Foxhole Wiki
m (Test)
(use check mark icons for HMG destroyable column instead of YES/NO text. Fix missing links)
Tag: Visual edit
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|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Field Base. Upgraded with [[Construction Vehicle|CV]].
 
|Upgraded version of the Field Base. Upgraded with [[Construction Vehicle|CV]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Garrison Camp]]
 
|[[Garrison Camp]]
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|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Garrison Base]]
 
|[[Garrison Base]]
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|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Town Hall]]
 
|[[Town Hall]]
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|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
  +
|{{c|no}}
|NO
 
 
|-
 
|-
   
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|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Relic Base]]
 
|[[Relic Base]]
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|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A stone structure and static building, with a spawn point and stockpile.
 
|A stone structure and static building, with a spawn point and stockpile.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Keep]]
 
|[[Keep]]
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|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Frontier Base]]
 
|[[Frontier Base]]
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|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Bunker Base|Bunker Base (Tier 1)]]
 
|[[Bunker Base|Bunker Base (Tier 1)]]
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|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A Bunker variant of the [[Forward Base]]. Built with [[Construction Vehicle|CV]] by upgrading a bunker.
 
|A Bunker variant of the [[Forward Base]]. Built with [[Construction Vehicle|CV]] by upgrading a bunker.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Bunker Base|Bunker Base (Tier 2)]]
 
|[[Bunker Base|Bunker Base (Tier 2)]]
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|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 1). Upgraded with [[Construction Vehicle|CV]].
 
|Upgraded version of the Bunker Base (Tier 1). Upgraded with [[Construction Vehicle|CV]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker Base|Bunker Base (Tier 3)]]
 
|[[Bunker Base|Bunker Base (Tier 3)]]
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|{{nowrap|50 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|50 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Base (Tier 2). Upgraded with [[Construction Vehicle|CV]].
 
|Upgraded version of the Bunker Base (Tier 2). Upgraded with [[Construction Vehicle|CV]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|}
 
|}
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|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A 15 slot storage container.
 
|A 15 slot storage container.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Resource Container]]
 
|[[Resource Container]]
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|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of raw resources for long distance transport.
 
|Used for storing a large quantity of raw resources for long distance transport.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Shipping Container]]
 
|[[Shipping Container]]
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|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used for storing a large quantity of item crates for long distance transport.
 
|Used for storing a large quantity of item crates for long distance transport.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Storage Depot]]
 
|[[Storage Depot]]
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|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
 
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Seaport]]
 
|[[Seaport]]
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|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
 
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
  +
|{{c|no}}
|NO
 
 
|}<br />
 
|}<br />
 
==Defenses==
 
==Defenses==
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|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Spots threats in accordance with [[Map Intelligence]].
 
|Spots threats in accordance with [[Map Intelligence]].
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[M. Foxhole|Foxhole]]
 
|[[M. Foxhole|Foxhole]]
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|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Basic defensive structure able to shoot enemies.
 
|Basic defensive structure able to shoot enemies.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Gun Turret]]
 
|[[Gun Turret]]
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|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Anti-armor turret used to fortify against heavy vehicles.
 
|Anti-armor turret used to fortify against heavy vehicles.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[14.5 Anti Infantry Flak Gun]]
 
|[[14.5 Anti Infantry Flak Gun]]
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|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[68mm Anti-Tank Cannon]]
 
|[[68mm Anti-Tank Cannon]]
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|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Howitzer]]
 
|[[Howitzer]]
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|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Powerful stationary defense with long range and large splash damage radius.
 
|Powerful stationary defense with long range and large splash damage radius.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Garrisoned House]]
 
|[[Garrisoned House]]
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|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Emplacement House]]
 
|[[Emplacement House]]
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|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Coastal Gun]]
 
|[[Coastal Gun]]
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|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A long range coastal defense that fires at enemy ships
 
|A long range coastal defense that fires at enemy ships
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Observation Tower]]
 
|[[Observation Tower]]
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|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
  +
|{{c|no}}
|NO
 
 
|}<br />
 
|}<br />
   
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|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched bunker manned by stationed troops armed with Rifles.
 
|An entrenched bunker manned by stationed troops armed with Rifles.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 2)]]
 
|[[Rifle Garrison|Rifle Garrison (Tier 2)]]
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|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|Upgraded version of the Rifle Garrison
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Rifle Garrison|Rifle Garrison (Tier 3)]]
 
|[[Rifle Garrison|Rifle Garrison (Tier 3)]]
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|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Rifle Garrison
 
|Upgraded version of the Rifle Garrison
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 1)]]
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 1)]]
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|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched [[Machine Gun]] emplacement manned by stationed troops.
 
