Foxhole Wiki
(Adds missing trenches, bunkers, and bunker garrison. Changes the formatting by splitting the structures in different sections.)
Tag: Visual edit: Switched
(remove category, the page no longer use any static table)
Tag: Source edit
(18 intermediate revisions by 5 users not shown)
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Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require explosives to destroy most structures.
+
Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.
   
 
==Spawn==
 
==Spawn==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Spawn Points
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Encampment]]
 
|[[File:Encampment_Icon.png|100x100px]]
 
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Non-armored [[Forward Base]] for spawning. Built with [[Construction Vehicle|CV]].
 
|YES
 
|-
 
|[[Field Base]]
 
|[[File:Icon Field Base.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Encampment. Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Outpost]]
 
|[[File:Outpost.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Field Base. Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Garrison Camp]]
 
|[[File:T1TownHall.jpg|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
 
|YES
 
|-
 
|[[Garrison Base]]
 
|[[File:T2TownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
|NO
 
|-
 
|[[Town Hall]]
 
|[[File:ScreenshotTownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
|NO
 
|-
 
 
|[[Safe House]]
 
|[[File:Safe house screenshot front view 1.png|100x100px]]
 
|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
 
|NO
 
|-
 
|[[Relic Base]]
 
|[[File:Relic Base outside view.jpg|100x100px]]
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|-
 
|[[Keep]]
 
|[[File:Keep screenshot1.png|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|-
 
|[[Frontier Base]]
 
|[[File:Barracks.png|100x100px]]
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
 
|YES
 
|-
 
|[[Bunker Base|Bunker Base (Tier 1)]]
 
|[[File:BunkerBaseIcon.png|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A Bunker variant of the [[Forward Base]]. Built with [[Construction Vehicle|CV]] by upgrading a bunker.
 
|YES
 
|-
 
|[[Bunker Base|Bunker Base (Tier 2)]]
 
|[[File:BunkerBaseT2Icon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 1). Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Bunker Base|Bunker Base (Tier 3)]]
 
|[[File:BunkerBaseT3Icon.png|100x100px]]
 
|{{nowrap|50 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 2). Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|}
 
   
   
 
==Storage==
 
==Storage==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Storage
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Storage Box]]
 
|[[File:StorageDay.png|100x100px]]
 
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A 15 slot storage container.
 
|YES
 
|-
 
|[[Resource Container]]
 
|[[File:ResourceContainerIcon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of raw resources for long distance transport.
 
|YES
 
|-
 
|[[Shipping Container]]
 
|[[File:Shipping Container Structure Icon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of item crates for long distance transport.
 
|YES
 
|-
 
|[[Storage Depot]]
 
|[[File:Storage Depo.png|100x100px]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
 
|NO
 
|-
 
|[[Seaport]]
 
|[[File:Seaport Front.png|100x100px]]
 
|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
 
|NO
 
|}<br />
 
 
==Defenses==
 
==Defenses==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Defenses
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Watch Tower]]
 
|[[File:WatchTowerDay.png|100x100px]]
 
|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Spots threats in accordance with [[Map Intelligence]].
 
|YES
 
|-
 
|[[M. Foxhole|Foxhole]]
 
|[[File:FoxholeDay.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Basic defensive structure able to shoot enemies.
 
|YES
 
|-
 
|[[Gun Turret]]
 
|[[File:Anti-tank-turret.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Anti-armor turret used to fortify against heavy vehicles.
 
|NO
 
|-
 
|[[14.5 Anti Infantry Flak Gun]]
 
|[[File:Anti Infantry Flak Gun Structure Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|YES
 
|-
 
|[[68mm Anti-Tank Cannon]]
 
|[[File:Anti-Tank Cannon Structure Icon.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|YES
 
|-
 
|[[Howitzer]]
 
|[[File:Howitzer kit.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Powerful stationary defense with long range and large splash damage radius.
 
