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Tank Armor
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Tank Armor
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== Deflection Calculation == * P: Total penetration chance (%) * P0: Base penetration chance (%) (Hard coded value unique to each armored vehicle) * S: Armour Stripped (%) *S0: Maximum Armour Stripped (%) (Most vehicles cannot have all their armour removed, there's always a small amount of armour that remains. Hard coded value unique to each armored vehicle) * M: Ammo Type Multiplier (Innate characteristic to each ammo) * R: Range Bonus (Pen Bonus multiplier) * A: Angle Bonus (Pen Bonus multiplier for Rear/Side shots only) If the ammo used doesn't have Pen Bonuses, they are equal to 1 for the following equation. <u><b>Penetration Equation:</b></u> <code>P = min(S0,max(P0,S))*M*R*A</code> Example 1: The [[Devitt Ironhide Mk. IV|Ironhide]] has a base penetration chance of 27%, the [[ARC⧸RPG]] has an Ammo Type Multiplier of 2.5 and doesn't use Penetration Bonuses. So an Ironhide with intact tank armor hit by a [[Bonesaw MK.3|Bonesaw]] will have a 67.5% penetration chance (0.27*2.5=0.675). If its tank armor is down to 50%, the penetration chance becomes 100% (0.5*2.5=1.25). Example 2: [[68mm]] shells have an Ammo Type Multiplier of 1.5. If an intact Ironhide is shot on its front there's no Angle Bonus and if the shot came from more than 25m there's no Range Bonus either, so the penetration chance is 40.5% (0.27*1.5*1*1=0.405). The ironhide's armour can't go below 33% so its Maximum Armour Stripped value is 66%, so if its armor is depleted entirely the penetration chance becomes 99% (0.66*1.5*1*1=0.99).
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