Foxhole Wiki
(Adds missing trenches, bunkers, and bunker garrison. Changes the formatting by splitting the structures in different sections.)
Tag: Visual edit: Switched
(remove category, the page no longer use any static table)
Tag: Source edit
(18 intermediate revisions by 5 users not shown)
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Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require explosives to destroy most structures.
+
Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.
   
 
==Spawn==
 
==Spawn==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Spawn Points
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Encampment]]
 
|[[File:Encampment_Icon.png|100x100px]]
 
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Non-armored [[Forward Base]] for spawning. Built with [[Construction Vehicle|CV]].
 
|YES
 
|-
 
|[[Field Base]]
 
|[[File:Icon Field Base.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Encampment. Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Outpost]]
 
|[[File:Outpost.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Field Base. Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Garrison Camp]]
 
|[[File:T1TownHall.jpg|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
 
|YES
 
|-
 
|[[Garrison Base]]
 
|[[File:T2TownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
|NO
 
|-
 
|[[Town Hall]]
 
|[[File:ScreenshotTownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
|NO
 
|-
 
 
|[[Safe House]]
 
|[[File:Safe house screenshot front view 1.png|100x100px]]
 
|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
 
|NO
 
|-
 
|[[Relic Base]]
 
|[[File:Relic Base outside view.jpg|100x100px]]
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|-
 
|[[Keep]]
 
|[[File:Keep screenshot1.png|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|-
 
|[[Frontier Base]]
 
|[[File:Barracks.png|100x100px]]
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
 
|YES
 
|-
 
|[[Bunker Base|Bunker Base (Tier 1)]]
 
|[[File:BunkerBaseIcon.png|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A Bunker variant of the [[Forward Base]]. Built with [[Construction Vehicle|CV]] by upgrading a bunker.
 
|YES
 
|-
 
|[[Bunker Base|Bunker Base (Tier 2)]]
 
|[[File:BunkerBaseT2Icon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 1). Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|[[Bunker Base|Bunker Base (Tier 3)]]
 
|[[File:BunkerBaseT3Icon.png|100x100px]]
 
|{{nowrap|50 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 2). Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|-
 
|}
 
   
   
 
==Storage==
 
==Storage==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Storage
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Storage Box]]
 
|[[File:StorageDay.png|100x100px]]
 
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A 15 slot storage container.
 
|YES
 
|-
 
|[[Resource Container]]
 
|[[File:ResourceContainerIcon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of raw resources for long distance transport.
 
|YES
 
|-
 
|[[Shipping Container]]
 
|[[File:Shipping Container Structure Icon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of item crates for long distance transport.
 
|YES
 
|-
 
|[[Storage Depot]]
 
|[[File:Storage Depo.png|100x100px]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
 
|NO
 
|-
 
|[[Seaport]]
 
|[[File:Seaport Front.png|100x100px]]
 
|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
 
|NO
 
|}<br />
 
 
==Defenses==
 
==Defenses==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Defenses
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Watch Tower]]
 
|[[File:WatchTowerDay.png|100x100px]]
 
|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Spots threats in accordance with [[Map Intelligence]].
 
|YES
 
|-
 
|[[M. Foxhole|Foxhole]]
 
|[[File:FoxholeDay.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Basic defensive structure able to shoot enemies.
 
|YES
 
|-
 
|[[Gun Turret]]
 
|[[File:Anti-tank-turret.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Anti-armor turret used to fortify against heavy vehicles.
 
|NO
 
|-
 
|[[14.5 Anti Infantry Flak Gun]]
 
|[[File:Anti Infantry Flak Gun Structure Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|YES
 
|-
 
|[[68mm Anti-Tank Cannon]]
 
|[[File:Anti-Tank Cannon Structure Icon.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|YES
 
|-
 
|[[Howitzer]]
 
|[[File:Howitzer kit.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Powerful stationary defense with long range and large splash damage radius.
 
