Foxhole Wiki
(add vehicle crate to the table)
Tag: Visual edit
(Adds missing trenches, bunkers, and bunker garrison. Changes the formatting by splitting the structures in different sections.)
Tag: Visual edit: Switched
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Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require explosives to destroy most structures.
 
Structures around the world are either built or repaired by [[player]]s. Each structure has different [[Resources|resource]] cost depending on its [[Structure Health|structural strength]] or usefulness. <b>Structures do not take damage from small arms fire</b> and only a few take damage from heavy machine guns, you require explosives to destroy most structures.
   
==Spawn & Storage==
+
==Spawn==
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
  +
! Name
! Structure
 
  +
! Image
 
! Cost
 
! Cost
! Image
 
 
! Description
 
! Description
 
!Destroyed by HMG?
 
!Destroyed by HMG?
|-
 
|[[Storage Box]]
 
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:StorageDay.png|100x100px]]
 
|A 15 slot storage container.
 
|YES
 
 
|-
 
|-
 
|[[Encampment]]
 
|[[Encampment]]
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Encampment_Icon.png|100x100px]]
 
|[[File:Encampment_Icon.png|100x100px]]
  +
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
|Non-armored structure built with [[Construction Vehicle|CV]] for spawning.
 
  +
|Non-armored [[Forward Base]] for spawning. Built with [[Construction Vehicle|CV]].
 
|YES
 
|YES
 
|-
 
|-
 
|[[Field Base]]
 
|[[Field Base]]
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Icon Field Base.png|100x100px]]
 
|[[File:Icon Field Base.png|100x100px]]
  +
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
|Reinforced structure upgraded with [[Construction Vehicle|CV]] for spawning.
 
  +
|Upgraded version of the Encampment. Upgraded with [[Construction Vehicle|CV]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Outpost]]
 
|[[Outpost]]
  +
|[[File:Outpost.png|100x100px]]
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the Field Base. Upgraded with [[Construction Vehicle|CV]].
|[[File:Outpost.png|100x100px]]
 
|Heavily fortified structure built with [[Construction Vehicle|CV]] for spawning.
 
 
|NO
 
|NO
 
|-
 
|-
 
|[[Garrison Camp]]
 
|[[Garrison Camp]]
  +
|[[File:T1TownHall.jpg|100x100px]]
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
|[[File:T1TownHall.jpg|100x100px]]
 
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
 
|A weak static base that acts as a spawn point and stockpile. Built with a [[Construction Vehicle|CV]].
 
|YES
 
|YES
 
|-
 
|-
 
|[[Garrison Base]]
 
|[[Garrison Base]]
  +
|[[File:T2TownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
  +
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
|[[File:T2TownHall.png|100x100px]]
 
|An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
 
|NO
 
|NO
 
|-
 
|-
 
|[[Town Hall]]
 
|[[Town Hall]]
  +
|[[File:ScreenshotTownHall.png|100x100px]]
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
|[[File:ScreenshotTownHall.png|100x100px]]
 
|An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
 
|NO
 
|NO
 
|-
 
|-
   
 
|[[Safe House]]
 
|[[Safe House]]
  +
|[[File:Safe house screenshot front view 1.png|100x100px]]
 
|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|250 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
|[[File:Safe house screenshot front view 1.png|100x100px]]
 
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
 
|A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a [[Garrisoned House]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Relic Base]]
 
|[[Relic Base]]
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Relic Base outside view.jpg|100x100px]]
 
|[[File:Relic Base outside view.jpg|100x100px]]
  +
|{{nowrap|200 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A stone structure and static building, with a spawn point and stockpile.
 
|A stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Keep]]
 
|[[Keep]]
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Keep screenshot1.png|100x100px]]
 
|[[File:Keep screenshot1.png|100x100px]]
  +
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
 
|A strong circular stone structure and static building, with a spawn point and stockpile.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Frontier Base]]
 
|[[Frontier Base]]
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Barracks.png|100x100px]]
 
|[[File:Barracks.png|100x100px]]
  +
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
 
|A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a [[hammer]]
 
|YES
 
|YES
  +
|-
  +
|[[Bunker Base|Bunker Base (Tier 1)]]
  +
|[[File:BunkerBaseIcon.png|100x100px]]
  +
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
  +
|A Bunker variant of the [[Forward Base]]. Built with [[Construction Vehicle|CV]] by upgrading a bunker.
  +
|YES
  +
|-
  +
|[[Bunker Base|Bunker Base (Tier 2)]]
  +
|[[File:BunkerBaseT2Icon.png|100x100px]]
  +
|{{nowrap|100 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the Bunker Base (Tier 1). Upgraded with [[Construction Vehicle|CV]].
  +
|NO
  +
|-
  +
|[[Bunker Base|Bunker Base (Tier 3)]]
  +
|[[File:BunkerBaseT3Icon.png|100x100px]]
  +
|{{nowrap|50 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of the Bunker Base (Tier 2). Upgraded with [[Construction Vehicle|CV]].
  +
|NO
 
