Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.
Spawn
Storage
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Storage Box | A storage container with 15 slots. | 25 | ||||
Resource Container | Used for storing a large quantity of solid resources from Resource Fields for long distance transport. | 50 | ||||
Shipping Container | Used for storing a large quantity of item crates for long distance transport. | 100 | ||||
Storage Depot | A world structure that stores item crates, land vehicles, and shippable structures. | 400 | ||||
Seaport | A world structure that stores item crates, vehicles, and shippable structures. | 400 | ||||
Storage Room | A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. | 10 | ||||
Shippable Crate | Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. | |||||
Fuel Container | Used for storing a large quantity of liquid resources for long distance transport. | 100 | ||||
Material Transfer Station | Used for storing Large Items for transfer into and out of Facilities. | 35 | ||||
Resource Transfer Station | Used for storing raw resources for transfer into and out of Facilities. | 35 | ||||
Liquid Transfer Station | Used for storing liquid resources for transfer into and out of Facilities. | 35 | ||||
Material Pallet | Used for storing and transporting many Large Items. | 25 |
Defenses
Bunker Defenses
Protective Structures
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Sandbag Cover | A defensive wall that hinders enemy movement and provides cover during combat. | 3 | ||||
Sandbag Wall | A taller and heavier version of the Sandbags. | 3 | ||||
Tank Trap | An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. | 3 | ||||
Barbed Wire | Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. | 3 | ||||
Gate (Tier 1) | A gate that provides access to a walled off area. | 25 | ||||
Gate (Tier 2) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). | 50 | ||||
Gate (Tier 3) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). | 15 | ||||
Wall (Tier 1) | A basic barrier that is used to prevent passage through an area. | 15 | ||||
Wall (Tier 2) | A metal upgrade of the Tier 1 Wall that vastly increases durability. | 30 | ||||
Wall (Tier 3) | A durable concrete upgrade to the Tier 2 Wall with very high health. | 25 | ||||
Barbed Wire Fence | Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. | 3 | ||||
Dug Foxhole | A hole dug into the ground to provide infantry with makeshift cover from enemy fire. | 19 | ||||
Trench (Tier 1) | A neutral structure that serves as the basic building block of any trench system. | 75 | ||||
Trench (Tier 2) | Upgraded version of Trench (Tier 1). | 30 | ||||
Trench (Tier 3) | Upgraded version of Trench (Tier 2). | 20 | ||||
Trench Connector (Tier 1) | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. | 115 | ||||
Trench Connector (Tier 2) | Upgraded version of the Trench Connector (Tier 1). | 75 | ||||
Trench Connector (Tier 3) | Upgraded version of the Trench Connector (Tier 2). | 30 | ||||
Trench Emplacement (Tier 1) | An Octagonal trench-piece capable of housing a single Emplacement. | 75 | ||||
Trench Emplacement (Tier 2) | Upgraded version of the Trench Emplacement (Tier 1). | 50 | ||||
Trench Emplacement (Tier 3) | Upgraded version of the Trench Emplacement (Tier 2). | 20 | ||||
Bunker (Tier 1) | A square structure partly in the ground built with a shovel. Possess many upgrade options. | 75 | ||||
Bunker (Tier 2) | Upgraded version of Bunker (Tier 1). | 75 | ||||
Bunker (Tier 3) | Upgraded version of Bunker (Tier 2). | 15 | ||||
Bunker Corner (Tier 1) | A somewhat triangular version of Bunker (Tier 1). | 75 | ||||
Bunker Corner (Tier 2) | Upgraded version of Bunker Corner (Tier 1). | 75 | ||||
Bunker Corner (Tier 3) | Upgraded version of Bunker Corner (Tier 2). | 30 | ||||
Bunker Ramp (Tier 1) | A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. | 50 | ||||
Bunker Ramp (Tier 2) | Upgraded version of Bunker Ramp (Tier 1). | 50 | ||||
Bunker Ramp (Tier 3) | Upgraded version of Bunker Ramp (Tier 2). | 20 |
Trenches
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Trench (Tier 1) | A neutral structure that serves as the basic building block of any trench system. | 75 | ||||
Trench (Tier 2) | Upgraded version of Trench (Tier 1). | 30 | ||||
Trench (Tier 3) | Upgraded version of Trench (Tier 2). | 20 | ||||
Trench Connector (Tier 1) | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. | 115 | ||||
Trench Connector (Tier 2) | Upgraded version of the Trench Connector (Tier 1). | 75 | ||||
Trench Connector (Tier 3) | Upgraded version of the Trench Connector (Tier 2). | 30 | ||||
Trench Emplacement (Tier 1) | An Octagonal trench-piece capable of housing a single Emplacement. | 75 | ||||
Trench Emplacement (Tier 2) | Upgraded version of the Trench Emplacement (Tier 1). | 50 | ||||
Trench Emplacement (Tier 3) | Upgraded version of the Trench Emplacement (Tier 2). | 20 |
Bunkers
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Bunker (Tier 1) | A square structure partly in the ground built with a shovel. Possess many upgrade options. | 75 | ||||
Bunker (Tier 2) | Upgraded version of Bunker (Tier 1). | 75 | ||||
Bunker (Tier 3) | Upgraded version of Bunker (Tier 2). | 15 | ||||
Bunker Corner (Tier 1) | A somewhat triangular version of Bunker (Tier 1). | 75 | ||||
Bunker Corner (Tier 2) | Upgraded version of Bunker Corner (Tier 1). | 75 | ||||
Bunker Corner (Tier 3) | Upgraded version of Bunker Corner (Tier 2). | 30 |
Production Structures
Resource Structures
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Salvage Field | Spawns Salvage nodes that can be harvested. | |||||
Component Field | Spawns Components nodes that can be harvested. | |||||
Sulfur Field | Spawns Sulfur nodes that can be harvested. | |||||
Coal Field | Spawns Coal nodes that can be harvested. | |||||
Crude Oil Field | Spawns an Oil reserve that can be harvested. |
Bridges
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Wooden Bridge | Allows troops and small Vehicles to cross rivers. | 150 | ||||
Stone Bridge | Allows troops and Vehicles to cross rivers. | 300 | ||||
Wooden Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 150 | ||||
Reinforced Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Two Tier Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. | 300 | ||||
Double Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Long Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 350 | ||||
Train Bridge | Allows Trains to cross rivers while opening to allow passage to ships. | 300 |
Other
Structure | Image | Cost | Description | Built with | Destroyed by HMG? |
---|---|---|---|---|---|
Sign Post | 25 | Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. | |||
Fire Pit | 35 | Warms up nearby soldiers and vehicles, preventing freeze. | |||
Vehicle Crate | N/A | Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. | |||
Rocket Launch Site | 200 | A world structure that allows a group of players to launch a Ballistic Rocket to destroy players, vehicles and structures within an area. | |||
Stationary Crane | 100 | A world structure that can be used for moving shippables around, similar to the mobile Crane. |
See Also
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