Usage
Infobox used for all Vehicles. Place it after any notice templates like {{Stub}}
but before {{Quote}}
.
Parameters
Parameter | Description |
---|---|
name | Optional. Used in cases where the infobox title must be different than the article's name. |
image | Image file name with no markup. E.g. Crane.png
|
caption | Caption for the image. |
alt_text | Alt text describing the image for screen readers. Defaults to This vehicle's in-game icon.
|
faction | Displays the faction that can construct the vehicle. Defaults to both factions being able to construct the vehicle, with three options for changing it. Col = Colonial, War = Warden, and Nan = Not Applicable. Use Nan for things like the bicycle, which are found in the world.
|
vehicle_type | The type of vehicle it is. E.g. Half-Track, Battle Tank, Armoured Car. |
build_location | Where the vehicle is built. Has the options of Garage , Beach , Base (Near a friendly base), Ship for Shipyards.
|
buildable | If the vehicle is buildable with a hammer. Required to show cost data due to Fandom's HTML formatting |
bmats | Cost of the vehicle in Basic Materials |
rmats | Cost of the vehicle in Refined Materials |
relicmats | Cost of the vehicle in Relic Materials |
vehicle_hp | Hit points of the vehicle. Used in {{Vehicle Infobox.Vehicle Health}} .
|
armour_type | The type of armour the vehicle has: Tier2Tank , Tier1Tank , or None . Used in {{Vehicle Infobox.Vehicle Health}} .
|
trigger_mines | Whether the vehicle trigger Abisme AT-99 mines. Values are Yes , No , or nothing.
|
disable | Disable threshold of the vehicle. Automatically adds % symbol after the parameter.
|
repair | The amount of bmats required to repair the vehicle from near-death to full health. |
crew | Number of players who operate parts of the vehicle. |
passengers | Number of spaces for passengers. |
slots | Amount of inventory slots the vehicle has |
intel_range | The Intelligence Gathering radius provided by the vehicle |
main | The main armament of the vehicle. Defaults to hidden if no information added. |
main_ammo | The type of ammunition used by the main armament. |
main_range | The effective range of the main weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel. |
main_range_max | The max range of the main weapon. Measured from the tip of the gun's barrel. |
main_reload | The shoot-reload-shoot time of the main weapon in seconds. s unit automatically added.
|
second | The secondary armament of the vehicle. Defaults to hidden if no information added. |
second_ammo | The type of ammunition used by the secondary armament. |
second_range | The effective range of the secondary weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel. |
second_range_max | The max range of the secondary weapon. Measured from the tip of the gun's barrel. |
second_reload | The shoot-reload-shoot time of the secondary weapon in seconds. s unit automatically added.
|
third | The tertiary armament of the vehicle. Defaults to hidden if no information added. |
third_ammo | The type of ammunition used by the tertiary armament. |
third_range | The effective range of the tertiary weapon. Use only if there is a different max range. Measured from the tip of the gun's barrel. |
third_range_max | The max range of the tertiary weapon. Measured from the tip of the gun's barrel. |
third_reload | The shoot-reload-shoot time of the tertiary weapon in seconds. s unit automatically added.
|
pushable | If the vehicle is pushed by players. Put as number of players required to push the vehicle. Players automatically appended.
|
fuelcap | The maximum amount of fuel the vehicle can hold in liters. The L is automatically added.
|
fuelrate | The amount of liters of fuel consumed per minute in liters. Automatically appends L / min
|
fuelduration | The time it takes for the vehicle to fully deplete its fuel tank. minutes unit automatically added.
|
fuelrate_water | The amount of liters of fuel consumed per minute in liters while in water. Automatically appends L / min
|
fuelduration_water | The time it takes for the vehicle to fully deplete its fuel tank while in water. minutes unit automatically added.
|
fuelrate_boost | The amount of liters of fuel consumed per minute in liters while boosting. Automatically appends L / min
|
fuelduration_boost | The time it takes for the vehicle to fully deplete its fuel tank while boosting. minutes unit automatically added.
|
fuelrate_boost_water | The amount of liters of fuel consumed per minute in liters while boosting in the water. Automatically appends L / min
|
fuelduration_boost_water | The time it takes for the vehicle to fully deplete its fuel tank while boosting in the water. minutes unit automatically added.
|
speed | The maximum speed on-roads. m/s added automatically.
|
offspeed | The maximum speed off-road. m/s added automatically.
|
waterspeed | The maximum speed in water. m/s added automatically.