|-
 
|-
 
|}
 
|}
   
  +
  +
==Storage==
  +
{| class="wikitable mw-collapsible"
  +
|-
  +
! Name
  +
! Image
  +
! Cost
  +
! Description
  +
!Destroyed by HMG?
  +
|-
  +
|[[Storage Box]]
  +
|[[File:StorageDay.png|100x100px]]
  +
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|A 15 slot storage container.
  +
|YES
  +
|-
  +
|[[Resource Container]]
  +
|[[File:ResourceContainerIcon.png|100x100px]]
  +
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Used for storing a large quantity of raw resources for long distance transport.
  +
|YES
  +
|-
  +
|[[Shipping Container]]
  +
|[[File:Shipping Container Structure Icon.png|100x100px]]
  +
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Used for storing a large quantity of item crates for long distance transport.
  +
|YES
  +
|-
  +
|[[Storage Depot]]
  +
|[[File:Storage Depo.png|100x100px]]
  +
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
  +
|NO
  +
|-
  +
|[[Seaport]]
  +
|[[File:Seaport Front.png|100x100px]]
  +
|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
  +
|NO
  +
|}<br />
 
==Defenses==
 
==Defenses==
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
! scope="col" |Structure
+
! scope="col" |Name
  +
! scope="col" |Image
 
! scope="col" |Cost
 
! scope="col" |Cost
! scope="col" |Image
 
 
! scope="col" |Description
 
! scope="col" |Description
 
!Destroyed by HMG?
 
!Destroyed by HMG?
 
|-
 
|-
 
|[[Watch Tower]]
 
|[[Watch Tower]]
|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:WatchTowerDay.png|100x100px]]
 
|[[File:WatchTowerDay.png|100x100px]]
  +
|{{nowrap|60 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Spots threats in accordance with [[Map Intelligence]].
 
|Spots threats in accordance with [[Map Intelligence]].
 
|YES
 
|YES
 
|-
 
|-
 
|[[M. Foxhole|Foxhole]]
 
|[[M. Foxhole|Foxhole]]
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:FoxholeDay.png|100x100px]]
 
|[[File:FoxholeDay.png|100x100px]]
  +
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Basic defensive structure able to shoot enemies.
 
|Basic defensive structure able to shoot enemies.
 
|YES
 
|YES
 
|-
 
|-
 
|[[Gun Turret]]
 
|[[Gun Turret]]
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Anti-tank-turret.png|100x100px]]
 
|[[File:Anti-tank-turret.png|100x100px]]
  +
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Anti-armor turret used to fortify against heavy vehicles.
 
|Anti-armor turret used to fortify against heavy vehicles.
 
|NO
 
|NO
 
|-
 
|-
  +
|[[14.5 Anti Infantry Flak Gun]]
|[[Howitzer]]
 
  +
|[[File:Anti Infantry Flak Gun Structure Icon.png|100x100px]]
  +
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
  +
|YES
  +
|-
  +
|[[68mm Anti-Tank Cannon]]
  +
|[[File:Anti-Tank Cannon Structure Icon.png|100x100px]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
  +
|YES
  +
|-
  +
|[[Howitzer]]
 
|[[File:Howitzer kit.png|100x100px]]
 
|[[File:Howitzer kit.png|100x100px]]
  +
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Powerful stationary defense with long range and large splash damage radius.
 
|Powerful stationary defense with long range and large splash damage radius.
 
|YES
 
|YES
 
|-
 
|-
 
|[[Garrisoned House]]
 
|[[Garrisoned House]]
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
 
|[[File:Icon Garrisoned House.png|100x100px]]
 
|[[File:Icon Garrisoned House.png|100x100px]]
  +
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
|An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
 
three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.
Line 121: Line 185:
 
|-
 
|-
 
|[[Emplacement House]]
 
|[[Emplacement House]]
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
 
|[[File:Emplacement House screenshot1.png|112x112px]]
 
|[[File:Emplacement House screenshot1.png|112x112px]]
  +
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
 
|A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Coastal Gun]]
 
|[[Coastal Gun]]
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
 
|[[File:Coastal Gun showcase image.jpg|100x100px]]
 
|[[File:Coastal Gun showcase image.jpg|100x100px]]
  +
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]] }}
 
|A long range coastal defense that fires at enemy ships
 
|A long range coastal defense that fires at enemy ships
 
|NO
 
|NO
 
|-
 
|-
 
|[[Observation Tower]]
 
|[[Observation Tower]]
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Observation Tower.png|100x100px]]
 
|[[File:Observation Tower.png|100x100px]]
  +
|{{nowrap|200 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
 
|A tall building that spots threats in accordance with [[Map Intelligence]].
 
