective range of the main weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel.
main_range_max The max range of the main weapon. Measured from the tip of the gun's barrel.
main_reload The shoot-reload-shoot time of the main weapon in seconds. s unit automatically added.
second The secondary armament of the vehicle. Defaults to hidden if no information added.
second_ammo The type of ammunition used by the secondary armament.
second_range The effective range of the secondary weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel.
second_range_max The max range of the secondary weapon. Measured from the tip of the gun's barrel.
second_reload The shoot-reload-shoot time of the secondary weapon in seconds. s unit automatically added.
third The tertiary armament of the vehicle. Defaults to hidden if no information added.
third_ammo The type of ammunition used by the tertiary armament.
third_range The effective range of the tertiary weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel.
third_range_max The max range of the tertiary weapon. Measured from the tip of the gun's barrel.
third_reload The shoot-reload-shoot time of the tertiary weapon in seconds. s unit automatically added.
pushable If the vehicle is pushed by players. Put as number of players required to push the vehicle. Players automatically appended.
fuelcap The maximum amount of fuel the vehicle can hold in liters. The L is automatically added.
fuelrate The amount of liters of fuel consumed per minute in liters. Automatically appends L / min
fuelduration The time it takes for the vehicle to fully deplete its fuel tank. minutes unit automatically added.
fuelrate_water The amount of liters of fuel consumed per minute in liters while in water. Automatically appends L / min
fuelduration_water The time it takes for the vehicle to fully deplete its fuel tank while in water. minutes unit automatically added.
fuelrate_boost The amount of liters of fuel consumed per minute in liters while boosting. Automatically appends L / min
fuelduration_boost The time it takes for the vehicle to fully deplete its fuel tank while boosting. minutes unit automatically added.
fuelrate_boost_water The amount of liters of fuel consumed per minute in liters while boosting in the water. Automatically appends L / min
fuelduration_boost_water The time it takes for the vehicle to fully deplete its fuel tank while boosting in the water. minutes unit automatically added.
speed The maximum speed on-roads. m/s added automatically.
offspeed The maximum speed off-road. m/s added automatically.
waterspeed The maximum speed in water. m/s added automatically.
boostspeed The maximum boost speed. m/s added automatically.
boostspeed_off The maximum boost speed offroad. m/s added automatically.
boostspeed_water The maximum boost speed in water. m/s added automatically.
cr_buildable If the vehicle is buildable in a MPF. Required to show MPF cost due to Fandom's HTML limtations
cr_bmats The cost of a Vehicle Crate in Bmats
cr_rmats The cost of a Vehicle Crate in Rmats
cr_relicmats The cost of a Vehicle Crate in Relicmats.
cr_time The time required to produce the vehicle crate in the Mass Production Factory
cr_amount Amount of vehicles in a single vehicle crate for that vehicle.

Empty Templates

This template contains all the different tags for this infobox. This is likely not needed, unless the vehicle is amphibious. Further example infoboxes are below for other vehicle types.

{{Vehicle Infobox
|name = 
|image = 
|caption = 
|alt_text = 
|faction = 
|vehicle_type = 
|build_location = 
|buildable = 
|bmats = 
|rmats = 
|relicmats =
|vehicle_hp =
|armour_type =
|trigger_mines = 
|disable = 
|repair = 
|crew = 
|passengers = 
|slots = 
|intel_range =
|main = 
|main_ammo = 
|main_range = 
|main_range_max = 
|main_reload = 
|second = 
|second_ammo = 
|second_range = 
|second_range_max = 
|second_reload = 
|third = 
|third_ammo = 
|third_range = 
|third_range_max = 
|third_reload = 
|fuelcap = 
|fuelrate = 
|fuelduration = 
|fuelrate_water = 
|fuelduration_water = 
|fuelrate_boost = 
|fuelduration_boost = 
|fuelrate_boost_water = 
|fuelduration_boost_water = 
|speed = 
|offspeed = 
|waterspeed = 
|boostspeed = 
|boostspeed_off = 
|boostspeed_water = 
|cr_buildable = 
|cr_bmats = 
|cr_rmats = 
|cr_relicmats = 
|cr_time = 
|cr_amount = 
|dpl_icon = 
|dpl_description = 
}}

This infobox is designed for vehicles that are not water capable.

{{Vehicle Infobox
|name = 
|image = 
|caption = 
|alt_text = 
|faction = 
|vehicle_type = 
|build_location = 
|buildable = 
|bmats = 
|rmats = 
|relicmats = 
|vehicle_hp =
|armour_type =
|trigger_mines = 
|disable = 
|repair = 
|crew = 
|passengers = 
|slots = 
|intel_range =
|main = 
|main_ammo = 
|main_range = 
|main_range_max = 
|main_reload = 
|second = 
|second_ammo = 
|second_range = 
|second_range_max = 
|second_reload = 
|third = 
|third_ammo = 
|third_range = 
|third_range_max = 
|third_reload = 
|fuelcap = 
|fuelrate = 
|fuelduration = 
|fuelrate_boost = 
|fuelduration_boost = 
|speed = 
|offspeed = 
|boostspeed = 
|boostspeed_off = 
|cr_buildable = 
|cr_bmats = 
|cr_rmats = 
|cr_relicmats = 
|cr_time = 
|cr_amount = 
|dpl_icon = 
|dpl_description = 
}}

This template is used for vehicles that are only water capable.

{{Vehicle Infobox
|name = 
|image = 
|caption = 
|alt_text = 
|faction = 
|vehicle_type = 
|build_location = 
|buildable = 
|bmats = 
|rmats = 
|relicmats = 
|vehicle_hp =
|armour_type =
|disable = 
|repair = 
|crew = 
|passengers = 
|slots = 
|intel_range =
|main = 
|main_ammo = 
|main_range = 
|main_range_max = 
|main_reload = 
|second = 
|second_ammo = 
|second_range = 
|second_range_max = 
|second_reload = 
|third = 
|third_ammo = 
|third_range = 
|third_range_max = 
|third_reload = 
|fuelcap = 
|fuelrate_water = 
|fuelduration_water = 
|fuelrate_boost_water = 
|fuelduration_boost_water = 
|waterspeed = 
|boostspeed_water = 
|cr_buildable = 
|cr_bmats = 
|cr_rmats = 
|cr_relicmats = 
|cr_time = 
|cr_amount = 
|dpl_icon = 
|dpl_description = 
}}

This infobox is designed for vehicles that are pushed by players

{{Vehicle Infobox
|name = 
|image = 
|caption = 
|alt_text = 
|faction = 
|vehicle_type = 
|build_location = 
|buildable = 
|bmats = 
|rmats = 
|relicmats = 
|vehicle_hp =
|armour_type =
|trigger_mines = 
|disable = 
|repair = 
|crew = 
|passengers = 
|slots = 
|intel_range =
|main = 
|main_ammo = 
|main_range = 
|main_range_max = 
|main_reload = 
|second = 
|second_ammo = 
|second_range = 
|second_range_max = 
|second_reload = 
|third = 
|third_ammo = 
|third_range = 
|third_range_max = 
|third_reload = 
|pushable = 
|speed = 
|offspeed = 
|cr_buildable = 
|cr_bmats = 
|cr_rmats = 
|cr_relicmats = 
|cr_time = 
|cr_amount = 
|dpl_icon = 
|dpl_description = 
}}


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