Foxhole Wiki

This article is considered accurate for the current version (0.47) of the game.

Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicle are equipped with twin barrelled machineguns.
In-game description

The standard colonial Armored Car.



The T3 "Xiphos" seats a crew of 2 (1 driver, 1 gunner), both safely enclosed in the vehicle.


The single inventory slot is reserved for the 7.92mm magazines (can stack up to 100 magazines).


It's armed with twin barrelled 7.92mm machine guns, has a 30 round magazine, a moderate reload time, and a 5 rounds/s fire rate. Despite the machine gun’s capability of 360 degree rotation, the rotation speed is relatively slow. The gun has terrible accuracy and must rely on its high fire rate to hit anything reliably. Even with this, most bullets will miss when shooting at infantry targets past 25m despite the gun's effective range being 41m. Luckily what little accuracy there is stays stable through long bursts. Despite being chambered in 7.92mm the gun's 41m effective range is on par with 12.7mm Machine Guns.

Health & Armor[]

Its armor is very light, it's able to soak small arms fire and shrapnel but anything else should be considered a dangerous threat. It won't last long when faced with heavy calibers, heavy explosives. Anti-tank weaponry is almost always a death sentence. The Xiphos has slightly more health than its warden counterpart.

Engine & Size[]

The Xiphos is relatively fast on roads but really suffers off-road. Its engine has a high fuel consumption rate which reduces the vehicle's autonomy. Any long term use will require a reliable source to refuel.

The Armored Car can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge.

It is heavy enough to trigger anti-tank mines and but still light enough to safely cross Field Bridges without damaging them too much. It is too small to cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences.


Due to the vehicle's mediocre speed off-road and slow turning turret, it is better to stay on roads so you can react faster if you're getting flanked. Another reason is that a single Anti-Tank Mine nearly kills it. Like the other offensive vehicles, it's strongly advised for the crew to wear gas masks and filters once Green Ash is unlocked. It's also better to not use the car at night due to the limited visibility.

On The Front Line[]

Because it is chambered in a smaller caliber, the T3 "Xiphos" cannot damage defenses and struggles to suppress them due to its bad accuracy. As such it shouldn't be used to push lines of defenses with active AI. It is much better suited to attack enemy infantry out in the open or behind passive defenses (Trenches, Sandbags, etc...). It works well as an infantry support role, the friendly infantry protect the vehicle's flanks and spots AT mines for it while it suppresses and kills the enemy infantry in defensive positions.

When attacking a defensive position it's advised to use the Xiphos backwards (rear to the enemy and turret facing back) to allow a quicker retreat, because the vehicle is faster when moving forward and its armor identical on all sides. As the gun has mediocre accuracy you'll be often forced to close in to be effective. This incentivizes a hit & run tactic (especially effective on bridge fights).

Despite its terrible accuracy, it's good to remember the gun has a maximum range equal to a Field Machine Gun and can be used beyond the range of enemy infantry weapons. So if you are patient and since 7.92mm ammo is cheap, you can resist the urge to close in and just lay down inaccurate suppressive fire from a safe distance to help the friendly infantry.

Once heavy anti-tank weapons are unlocked the Xiphos becomes pretty much obsolete on the front line, because many of those outranges the Xiphos' inaccurate gun, kill it very quickly, and the vehicle lacks a spotter position to warn the crew in advance.

Against Partisans[]

The standard ACs equipped with machine guns are excellent against small groups of enemies attacking your back lines on foot or with a LUV since they rarely have the heavy weapons, the numbers, or the defensive positions to kill an Armored Car, especially early in the war. However it's not advised to fight a Landing APC if one attacks your back lines due to the high chance of it carrying heavy weaponry.

During Snow Storms[]

During snow storms closed-top Armored Cars become the only easily usable MG mounted colonial vehicle, until the HC-2 "Scorpion" is unlocked. The Half-Tracks, Landing APCs, Field Guns and the open top Armored Car variants can still be used but would absolutely require the crew to wear snow uniforms and make stops to warm up otherwise their gunner would risk freezing to death. More generally, before tanks are unlocked, the closed-top Armored Cars are the only usable combat vehicles for fighting in snow storms.


  • The Colonial Xiphos appears to take heavy inspiration from the French Panhard 178.


External Links[]