|NO
 
|NO
|}
+
|}<br />
   
  +
=== Bunker Defenses ===
  +
{| class="wikitable mw-collapsible"
  +
|-
  +
! Name
  +
! Image
  +
! Cost
  +
! Description
  +
!Destroyed by HMG?
  +
|-
  +
|[[Rifle Garrison|Rifle Garrison (Tier 1)]]
  +
|[[File:BunkerT1RifleGarrisonIcon.png|100x100px]]
  +
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|An entrenched bunker manned by stationed troops armed with Rifles.
  +
|YES
  +
|-
  +
|[[Rifle Garrison|Rifle Garrison (Tier 2)]]
  +
|[[File:BunkerT2RifleGarrisonIcon.png|100x100px]]
  +
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the Rifle Garrison
  +
|NO
  +
|-
  +
|[[Rifle Garrison|Rifle Garrison (Tier 3)]]
  +
|[[File:BunkerT3RifleGarrisonIcon.png|100x100px]]
  +
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of the Rifle Garrison
  +
|NO
  +
|-
  +
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 1)]]
  +
|[[File:BunkerT1MGGarrisonIcon.png|100x100px]]
  +
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|An entrenched [[Machine Gun]] emplacement manned by stationed troops.
  +
|YES
  +
|-
  +
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 2)]]
  +
|[[File:BunkerT2MGGarrisonIcon.png|100x100px]]
  +
|{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the Machine Gun Garrison
  +
|NO
  +
|-
  +
|[[Machine Gun Garrison|Machine Gun Garrison (Tier 3)]]
  +
|[[File:BunkerT3MGGarrisonIcon.png|100x100px]]
  +
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of the Machine Gun Garrison
  +
|NO
  +
|-
  +
|[[AT Gun Garrison|AT Gun Garrison (Tier 2)]]
  +
|[[File:BunkerT2ATGunIcon.png|100x100px]]
  +
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|An entrenched AT gun manned by stationed troops.
  +
|NO
  +
|-
  +
|[[AT Gun Garrison|AT Gun Garrison (Tier 3)]]
  +
|[[File:BunkerT3ATGunIcon.png|100x100px]]
  +
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of the AT Gun Garrison
  +
|NO
  +
|-
  +
|[[Howitzer Garrison|Howitzer Garrison (Tier 3)]]
  +
|[[File:BunkerT3ArtilleryGarrisonIcon.png|100x100px]]
  +
|{{nowrap|40 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|An entrenched [[Howitzer]] emplacement manned by station troops.
  +
|NO
  +
|-
  +
|[[Storm Cannon]]
  +
|[[File:StormCannonIcon.png|100x100px]]
  +
|{{nowrap|400 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
  +
|NO
  +
|}<br />
 
== Protective Structures ==
 
== Protective Structures ==
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
! scope="col" |Structure
+
! scope="col" |Name
  +
! scope="col" |Image
 
! scope="col" |Cost
 
! scope="col" |Cost
! scope="col" |Image
 
 
! scope="col" |Description
 
! scope="col" |Description
 
!Destroyed by HMG?
 
!Destroyed by HMG?
 
|-
 
|-
 
|[[Barbed Wire]]
 
|[[Barbed Wire]]
|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:BarbedWireDay.png|100x100px]]
 
|[[File:BarbedWireDay.png|100x100px]]
  +
|style="padding-right:32px;"|{{nowrap|20 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
 
|Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a [[Wrench]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Sandbags]]
 
|[[Sandbags]]
|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Sandbags.png|100x100px]]
 
|[[File:Sandbags.png|100x100px]]
  +
|style="padding-right:32px;"|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Sandbag Cover (Corner)]]
 
|[[Sandbag Cover (Corner)]]
|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:SandbagHalfCornerIcon.png|100x100px]]
 
|[[File:SandbagHalfCornerIcon.png|100x100px]]
  +
|{{nowrap|10 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|A defensive wall that hinders enemy movement and provides cover during combat.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Sandbag Wall]]
 
|[[Sandbag Wall]]
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:Sandbags.png|100x100px]]
 
|[[File:Sandbags.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
 
|A taller and heavier version of the [[Sandbags]] or [[Sandbag Cover (Corner)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Wall (Tier 1)]]
 
|[[Wall (Tier 1)]]
  +
|[[File:Wall-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|15 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|[[File:Wall-T1Icon.png|100x100px]]
 
 
|A basic barrier that is used to prevent passage through an area.
 
|A basic barrier that is used to prevent passage through an area.
 
|YES
 
|YES
 
|-
 
|-
 
|[[Wall (Tier 2)]]
 
|[[Wall (Tier 2)]]
  +
|[[File:Wall-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|[[File:Wall-T2Icon.png|100x100px]]
 
