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Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.

Spawn


Storage

Name Image Description Built with Cost Map Icon Special Properties
Storage Box
StorageDay
A storage container with 15 slots. Hammer 25 Basic Materials can be damaged by 12can be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Resource Container
ResourceContainerIcon
Used for storing a large quantity of solid resources from Resource Fields for long distance transport. ConstructionYardIcon 50 Basic Materials can be damaged by 12
Shipping Container
Shipping Container Structure Icon
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Storage Depot
Storage Depot
A world structure that stores item crates, land vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconStorageFacility
Seaport
Seaport Front
A world structure that stores item crates, vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconSeaport
Storage Room
BunkerT3AmmoRoomIcon
A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. Hammer 10 Concrete Materials Icon
Shippable Crate
Production Parts Structure Icon
Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory can be damaged by 12
Fuel Container
FuelContainerIcon
Used for storing a large quantity of liquid resources for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Material Transfer Station
MaterialTransferStationIcon
Used for storing Large Items for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Resource Transfer Station
ResourceTransferStationIcon
Used for storing raw resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Liquid Transfer Station
LiquidTransferStationIcon
Used for storing liquid resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Material Pallet
Material Pallet Structure Icon
Used for storing and transporting many Large Items. ConstructionYardIcon 25 Basic Materials can be damaged by 12


Defenses


Bunker Defenses


Protective Structures

Name Image Description Built with Cost Map Icon Special Properties
Sandbag Cover
Sandbags
A defensive wall that hinders enemy movement and provides cover during combat. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Sandbag Wall
Sandbags
A taller and heavier version of the Sandbags. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Tank Trap
TankTrap
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. MetalBeamMaterial 3 MetalBeamMaterial can be dismantled with a wrench or Hydra's Whisper
Barbed Wire
BarbedWireStructureIcon
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whisper
Gate (Tier 1)
Gate-T1Icon
A gate that provides access to a walled off area. Construction Vehicle 25 Basic Materials can be damaged by 12
Gate (Tier 2)
Gate-T2Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Construction Vehicle 50 Basic Materials
Gate (Tier 3)
Gate-T3Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Construction Vehicle 15 Concrete Materials Icon
Wall (Tier 1)
Wall-T1Icon
A basic barrier that is used to prevent passage through an area. Hammer 15 Basic Materials can be damaged by 12can be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 2)
Wall-T2Icon
A metal upgrade of the Tier 1 Wall that vastly increases durability. Hammer 30 Basic Materials
Wall (Tier 3)
Wall-T3Icon
A durable concrete upgrade to the Tier 2 Wall with very high health. Hammer 25 Concrete Materials Icon
Barbed Wire Fence
BarbedWireFenceIcon
Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whispercan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Dug Foxhole
PvpFoxholeItemIcon
A hole dug into the ground to provide infantry with makeshift cover from enemy fire. ShovelIcon 19 ShovelIcon
Trench (Tier 1)
TrenchT1Icon
A neutral structure that serves as the basic building block of any trench system. ShovelIcon 75 ShovelIcon
Trench (Tier 2)
TrenchT2Icon
Upgraded version of Trench (Tier 1). Hammer 30 Basic Materials
Trench (Tier 3)
TrenchT3Icon
Upgraded version of Trench (Tier 2). Hammer 20 Concrete Materials Icon
Trench Connector (Tier 1)
TrenchConnectorT1Icon
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon 115 ShovelIcon
Trench Connector (Tier 2)
TrenchConnectorT2Icon
Upgraded version of the Trench Connector (Tier 1). Hammer 75 Basic Materials
Trench Connector (Tier 3)
TrenchConnectorT3Icon
Upgraded version of the Trench Connector (Tier 2). Hammer 30 Concrete Materials Icon
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon 75 ShovelIcon
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon
Upgraded version of the Trench Emplacement (Tier 1). Hammer 50 Basic Materials
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon
Upgraded version of the Trench Emplacement (Tier 2). Hammer 20 Concrete Materials Icon
Bunker (Tier 1)
BunkerT1Icon
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker (Tier 2)
BunkerT2Icon
Upgraded version of Bunker (Tier 1). Hammer 75 Basic Materials
Bunker (Tier 3)
BunkerT3Icon
Upgraded version of Bunker (Tier 2). Hammer 15 Concrete Materials Icon
Bunker Corner (Tier 1)
BunkerCornerT1Icon
A somewhat triangular version of Bunker (Tier 1). ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker Corner (Tier 2)
BunkerCornerT2Icon
Upgraded version of Bunker Corner (Tier 1). Hammer 75 Basic Materials
Bunker Corner (Tier 3)
BunkerCornerT3Icon
Upgraded version of Bunker Corner (Tier 2). Hammer 30 Concrete Materials Icon
Bunker Ramp (Tier 1)
BunkerT1RampIcon
A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. Hammer 50 Basic Materials can be damaged by 12
Bunker Ramp (Tier 2)
FortT2RampIcon
Upgraded version of Bunker Ramp (Tier 1). Hammer 50 Basic Materials
Bunker Ramp (Tier 3)
FortT3RampIcon
Upgraded version of Bunker Ramp (Tier 2). Hammer 20 Concrete Materials Icon

