Foxhole Wiki
(use check mark icons for HMG destroyable column instead of YES/NO text. Fix missing links)
Tag: Visual edit
(→‎Bunkers: fixes incorrect descriptions)
Tag: Visual edit
Line 423: Line 423:
 
|[[File:BunkerT1Icon.png|100x100px]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
  +
|A rectangular structure partly in the ground built with a shovel. Possess many upgrade options.
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
 
|{{c|no}}
 
|{{c|no}}
 
|-
 
|-
Line 429: Line 429:
 
|[[File:BunkerT2Icon.png|100x100px]]
 
|[[File:BunkerT2Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
+
|Upgraded version of Bunker (Tier 1).
 
|{{c|no}}
 
|{{c|no}}
 
|-
 
|-
Line 435: Line 435:
 
|[[File:BunkerT1Icon.png|100x100px]]
 
|[[File:BunkerT1Icon.png|100x100px]]
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
+
|Upgraded version of Bunker (Tier 2)
 
|{{c|no}}
 
|{{c|no}}
 
|-
 
|-
Line 441: Line 441:
 
|[[File:BunkerCornerT1Icon.png|100x100px]]
 
|[[File:BunkerCornerT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
  +
|A somewhat triangular version of [[Bunker|Bunker (Tier 1)]]
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
 
|{{c|no}}
 
|{{c|no}}
 
|-
 
|-
Line 447: Line 447:
 
|[[File:BunkerCornerT2Icon.png|100x100px]]
 
|[[File:BunkerCornerT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
+
|Upgraded version of Bunker Corner (Tier 1).
 
|{{c|no}}
 
|{{c|no}}
 
|-
 
|-
Line 453: Line 453:
 
|[[File:BunkerCornerT3Icon.png|100x100px]]
 
|[[File:BunkerCornerT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
|Upgraded version of the Bunker Corner (Tier 2).
+
|Upgraded version of Bunker Corner (Tier 2).
 
|{{c|no}}
 
|{{c|no}}
 
|}
 
|}

Revision as of 17:26, 28 December 2020

Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require explosives to destroy most structures.

Spawn

Name Image Cost Description Destroyed by HMG?
Encampment Encampment Icon 300 Basic Materials Non-armored Forward Base for spawning. Built with CV. Check
Field Base Icon Field Base 100 Basic Materials Upgraded version of the Encampment. Upgraded with CV. Delete
Outpost File:Outpost.png 100 Basic Materials Upgraded version of the Field Base. Upgraded with CV. Delete
Garrison Camp T1TownHall 300 Basic Materials A weak static base that acts as a spawn point and stockpile. Built with a CV. Check
Garrison Base T2TownHall 200 Basic Materials An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. Delete
Town Hall ScreenshotTownHall 200 Basic Materials An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". Delete
Safe House Safe house screenshot front view 1 250 Basic Materials A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. Delete
Relic Base Relic Base outside view 200 Basic Materials A stone structure and static building, with a spawn point and stockpile. Delete
Keep Keep screenshot1 300 Basic Materials A strong circular stone structure and static building, with a spawn point and stockpile. Delete
Frontier Base Barracks 150 Basic Materials A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer Check
Bunker Base (Tier 1) BunkerBaseIcon 300 Basic Materials A Bunker variant of the Forward Base. Built with CV by upgrading a bunker. Check
Bunker Base (Tier 2) BunkerBaseT2Icon 100 Basic Materials Upgraded version of the Bunker Base (Tier 1). Upgraded with CV. Delete
Bunker Base (Tier 3) BunkerBaseT3Icon 50 Concrete Materials Icon Upgraded version of the Bunker Base (Tier 2). Upgraded with CV. Delete


Storage

Name Image Cost Description Destroyed by HMG?
Storage Box StorageDay 25 Basic Materials A 15 slot storage container. Check
Resource Container ResourceContainerIcon 50 Basic Materials Used for storing a large quantity of raw resources for long distance transport. Check
Shipping Container Shipping Container Structure Icon 100 Basic Materials Used for storing a large quantity of item crates for long distance transport. Check
Storage Depot File:Storage Depo.png 400 Basic Materials Stores crates and land vehicles that can then be pulled out later when needed Delete
Seaport Seaport Front ? Basic Materials Stores crates and vehicles that can then be pulled out later when needed Delete