|An entrenched [[Machine Gun]] emplacement manned by stationed troops.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 2)]]
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 2)]]
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|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|Upgraded version of the Machine Gun Garrison
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 3)]]
 
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 3)]]
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|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Machine Gun Garrison
 
|Upgraded version of the Machine Gun Garrison
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 2)]]
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 2)]]
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|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An entrenched AT gun manned by stationed troops.
 
|An entrenched AT gun manned by stationed troops.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 3)]]
 
|[[AT Gun Garrison|AT Gun Garrison (Tier 3)]]
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|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the AT Gun Garrison
 
|Upgraded version of the AT Gun Garrison
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Howitzer Garrison|Howitzer Garrison (Tier 3)]]
 
|[[Howitzer Garrison|Howitzer Garrison (Tier 3)]]
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|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|An entrenched [[Howitzer]] emplacement manned by station troops.
 
|An entrenched [[Howitzer]] emplacement manned by station troops.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Storm Cannon]]
 
|[[Storm Cannon]]
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|{{nowrap|400 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|400 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
 
|A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
  +
|{{c|no}}
|NO
 
 
|}<br />
 
|}<br />
 
== Protective Structures ==
 
== Protective Structures ==
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|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Sandbags]]
 
|[[Sandbags]]
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|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|A defensive wall that hinders enemy movement and provides cover during combat.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Sandbag Cover (Corner)]]
 
|[[Sandbag Cover (Corner)]]
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|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|A defensive wall that hinders enemy movement and provides cover during combat.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Sandbag Wall]]
 
|[[Sandbag Wall]]
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| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Wall (Tier 1)]]
 
|[[Wall (Tier 1)]]
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|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A basic barrier that is used to prevent passage through an area.
 
|A basic barrier that is used to prevent passage through an area.
  +
|{{c|no}}
|YES
 
 
|-
 
|-
 
|[[Wall (Tier 2)]]
 
|[[Wall (Tier 2)]]
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|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Wall (Tier 3)]]
 
|[[Wall (Tier 3)]]
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|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Gate (Tier 1)]]
 
|[[Gate (Tier 1)]]
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|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area.
 
|A gate that provides access to a walled off area.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Gate (Tier 2)]]
 
|[[Gate (Tier 2)]]
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|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Gate (Tier 3)]]
 
|[[Gate (Tier 3)]]
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|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
 
|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Tank Trap]]
 
|[[Tank Trap]]
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|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
  +
|{{c|no}}
|NO
 
 
|}
 
|}
   
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| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
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| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
Line 373: Line 373:
 
| style="padding-right:32px;" |{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 1)]]
 
|[[Trench|Trench Connector (Tier 1)]]
Line 379: Line 379:
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 2)]]
 
|[[Trench|Trench Connector (Tier 2)]]
Line 385: Line 385:
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
 
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 3)]]
 
|[[Trench|Trench Connector (Tier 3)]]
Line 391: Line 391:
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 1)]]
 
|[[Trench|Trench Emplacement (Tier 1)]]
Line 397: Line 397:
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
 
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 2)]]
 
|[[Trench|Trench Emplacement (Tier 2)]]
Line 403: Line 403:
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 3)]]
 
|[[Trench|Trench Emplacement (Tier 3)]]
Line 409: Line 409:
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
  +
|{{c|no}}
|NO
 
 
|}<br />
 
|}<br />
 
===Bunkers===
 
===Bunkers===
Line 424: Line 424:
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker|Bunker (Tier 2)]]
 
|[[Bunker|Bunker (Tier 2)]]
Line 430: Line 430:
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker|Bunker (Tier 3)]]
 
|[[Bunker|Bunker (Tier 3)]]
Line 436: Line 436:
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 1)]]
 
|[[Bunker Corner|Bunker Corner (Tier 1)]]
Line 442: Line 442:
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 2)]]
 
|[[Bunker Corner|Bunker Corner (Tier 2)]]
Line 448: Line 448:
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
 
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bunker Corner|Bunker Corner (Tier 3)]]
 
|[[Bunker Corner|Bunker Corner (Tier 3)]]
Line 454: Line 454:
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of the Bunker Corner (Tier 2).
 