|YES
 
|-
 
|[[Garrisoned House]]
 
|[[File:Icon Garrisoned House.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
 
|NO
 
|-
 
|[[Emplacement House]]
 
|[[File:Emplacement House screenshot1.png|112x112px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
 
|NO
 
|-
 
|[[Coastal Gun]]
 
|[[File:Coastal Gun showcase image.jpg|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A long range coastal defense that fires at enemy ships
 
|NO
 
|-
 
|[[Observation Tower]]
 
|[[File:Observation Tower.png|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
 
|NO
 
|}<br />
 
   
 
=== Bunker Defenses ===
 
=== Bunker Defenses ===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bunker Defenses
|-
 
  +
uses = Template:Building Infobox
! Name
 
  +
tablesortcol = 2
! Image
 
  +
include = {Building Infobox}.Structure page
! Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Rifle Garrison|Rifle Garrison (Tier 1)]]
 
|[[File:BunkerT1RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched bunker manned by stationed troops armed with Rifles.
 
|YES
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 2)]]
 
|[[File:BunkerT2RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|NO
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 3)]]
 
|[[File:BunkerT3RifleGarrisonIcon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|NO
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 1)]]
 
|[[File:BunkerT1MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched [[Machine Gun]] emplacement manned by stationed troops.
 
|YES
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 2)]]
 
|[[File:BunkerT2MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|NO
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 3)]]
 
|[[File:BunkerT3MGGarrisonIcon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|NO
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 2)]]
 
|[[File:BunkerT2ATGunIcon.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched AT gun manned by stationed troops.
 
|NO
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 3)]]
 
|[[File:BunkerT3ATGunIcon.png|100x100px]]
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the AT Gun Garrison
 
|NO
 
|-
 
|[[Howitzer Garrison|Howitzer Garrison (Tier 3)]]
 
|[[File:BunkerT3ArtilleryGarrisonIcon.png|100x100px]]
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|An entrenched [[Howitzer]] emplacement manned by station troops.
 
|NO
 
|-
 
|[[Storm Cannon]]
 
|[[File:StormCannonIcon.png|100x100px]]
 
|{{nowrap|400 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
 
|NO
 
|}<br />
 
 
== Protective Structures ==
 
== Protective Structures ==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Protections
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Barbed Wire]]
 
|[[File:BarbedWireDay.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
 
|NO
 
|-
 
|[[Sandbags]]
 
|[[File:Sandbags.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|-
 
|[[Sandbag Cover (Corner)]]
 
|[[File:SandbagHalfCornerIcon.png|100x100px]]
 
|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|-
 
|[[Sandbag Wall]]
 
|[[File:Sandbags.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
 
|NO
 
|-
 
|[[Wall (Tier 1)]]
 
|[[File:Wall-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A basic barrier that is used to prevent passage through an area.
 
|YES
 
|-
 
|[[Wall (Tier 2)]]
 
|[[File:Wall-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
 
|NO
 
|-
 
|[[Wall (Tier 3)]]
 
|[[File:Wall-T3Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
 
|NO
 
|-
 
|[[Gate (Tier 1)]]
 
|[[File:Gate-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area.
 
|YES
 
|-
 
|[[Gate (Tier 2)]]
 
|[[File:Gate-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
 
|NO
 
|-
 
|[[Gate (Tier 3)]]
 
|[[File:Gate-T3Icon.png|100x100px]]
 
|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
 
|NO
 
|-
 
|[[Tank Trap]]
 
|[[File:TankTrap.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
 
|NO
 
|}
 
   
 