Trenches

Name Image Description Built with Cost Map Icon Special Properties
Trench (Tier 1)
TrenchT1Icon
A neutral structure that serves as the basic building block of any trench system. ShovelIcon 75 ShovelIcon
Trench (Tier 2)
TrenchT2Icon
Upgraded version of Trench (Tier 1). Hammer 30 Basic Materials
Trench (Tier 3)
TrenchT3Icon
Upgraded version of Trench (Tier 2). Hammer 20 Concrete Materials Icon
Trench Connector (Tier 1)
TrenchConnectorT1Icon
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon 115 ShovelIcon
Trench Connector (Tier 2)
TrenchConnectorT2Icon
Upgraded version of the Trench Connector (Tier 1). Hammer 75 Basic Materials
Trench Connector (Tier 3)
TrenchConnectorT3Icon
Upgraded version of the Trench Connector (Tier 2). Hammer 30 Concrete Materials Icon
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon 75 ShovelIcon
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon
Upgraded version of the Trench Emplacement (Tier 1). Hammer 50 Basic Materials
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon
Upgraded version of the Trench Emplacement (Tier 2). Hammer 20 Concrete Materials Icon


Bunkers

Name Image Description Built with Cost Map Icon Special Properties
Bunker (Tier 1)
BunkerT1Icon
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker (Tier 2)
BunkerT2Icon
Upgraded version of Bunker (Tier 1). Hammer 75 Basic Materials
Bunker (Tier 3)
BunkerT3Icon
Upgraded version of Bunker (Tier 2). Hammer 15 Concrete Materials Icon
Bunker Corner (Tier 1)
BunkerCornerT1Icon
A somewhat triangular version of Bunker (Tier 1). ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker Corner (Tier 2)
BunkerCornerT2Icon
Upgraded version of Bunker Corner (Tier 1). Hammer 75 Basic Materials
Bunker Corner (Tier 3)
BunkerCornerT3Icon
Upgraded version of Bunker Corner (Tier 2). Hammer 30 Concrete Materials Icon


Production Structures


Resource Structures

Name Image Description Built with Cost Map Icon Special Properties
Salvage Field
Salvage Field with harvester
Spawns Salvage nodes that can be harvested. Hammer MapIconScrap
Component Field
Components Field
Spawns Components nodes that can be harvested. Hammer MapIconComponents
Sulfur Field
Sulfur Field
Spawns Sulfur nodes that can be harvested. Hammer MapIconSulfur
Coal Field
Coal Field
Spawns Coal nodes that can be harvested. Hammer MapIconCoal
Crude Oil Field
Crude Oil Field
Spawns an Oil reserve that can be harvested. Hammer MapIconFuel


Bridges

Name Image Description Built with Cost Map Icon Special Properties
Wooden Bridge
Wooden Bridge
Allows troops and small Vehicles to cross rivers. Hammer 150 Basic Materials
Stone Bridge
Brige
Allows troops and Vehicles to cross rivers. Hammer 300 Basic Materials
Wooden Drawbridge
Wooden Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 150 Basic Materials
Reinforced Drawbridge
Reinforced Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Two Tier Bridge
Two Tier Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. Hammer 300 Basic Materials
Double Bridge
Double Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Long Bridge
Long Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 350 Basic Materials
Train Bridge
Train Bridge
Allows Trains to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials

Other

Structure Image Cost Description Built with Destroyed by HMG?
Sign Post SignpostIcon 25 Basic Materials Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Hammer Delete
Fire Pit FirePitIcon 35 Basic Materials Warms up nearby soldiers and vehicles, preventing freeze. Hammer Delete
Vehicle Crate Production Parts Structure Icon N/A Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory Check
Rocket Launch Site Rocket Launch Site Screenshot1 200 Refined Materials A world structure that allows a group of players to launch a Ballistic Rocket to destroy players, vehicles and structures within an area. Construction Vehicle Delete
Stationary Crane Stationary Crane ingame 100 Basic Materials A world structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle Delete


See Also

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