Les Structures à travers le monde sont soit construites soit réparées par les joueurs. Chaque structure a un coût différent en ressource selon sa résistance et son utilité. Les Structures ne prennent pas de dégâts des tirs d'armes légères et seul quelques-unes prennent des dégâts des tirs de mitrailleuses, il vous faut des explosifs lourds pour détruire la plupart des structures.
Points de Spawn[ | ]
Stockage[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Storage Box | A storage container with 15 slots. | 25 | ||||
Resource Container | Used for storing a large quantity of solid resources from Resource Fields for long distance transport. | 50 | ||||
Shipping Container | Used for storing a large quantity of item crates for long distance transport. | 100 | ||||
Storage Depot | A world structure that stores item crates, land vehicles, and shippable structures. | 400 | ||||
Seaport | A world structure that stores item crates, vehicles, and shippable structures. | 400 | ||||
Storage Room | A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. | 10 | ||||
Shippable Crate | Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. | |||||
Fuel Container | Used for storing a large quantity of liquid resources for long distance transport. | 100 | ||||
Material Transfer Station | Used for storing Large Items for transfer into and out of Facilities. | 35 | ||||
Resource Transfer Station | Used for storing raw resources for transfer into and out of Facilities. | 35 | ||||
Liquid Transfer Station | Used for storing liquid resources for transfer into and out of Facilities. | 35 | ||||
Material Pallet | Used for storing and transporting many Large Items. | 25 |
Défenses[ | ]
Défenses de Bunker[ | ]
Structures Protective[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Sandbag Cover | A defensive wall that hinders enemy movement and provides cover during combat. | 3 | ||||
Sandbag Wall | A taller and heavier version of the Sandbags. | 3 | ||||
Tank Trap | An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. | 3 | ||||
Barbed Wire | Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. | 3 | ||||
Gate (Tier 1) | A gate that provides access to a walled off area. | 25 | ||||
Gate (Tier 2) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). | 50 | ||||
Gate (Tier 3) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). | 15 | ||||
Wall (Tier 1) | A basic barrier that is used to prevent passage through an area. | 15 | ||||
Wall (Tier 2) | A metal upgrade of the Tier 1 Wall that vastly increases durability. | 30 | ||||
Wall (Tier 3) | A durable concrete upgrade to the Tier 2 Wall with very high health. | 25 | ||||
Barbed Wire Fence | Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. | 3 | ||||
Dug Foxhole | A hole dug into the ground to provide infantry with makeshift cover from enemy fire. | 19 | ||||
Trench (Tier 1) | A neutral structure that serves as the basic building block of any trench system. | 75 | ||||
Trench (Tier 2) | Upgraded version of Trench (Tier 1). | 30 | ||||
Trench (Tier 3) | Upgraded version of Trench (Tier 2). | 20 | ||||
Trench Connector (Tier 1) | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. | 115 | ||||
Trench Connector (Tier 2) | Upgraded version of the Trench Connector (Tier 1). | 75 | ||||
Trench Connector (Tier 3) | Upgraded version of the Trench Connector (Tier 2). | 30 | ||||
Trench Emplacement (Tier 1) | An Octagonal trench-piece capable of housing a single Emplacement. | 75 | ||||
Trench Emplacement (Tier 2) | Upgraded version of the Trench Emplacement (Tier 1). | 50 | ||||
Trench Emplacement (Tier 3) | Upgraded version of the Trench Emplacement (Tier 2). | 20 | ||||
Bunker (Tier 1) | A square structure partly in the ground built with a shovel. Possess many upgrade options. | 75 | ||||
Bunker (Tier 2) | Upgraded version of Bunker (Tier 1). | 75 | ||||
Bunker (Tier 3) | Upgraded version of Bunker (Tier 2). | 15 | ||||