|YES
 
|-
 
|[[Garrisoned House]]
 
|[[File:Icon Garrisoned House.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
 
|NO
 
|-
 
|[[Emplacement House]]
 
|[[File:Emplacement House screenshot1.png|112x112px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
 
|NO
 
|-
 
|[[Coastal Gun]]
 
|[[File:Coastal Gun showcase image.jpg|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A long range coastal defense that fires at enemy ships
 
|NO
 
|-
 
|[[Observation Tower]]
 
|[[File:Observation Tower.png|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
 
|NO
 
|}<br />
 
   
 
=== Bunker Defenses ===
 
=== Bunker Defenses ===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bunker Defenses
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Rifle Garrison|Rifle Garrison (Tier 1)]]
 
|[[File:BunkerT1RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched bunker manned by stationed troops armed with Rifles.
 
|YES
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 2)]]
 
|[[File:BunkerT2RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|NO
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 3)]]
 
|[[File:BunkerT3RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|NO
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 1)]]
 
|[[File:BunkerT1MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched [[Machine Gun]] emplacement manned by stationed troops.
 
|YES
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 2)]]
 
|[[File:BunkerT2MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|NO
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 3)]]
 
|[[File:BunkerT3MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|NO
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 2)]]
 
|[[File:BunkerT2ATGunIcon.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched AT gun manned by stationed troops.
 
|NO
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 3)]]
 
|[[File:BunkerT3ATGunIcon.png|100x100px]]
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the AT Gun Garrison
 
|NO
 
|-
 
|[[Howitzer Garrison|Howitzer Garrison (Tier 3)]]
 
|[[File:BunkerT3ArtilleryGarrisonIcon.png|100x100px]]
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|An entrenched [[Howitzer]] emplacement manned by station troops.
 
|NO
 
|-
 
|[[Storm Cannon]]
 
|[[File:StormCannonIcon.png|100x100px]]
 
|{{nowrap|400 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
 
|NO
 
|}<br />
 
 
== Protective Structures ==
 
== Protective Structures ==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Protections
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Barbed Wire]]
 
|[[File:BarbedWireDay.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
 
|NO
 
|-
 
|[[Sandbags]]
 
|[[File:Sandbags.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|-
 
|[[Sandbag Cover (Corner)]]
 
|[[File:SandbagHalfCornerIcon.png|100x100px]]
 
|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|-
 
|[[Sandbag Wall]]
 
|[[File:Sandbags.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
 
|NO
 
|-
 
|[[Wall (Tier 1)]]
 
|[[File:Wall-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A basic barrier that is used to prevent passage through an area.
 
|YES
 
|-
 
|[[Wall (Tier 2)]]
 
|[[File:Wall-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
 
|NO
 
|-
 
|[[Wall (Tier 3)]]
 
|[[File:Wall-T3Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
 
|NO
 
|-
 
|[[Gate (Tier 1)]]
 
|[[File:Gate-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area.
 
|YES
 
|-
 
|[[Gate (Tier 2)]]
 
|[[File:Gate-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
 
|NO
 
|-
 
|[[Gate (Tier 3)]]
 
|[[File:Gate-T3Icon.png|100x100px]]
 
|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
 
|NO
 
|-
 
|[[Tank Trap]]
 
|[[File:TankTrap.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
 
|NO
 
|}
 
   
 
===Trenches===
 
===Trenches===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Trenches
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Trench|Trench (Tier 1)]]
 
|[[File:TrenchT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|NO
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
 
|[[File:TrenchT2Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|NO
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
 
|[[File:TrenchT3Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 1)]]
 
|[[File:TrenchConnectorT1Icon.png|100x100px]]
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 2)]]
 
|[[File:TrenchConnectorT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 3)]]
 
|[[File:TrenchConnectorT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 1)]]
 
|[[File:TrenchEmplacementT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 2)]]
 
|[[File:TrenchEmplacementT2Icon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 3)]]
 
|[[File:TrenchEmplacementT3Icon.png|100x100px]]
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
 
|NO
 
|}<br />
 
 
===Bunkers===
 
===Bunkers===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bunkers
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Bunker|Bunker (Tier 1)]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|NO
 
|-
 
|[[Bunker|Bunker (Tier 2)]]
 
|[[File:BunkerT2Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|NO
 
|-
 
|[[Bunker|Bunker (Tier 3)]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 1)]]
 
|[[File:BunkerCornerT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 2)]]
 
|[[File:BunkerCornerT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 3)]]
 
|[[File:BunkerCornerT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 2).
 