===Trenches===
 
===Trenches===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Trenches
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Trench|Trench (Tier 1)]]
 
|[[File:TrenchT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|NO
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
 
|[[File:TrenchT2Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|NO
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
 
|[[File:TrenchT3Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 1)]]
 
|[[File:TrenchConnectorT1Icon.png|100x100px]]
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 2)]]
 
|[[File:TrenchConnectorT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
 
|NO
 
|-
 
|[[Trench|Trench Connector (Tier 3)]]
 
|[[File:TrenchConnectorT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 1)]]
 
|[[File:TrenchEmplacementT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 2)]]
 
|[[File:TrenchEmplacementT2Icon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
 
|NO
 
|-
 
|[[Trench|Trench Emplacement (Tier 3)]]
 
|[[File:TrenchEmplacementT3Icon.png|100x100px]]
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
 
|NO
 
|}<br />
 
 
===Bunkers===
 
===Bunkers===
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bunkers
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Name
 
  +
tablesortcol = 2
! scope="col" |Image
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Cost
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
|-
 
|[[Bunker|Bunker (Tier 1)]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|NO
 
|-
 
|[[Bunker|Bunker (Tier 2)]]
 
|[[File:BunkerT2Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|NO
 
|-
 
|[[Bunker|Bunker (Tier 3)]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 1)]]
 
|[[File:BunkerCornerT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 2)]]
 
|[[File:BunkerCornerT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
 
|NO
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 3)]]
 
|[[File:BunkerCornerT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 2).
 
|NO
 
|}
 
   
   
 
==Production Structures==
 
==Production Structures==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Crafting
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
  +
|[[Garage]]
 
  +
==Resource Structures==
| style="padding-right: 30px;" |{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
  +
<dpl>
|[[File:Img Vehicle Factory.png|100x100px]]
 
  +
category = Resources
|Allows production and repair of land [[vehicles]] and artillery
 
  +
uses = Template:Building Infobox
|NO
 
  +
tablesortcol = 2
|-
 
  +
include = {Building Infobox}.Structure page
|[[Construction Yard]]
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
  +
</dpl>
|[[File:ConstructionYardIcon.png|100x100px]]
 
  +
|Allows the building of [[Shipping Container]]s, [[Resource Container]]s and [[Concrete Mixer]]s.
 
|NO
 
|-
 
|[[Shipyard]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Img Shipyard.png|100x100px]]
 
|Allows production and docking of naval [[vehicles]]
 
|NO
 
|-
 
|[[Refinery]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Refinery.png|100x100px]]
 
|Refines [[Salvage]], [[Components]], and [[Sulfur]] into materials
 
|NO
 
|-
 
|[[Factory]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Factory.png|100x100px]]
 
|Produces [[weapons]], [[utility]] items, and [[medical]] supplies
 
|NO
 
|-
 
|[[Mass Production Factory]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Devstream Mass production factory.PNG|100x100px]]
 
|Mass-produces both Factory and Garage items
 
|NO
 
|-
 
|[[Concrete Mixer]]
 
|{{nowrap|75 [[File:Refined_Materials.png|30px|link=Refined Materials]]}}
 
|[[File:CementMixerIcon.png|100x100px]]
 
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
 
|YES
 
|-
 
|[[Hospital]]
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:HospitalIcon.png|100x100px]]
 
|Can convert critically wounded soldiers into [[Soldier Supplies]]
 
|NO
 
|-
 
|[[Field Hospital]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:FieldHospitalIcon.png|100x100px]]
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
 
|YES
 
|-
 
|[[Salvage Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:ScrapMineIcon.png|100px]]
 
|Produces [[Salvage]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Sulfur Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Icon SulfurMine.png|100px]]
 
|Produces [[Sulfur]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Component Mine]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:IconComponentMine.png|100px]]
 
|Produces [[Components]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|-
 
|[[Oil Well]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:IconOilWellMine.png|100px]]
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|}
 
   
   
 
==Bridges==
 
==Bridges==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category = Bridges
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
|[[Stone Bridge]]
 
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Brige.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Bridge]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Bridge.jpg|100x100px]]
 
|Allows infantry to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Drawbridge]]
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Drawbridge.png|100x100px]]
 