Bunker Corner (Tier 1) | A somewhat triangular version of Bunker (Tier 1). | 75 | ||||
Bunker Corner (Tier 2) | Upgraded version of Bunker Corner (Tier 1). | 75 | ||||
Bunker Corner (Tier 3) | Upgraded version of Bunker Corner (Tier 2). | 30 | ||||
Bunker Ramp (Tier 1) | A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. | 50 | ||||
Bunker Ramp (Tier 2) | Upgraded version of Bunker Ramp (Tier 1). | 50 | ||||
Bunker Ramp (Tier 3) | Upgraded version of Bunker Ramp (Tier 2). | 20 |
Tranchées[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Trench (Tier 1) | A neutral structure that serves as the basic building block of any trench system. | 75 | ||||
Trench (Tier 2) | Upgraded version of Trench (Tier 1). | 30 | ||||
Trench (Tier 3) | Upgraded version of Trench (Tier 2). | 20 | ||||
Trench Connector (Tier 1) | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. | 115 | ||||
Trench Connector (Tier 2) | Upgraded version of the Trench Connector (Tier 1). | 75 | ||||
Trench Connector (Tier 3) | Upgraded version of the Trench Connector (Tier 2). | 30 | ||||
Trench Emplacement (Tier 1) | An Octagonal trench-piece capable of housing a single Emplacement. | 75 | ||||
Trench Emplacement (Tier 2) | Upgraded version of the Trench Emplacement (Tier 1). | 50 | ||||
Trench Emplacement (Tier 3) | Upgraded version of the Trench Emplacement (Tier 2). | 20 |
Bunkers[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Bunker (Tier 1) | A square structure partly in the ground built with a shovel. Possess many upgrade options. | 75 | ||||
Bunker (Tier 2) | Upgraded version of Bunker (Tier 1). | 75 | ||||
Bunker (Tier 3) | Upgraded version of Bunker (Tier 2). | 15 | ||||
Bunker Corner (Tier 1) | A somewhat triangular version of Bunker (Tier 1). | 75 | ||||
Bunker Corner (Tier 2) | Upgraded version of Bunker Corner (Tier 1). | 75 | ||||
Bunker Corner (Tier 3) | Upgraded version of Bunker Corner (Tier 2). | 30 |
Structures de Production[ | ]
Structures de Ressource[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Salvage Field | Spawns Salvage nodes that can be harvested. | |||||
Component Field | Spawns Components nodes that can be harvested. | |||||
Sulfur Field | Spawns Sulfur nodes that can be harvested. | |||||
Coal Field | Spawns Coal nodes that can be harvested. | |||||
Crude Oil Field | Spawns an Oil reserve that can be harvested. |
Ponts[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Wooden Bridge | Allows troops and small Vehicles to cross rivers. | 150 | ||||
Stone Bridge | Allows troops and Vehicles to cross rivers. | 300 | ||||
Wooden Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 150 | ||||
Reinforced Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Two Tier Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. | 300 | ||||
Double Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Long Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 350 | ||||
Train Bridge | Allows Trains to cross rivers while opening to allow passage to ships. | 300 |
Autres[ | ]
Structure | Image | Coût | Description | Construit avec | Détruit par HMG? |
---|---|---|---|---|---|
Sign Post | 25 | Permet aux joueurs de laisser des messages dans le monde, pour lesquels vous pouvez voter pour/contre pour augmenter/réduire leur durée de vie. | |||
Tripied Déployé | N/A | Vous permet d'installer et d'utiliser une arme sur trépied. | |||
Feu de camp | 35 | Réchauffe les soldats et véhicules à proximité. Empêche de mourir de froid. | |||
Caisse de véhicules | N/A | Grande caisse contenant 3 véhicules d'un type donné. Produit à la Mass Production Factory. | |||
Site de Lancement de Missile | 200 | Un structure du monde qui permet à un groupe de joueurs de lancer un Missile Balistique pour détruire les joueurs, véhicules et structures dans une zone. | |||
Grue Stationnaire | 100 | Une structure du monde qui peut être utilisée pour déplacer des structures livrables, comme la Grue mobile. |
Voir Aussi[ | ]
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