Submachine Guns (often called SMG) are low damage, fully automatic weapons which uses 9mm SMG as ammunition. Their high fire-rate and somewhat low accuracy make it best suited for close range engagements.
This weapon works best in close quarters engagements such as building-to-building combat in towns. Engaging enemies out in the open is dangerous, as they usually have Rifles that can hit more accurately, at longer distances. It has the perk of retaining stability while walking during aiming, allowing it to fire accurate bursts even while moving.
SMGs are the weapons that lose the lowest amount of accuracy from turning or moving your mouse.
Submachine Gun List
|Icon||Class||Name||Slot #||Damage||Damage Type||Cost||Ammo||Faction|
|Submachine Gun||Fiddler Submachine Gun Model 868||1||27-40||120||20||14||25||3||9mm SMG||
|Submachine Gun||“The Pitch Gun” mc.V||2||20-30||80||20||14||15||2.8||9mm SMG||
|Submachine Gun||"Lionclaw" mc.VIII||1||21-40||120||20||18||20||3.6||9mm SMG||
|Submachine Gun||No.1 "The Liar" Submachine Gun||1||27-40||120||20||18.1||18||3.3||9mm SMG||
- Carrying slightly more than the recommended 1-2 magazines is advised, as the SMG chews through ammunition during sustained fire.
- Short bursts will benefit accuracy and ammunition consumption.
- The SMG is a high mobility weapon and complements players with low encumbrance.
- It is better suited for night-time engagements where visibility is reduced and in areas where the enemy is more likely to appear up close.