|Upgraded version of the Bunker Corner (Tier 2).
  +
|{{c|no}}
|NO
 
 
|}
 
|}
   
Line 471: Line 471:
 
|[[File:Img Vehicle Factory.png|100x100px]]
 
|[[File:Img Vehicle Factory.png|100x100px]]
 
|Allows production and repair of land [[vehicles]] and artillery
 
|Allows production and repair of land [[vehicles]] and artillery
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Construction Yard]]
 
|[[Construction Yard]]
Line 477: Line 477:
 
|[[File:ConstructionYardIcon.png|100x100px]]
 
|[[File:ConstructionYardIcon.png|100x100px]]
 
|Allows the building of [[Shipping Container]]s, [[Resource Container]]s and [[Concrete Mixer]]s.
 
|Allows the building of [[Shipping Container]]s, [[Resource Container]]s and [[Concrete Mixer]]s.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Shipyard]]
 
|[[Shipyard]]
Line 483: Line 483:
 
|[[File:Img Shipyard.png|100x100px]]
 
|[[File:Img Shipyard.png|100x100px]]
 
|Allows production and docking of naval [[vehicles]]
 
|Allows production and docking of naval [[vehicles]]
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Refinery]]
 
|[[Refinery]]
Line 489: Line 489:
 
|[[File:Refinery.png|100x100px]]
 
|[[File:Refinery.png|100x100px]]
 
|Refines [[Salvage]], [[Components]], and [[Sulfur]] into materials
 
|Refines [[Salvage]], [[Components]], and [[Sulfur]] into materials
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Factory]]
 
|[[Factory]]
Line 495: Line 495:
 
|[[File:Factory.png|100x100px]]
 
|[[File:Factory.png|100x100px]]
 
|Produces [[weapons]], [[utility]] items, and [[medical]] supplies
 
|Produces [[weapons]], [[utility]] items, and [[medical]] supplies
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Mass Production Factory]]
 
|[[Mass Production Factory]]
Line 501: Line 501:
 
|[[File:Devstream Mass production factory.PNG|100x100px]]
 
|[[File:Devstream Mass production factory.PNG|100x100px]]
 
|Mass-produces both Factory and Garage items
 
|Mass-produces both Factory and Garage items
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Concrete Mixer]]
 
|[[Concrete Mixer]]
Line 507: Line 507:
 
|[[File:CementMixerIcon.png|100x100px]]
 
|[[File:CementMixerIcon.png|100x100px]]
 
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
 
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Hospital]]
 
|[[Hospital]]
Line 513: Line 513:
 
|[[File:HospitalIcon.png|100x100px]]
 
|[[File:HospitalIcon.png|100x100px]]
 
|Can convert critically wounded soldiers into [[Soldier Supplies]]
 
|Can convert critically wounded soldiers into [[Soldier Supplies]]
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Field Hospital]]
 
|[[Field Hospital]]
Line 519: Line 519:
 
|[[File:FieldHospitalIcon.png|100x100px]]
 
|[[File:FieldHospitalIcon.png|100x100px]]
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
  +
|{{c|yes}}
|YES
 
 
|-
 
|-
 
|[[Salvage Mine]]
 
|[[Salvage Mine]]
Line 525: Line 525:
 
|[[File:ScrapMineIcon.png|100px]]
 
|[[File:ScrapMineIcon.png|100px]]
 
|Produces [[Salvage]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|Produces [[Salvage]] with the consumption of inserted [[Diesel]] and [[Petrol]]
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Sulfur Mine]]
 
|[[Sulfur Mine]]
Line 531: Line 531:
 
|[[File:Icon SulfurMine.png|100px]]
 
|[[File:Icon SulfurMine.png|100px]]
 
|Produces [[Sulfur]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|Produces [[Sulfur]] with the consumption of inserted [[Diesel]] and [[Petrol]]
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Component Mine]]
 
|[[Component Mine]]
Line 537: Line 537:
 
|[[File:IconComponentMine.png|100px]]
 
|[[File:IconComponentMine.png|100px]]
 
|Produces [[Components]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|Produces [[Components]] with the consumption of inserted [[Diesel]] and [[Petrol]]
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Oil Well]]
 
|[[Oil Well]]
Line 543: Line 543:
 
|[[File:IconOilWellMine.png|100px]]
 
|[[File:IconOilWellMine.png|100px]]
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
  +
|{{c|no}}
|NO
 
 
|}
 
|}
   
Line 560: Line 560:
 
|[[File:Brige.png|100x100px]]
 
|[[File:Brige.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Wooden Bridge]]
 
|[[Wooden Bridge]]
Line 566: Line 566:
 
|[[File:Wooden Bridge.jpg|100x100px]]
 
|[[File:Wooden Bridge.jpg|100x100px]]
 
|Allows infantry to cross rivers. Built with a [[Hammer]].
 