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
 
|A metal upgrade of the [[Chain Link Fence]] that vastly increases durability.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Wall (Tier 3)]]
 
|[[Wall (Tier 3)]]
  +
|[[File:Wall-T3Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Concrete Materials Icon.png|20px|link=Concrete Materials]]}}
|[[File:Wall-T3Icon.png|100x100px]]
 
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
 
|A durable concrete upgrade to the [[Reinforced Wall]] with very high health.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Gate (Tier 1)]]
 
|[[Gate (Tier 1)]]
  +
|[[File:Gate-T1Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
|[[File:Gate-T1Icon.png|100x100px]]
 
 
|A gate that provides access to a walled off area.
 
|A gate that provides access to a walled off area.
 
|YES
 
|YES
 
|-
 
|-
 
|[[Gate (Tier 2)]]
 
|[[Gate (Tier 2)]]
  +
|[[File:Gate-T2Icon.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|[[File:Gate-T2Icon.png|100x100px]]
 
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 1)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Gate (Tier 3)]]
 
|[[Gate (Tier 3)]]
  +
|[[File:Gate-T3Icon.png|100x100px]]
 
|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
 
|30 [[File:Refined Materials.png|30px|link=Refined Materials]]
|[[File:Gate-T3Icon.png|100x100px]]
 
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
 
|A gate that provides access to a walled off area. Upgraded version of [[Gate (Tier 2)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Tank Trap]]
 
|[[Tank Trap]]
  +
|[[File:TankTrap.png|100x100px]]
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|style="padding-right:32px;"|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|[[File:TankTrap.png|100x100px]]
 
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
 
|An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a [[Wrench]].
 
|NO
 
|NO
 
|}
 
|}
   
==Trenches==
+
===Trenches===
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
! scope="col" |Structure
+
! scope="col" |Name
! scope="col" |Cost
 
 
! scope="col" |Image
 
! scope="col" |Image
  +
! scope="col" |Cost
 
! scope="col" |Description
 
! scope="col" |Description
 
!Destroyed by HMG?
 
!Destroyed by HMG?
 
|-
 
|-
 
|[[Trench|Trench (Tier 1)]]
 
|[[Trench|Trench (Tier 1)]]
|style="padding-right:32px;"|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
 
|[[File:TrenchT1Icon.png|100x100px]]
 
|[[File:TrenchT1Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
 
|[[Trench#Upgrading buildings|Trench (Tier 2)]]
|style="padding-right:32px;"|{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
 
|[[File:TrenchT2Icon.png|100x100px]]
 
|[[File:TrenchT2Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|30 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
 
|[[Trench#Upgrading buildings|Trench (Tier 3)]]
|style="padding-right:32px;"|{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
 
|[[File:TrenchT3Icon.png|100x100px]]
 
|[[File:TrenchT3Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|20 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 1)]]
 
|[[Trench|Trench Connector (Tier 1)]]
  +
|[[File:TrenchConnectorT1Icon.png|100x100px]]
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|112 [[File:ShovelIcon.png|30px|link=Shovel]]}}
|
 
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 2)]]
 
|[[Trench|Trench Connector (Tier 2)]]
  +
|[[File:TrenchConnectorT2Icon.png|100x100px]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
|
 
|Upgraded version of the [[Trench|Trench Connector (Tier 1)]]. Can be run over by heavy-vehicles such as tanks
 
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Connector (Tier 3)]]
 
|[[Trench|Trench Connector (Tier 3)]]
  +
|[[File:TrenchConnectorT3Icon.png|100x100px]]
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
|
 
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
 
|Upgraded version of the [[Trench|Trench Connector (Tier 2)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 1)]]
 
|[[Trench|Trench Emplacement (Tier 1)]]
  +
|[[File:TrenchEmplacementT1Icon.png|100x100px]]
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
 
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
  +
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
|
 
|A hexagonal trench-piece capable of housing a single [[Emplacement|emplacement structure]].
 
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 2)]]
 
|[[Trench|Trench Emplacement (Tier 2)]]
  +
|[[File:TrenchEmplacementT2Icon.png|100x100px]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|
 
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 1)]].
 