|
boostspeed | The maximum boost speed. m/s added automatically.
|
boostspeed_off | The maximum boost speed offroad. m/s added automatically.
|
boostspeed_water | The maximum boost speed in water. m/s added automatically.
|
cr_buildable | If the vehicle is buildable in a MPF. Required to show MPF cost due to Fandom's HTML limtations |
cr_bmats | The cost of a Vehicle Crate in Bmats |
cr_rmats | The cost of a Vehicle Crate in Rmats |
cr_relicmats | The cost of a Vehicle Crate in Relicmats. |
cr_time | The time required to produce the vehicle crate in the Mass Production Factory |
cr_amount | Amount of vehicles in a single vehicle crate for that vehicle. |
Empty Templates
This template contains all the different tags for this infobox. This is likely not needed, unless the vehicle is amphibious. Further example infoboxes are below for other vehicle types.
{{Vehicle Infobox |name = |image = |caption = |alt_text = |faction = |vehicle_type = |build_location = |buildable = |bmats = |rmats = |relicmats = |vehicle_hp = |armour_type = |trigger_mines = |disable = |repair = |crew = |passengers = |slots = |intel_range = |main = |main_ammo = |main_range = |main_range_max = |main_reload = |second = |second_ammo = |second_range = |second_range_max = |second_reload = |third = |third_ammo = |third_range = |third_range_max = |third_reload = |fuelcap = |fuelrate = |fuelduration = |fuelrate_water = |fuelduration_water = |fuelrate_boost = |fuelduration_boost = |fuelrate_boost_water = |fuelduration_boost_water = |speed = |offspeed = |waterspeed = |boostspeed = |boostspeed_off = |boostspeed_water = |cr_buildable = |cr_bmats = |cr_rmats = |cr_relicmats = |cr_time = |cr_amount = |dpl_icon = |dpl_description = }}
This infobox is designed for vehicles that are not water capable.
{{Vehicle Infobox |name = |image = |caption = |alt_text = |faction = |vehicle_type = |build_location = |buildable = |bmats = |rmats = |relicmats = |vehicle_hp = |armour_type = |trigger_mines = |disable = |repair = |crew = |passengers = |slots = |intel_range = |main = |main_ammo = |main_range = |main_range_max = |main_reload = |second = |second_ammo = |second_range = |second_range_max = |second_reload = |third = |third_ammo = |third_range = |third_range_max = |third_reload = |fuelcap = |fuelrate = |fuelduration = |fuelrate_boost = |fuelduration_boost = |speed = |offspeed = |boostspeed = |boostspeed_off = |cr_buildable = |cr_bmats = |cr_rmats = |cr_relicmats = |cr_time = |cr_amount = |dpl_icon = |dpl_description = }}
This template is used for vehicles that are only water capable.
{{Vehicle Infobox |name = |image = |caption = |alt_text = |faction = |vehicle_type = |build_location = |buildable = |bmats = |rmats = |relicmats = |vehicle_hp = |armour_type = |disable = |repair = |crew = |passengers = |slots = |intel_range = |main = |main_ammo = |main_range = |main_range_max = |main_reload = |second = |second_ammo = |second_range = |second_range_max = |second_reload = |third = |third_ammo = |third_range = |third_range_max = |third_reload = |fuelcap = |fuelrate_water = |fuelduration_water = |fuelrate_boost_water = |fuelduration_boost_water = |waterspeed = |boostspeed_water = |cr_buildable = |cr_bmats = |cr_rmats = |cr_relicmats = |cr_time = |cr_amount = |dpl_icon = |dpl_description = }}
This infobox is designed for vehicles that are pushed by players
{{Vehicle Infobox |name = |image = |caption = |alt_text = |faction = |vehicle_type = |build_location = |buildable = |bmats = |rmats = |relicmats = |vehicle_hp = |armour_type = |trigger_mines = |disable = |repair = |crew = |passengers = |slots = |intel_range = |main = |main_ammo = |main_range = |main_range_max = |main_reload = |second = |second_ammo = |second_range = |second_range_max = |second_reload = |third = |third_ammo = |third_range = |third_range_max = |third_reload = |pushable = |speed = |offspeed = |cr_buildable = |cr_bmats = |cr_rmats = |cr_relicmats = |cr_time = |cr_amount = |dpl_icon = |dpl_description = }}
The above documentation is transcluded from Template:Vehicle Infobox/doc. (edit | history)