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Bridge#Double Bridge|Double Bridge]]
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Double Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|Two Tier Bridge
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Two Tier Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|Long Bridge
 
|{{nowrap|350 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Long Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|}<br />
 
 
==Other==
 
==Other==
  +
<dpl>
{| class="wikitable mw-collapsible"
 
  +
category= Other Structures
|-
 
  +
uses = Template:Building Infobox
! scope="col" |Structure
 
  +
tablesortcol = 2
! scope="col" |Cost
 
  +
include = {Building Infobox}.Structure page
! scope="col" |Image
 
  +
format = {{Building Infobox.Structure page/Header format}}, \n,,
! scope="col" |Description
 
  +
</dpl>
!Destroyed by HMG?
 
  +
|-
 
|[[Sign Post]]
 
| style="padding-right: 30px;" |{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:SignpostIcon.png|100x100px]]
 
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
 
|NO
 
|-
 
|[[Vehicle Crate]]
 
|N/A
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
 
|YES
 
|}<br />
 
 
== See Also ==
 
== See Also ==
 
*[[Structure Health]]
 
*[[Structure Health]]
Line 621: Line 117:
 
[[Category:Structures]]
 
[[Category:Structures]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
<noinclude>[[Category:Static tables]]</noinclude>
 

Revision as of 12:55, 21 September 2021

Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.

Spawn

Name Image Cost Description Built with Destroyed by 12.7mm?
Keep
Keep screenshot1.png


300 Basic Materials.png A strong circular stone structure and static building, with a spawn point and stockpile.


Construction Vehicle.png Delete.png



Border Base
Foxhole-Border-Base.png


A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region.


press E Delete.png



Bunker Base (Tier 1)
BunkerBaseIcon.png


300 Basic Materials.png A Bunker variant of the Forward Base. Built with Construction Vehicle by upgrading a Bunker.


Construction Vehicle.png Check.png


Bunker Base (Tier 2)
BunkerBaseT2Icon.png


100 Basic Materials.png Upgraded version of the Bunker Base (Tier 1).


Construction Vehicle.png Delete.png


Bunker Base (Tier 3)
BunkerBaseT3Icon.png


50 Concrete Materials Icon.png Upgraded version of the Bunker Base (Tier 2).


Construction Vehicle.png Delete.png



Encampment
Encampment Icon.png


300 Basic Materials.png A non-armored Forward Base for spawning.


Construction Vehicle.png Check.png


Field Base
Icon Field Base.png


100 Basic Materials.png Upgraded version of the Encampment with more health.


Construction Vehicle.png Delete.png


Outpost
Outpost.png


100 Basic Materials.png Upgraded version of the Field Base with a large amount of health.


Construction Vehicle.png Delete.png



Relic Base
Relic Base interior.jpg


200-400 Basic Materials.png A stone structure and static building, with a spawn point and stockpile.


Construction Vehicle.png Delete.png



Safe House
Safe house screenshot front view 1.png


250 Basic Materials.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide map intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.


Construction Vehicle.png Delete.png



Deployed Landing Ship
FH-Landing-Ship-Deployed.png


1 Landing Ship A deployed landingship that acts as a Forward Base.


press F Delete.png



Town Base
TownBase.png


200/200/200 Basic Materials.png A town base that acts as a spawn point and stockpile.


Construction Vehicle.png Delete.png



Storage

Name Image Cost Description Built with Destroyed by 12.7mm?
Storage Box
StorageDay.png


25 Basic Materials.png A storage container with 15 slots.


Hammer.png Check.png



Resource Container
ResourceContainerIcon.png


50 Basic Materials.png Used for storing a large quantity of raw resources for long distance transport.


ConstructionYardIcon.png Check.png



Shipping Container
Shipping Container Structure Icon.png


100 Basic Materials.png Used for storing a large quantity of item crates for long distance transport.


ConstructionYardIcon.png Check.png



Storage Depot
Storage Depo.png


400 Basic Materials.png Stores crates and land vehicles that can then be pulled out later when needed.


Construction Vehicle.png Delete.png



Seaport
Seaport diagonal.jpg


400 Basic Materials.png Stores crates and vehicles that can then be pulled out later when needed.


Construction Vehicle.png Delete.png



Ammo Room
BunkerT3AmmoRoomIcon.png


10 Concrete Materials Icon.png A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it.


Hammer.png Delete.png



Shippable Crate
Production Parts Structure Icon.png


Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory.


