(use check mark icons for HMG destroyable column instead of YES/NO text. Fix missing links) Tag: Visual edit |
(→Bunkers: fixes incorrect descriptions) Tag: Visual edit |
||
Line 423: | Line 423: | ||
|[[File:BunkerT1Icon.png|100x100px]] |
|[[File:BunkerT1Icon.png|100x100px]] |
||
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}} |
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}} |
||
+ | |A rectangular structure partly in the ground built with a shovel. Possess many upgrade options. |
||
− | |A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. |
||
|{{c|no}} |
|{{c|no}} |
||
|- |
|- |
||
Line 429: | Line 429: | ||
|[[File:BunkerT2Icon.png|100x100px]] |
|[[File:BunkerT2Icon.png|100x100px]] |
||
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}} |
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}} |
||
− | |Upgraded version of |
+ | |Upgraded version of Bunker (Tier 1). |
|{{c|no}} |
|{{c|no}} |
||
|- |
|- |
||
Line 435: | Line 435: | ||
|[[File:BunkerT1Icon.png|100x100px]] |
|[[File:BunkerT1Icon.png|100x100px]] |
||
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}} |
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}} |
||
− | |Upgraded version of |
+ | |Upgraded version of Bunker (Tier 2) |
|{{c|no}} |
|{{c|no}} |
||
|- |
|- |
||
Line 441: | Line 441: | ||
|[[File:BunkerCornerT1Icon.png|100x100px]] |
|[[File:BunkerCornerT1Icon.png|100x100px]] |
||
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}} |
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}} |
||
+ | |A somewhat triangular version of [[Bunker|Bunker (Tier 1)]] |
||
− | |A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. |
||
|{{c|no}} |
|{{c|no}} |
||
|- |
|- |
||
Line 447: | Line 447: | ||
|[[File:BunkerCornerT2Icon.png|100x100px]] |
|[[File:BunkerCornerT2Icon.png|100x100px]] |
||
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}} |
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}} |
||
− | |Upgraded version of |
+ | |Upgraded version of Bunker Corner (Tier 1). |
|{{c|no}} |
|{{c|no}} |
||
|- |
|- |
||
Line 453: | Line 453: | ||
|[[File:BunkerCornerT3Icon.png|100x100px]] |
|[[File:BunkerCornerT3Icon.png|100x100px]] |
||
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}} |
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}} |
||
− | |Upgraded version of |
+ | |Upgraded version of Bunker Corner (Tier 2). |
|{{c|no}} |
|{{c|no}} |
||
|} |
|} |
Revision as of 17:26, 28 December 2020
Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require explosives to destroy most structures.
Spawn
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Encampment | 300 | Non-armored Forward Base for spawning. Built with CV. | ||
Field Base | 100 | Upgraded version of the Encampment. Upgraded with CV. | ||
Outpost | File:Outpost.png | 100 | Upgraded version of the Field Base. Upgraded with CV. | |
Garrison Camp | 300 | A weak static base that acts as a spawn point and stockpile. Built with a CV. | ||
Garrison Base | 200 | An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. | ||
Town Hall | 200 | An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". | ||
Safe House | 250 | A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. | ||
Relic Base | 200 | A stone structure and static building, with a spawn point and stockpile. | ||
Keep | 300 | A strong circular stone structure and static building, with a spawn point and stockpile. | ||
Frontier Base | 150 | A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer | ||
Bunker Base (Tier 1) | 300 | A Bunker variant of the Forward Base. Built with CV by upgrading a bunker. | ||
Bunker Base (Tier 2) | 100 | Upgraded version of the Bunker Base (Tier 1). Upgraded with CV. | ||
Bunker Base (Tier 3) | 50 | Upgraded version of the Bunker Base (Tier 2). Upgraded with CV. |
Storage
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Storage Box | 25 | A 15 slot storage container. | ||
Resource Container | 50 | Used for storing a large quantity of raw resources for long distance transport. | ||
Shipping Container | 100 | Used for storing a large quantity of item crates for long distance transport. | ||
Storage Depot | File:Storage Depo.png | 400 | Stores crates and land vehicles that can then be pulled out later when needed | |
Seaport | ? | Stores crates and vehicles that can then be pulled out later when needed |
Defenses
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Watch Tower | 60 | Spots threats in accordance with Map Intelligence. | ||
Foxhole | 50 | Basic defensive structure able to shoot enemies. | ||
Gun Turret | 100 | Anti-armor turret used to fortify against heavy vehicles. | ||
14.5 Anti Infantry Flak Gun | 75 | A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. | ||
68mm Anti-Tank Cannon | 150 | A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. | ||
Howitzer | 150 | Powerful stationary defense with long range and large splash damage radius. | ||
Garrisoned House | 150 | An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's. |
||
Emplacement House | 200 | A static World Structure in certain towns where an upgrade allows you to use a fixed mortar. | ||
Coastal Gun | 200 | A long range coastal defense that fires at enemy ships | ||
Observation Tower | 200 | A tall building that spots threats in accordance with Map Intelligence. |
Bunker Defenses
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Rifle Garrison (Tier 1) | 50 | An entrenched bunker manned by stationed troops armed with Rifles. | ||