|NO
 
|NO
 
|-
 
|-
 
|[[Trench|Trench Emplacement (Tier 3)]]
 
|[[Trench|Trench Emplacement (Tier 3)]]
  +
|[[File:TrenchEmplacementT3Icon.png|100x100px]]
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
 
|{{nowrap|20[[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
|
 
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
 
|Upgraded version of the [[Trench|Trench Emplacement (Tier 2)]].
  +
|NO
  +
|}<br />
  +
===Bunkers===
  +
{| class="wikitable mw-collapsible"
  +
|-
  +
! scope="col" |Name
  +
! scope="col" |Image
  +
! scope="col" |Cost
  +
! scope="col" |Description
  +
!Destroyed by HMG?
  +
|-
  +
|[[Bunker|Bunker (Tier 1)]]
  +
|[[File:BunkerT1Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
  +
|A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
  +
|NO
  +
|-
  +
|[[Bunker|Bunker (Tier 2)]]
  +
|[[File:BunkerT2Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of [[Trench|Trench (Tier 1)]]. Can be run over by heavy vehicles such as tanks.
  +
|NO
  +
|-
  +
|[[Bunker|Bunker (Tier 3)]]
  +
|[[File:BunkerT1Icon.png|100x100px]]
  +
| style="padding-right:32px;" |{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of [[Trench#Upgrading buildings|Trench (Tier 2)]].
  +
|NO
  +
|-
  +
|[[Bunker Corner|Bunker Corner (Tier 1)]]
  +
|[[File:BunkerCornerT1Icon.png|100x100px]]
  +
|{{nowrap|75 [[File:ShovelIcon.png|30px|link=Shovel]]}}
  +
|A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
  +
|NO
  +
|-
  +
|[[Bunker Corner|Bunker Corner (Tier 2)]]
  +
|[[File:BunkerCornerT2Icon.png|100x100px]]
  +
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks
  +
|NO
  +
|-
  +
|[[Bunker Corner|Bunker Corner (Tier 3)]]
  +
|[[File:BunkerCornerT3Icon.png|100x100px]]
  +
|{{nowrap|30 [[File:Concrete_Materials_Icon.png|30px|link=Concrete Materials]]}}
  +
|Upgraded version of the Bunker Corner (Tier 2).
 
|NO
 
|NO
 
|}
 
|}
   
  +
==Structures==
 
  +
==Production Structures==
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
Line 289: Line 468:
 
|-
 
|-
 
|[[Garage]]
 
|[[Garage]]
|style="padding-right: 30px;" |{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
+
| style="padding-right: 30px;" |{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Img Vehicle Factory.png|100x100px]]
 
|[[File:Img Vehicle Factory.png|100x100px]]
 
|Allows production and repair of land [[vehicles]] and artillery
 
|Allows production and repair of land [[vehicles]] and artillery
Line 324: Line 503:
 
|NO
 
|NO
 
|-
 
|-
|[[Storage Depot]]
+
|[[Concrete Mixer]]
|{{nowrap|400 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
+
|{{nowrap|75 [[File:Refined_Materials.png|30px|link=Refined Materials]]}}
|[[File:Storage Depo.png|100x100px]]
+
|[[File:CementMixerIcon.png|100x100px]]
|Stores [[crate]]s and land vehicles that can then be pulled out later when needed
+
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
|NO
+
|YES
|-
 
|[[Seaport]]
 
|{{nowrap|? [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Seaport Front.png|100x100px]]
 
|Stores [[crate]]s and vehicles that can then be pulled out later when needed
 
|NO
 
 
|-
 
|-
 
|[[Hospital]]
 
|[[Hospital]]
Line 347: Line 520:
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
 
|Can be used to convert critically wounded soldiers into [[Soldier Supplies]]. Built with a [[Hammer]].
 
|YES
 
|YES
|-
 
|[[Stone Bridge]]
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Brige.png|100x100px]]
 
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Bridge]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Bridge.jpg|100x100px]]
 
|Allows infantry to cross rivers. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Reinforced Drawbridge]]
 
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Reinforced Drawbridge.png|100x100px]]
 
|Allows land [[vehicles]] and infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a [[Hammer]].
 
|NO
 
|-
 
|[[Wooden Drawbridge]]
 
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Wooden Drawbridge.png|100x100px]]
 
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
 
|NO
 
 
|-
 
|-
 
|[[Salvage Mine]]
 
|[[Salvage Mine]]
Line 395: Line 544:
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|Produces [[Crude Oil]] with the consumption of inserted [[Diesel]] and [[Petrol]]
 
|NO
 
|NO
  +
|}
  +
  +
  +
==Bridges==
  +
{| class="wikitable mw-collapsible"
 
|-
 
|-
  +
! scope="col" |Structure
|[[Sign Post]]
 
  +
! scope="col" |Cost
|{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
  +
! scope="col" |Image
|[[File:SignpostIcon.png|100x100px]]
 
  +
! scope="col" |Description
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
 