Defenses

Name Image Cost Description Destroyed by HMG?
Watch Tower WatchTowerDay 60 Basic Materials Spots threats in accordance with Map Intelligence. Check
Foxhole FoxholeDay 50 Basic Materials Basic defensive structure able to shoot enemies. Check
Gun Turret Anti-tank-turret 100 Basic Materials Anti-armor turret used to fortify against heavy vehicles. Delete
14.5 Anti Infantry Flak Gun Anti Infantry Flak Gun Structure Icon 75 Basic Materials A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. Check
68mm Anti-Tank Cannon Anti-Tank Cannon Structure Icon 150 Basic Materials A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. Check
Howitzer Howitzer kit 150 Basic Materials Powerful stationary defense with long range and large splash damage radius. Check
Garrisoned House Icon Garrisoned House 150 Basic Materials An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and

three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.

Delete
Emplacement House Emplacement House screenshot1 200 Basic Materials A static World Structure in certain towns where an upgrade allows you to use a fixed mortar. Delete
Coastal Gun Coastal Gun showcase image 200 Basic Materials A long range coastal defense that fires at enemy ships Delete
Observation Tower Observation Tower 200 Basic Materials A tall building that spots threats in accordance with Map Intelligence. Delete


Bunker Defenses

Name Image Cost Description Destroyed by HMG?
Rifle Garrison (Tier 1) BunkerT1RifleGarrisonIcon 50 Basic Materials An entrenched bunker manned by stationed troops armed with Rifles. Check
Rifle Garrison (Tier 2) BunkerT2RifleGarrisonIcon 75 Basic Materials Upgraded version of the Rifle Garrison Delete
Rifle Garrison (Tier 3) BunkerT3RifleGarrisonIcon 30 Concrete Materials Icon Upgraded version of the Rifle Garrison Delete
Machine Gun Garrison (Tier 1) BunkerT1MGGarrisonIcon 75 Basic Materials An entrenched Machine Gun emplacement manned by stationed troops. Check
Machine Gun Garrison (Tier 2) BunkerT2MGGarrisonIcon 100 Basic Materials Upgraded version of the Machine Gun Garrison Delete
Machine Gun Garrison (Tier 3) BunkerT3MGGarrisonIcon 30 Concrete Materials Icon Upgraded version of the Machine Gun Garrison Delete
AT Gun Garrison (Tier 2) BunkerT2ATGunIcon 150 Basic Materials An entrenched AT gun manned by stationed troops. Delete
AT Gun Garrison (Tier 3) BunkerT3ATGunIcon 40 Concrete Materials Icon Upgraded version of the AT Gun Garrison Delete
Howitzer Garrison (Tier 3) BunkerT3ArtilleryGarrisonIcon 40 Concrete Materials Icon An entrenched Howitzer emplacement manned by station troops. Delete
Storm Cannon StormCannonIcon 400 Concrete Materials Icon A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. Delete


Protective Structures

Name Image Cost Description Destroyed by HMG?
Barbed Wire BarbedWireDay 20 Basic Materials Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. Delete
Sandbags Sandbags 10 Basic Materials A defensive wall that hinders enemy movement and provides cover during combat. Delete
Sandbag Cover (Corner) SandbagHalfCornerIcon 10 Basic Materials A defensive wall that hinders enemy movement and provides cover during combat. Delete
Sandbag Wall Sandbags 30 Basic Materials A taller and heavier version of the Sandbags or Sandbag Cover (Corner). Delete
Wall (Tier 1) Wall-T1Icon 15 Basic Materials A basic barrier that is used to prevent passage through an area. Delete
Wall (Tier 2) Wall-T2Icon 30 Basic Materials A metal upgrade of the Chain Link Fence that vastly increases durability. Delete
Wall (Tier 3) Wall-T3Icon 25 Concrete Materials Icon A durable concrete upgrade to the Reinforced Wall with very high health. Delete
Gate (Tier 1) Gate-T1Icon 25 Basic Materials A gate that provides access to a walled off area. Check
Gate (Tier 2) Gate-T2Icon 50 Basic Materials A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Delete
Gate (Tier 3) Gate-T3Icon 30 Refined Materials A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Delete
Tank Trap TankTrap 25 Basic Materials An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. Delete