|NO
 
|}
 
   
   
 
==Production Structures==
 
==Production Structures==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Crafting
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Garage]]
 
  +
==Resource Structures==
| style="padding-right: 30px;" |{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
  +
<dpl>
|[[File:Img Vehicle Factory.png|100x100px]]
 
  +
category = Resources
|Allows production and repair of land [[vehicles]] and artillery
 
  +
uses = Template:Building Infobox
|NO
 
  +
tablesortcol = 2
|-
 
  +
include = {Building Infobox}.Structure page
|[[Construction Yard]]
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
  +
</dpl>
|[[File:ConstructionYardIcon.png|100x100px]]
 
  +
|Allows the building of [[Shipping Container]]s, [[Resource Container]]s and [[Concrete Mixer]]s.
 
|NO
 
|-
 
|[[Shipyard]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Img Shipyard.png|100x100px]]
 
|Allows production and docking of naval [[vehicles]]
 
|NO
 
|-
 
|[[Refinery]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Refinery.png|100x100px]]
 
|Refines [[Salvage]], [[Components]], and [[Sulfur]] into materials
 
|NO
 
|-
 
|[[Factory]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Factory.png|100x100px]]
 
|Produces [[weapons]], [[utility]] items, and [[medical]] supplies
 
|NO
 
|-
 
|[[Mass Production Factory]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Devstream Mass production factory.PNG|100x100px]]
 
|Mass-produces both Factory and Garage items
 
|NO
 
|-
 
|[[Concrete Mixer]]
 
|{{nowrap|75 [[File:Refined_Materials.png|30px|link=Refined Materials]]}}
 
|[[File:CementMixerIcon.png|100x100px]]
 
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
 
|YES
 
|-
 
|[[Hospital]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:HospitalIcon.png|100x100px]]
 
|Can convert critically wounded soldiers into [[Soldier Supplies]]
 
|NO
 
|-
 
|[[Field Hospital]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:FieldHospitalIcon.png|100x100px]]
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
 
|YES
 
|-
 
|[[Salvage Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:ScrapMineIcon.png|100px]]
 
|Produces [[Salvage]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Sulfur Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Icon SulfurMine.png|100px]]
 
|Produces [[Sulfur]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Component Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:IconComponentMine.png|100px]]
 
|Produces [[Components]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Oil Well]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:IconOilWellMine.png|100px]]
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|}
 
   
   
 
==Bridges==
 
==Bridges==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bridges
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
|[[Stone Bridge]]
 
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Brige.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Bridge]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Bridge.jpg|100x100px]]
 
|Allows infantry to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Drawbridge]]
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Drawbridge.png|100x100px]]
 
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Bridge#Double Bridge|Double Bridge]]
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Double Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|Two Tier Bridge
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Two Tier Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|Long Bridge
 
|{{nowrap|350 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Long Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|}<br />
 
 
==Other==
 
==Other==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category= Other Structures
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
|[[Sign Post]]
 
| style="padding-right: 30px;" |{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:SignpostIcon.png|100x100px]]
 
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
 
|NO
 
|-
 
|[[Vehicle Crate]]
 
|N/A
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
 
|YES
 
|}<br />
 
 
== See Also ==
 
== See Also ==
 
*[[Structure Health]]
 
*[[Structure Health]]
Line 621: Line 117:
 
[[Category:Structures]]
 
[[Category:Structures]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
<noinclude>[[Category:Static tables]]</noinclude>
 

Revision as of 12:55, 21 September 2021

Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.