  +
!Destroyed by HMG?
  +
|-
  +
|[[Stone Bridge]]
  +
| style="padding-right: 30px;" |{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Brige.png|100x100px]]
  +
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|NO
  +
|-
  +
|[[Wooden Bridge]]
  +
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Wooden Bridge.jpg|100x100px]]
  +
|Allows infantry to cross rivers. Built with a [[Hammer]].
  +
|NO
  +
|-
  +
|[[Wooden Drawbridge]]
  +
|{{nowrap|150 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Wooden Drawbridge.png|100x100px]]
  +
|Allows infantry to cross rivers when lowered; allows water [[vehicles]] to pass under when raised. Built with a [[Hammer]].
  +
|NO
  +
|-
  +
|[[Bridge#Double Bridge|Double Bridge]]
  +
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Double Bridge.png|100x100px]]
  +
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|NO
  +
|-
  +
|Two Tier Bridge
  +
|{{nowrap|300 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Two Tier Bridge.png|100x100px]]
  +
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
  +
|NO
  +
|-
  +
|Long Bridge
  +
|{{nowrap|350 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
  +
|[[File:Long Bridge.png|100x100px]]
  +
|Allows troops and [[vehicles]] to cross rivers. Built with a [[Hammer]].
 
|NO
 
|NO
 
|}<br />
 
|}<br />
  +
==Other==
 
==[[Shippable]] Structures==
 
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
|-
 
|-
Line 412: Line 601:
 
!Destroyed by HMG?
 
!Destroyed by HMG?
 
|-
 
|-
|[[Shipping Container]]
+
|[[Sign Post]]
| style="padding-right: 30px;" |{{nowrap|100 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
+
| style="padding-right: 30px;" |{{nowrap|25 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
|[[File:Shipping Container Structure Icon.png|100x100px]]
+
|[[File:SignpostIcon.png|100x100px]]
  +
|Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.
|Used for storing a large quantity of item crates for long distance transport.
 
|YES
+
|NO
|-
 
|[[Resource Container]]
 
|{{nowrap|50 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:ResourceContainerIcon.png|100x100px]]
 
|Used for storing a large quantity of raw resources for long distance transport.
 
|YES
 
 
|-
 
|-
 
|[[Vehicle Crate]]
 
|[[Vehicle Crate]]
Line 428: Line 611:
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|[[File:Production Parts Structure Icon.png|100x100px]]
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
 
|Large crate containing 3 vehicles of a given type. Produced at the [[Mass Production Factory]].
|YES
 
|-
 
|[[Concrete Mixer]]
 
|{{nowrap|75 [[File:Refined_Materials.png|30px|link=Refined Materials]]}}
 
|[[File:CementMixerIcon.png|100x100px]]
 
|converts [[Components]] into [[Concrete Materials]] that can be used to build heavily fortified structures.
 
|YES
 
|-
 
|[[14.5 Anti Infantry Flak Gun]]
 
|{{nowrap|75 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Anti Infantry Flak Gun Structure Icon.png|64x64px]]
 
|A mannable defense that uses [[14.5mm]] magazines. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
|YES
 
|-
 
|[[68mm Anti-Tank Cannon]]
 
|{{nowrap|150 [[File:Basic_Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Anti-Tank Cannon Structure Icon.png|64x64px]]
 
|A mannable defense that uses [[14.5mm|68mm]] shells. Can be placed on the ground or on a [[Trench#Trench%20Emplacement|Trench Emplacement]]. Built at the [[Construction Yard]].
 
 
|YES
 
|YES
 
|}<br />
 
|}<br />

Revision as of 17:17, 28 December 2020

Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require explosives to destroy most structures.

Spawn

Name Image Cost Description Destroyed by HMG?
Encampment Encampment Icon.png 300 Basic Materials.png Non-armored Forward Base for spawning. Built with CV. YES
Field Base Icon Field Base.png 100 Basic Materials.png Upgraded version of the Encampment. Upgraded with CV. NO
Outpost Outpost.png 100 Basic Materials.png Upgraded version of the Field Base. Upgraded with CV. NO
Garrison Camp T1TownHall.jpg 300 Basic Materials.png A weak static base that acts as a spawn point and stockpile. Built with a CV. YES
Garrison Base T2TownHall.png 200 Basic Materials.png An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. NO
Town Hall ScreenshotTownHall.png 200 Basic Materials.png An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". NO
Safe House Safe house screenshot front view 1.png 250 Basic Materials.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. NO
Relic Base Relic Base outside view.jpg 200 Basic Materials.png A stone structure and static building, with a spawn point and stockpile. NO
Keep Keep screenshot1.png 300 Basic Materials.png A strong circular stone structure and static building, with a spawn point and stockpile. NO
Frontier Base Barracks.png 150 Basic Materials.png A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer YES
Bunker Base (Tier 1) BunkerBaseIcon.png 300 Basic Materials.png A Bunker variant of the Forward Base. Built with CV by upgrading a bunker. YES
Bunker Base (Tier 2) BunkerBaseT2Icon.png 100 Basic Materials.png Upgraded version of the Bunker Base (Tier 1). Upgraded with CV. NO
Bunker Base (Tier 3) BunkerBaseT3Icon.png 50 Concrete Materials Icon.png Upgraded version of the Bunker Base (Tier 2). Upgraded with CV. NO