MapIconMassProductionFactory.png Check.png



Barbed Wire Pallet
Barbed Wire Pallet Structure Icon.png


100 Basic Materials.png Used for the construction of frontline defenses.


ConstructionYardIcon.png Check.png



Small Shipping Container
Small Shipping Container Structure Icon.png


100 Basic Materials.png Used for storing a large quantity of item crates for long distance transport.


ConstructionYardIcon.png Check.png



Sandbag Pallet
Sandbags Pallet Structure Icon.png


100 Basic Materials.png Used for the construction of frontline defenses.


ConstructionYardIcon.png Check.png



Metal Beam Pallet
Metal Beam Pallet Structure Icon.png


100 Basic Materials.png Used for the construction of frontline defenses.


ConstructionYardIcon.png Check.png



Defenses

Name Image Cost Description Built with Destroyed by 12.7mm?
Watch Tower
WatchTowerDay.png


60 Basic Materials.png Spots threats in accordance with Map Intelligence.


Hammer.png Check.png



Coastal Gun
Coastal Gun showcase image.jpg


200 Basic Materials.png A long range coastal defense that fires at enemy ships.


Hammer.png Delete.png



12.7mm Anti Infantry Flak Gun
Anti Infantry Flak Gun Structure Icon.png


75 Basic Materials.png A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.


ConstructionYardIcon.png Check.png



68mm Anti-Tank Cannon
Anti-Tank Cannon Structure Icon.png


150 Basic Materials.png A mannable defense that uses 68mm AT shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.


ConstructionYardIcon.png Check.png



Garrisoned House
Icon Garrisoned House.png


150 Basic Materials.png An abandoned building in the world that has been fortified and garrisoned. Can be upgraded to higher tiers at the same cost as building. This adds more weapons and health.


Construction Vehicle.png Delete.png



Emplacement House
Emplacement House screenshot1.png


200 Basic Materials.png A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.


Construction Vehicle.png Delete.png



Observation Tower
Observation Tower.png


200 Basic Materials.png A strong world structure that spots threats in accordance with Map Intelligence.


Construction Vehicle.png Delete.png



Huber Lariat 120mm
Huber Lariat 120mm Structure Icon.png


35 Refined Materials.png A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.


ConstructionYardIcon.png Check.png



Huber Exalt 150mm
Huber Exalt 150mm Structure Icon.png


175 Refined Materials.png A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.


ConstructionYardIcon.png Check.png


50-500 “Thunderbolt” Cannon
50-500 Thunderbolt Cannon Structure Icon.png


195 Refined Materials.png A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.


ConstructionYardIcon.png Check.png



Anti-Tank Pillbox
AT Pillbox Structure Icon.png


85 Basic Materials.png Anti-armor pillbox used to fortify against heavy vehicles.


Hammer.png Delete.png



Rifle Pillbox
Rifle Pillbox Structure Icon.png


60 Basic Materials.png Anti-infantry pillbox.


Hammer.png Check.png



Machine Gun Pillbox
Machine Gun Pillbox Structure Icon.png


75 Basic Materials.png Anti-infantry and Anti-light armored vehicle pillbox.


Hammer.png Delete.png


Bunker Defenses

Name Image Cost Description Built with Destroyed by 12.7mm?
Rifle Garrison (Tier 1)
BunkerT1RifleGarrisonIcon.png


