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Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require explosives to destroy most structures.

Spawn

Name Image Cost Description Destroyed by HMG?
Encampment Encampment Icon.png 300 Basic Materials.png Non-armored Forward Base for spawning. Built with CV. Check.png
Field Base Icon Field Base.png 100 Basic Materials.png Upgraded version of the Encampment. Upgraded with CV. Delete.png
Outpost Outpost.png 100 Basic Materials.png Upgraded version of the Field Base. Upgraded with CV. NO
Garrison Camp T1TownHall.jpg 300 Basic Materials.png A weak static base that acts as a spawn point and stockpile. Built with a CV. YES
Garrison Base T2TownHall.png 200 Basic Materials.png An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. NO
Town Hall ScreenshotTownHall.png 200 Basic Materials.png An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". NO
Safe House Safe house screenshot front view 1.png 250 Basic Materials.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. NO
Relic Base Relic Base outside view.jpg 200 Basic Materials.png A stone structure and static building, with a spawn point and stockpile. NO
Keep Keep screenshot1.png 300 Basic Materials.png A strong circular stone structure and static building, with a spawn point and stockpile. NO
Frontier Base Barracks.png 150 Basic Materials.png A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer YES
Bunker Base (Tier 1) BunkerBaseIcon.png 300 Basic Materials.png A Bunker variant of the Forward Base. Built with CV by upgrading a bunker. YES
Bunker Base (Tier 2) BunkerBaseT2Icon.png 100 Basic Materials.png Upgraded version of the Bunker Base (Tier 1). Upgraded with CV. NO
Bunker Base (Tier 3) BunkerBaseT3Icon.png 50 Concrete Materials Icon.png Upgraded version of the Bunker Base (Tier 2). Upgraded with CV. NO


Storage

Name Image Cost Description Destroyed by HMG?
Storage Box StorageDay.png 25 Basic Materials.png A 15 slot storage container. YES
Resource Container ResourceContainerIcon.png 50 Basic Materials.png Used for storing a large quantity of raw resources for long distance transport. YES
Shipping Container Shipping Container Structure Icon.png 100 Basic Materials.png Used for storing a large quantity of item crates for long distance transport. YES
Storage Depot Storage Depo.png 400 Basic Materials.png Stores crates and land vehicles that can then be pulled out later when needed NO
Seaport Seaport Front.png ? Basic Materials.png Stores crates and vehicles that can then be pulled out later when needed NO


Defenses

Name Image Cost Description Destroyed by HMG?
Watch Tower WatchTowerDay.png 60 Basic Materials.png Spots threats in accordance with Map Intelligence. YES
Foxhole FoxholeDay.png 50 Basic Materials.png Basic defensive structure able to shoot enemies. YES
Gun Turret Anti-tank-turret.png 100 Basic Materials.png Anti-armor turret used to fortify against heavy vehicles. NO
14.5 Anti Infantry Flak Gun Anti Infantry Flak Gun Structure Icon.png 75 Basic Materials.png A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. YES
68mm Anti-Tank Cannon Anti-Tank Cannon Structure Icon.png 150 Basic Materials.png A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. YES
Howitzer Howitzer kit.png 150 Basic Materials.png Powerful stationary defense with long range and large splash damage radius. YES
Garrisoned House Icon Garrisoned House.png 150 Basic Materials.png An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and

three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.

NO
Emplacement House Emplacement House screenshot1.png 200 Basic Materials.png A static World Structure in certain towns where an upgrade allows you to use a fixed mortar. NO
Coastal Gun Coastal Gun showcase image.jpg 200 Basic Materials.png A long range coastal defense that fires at enemy ships NO
Observation Tower Observation Tower.png 200 Basic Materials.png A tall building that spots threats in accordance with Map Intelligence. NO


Bunker Defenses

Name Image Cost Description Destroyed by HMG?
Rifle Garrison (Tier 1) BunkerT1RifleGarrisonIcon.png 50 Basic Materials.png An entrenched bunker manned by stationed troops armed with Rifles. YES
Rifle Garrison (Tier 2) BunkerT2RifleGarrisonIcon.png 75 Basic Materials.png Upgraded version of the Rifle Garrison NO
Rifle Garrison (Tier 3) BunkerT3RifleGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Rifle Garrison NO
Machine Gun Garrison (Tier 1) BunkerT1MGGarrisonIcon.png 75 Basic Materials.png An entrenched Machine Gun emplacement manned by stationed troops. YES
Machine Gun Garrison (Tier 2) BunkerT2MGGarrisonIcon.png 100 Basic Materials.png Upgraded version of the Machine Gun Garrison NO
Machine Gun Garrison (Tier 3) BunkerT3MGGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Machine Gun Garrison NO
AT Gun Garrison (Tier 2) BunkerT2ATGunIcon.png 150 Basic Materials.png An entrenched AT gun manned by stationed troops. NO
AT Gun Garrison (Tier 3) BunkerT3ATGunIcon.png 40 Concrete Materials Icon.png Upgraded version of the AT Gun Garrison NO
Howitzer Garrison (Tier 3) BunkerT3ArtilleryGarrisonIcon.png 40 Concrete Materials Icon.png An entrenched Howitzer emplacement manned by station troops. NO
Storm Cannon StormCannonIcon.png 400 Concrete Materials Icon.png A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. NO