Spawn


Storage

Name Image Description Built with Cost Map Icon Special Properties
Storage Box
StorageDay
A storage container with 15 slots. Hammer 25 Basic Materials can be damaged by 12can be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Resource Container
ResourceContainerIcon
Used for storing a large quantity of solid resources from Resource Fields for long distance transport. ConstructionYardIcon 50 Basic Materials can be damaged by 12
Shipping Container
Shipping Container Structure Icon
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Storage Depot
Storage Depot
A world structure that stores item crates, land vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconStorageFacility
Seaport
Seaport Front
A world structure that stores item crates, vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconSeaport
Storage Room
BunkerT3AmmoRoomIcon
A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. Hammer 10 Concrete Materials Icon
Shippable Crate
Production Parts Structure Icon
Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory can be damaged by 12
Fuel Container
FuelContainerIcon
Used for storing a large quantity of liquid resources for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Material Transfer Station
MaterialTransferStationIcon
Used for storing Large Items for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Resource Transfer Station
ResourceTransferStationIcon
Used for storing raw resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Liquid Transfer Station
LiquidTransferStationIcon
Used for storing liquid resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Material Pallet
Material Pallet Structure Icon
Used for storing and transporting many Large Items. ConstructionYardIcon 25 Basic Materials can be damaged by 12


Defenses


Bunker Defenses


Protective Structures

Name Image Description Built with Cost Map Icon Special Properties
Sandbag Cover
Sandbags
A defensive wall that hinders enemy movement and provides cover during combat. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Sandbag Wall
Sandbags
A taller and heavier version of the Sandbags. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Tank Trap
TankTrap
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. MetalBeamMaterial 3 MetalBeamMaterial can be dismantled with a wrench or Hydra's Whisper
Barbed Wire
BarbedWireStructureIcon
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whisper
Gate (Tier 1)
Gate-T1Icon
A gate that provides access to a walled off area. Construction Vehicle 25 Basic Materials can be damaged by 12
Gate (Tier 2)
Gate-T2Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Construction Vehicle 50 Basic Materials
Gate (Tier 3)
Gate-T3Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Construction Vehicle 15 Concrete Materials Icon
Wall (Tier 1)
Wall-T1Icon
A basic barrier that is used to prevent passage through an area. Hammer 15 Basic Materials can be damaged by 12can be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 2)
Wall-T2Icon
A metal upgrade of the Tier 1 Wall that vastly increases durability. Hammer 30 Basic Materials
Wall (Tier 3)
Wall-T3Icon
A durable concrete upgrade to the Tier 2 Wall with very high health. Hammer 25 Concrete Materials Icon
Barbed Wire Fence
BarbedWireFenceIcon
Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whispercan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Dug Foxhole
PvpFoxholeItemIcon
A hole dug into the ground to provide infantry with makeshift cover from enemy fire. ShovelIcon 19 ShovelIcon
Trench (Tier 1)
TrenchT1Icon
A neutral structure that serves as the basic building block of any trench system. ShovelIcon 75 ShovelIcon
Trench (Tier 2)
TrenchT2Icon
Upgraded version of Trench (Tier 1). Hammer 30 Basic Materials
Trench (Tier 3)
TrenchT3Icon
Upgraded version of Trench (Tier 2). Hammer 20 Concrete Materials Icon
Trench Connector (Tier 1)
TrenchConnectorT1Icon
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon 115 ShovelIcon
Trench Connector (Tier 2)
TrenchConnectorT2Icon
Upgraded version of the Trench Connector (Tier 1). Hammer 75 Basic Materials
Trench Connector (Tier 3)
TrenchConnectorT3Icon
Upgraded version of the Trench Connector (Tier 2). Hammer 30 Concrete Materials Icon
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon 75 ShovelIcon
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon
Upgraded version of the Trench Emplacement (Tier 1). Hammer 50 Basic Materials
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon
Upgraded version of the Trench Emplacement (Tier 2). Hammer 20 Concrete Materials Icon
Bunker (Tier 1)
BunkerT1Icon
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker (Tier 2)
BunkerT2Icon
Upgraded version of Bunker (Tier 1). Hammer 75 Basic Materials
Bunker (Tier 3)
BunkerT3Icon
Upgraded version of Bunker (Tier 2). Hammer 15 Concrete Materials Icon
Bunker Corner (Tier 1)
BunkerCornerT1Icon
A somewhat triangular version of Bunker (Tier 1). ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker Corner (Tier 2)
BunkerCornerT2Icon
Upgraded version of Bunker Corner (Tier 1). Hammer 75 Basic Materials
Bunker Corner (Tier 3)
BunkerCornerT3Icon
Upgraded version of Bunker Corner (Tier 2). Hammer 30 Concrete Materials Icon
Bunker Ramp (Tier 1)
BunkerT1RampIcon
A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. Hammer 50 Basic Materials can be damaged by 12
Bunker Ramp (Tier 2)
FortT2RampIcon
Upgraded version of Bunker Ramp (Tier 1). Hammer 50 Basic Materials
Bunker Ramp (Tier 3)
FortT3RampIcon
Upgraded version of Bunker Ramp (Tier 2). Hammer 20 Concrete Materials Icon