50 Basic Materials.png An entrenched bunker manned by stationed troops armed with Rifles.


Hammer.png Check.png


Rifle Garrison (Tier 2)
BunkerT2RifleGarrisonIcon.png


75 Basic Materials.png Upgraded version of the Rifle Garrison (Tier 1)


Hammer.png Delete.png


Rifle Garrison (Tier 3)
BunkerT3RifleGarrisonIcon.png


30 Concrete Materials Icon.png Upgraded version of the Rifle Garrison (Tier 2)


Hammer.png Delete.png



Machine Gun Garrison (Tier 1)
BunkerT1MGGarrisonIcon.png


75 Basic Materials.png An entrenched Machine Gun emplacement manned by stationed troops.


Hammer.png Check.png


Machine Gun Garrison (Tier 2)
BunkerT2MGGarrisonIcon.png


100 Basic Materials.png Upgraded version of the Machine Gun Garrison (Tier 1)


Hammer.png Delete.png


Machine Gun Garrison (Tier 3)
BunkerT3MGGarrisonIcon.png


30 Concrete Materials Icon.png Upgraded version of the Machine Gun Garrison (Tier 2)


Hammer.png Delete.png



AT Gun Garrison (Tier 2)
BunkerT2ATGunIcon.png


150 Basic Materials.png An entrenched AT gun manned by stationed troops.


Hammer.png Delete.png


AT Gun Garrison (Tier 3)
BunkerT3ATGunIcon.png


40 Concrete Materials Icon.png Upgraded version of the AT Gun Garrison (Tier 2)


Hammer.png Delete.png



Howitzer Garrison
BunkerT3ArtilleryGarrisonIcon.png


40 Concrete Materials Icon.png An entrenched Howitzer emplacement manned by station troops.


Hammer.png Delete.png



Storm Cannon
StormCannonIcon.png


400 Concrete Materials Icon.png A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.


Hammer.png Delete.png



Observation Bunker (Tier 2)
ObservationBunkerT2Icon.png


125 Basic Materials.png An entrenched AT gun manned by stationed troops.


Hammer.png Delete.png


Observation Bunker (Tier 3)
ObservationBunkerT3Icon.png


20 Concrete Materials Icon.png Upgraded version of the Observation Bunker (Tier 2)


Hammer.png Delete.png



Protective Structures

Name Image Cost Description Built with Destroyed by 12.7mm?
Sandbag Cover
Sandbags.png


3 SandbagsMaterial.png A defensive wall that hinders enemy movement and provides cover during combat.


SandbagsMaterial.png Delete.png


Sandbag Wall
Sandbags.png


3 SandbagsMaterial.png A taller and heavier version of the Sandbags.


SandbagsMaterial.png Delete.png



Tank Trap
TankTrap.png


3 MetalBeamMaterial.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.


MetalBeamMaterial.png Delete.png



Barbed Wire
BarbedWireStructureIcon.png


3 BarbedWireMaterial.png Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench.


BarbedWireMaterial.png Delete.png



Gate (Tier 1)
Gate-T1Icon.png


25 Basic Materials.png A gate that provides access to a walled off area.


Construction Vehicle.png Check.png


Gate (Tier 2)
Gate-T2Icon.png


50 Basic Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1).


Construction Vehicle.png Delete.png


Gate (Tier 3)
Gate-T3Icon.png


30 Refined Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2).


Construction Vehicle.png Delete.png



Wall (Tier 1)
Wall-T1Icon.png


15 Basic Materials.png A basic barrier that is used to prevent passage through an area.


Hammer.png Check.png


Wall (Tier 2)
Wall-T2Icon.png


30 Basic Materials.png A metal upgrade of the Tier 1 Wall that vastly increases durability.


Hammer.png Delete.png


Wall (Tier 3)
Wall-T3Icon.png


25 Concrete Materials Icon.png A durable concrete upgrade to the Tier 2 Wall with very high health.


Hammer.png Delete.png



Barbed Wire Fence
BarbedWireFenceIcon.png


3 BarbedWireMaterial.png Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench.


BarbedWireMaterial.png Delete.png


Trenches

Name Image Cost Description Built with Destroyed by 12.7mm?
Trench (Tier 1)
TrenchT1Icon.png


75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system.