|Allows infantry to cross rivers. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Wooden Drawbridge]]
 
|[[Wooden Drawbridge]]
Line 572: Line 572:
 
|[[File:Wooden Drawbridge.png|100x100px]]
 
|[[File:Wooden Drawbridge.png|100x100px]]
 
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
 
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Bridge#Double Bridge|Double Bridge]]
 
|[[Bridge#Double Bridge|Double Bridge]]
Line 578: Line 578:
 
|[[File:Double Bridge.png|100x100px]]
 
|[[File:Double Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
|Two Tier Bridge
+
|[[Bridge#Two Tier Bridge|Two Tier Bridge]]
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Two Tier Bridge.png|100x100px]]
 
|[[File:Two Tier Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|-
 
|-
|Long Bridge
+
|[[Bridge#Long Bridge|Long Bridge]]
 
|{{nowrap|350 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|350 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Long Bridge.png|100x100px]]
 
|[[File:Long Bridge.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|{{c|no}}
|NO
 
 
|}<br />
 
|}<br />
 
==Other==
 
==Other==
Line 605: Line 605:
 
|[[File:SignpostIcon.png|100x100px]]
 
|[[File:SignpostIcon.png|100x100px]]
 
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
 
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
  +
|{{c|no}}
|NO
 
 
|-
 
|-
 
|[[Vehicle Crate]]
 
|[[Vehicle Crate]]
Line 611: Line 611:
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
  +
|{{c|yes}}
|YES
 
 
|}<br />
 
|}<br />
 
== See Also ==
 
== See Also ==

Revision as of 17:22, 28 December 2020

Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require explosives to destroy most structures.

Spawn

Name Image Cost Description Destroyed by HMG?
Encampment Encampment Icon.png 300 Basic Materials.png Non-armored Forward Base for spawning. Built with CV. Check.png
Field Base Icon Field Base.png 100 Basic Materials.png Upgraded version of the Encampment. Upgraded with CV. Delete.png
Outpost Outpost.png 100 Basic Materials.png Upgraded version of the Field Base. Upgraded with CV. Delete.png
Garrison Camp T1TownHall.jpg 300 Basic Materials.png A weak static base that acts as a spawn point and stockpile. Built with a CV. Check.png
Garrison Base T2TownHall.png 200 Basic Materials.png An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. Delete.png
Town Hall ScreenshotTownHall.png 200 Basic Materials.png An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". Delete.png
Safe House Safe house screenshot front view 1.png 250 Basic Materials.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. Delete.png
Relic Base Relic Base outside view.jpg 200 Basic Materials.png A stone structure and static building, with a spawn point and stockpile. Delete.png
Keep Keep screenshot1.png 300 Basic Materials.png A strong circular stone structure and static building, with a spawn point and stockpile. Delete.png
Frontier Base Barracks.png 150 Basic Materials.png A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer Check.png
Bunker Base (Tier 1) BunkerBaseIcon.png 300 Basic Materials.png A Bunker variant of the Forward Base. Built with CV by upgrading a bunker. Check.png
Bunker Base (Tier 2) BunkerBaseT2Icon.png 100 Basic Materials.png Upgraded version of the Bunker Base (Tier 1). Upgraded with CV. Delete.png
Bunker Base (Tier 3) BunkerBaseT3Icon.png 50 Concrete Materials Icon.png Upgraded version of the Bunker Base (Tier 2). Upgraded with CV. Delete.png


Storage

Name Image Cost Description Destroyed by HMG?
Storage Box StorageDay.png 25 Basic Materials.png A 15 slot storage container. Check.png
Resource Container ResourceContainerIcon.png 50 Basic Materials.png Used for storing a large quantity of raw resources for long distance transport. Check.png
Shipping Container Shipping Container Structure Icon.png 100 Basic Materials.png Used for storing a large quantity of item crates for long distance transport. Check.png
Storage Depot Storage Depo.png 400 Basic Materials.png Stores crates and land vehicles that can then be pulled out later when needed Delete.png
Seaport Seaport Front.png ? Basic Materials.png Stores crates and vehicles that can then be pulled out later when needed Delete.png