Storage

Name Image Cost Description Destroyed by HMG?
Storage Box StorageDay.png 25 Basic Materials.png A 15 slot storage container. YES
Resource Container ResourceContainerIcon.png 50 Basic Materials.png Used for storing a large quantity of raw resources for long distance transport. YES
Shipping Container Shipping Container Structure Icon.png 100 Basic Materials.png Used for storing a large quantity of item crates for long distance transport. YES
Storage Depot Storage Depo.png 400 Basic Materials.png Stores crates and land vehicles that can then be pulled out later when needed NO
Seaport Seaport Front.png ? Basic Materials.png Stores crates and vehicles that can then be pulled out later when needed NO


Defenses

Name Image Cost Description Destroyed by HMG?
Watch Tower WatchTowerDay.png 60 Basic Materials.png Spots threats in accordance with Map Intelligence. YES
Foxhole FoxholeDay.png 50 Basic Materials.png Basic defensive structure able to shoot enemies. YES
Gun Turret Anti-tank-turret.png 100 Basic Materials.png Anti-armor turret used to fortify against heavy vehicles. NO
14.5 Anti Infantry Flak Gun Anti Infantry Flak Gun Structure Icon.png 75 Basic Materials.png A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. YES
68mm Anti-Tank Cannon Anti-Tank Cannon Structure Icon.png 150 Basic Materials.png A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard. YES
Howitzer Howitzer kit.png 150 Basic Materials.png Powerful stationary defense with long range and large splash damage radius. YES
Garrisoned House Icon Garrisoned House.png 150 Basic Materials.png An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and

three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.

NO
Emplacement House Emplacement House screenshot1.png 200 Basic Materials.png A static World Structure in certain towns where an upgrade allows you to use a fixed mortar. NO
Coastal Gun Coastal Gun showcase image.jpg 200 Basic Materials.png A long range coastal defense that fires at enemy ships NO
Observation Tower Observation Tower.png 200 Basic Materials.png A tall building that spots threats in accordance with Map Intelligence. NO


Bunker Defenses

Name Image Cost Description Destroyed by HMG?
Rifle Garrison (Tier 1) BunkerT1RifleGarrisonIcon.png 50 Basic Materials.png An entrenched bunker manned by stationed troops armed with Rifles. YES
Rifle Garrison (Tier 2) BunkerT2RifleGarrisonIcon.png 75 Basic Materials.png Upgraded version of the Rifle Garrison NO
Rifle Garrison (Tier 3) BunkerT3RifleGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Rifle Garrison NO
Machine Gun Garrison (Tier 1) BunkerT1MGGarrisonIcon.png 75 Basic Materials.png An entrenched Machine Gun emplacement manned by stationed troops. YES
Machine Gun Garrison (Tier 2) BunkerT2MGGarrisonIcon.png 100 Basic Materials.png Upgraded version of the Machine Gun Garrison NO
Machine Gun Garrison (Tier 3) BunkerT3MGGarrisonIcon.png 30 Concrete Materials Icon.png Upgraded version of the Machine Gun Garrison NO
AT Gun Garrison (Tier 2) BunkerT2ATGunIcon.png 150 Basic Materials.png An entrenched AT gun manned by stationed troops. NO
AT Gun Garrison (Tier 3) BunkerT3ATGunIcon.png 40 Concrete Materials Icon.png Upgraded version of the AT Gun Garrison NO
Howitzer Garrison (Tier 3) BunkerT3ArtilleryGarrisonIcon.png 40 Concrete Materials Icon.png An entrenched Howitzer emplacement manned by station troops. NO
Storm Cannon StormCannonIcon.png 400 Concrete Materials Icon.png A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. NO


Protective Structures

Name Image Cost Description Destroyed by HMG?
Barbed Wire BarbedWireDay.png 20 Basic Materials.png Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. NO
Sandbags Sandbags.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. NO
Sandbag Cover (Corner) SandbagHalfCornerIcon.png 10 Basic Materials.png A defensive wall that hinders enemy movement and provides cover during combat. NO
Sandbag Wall Sandbags.png 30 Basic Materials.png A taller and heavier version of the Sandbags or Sandbag Cover (Corner). NO
Wall (Tier 1) Wall-T1Icon.png 15 Basic Materials.png A basic barrier that is used to prevent passage through an area. YES
Wall (Tier 2) Wall-T2Icon.png 30 Basic Materials.png A metal upgrade of the Chain Link Fence that vastly increases durability. NO
Wall (Tier 3) Wall-T3Icon.png 25 Concrete Materials Icon.png A durable concrete upgrade to the Reinforced Wall with very high health. NO
Gate (Tier 1) Gate-T1Icon.png 25 Basic Materials.png A gate that provides access to a walled off area. YES
Gate (Tier 2) Gate-T2Icon.png 50 Basic Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). NO
Gate (Tier 3) Gate-T3Icon.png 30 Refined Materials.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). NO
Tank Trap TankTrap.png 25 Basic Materials.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. NO