ShovelIcon.png Delete.png


Trench (Tier 2)
TrenchT2Icon.png


30 Basic Materials.png Upgraded version of Trench (Tier 1).


Hammer.png Delete.png


Trench (Tier 3)
TrenchT3Icon.png


20 Concrete Materials Icon.png Upgraded version of Trench (Tier 2).


Hammer.png Delete.png



Trench Connector (Tier 1)
TrenchConnectorT1Icon.png


115 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay.


ShovelIcon.png Delete.png


Trench Connector (Tier 2)
TrenchConnectorT2Icon.png


75 Basic Materials.png Upgraded version of the Trench Connector (Tier 1).


Hammer.png Delete.png


Trench Connector (Tier 3)
TrenchConnectorT3Icon.png


30 Concrete Materials Icon.png Upgraded version of the Trench Connector (Tier 2).


Hammer.png Delete.png



Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon.png


75 ShovelIcon.png A hexagonal trench-piece capable of housing a single Emplacement.


ShovelIcon.png Delete.png


Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon.png


50 Basic Materials.png Upgraded version of the Trench Emplacement (Tier 1).


Hammer.png Delete.png


Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon.png


20 Concrete Materials Icon.png Upgraded version of the Trench Emplacement (Tier 2).


Hammer.png Delete.png



Bunkers

Name Image Cost Description Built with Destroyed by 12.7mm?
Bunker (Tier 1)
BunkerT1Icon.png


75 ShovelIcon.png A rectangular structure partly in the ground built with a shovel. Possess many upgrade options.


ShovelIcon.png Check.png


Bunker (Tier 2)
BunkerT2Icon.png


75 Basic Materials.png Upgraded version of Bunker (Tier 1).


Hammer.png Delete.png


Bunker (Tier 3)
BunkerT3Icon.png


30 Concrete Materials Icon.png Upgraded version of Bunker (Tier 2).


Hammer.png Delete.png



Bunker Corner (Tier 1)
BunkerCornerT1Icon.png


75 ShovelIcon.png A somewhat triangular version of Bunker (Tier 1).


ShovelIcon.png Check.png


Bunker Corner (Tier 2)
BunkerCornerT2Icon.png


75 Basic Materials.png Upgraded version of Bunker Corner (Tier 1).


Hammer.png Delete.png


Bunker Corner (Tier 3)
BunkerCornerT3Icon.png


30 Concrete Materials Icon.png Upgraded version of Bunker Corner (Tier 2).


Hammer.png Delete.png



Bunker Ramp (Tier 1)
BunkerT1RampIcon.png


50 Basic Materials.png A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker.


Hammer.png Check.png


Bunker Ramp (Tier 2)
FortT2RampIcon.png


50 Basic Materials.png Upgraded version of Bunker Ramp (Tier 1).


Hammer.png Delete.png


Bunker Ramp (Tier 3)
FortT3RampIcon.png


20 Concrete Materials Icon.png Upgraded version of Bunker Ramp (Tier 2).


Hammer.png Delete.png



Production Structures

Name Image Cost Description Built with Destroyed by 12.7mm?
Refinery
Refinery.png