Protective Structures

Name Image Cost Description Destroyed by HMG?
Barbed Wire BarbedWireDay.png 20 Basic Materials.png Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. NO
Sandbags Sandbags.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. NO
Sandbag Cover (Corner) SandbagHalfCornerIcon.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. NO
Sandbag Wall Sandbags.png 30 Basic Materials.png A taller and heavier version of the Sandbags or Sandbag Cover (Corner). NO
Wall (Tier 1) Wall-T1Icon.png 15 Basic Materials.png A basic barrier that is used to prevent passage through an area. YES
Wall (Tier 2) Wall-T2Icon.png 30 Basic Materials.png A metal upgrade of the Chain Link Fence that vastly increases durability. NO
Wall (Tier 3) Wall-T3Icon.png 25 Concrete Materials Icon.png A durable concrete upgrade to the Reinforced Wall with very high health. NO
Gate (Tier 1) Gate-T1Icon.png 25 Basic Materials.png A gate that provides access to a walled off area. YES
Gate (Tier 2) Gate-T2Icon.png 50 Basic Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). NO
Gate (Tier 3) Gate-T3Icon.png 30 Refined Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). NO
Tank Trap TankTrap.png 25 Basic Materials.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. NO

Trenches

Name Image Cost Description Destroyed by HMG?
Trench (Tier 1) TrenchT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. NO
Trench (Tier 2) TrenchT2Icon.png 30 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. NO
Trench (Tier 3) TrenchT3Icon.png 20 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). NO
Trench Connector (Tier 1) TrenchConnectorT1Icon.png 112 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. NO
Trench Connector (Tier 2) TrenchConnectorT2Icon.png 75 Basic Materials.png Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks NO
Trench Connector (Tier 3) TrenchConnectorT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Trench Connector (Tier 2). NO
Trench Emplacement (Tier 1) TrenchEmplacementT1Icon.png 75 ShovelIcon.png A hexagonal trench-piece capable of housing a single emplacement structure. NO
Trench Emplacement (Tier 2) TrenchEmplacementT2Icon.png 50 Basic Materials.png Upgraded version of the Trench Emplacement (Tier 1). NO
Trench Emplacement (Tier 3) TrenchEmplacementT3Icon.png 20Concrete Materials Icon.png Upgraded version of the Trench Emplacement (Tier 2). NO


Bunkers

Name Image Cost Description Destroyed by HMG?
Bunker (Tier 1) BunkerT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. NO
Bunker (Tier 2) BunkerT2Icon.png 75 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. NO
Bunker (Tier 3) BunkerT1Icon.png 30 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). NO
Bunker Corner (Tier 1) BunkerCornerT1Icon.png 75 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. NO
Bunker Corner (Tier 2) BunkerCornerT2Icon.png 75 Basic Materials.png Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks NO
Bunker Corner (Tier 3) BunkerCornerT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Bunker Corner (Tier 2). NO


Production Structures

Structure Cost Image Description Destroyed by HMG?
Garage 400 Basic Materials.png Img Vehicle Factory.png Allows production and repair of land vehicles and artillery NO
Construction Yard 400 Basic Materials.png ConstructionYardIcon.png Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. NO
Shipyard 400 Basic Materials.png Img Shipyard.png Allows production and docking of naval vehicles NO
Refinery 400 Basic Materials.png Refinery.png Refines Salvage, Components, and Sulfur into materials NO
Factory 400 Basic Materials.png Factory.png Produces weapons, utility items, and medical supplies NO
Mass Production Factory 400 Basic Materials.png Devstream Mass production factory.PNG Mass-produces both Factory and Garage items NO
Concrete Mixer 75 Refined Materials.png CementMixerIcon.png converts Components into Concrete Materials that can be used to build heavily fortified structures. YES
Hospital 400 Basic Materials.png HospitalIcon.png Can convert critically wounded soldiers into Soldier Supplies NO
Field Hospital 200 Basic Materials.png FieldHospitalIcon.png Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer. YES
Salvage Mine 200 Basic Materials.png ScrapMineIcon.png Produces Salvage with the consumption of inserted Diesel and Petrol NO
Sulfur Mine 200 Basic Materials.png Icon SulfurMine.png Produces Sulfur with the consumption of inserted Diesel and Petrol NO
Component Mine 200 Basic Materials.png IconComponentMine.png Produces Components with the consumption of inserted Diesel and Petrol NO
Oil Well 200 Basic Materials.png IconOilWellMine.png Produces Crude Oil with the consumption of inserted Diesel and Petrol NO


Bridges

Structure Cost Image Description Destroyed by HMG?
Stone Bridge 300 Basic Materials.png Brige.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Wooden Bridge 150 Basic Materials.png Wooden Bridge.jpg Allows infantry to cross rivers. Built with a Hammer. NO
Wooden Drawbridge 150 Basic Materials.png Wooden Drawbridge.png Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer. NO
Double Bridge 300 Basic Materials.png Double Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Two Tier Bridge 300 Basic Materials.png Two Tier Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Long Bridge 350 Basic Materials.png Long Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO


Other

Structure Cost Image Description Destroyed by HMG?
Sign Post 25 Basic Materials.png SignpostIcon.png Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. NO
Vehicle Crate N/A Production Parts Structure Icon.png Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. YES


See Also

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