Defenses

Name Image Cost Description Destroyed by HMG?
Watch Tower WatchTowerDay.png 60 Basic Materials.png Spots threats in accordance with Map Intelligence. Check.png
Foxhole FoxholeDay.png 50 Basic Materials.png Basic defensive structure able to shoot enemies. Check.png
Gun Turret Anti-tank-turret.png 100 Basic Materials.png Anti-armor turret used to fortify against heavy vehicles. Delete.png
14.5 Anti Infantry Flak Gun Anti Infantry Flak Gun Structure Icon.png 75 Basic Materials.png A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. Check.png
68mm Anti-Tank Cannon Anti-Tank Cannon Structure Icon.png 150 Basic Materials.png A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. Check.png
Howitzer Howitzer kit.png 150 Basic Materials.png Powerful stationary defense with long range and large splash damage radius. Check.png
Garrisoned House Icon Garrisoned House.png 150 Basic Materials.png An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and

three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.

Delete.png
Emplacement House Emplacement House screenshot1.png 200 Basic Materials.png A static World Structure in certain towns where an upgrade allows you to use a fixed mortar. Delete.png
Coastal Gun Coastal Gun showcase image.jpg 200 Basic Materials.png A long range coastal defense that fires at enemy ships Delete.png
Observation Tower Observation Tower.png 200 Basic Materials.png A tall building that spots threats in accordance with Map Intelligence. Delete.png


Bunker Defenses

Name Image Cost Description Destroyed by HMG?
Rifle Garrison (Tier 1) BunkerT1RifleGarrisonIcon.png 50 Basic Materials.png An entrenched bunker manned by stationed troops armed with Rifles. Check.png
Rifle Garrison (Tier 2) BunkerT2RifleGarrisonIcon.png 75 Basic Materials.png Upgraded version of the Rifle Garrison Delete.png
Rifle Garrison (Tier 3) BunkerT3RifleGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Rifle Garrison Delete.png
Machine Gun Garrison (Tier 1) BunkerT1MGGarrisonIcon.png 75 Basic Materials.png An entrenched Machine Gun emplacement manned by stationed troops. Check.png
Machine Gun Garrison (Tier 2) BunkerT2MGGarrisonIcon.png 100 Basic Materials.png Upgraded version of the Machine Gun Garrison Delete.png
Machine Gun Garrison (Tier 3) BunkerT3MGGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Machine Gun Garrison Delete.png
AT Gun Garrison (Tier 2) BunkerT2ATGunIcon.png 150 Basic Materials.png An entrenched AT gun manned by stationed troops. Delete.png
AT Gun Garrison (Tier 3) BunkerT3ATGunIcon.png 40 Concrete Materials Icon.png Upgraded version of the AT Gun Garrison Delete.png
Howitzer Garrison (Tier 3) BunkerT3ArtilleryGarrisonIcon.png 40 Concrete Materials Icon.png An entrenched Howitzer emplacement manned by station troops. Delete.png
Storm Cannon StormCannonIcon.png 400 Concrete Materials Icon.png A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. Delete.png


Protective Structures

Name Image Cost Description Destroyed by HMG?
Barbed Wire BarbedWireDay.png 20 Basic Materials.png Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. Delete.png
Sandbags Sandbags.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. Delete.png
Sandbag Cover (Corner) SandbagHalfCornerIcon.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. Delete.png
Sandbag Wall Sandbags.png 30 Basic Materials.png A taller and heavier version of the Sandbags or Sandbag Cover (Corner). Delete.png
Wall (Tier 1) Wall-T1Icon.png 15 Basic Materials.png A basic barrier that is used to prevent passage through an area. Delete.png
Wall (Tier 2) Wall-T2Icon.png 30 Basic Materials.png A metal upgrade of the Chain Link Fence that vastly increases durability. Delete.png
Wall (Tier 3) Wall-T3Icon.png 25 Concrete Materials Icon.png A durable concrete upgrade to the Reinforced Wall with very high health. Delete.png
Gate (Tier 1) Gate-T1Icon.png 25 Basic Materials.png A gate that provides access to a walled off area. Check.png
Gate (Tier 2) Gate-T2Icon.png 50 Basic Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Delete.png
Gate (Tier 3) Gate-T3Icon.png 30 Refined Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Delete.png
Tank Trap TankTrap.png 25 Basic Materials.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. Delete.png