400 Basic Materials.png Refines Resources into usable materials.


Construction Vehicle.png Delete.png



Mass Production Factory
Devstream Mass production factory.PNG


400 Basic Materials.png Mass-produces items from the Factory, Garage and Construction Yard.


Construction Vehicle.png Delete.png



Shipyard
Img Shipyard.png


400 Basic Materials.png Allows production and docking of naval vehicles.


Hammer.png Delete.png



Garage
Img Vehicle Factory.png


400 Basic Materials.png Allows production and repair of land Vehicles.


Construction Vehicle.png Delete.png



Factory
Factory.png


400 Basic Materials.png Produces Weapons, Utility items, and Medical supplies.


Construction Vehicle.png Delete.png



Construction Yard
ConstructionYardIcon.png


400 Basic Materials.png Allows the building of shippables.


Construction Vehicle.png Delete.png



Hospital
HospitalIcon.png


400 Basic Materials.png Can convert Critically Wounded Soldiers into Soldier Supplies.


Construction Vehicle.png Delete.png



Field Hospital
FieldHospitalIcon.png


200 Basic Materials.png Can be used to convert Critically Wounded Soldiers into Soldier Supplies.


Hammer.png Check.png



Resource Structures

Name Image Cost Description Built with Destroyed by 12.7mm?
Sulfur Mine
Icon SulfurMine.png


200 Basic Materials.png Produces Sulfur while consuming Diesel or Petrol.


Construction Vehicle.png Delete.png



Component Mine
IconComponentMine.png


200 Basic Materials.png Produces Components while consuming Diesel or Petrol.


Construction Vehicle.png Delete.png



Oil Well
IconOilWellMine.png


200 Basic Materials.png Produces Crude Oil while consuming Diesel or Petrol.


Construction Vehicle.png Delete.png



Salvage Mine
ScrapMineIcon.png


200 Basic Materials.png Produces Salvage while consuming Diesel or Petrol.


Construction Vehicle.png Delete.png



Bridges

Name Image Cost Description Built with Destroyed by 12.7mm?
Wooden Bridge
Wooden Bridge.jpg


150 Basic Materials.png Allows troops and small Vehicles to cross rivers.


Hammer.png Delete.png


Stone Bridge
Brige.png


300 Basic Materials.png Allows troops and Vehicles to cross rivers.


Hammer.png Delete.png


Wooden Drawbridge
Wooden Drawbridge.png


150 Basic Materials.png Allows troops and Vehicles to cross rivers while opening to allow passage to ships.


Hammer.png Delete.png


Reinforced Drawbridge
Reinforced Drawbridge.png


300 Basic Materials.png Allows troops and Vehicles to cross rivers while opening to allow passage to ships.


Hammer.png Delete.png


Two Tier Bridge
Two Tier Bridge.png


300 Basic Materials.png Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed.


Hammer.png Delete.png


Double Bridge
Double Bridge.png


300 Basic Materials.png Allows troops and Vehicles to cross rivers while opening to allow passage to ships.


Hammer.png Delete.png


Long Bridge
Long Bridge.png


350 Basic Materials.png Allows troops and Vehicles to cross rivers while opening to allow passage to ships.


Hammer.png Delete.png


Other

Name Image Cost Description Built with Destroyed by 12.7mm?
Sign Post
SignpostIcon.png


25 Basic Materials.png Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.


Hammer.png Delete.png



Deployed Tripod
TripodItemIcon.png


1 Tripod Allows you to install and use tripod mounted weapons.


MapIconFactory.png Check.png



Fire Pit
FirePitIcon.png


35 Basic Materials.png Produces heat in a 6 meter radius, warming players and Vehicles.


Hammer.png Check.png



Rocket Launch Site
Rocket Launch Site Screenshot1.png


200 Refined Materials.png A world structure that allows a group of players to launch a Ballistic Rocket to destroy players, vehicles and structures within an area.


Construction Vehicle.png Delete.png



Stationary Crane
Devstream stationary crane.PNG


100 Basic Materials.png A world structure that can be used for moving shippables around, similar to the mobile Crane.


Construction Vehicle.png Delete.png



Engine Room
Engine RoomIcon.png


T2 - 150 Basic Materials.pngT3 - 40 Concrete Materials Icon.png A Tier 3 Bunker room producing power for other structures.


Hammer.png Delete.png


See Also