Trenches

Name Image Description Built with Cost Map Icon Special Properties
Trench (Tier 1)
TrenchT1Icon
A neutral structure that serves as the basic building block of any trench system. ShovelIcon 75 ShovelIcon
Trench (Tier 2)
TrenchT2Icon
Upgraded version of Trench (Tier 1). Hammer 30 Basic Materials
Trench (Tier 3)
TrenchT3Icon
Upgraded version of Trench (Tier 2). Hammer 20 Concrete Materials Icon
Trench Connector (Tier 1)
TrenchConnectorT1Icon
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon 115 ShovelIcon
Trench Connector (Tier 2)
TrenchConnectorT2Icon
Upgraded version of the Trench Connector (Tier 1). Hammer 75 Basic Materials
Trench Connector (Tier 3)
TrenchConnectorT3Icon
Upgraded version of the Trench Connector (Tier 2). Hammer 30 Concrete Materials Icon
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon 75 ShovelIcon
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon
Upgraded version of the Trench Emplacement (Tier 1). Hammer 50 Basic Materials
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon
Upgraded version of the Trench Emplacement (Tier 2). Hammer 20 Concrete Materials Icon


Bunkers

Name Image Description Built with Cost Map Icon Special Properties
Bunker (Tier 1)
BunkerT1Icon
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker (Tier 2)
BunkerT2Icon
Upgraded version of Bunker (Tier 1). Hammer 75 Basic Materials
Bunker (Tier 3)
BunkerT3Icon
Upgraded version of Bunker (Tier 2). Hammer 15 Concrete Materials Icon
Bunker Corner (Tier 1)
BunkerCornerT1Icon
A somewhat triangular version of Bunker (Tier 1). ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker Corner (Tier 2)
BunkerCornerT2Icon
Upgraded version of Bunker Corner (Tier 1). Hammer 75 Basic Materials
Bunker Corner (Tier 3)
BunkerCornerT3Icon
Upgraded version of Bunker Corner (Tier 2). Hammer 30 Concrete Materials Icon


Production Structures


Resource Structures

Name Image Description Built with Cost Map Icon Special Properties
Salvage Field
Salvage Field with harvester
Spawns Salvage nodes that can be harvested. Hammer MapIconScrap
Component Field
Components Field
Spawns Components nodes that can be harvested. Hammer MapIconComponents
Sulfur Field
Sulfur Field
Spawns Sulfur nodes that can be harvested. Hammer MapIconSulfur
Coal Field
Coal Field
Spawns Coal nodes that can be harvested. Hammer MapIconCoal
Crude Oil Field
Crude Oil Field
Spawns an Oil reserve that can be harvested. Hammer MapIconFuel


Bridges

Name Image Description Built with Cost Map Icon Special Properties
Wooden Bridge
Wooden Bridge
Allows troops and small Vehicles to cross rivers. Hammer 150 Basic Materials
Stone Bridge
Brige
Allows troops and Vehicles to cross rivers. Hammer 300 Basic Materials
Wooden Drawbridge
Wooden Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 150 Basic Materials
Reinforced Drawbridge
Reinforced Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Two Tier Bridge
Two Tier Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. Hammer 300 Basic Materials
Double Bridge
Double Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Long Bridge
Long Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 350 Basic Materials
Train Bridge
Train Bridge
Allows Trains to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials

Other


See Also