Trenches

Name Image Cost Description Destroyed by HMG?
Trench (Tier 1) TrenchT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. NO
Trench (Tier 2) TrenchT2Icon.png 30 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. NO
Trench (Tier 3) TrenchT3Icon.png 20 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). NO
Trench Connector (Tier 1) TrenchConnectorT1Icon.png 112 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. NO
Trench Connector (Tier 2) TrenchConnectorT2Icon.png 75 Basic Materials.png Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks NO
Trench Connector (Tier 3) TrenchConnectorT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Trench Connector (Tier 2). NO
Trench Emplacement (Tier 1) TrenchEmplacementT1Icon.png 75 ShovelIcon.png A hexagonal trench-piece capable of housing a single emplacement structure. NO
Trench Emplacement (Tier 2) TrenchEmplacementT2Icon.png 50 Basic Materials.png Upgraded version of the Trench Emplacement (Tier 1). NO
Trench Emplacement (Tier 3) TrenchEmplacementT3Icon.png 20Concrete Materials Icon.png Upgraded version of the Trench Emplacement (Tier 2). NO


Bunkers

Name Image Cost Description Destroyed by HMG?
Bunker (Tier 1) BunkerT1Icon.png 75 ShovelIcon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance. NO
Bunker (Tier 2) BunkerT2Icon.png 75 Basic Materials.png Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks. NO
Bunker (Tier 3) BunkerT1Icon.png 30 Concrete Materials Icon.png Upgraded version of Trench (Tier 2). NO
Bunker Corner (Tier 1) BunkerCornerT1Icon.png 75 ShovelIcon.png A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle. NO
Bunker Corner (Tier 2) BunkerCornerT2Icon.png 75 Basic Materials.png Upgraded version of the Bunker Corner (Tier 1). Can be run over by heavy-vehicles such as tanks NO
Bunker Corner (Tier 3) BunkerCornerT3Icon.png 30 Concrete Materials Icon.png Upgraded version of the Bunker Corner (Tier 2). NO


Production Structures

Structure Cost Image Description Destroyed by HMG?
Garage 400 Basic Materials.png Img Vehicle Factory.png Allows production and repair of land vehicles and artillery NO
Construction Yard 400 Basic Materials.png ConstructionYardIcon.png Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. NO
Shipyard 400 Basic Materials.png Img Shipyard.png Allows production and docking of naval vehicles NO
Refinery 400 Basic Materials.png Refinery.png Refines Salvage, Components, and Sulfur into materials NO
Factory 400 Basic Materials.png Factory.png Produces weapons, utility items, and medical supplies NO
Mass Production Factory 400 Basic Materials.png Devstream Mass production factory.PNG Mass-produces both Factory and Garage items NO
Concrete Mixer 75 Refined Materials.png CementMixerIcon.png converts Components into Concrete Materials that can be used to build heavily fortified structures. YES
Hospital 400 Basic Materials.png HospitalIcon.png Can convert critically wounded soldiers into Soldier Supplies NO
Field Hospital 200 Basic Materials.png FieldHospitalIcon.png Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer. YES
Salvage Mine 200 Basic Materials.png ScrapMineIcon.png Produces Salvage with the consumption of inserted Diesel and Petrol NO
Sulfur Mine 200 Basic Materials.png Icon SulfurMine.png Produces Sulfur with the consumption of inserted Diesel and Petrol NO
Component Mine 200 Basic Materials.png IconComponentMine.png Produces Components with the consumption of inserted Diesel and Petrol NO
Oil Well 200 Basic Materials.png IconOilWellMine.png Produces Crude Oil with the consumption of inserted Diesel and Petrol NO


Bridges

Structure Cost Image Description Destroyed by HMG?
Stone Bridge 300 Basic Materials.png Brige.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Wooden Bridge 150 Basic Materials.png Wooden Bridge.jpg Allows infantry to cross rivers. Built with a Hammer. NO
Wooden Drawbridge 150 Basic Materials.png Wooden Drawbridge.png Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer. NO
Double Bridge 300 Basic Materials.png Double Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Two Tier Bridge 300 Basic Materials.png Two Tier Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO
Long Bridge 350 Basic Materials.png Long Bridge.png Allows troops and vehicles to cross rivers. Built with a Hammer. NO


Other

Structure Cost Image Description Destroyed by HMG?
Sign Post 25 Basic Materials.png SignpostIcon.png Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. NO
Vehicle Crate N/A Production Parts Structure Icon.png Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. YES


See Also