Trenches

Name Image Cost Description Destroyed by HMG?
Trench (Tier 1) TrenchT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. Delete.png
Trench (Tier 2) TrenchT2Icon.png 30 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. Delete.png
Trench (Tier 3) TrenchT3Icon.png 20 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). Delete.png
Trench Connector (Tier 1) TrenchConnectorT1Icon.png 112 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. Delete.png
Trench Connector (Tier 2) TrenchConnectorT2Icon.png 75 Basic Materials.png Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks Delete.png
Trench Connector (Tier 3) TrenchConnectorT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Trench Connector (Tier 2). Delete.png
Trench Emplacement (Tier 1) TrenchEmplacementT1Icon.png 75 ShovelIcon.png A hexagonal trench-piece capable of housing a single emplacement structure. Delete.png
Trench Emplacement (Tier 2) TrenchEmplacementT2Icon.png 50 Basic Materials.png Upgraded version of the Trench Emplacement (Tier 1). Delete.png
Trench Emplacement (Tier 3) TrenchEmplacementT3Icon.png 20Concrete Materials Icon.png Upgraded version of the Trench Emplacement (Tier 2). Delete.png


Bunkers

Name Image Cost Description Destroyed by HMG?
Bunker (Tier 1) BunkerT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. Delete.png
Bunker (Tier 2) BunkerT2Icon.png 75 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. Delete.png
Bunker (Tier 3) BunkerT1Icon.png 30 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). Delete.png
Bunker Corner (Tier 1) BunkerCornerT1Icon.png 75 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. Delete.png
Bunker Corner (Tier 2) BunkerCornerT2Icon.png 75 Basic Materials.png Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks Delete.png
Bunker Corner (Tier 3) BunkerCornerT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Bunker Corner (Tier 2). Delete.png


Production Structures

Structure Cost Image Description Destroyed by HMG?
Garage 400 Basic Materials.png Img Vehicle Factory.png Allows production and repair of land vehicles and artillery Delete.png
Construction Yard 400 Basic Materials.png ConstructionYardIcon.png Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. Delete.png
Shipyard 400 Basic Materials.png Img Shipyard.png Allows production and docking of naval vehicles Delete.png
Refinery 400 Basic Materials.png Refinery.png Refines Salvage, Components, and Sulfur into materials Delete.png
Factory 400 Basic Materials.png Factory.png Produces weapons, utility items, and medical supplies Delete.png
Mass Production Factory 400 Basic Materials.png Devstream Mass production factory.PNG Mass-produces both Factory and Garage items Delete.png
Concrete Mixer 75 Refined Materials.png CementMixerIcon.png converts Components into Concrete Materials that can be used to build heavily fortified structures. Check.png
Hospital 400 Basic Materials.png HospitalIcon.png Can convert critically wounded soldiers into Soldier Supplies Delete.png
Field Hospital 200 Basic Materials.png FieldHospitalIcon.png Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer. Check.png
Salvage Mine 200 Basic Materials.png ScrapMineIcon.png Produces Salvage with the consumption of inserted Diesel and Petrol Delete.png
Sulfur Mine 200 Basic Materials.png Icon SulfurMine.png Produces Sulfur with the consumption of inserted Diesel and Petrol Delete.png
Component Mine 200 Basic Materials.png IconComponentMine.png Produces Components with the consumption of inserted Diesel and Petrol Delete.png
Oil Well 200 Basic Materials.png IconOilWellMine.png Produces Crude Oil with the consumption of inserted Diesel and Petrol Delete.png


Bridges

Structure Cost Image Description Destroyed by HMG?
Stone Bridge 300 Basic Materials.png Brige.png Allows troops and vehicles to cross rivers. Built with a Hammer. Delete.png
Wooden Bridge 150 Basic Materials.png Wooden Bridge.jpg Allows infantry to cross rivers. Built with a Hammer. Delete.png
Wooden Drawbridge 150 Basic Materials.png Wooden Drawbridge.png Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer. Delete.png
Double Bridge 300 Basic Materials.png Double Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. Delete.png
Two Tier Bridge 300 Basic Materials.png Two Tier Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. Delete.png
Long Bridge 350 Basic Materials.png Long Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. Delete.png


Other

Structure Cost Image Description Destroyed by HMG?
Sign Post 25 Basic Materials.png SignpostIcon.png Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Delete.png
Vehicle Crate N/A Production Parts Structure Icon.png Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. Check.png


See Also