Rifle Garrison (Tier 2) | 75 | Upgraded version of the Rifle Garrison | ||
Rifle Garrison (Tier 3) | 30 | Upgraded version of the Rifle Garrison | ||
Machine Gun Garrison (Tier 1) | 75 | An entrenched Machine Gun emplacement manned by stationed troops. | ||
Machine Gun Garrison (Tier 2) | 100 | Upgraded version of the Machine Gun Garrison | ||
Machine Gun Garrison (Tier 3) | 30 | Upgraded version of the Machine Gun Garrison | ||
AT Gun Garrison (Tier 2) | 150 | An entrenched AT gun manned by stationed troops. | ||
AT Gun Garrison (Tier 3) | 40 | Upgraded version of the AT Gun Garrison | ||
Howitzer Garrison (Tier 3) | 40 | An entrenched Howitzer emplacement manned by station troops. | ||
Storm Cannon | 400 | A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. |
Protective Structures
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Barbed Wire | 20 | Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. | ||
Sandbags | 10 | A defensive wall that hinders enemy movement and provides cover during combat. | ||
Sandbag Cover (Corner) | 10 | A defensive wall that hinders enemy movement and provides cover during combat. | ||
Sandbag Wall | 30 | A taller and heavier version of the Sandbags or Sandbag Cover (Corner). | ||
Wall (Tier 1) | 15 | A basic barrier that is used to prevent passage through an area. | ||
Wall (Tier 2) | 30 | A metal upgrade of the Chain Link Fence that vastly increases durability. | ||
Wall (Tier 3) | 25 | A durable concrete upgrade to the Reinforced Wall with very high health. | ||
Gate (Tier 1) | 25 | A gate that provides access to a walled off area. | ||
Gate (Tier 2) | 50 | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). | ||
Gate (Tier 3) | 30 | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). | ||
Tank Trap | 25 | An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. |
Trenches
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Trench (Tier 1) | 75 | A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. | ||
Trench (Tier 2) | 30 | Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. | ||
Trench (Tier 3) | 20 | Upgraded version of Trench (Tier 2). | ||
Trench Connector (Tier 1) | 112 | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. | ||
Trench Connector (Tier 2) | 75 | Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks | ||
Trench Connector (Tier 3) | 30 | Upgraded version of the Trench Connector (Tier 2). | ||
Trench Emplacement (Tier 1) | 75 | A hexagonal trench-piece capable of housing a single emplacement structure. | ||
Trench Emplacement (Tier 2) | 50 | Upgraded version of the Trench Emplacement (Tier 1). | ||
Trench Emplacement (Tier 3) | 20 | Upgraded version of the Trench Emplacement (Tier 2). |
Bunkers
Name | Image | Cost | Description | Destroyed by HMG? |
---|---|---|---|---|
Bunker (Tier 1) | 75 | A rectangular structure partly in the ground built with a shovel. Possess many upgrade options. | ||
Bunker (Tier 2) | 75 | Upgraded version of Bunker (Tier 1). | ||
Bunker (Tier 3) | 30 | Upgraded version of Bunker (Tier 2) | ||
Bunker Corner (Tier 1) | 75 | A somewhat triangular version of Bunker (Tier 1) | ||
Bunker Corner (Tier 2) | 75 | Upgraded version of Bunker Corner (Tier 1). | ||
Bunker Corner (Tier 3) | 30 | Upgraded version of Bunker Corner (Tier 2). |
Production Structures
Structure | Cost | Image | Description | Destroyed by HMG? |
---|---|---|---|---|
Garage | 400 | Allows production and repair of land vehicles and artillery | ||
Construction Yard | 400 | Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. | ||
Shipyard | 400 | Allows production and docking of naval vehicles | ||
Refinery | 400 | Refines Salvage, Components, and Sulfur into materials | ||
Factory | 400 | Produces weapons, utility items, and medical supplies | ||
Mass Production Factory | 400 | Mass-produces both Factory and Garage items | ||
Concrete Mixer | 75 | converts Components into Concrete Materials that can be used to build heavily fortified structures. | ||
Hospital | 400 | Can convert critically wounded soldiers into Soldier Supplies | ||
Field Hospital | 200 | Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer. | ||
Salvage Mine | 200 | Produces Salvage with the consumption of inserted Diesel and Petrol | ||
Sulfur Mine | 200 | Produces Sulfur with the consumption of inserted Diesel and Petrol | ||
Component Mine | 200 | Produces Components with the consumption of inserted Diesel and Petrol | ||
Oil Well | 200 | Produces Crude Oil with the consumption of inserted Diesel and Petrol |
Bridges
Structure | Cost | Image | Description | Destroyed by HMG? |
---|---|---|---|---|
Stone Bridge | 300 | Allows troops and vehicles to cross rivers. Built with a Hammer. | ||
Wooden Bridge | 150 | Allows infantry to cross rivers. Built with a Hammer. | ||
Wooden Drawbridge | 150 | Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer. | ||
Double Bridge | 300 | Allows troops and vehicles to cross rivers. Built with a Hammer. | ||
Two Tier Bridge | 300 | Allows troops and vehicles to cross rivers. Built with a Hammer. | ||
Long Bridge | 350 | Allows troops and vehicles to cross rivers. Built with a Hammer. |
Other
Structure | Cost | Image | Description | Destroyed by HMG? |
---|---|---|---|---|
Sign Post | 25 | Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. | ||
Vehicle Crate | N/A | Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. |
See Also
|