Trenches

Name Image Cost Description Destroyed by HMG?
Trench (Tier 1) TrenchT1Icon 75 ShovelIcon A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. Delete
Trench (Tier 2) TrenchT2Icon 30 Basic Materials Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. Delete
Trench (Tier 3) TrenchT3Icon 20 Concrete Materials Icon Upgraded version of Trench (Tier 2). Delete
Trench Connector (Tier 1) TrenchConnectorT1Icon 112 ShovelIcon A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. Delete
Trench Connector (Tier 2) TrenchConnectorT2Icon 75 Basic Materials Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks Delete
Trench Connector (Tier 3) TrenchConnectorT3Icon 30 Concrete Materials Icon Upgraded version of the Trench Connector (Tier 2). Delete
Trench Emplacement (Tier 1) TrenchEmplacementT1Icon 75 ShovelIcon A hexagonal trench-piece capable of housing a single emplacement structure. Delete
Trench Emplacement (Tier 2) TrenchEmplacementT2Icon 50 Basic Materials Upgraded version of the Trench Emplacement (Tier 1). Delete
Trench Emplacement (Tier 3) TrenchEmplacementT3Icon 20Concrete Materials Icon Upgraded version of the Trench Emplacement (Tier 2). Delete


Bunkers

Name Image Cost Description Destroyed by HMG?
Bunker (Tier 1) BunkerT1Icon 75 ShovelIcon A rectangular structure partly in the ground built with a shovel. Possess many upgrade options. Delete
Bunker (Tier 2) BunkerT2Icon 75 Basic Materials Upgraded version of Bunker (Tier 1). Delete
Bunker (Tier 3) BunkerT1Icon 30 Concrete Materials Icon Upgraded version of Bunker (Tier 2) Delete
Bunker Corner (Tier 1) BunkerCornerT1Icon 75 ShovelIcon A somewhat triangular version of Bunker (Tier 1) Delete
Bunker Corner (Tier 2) BunkerCornerT2Icon 75 Basic Materials Upgraded version of Bunker Corner (Tier 1). Delete
Bunker Corner (Tier 3) BunkerCornerT3Icon 30 Concrete Materials Icon Upgraded version of Bunker Corner (Tier 2). Delete


Production Structures

Structure Cost Image Description Destroyed by HMG?
Garage 400 Basic Materials Img Vehicle Factory Allows production and repair of land vehicles and artillery Delete
Construction Yard 400 Basic Materials ConstructionYardIcon Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. Delete
Shipyard 400 Basic Materials Img Shipyard Allows production and docking of naval vehicles Delete
Refinery 400 Basic Materials Refinery Refines Salvage, Components, and Sulfur into materials Delete
Factory 400 Basic Materials Factory Produces weapons, utility items, and medical supplies Delete
Mass Production Factory 400 Basic Materials Devstream Mass production factory Mass-produces both Factory and Garage items Delete
Concrete Mixer 75 Refined Materials CementMixerIcon converts Components into Concrete Materials that can be used to build heavily fortified structures. Check
Hospital 400 Basic Materials HospitalIcon Can convert critically wounded soldiers into Soldier Supplies Delete
Field Hospital 200 Basic Materials FieldHospitalIcon Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer. Check
Salvage Mine 200 Basic Materials ScrapMineIcon Produces Salvage with the consumption of inserted Diesel and Petrol Delete
Sulfur Mine 200 Basic Materials Icon SulfurMine Produces Sulfur with the consumption of inserted Diesel and Petrol Delete
Component Mine 200 Basic Materials IconComponentMine Produces Components with the consumption of inserted Diesel and Petrol Delete
Oil Well 200 Basic Materials IconOilWellMine Produces Crude Oil with the consumption of inserted Diesel and Petrol Delete


Bridges

Structure Cost Image Description Destroyed by HMG?
Stone Bridge 300 Basic Materials Brige Allows troops and vehicles to cross rivers. Built with a Hammer. Delete
Wooden Bridge 150 Basic Materials Wooden Bridge Allows infantry to cross rivers. Built with a Hammer. Delete
Wooden Drawbridge 150 Basic Materials Wooden Drawbridge Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer. Delete
Double Bridge 300 Basic Materials Double Bridge Allows troops and vehicles to cross rivers. Built with a Hammer. Delete
Two Tier Bridge 300 Basic Materials Two Tier Bridge Allows troops and vehicles to cross rivers. Built with a Hammer. Delete
Long Bridge 350 Basic Materials Long Bridge Allows troops and vehicles to cross rivers. Built with a Hammer. Delete


Other

Structure Cost Image Description Destroyed by HMG?
Sign Post 25 Basic Materials SignpostIcon Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Delete
Vehicle Crate N/A Production Parts Structure Icon Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. Check


See Also