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General Info[]

There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.

Nearly every structure falls into one of two categories:

  • World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
  • Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)

Construction[]

Building a structure requires a tool and type of material that depends on the type of structure.

To know which tool and type of material you'll need to build a particular structure, simply look at the "Cost" and "Built With" columns in the tables listing all structures below.

To create a new structure, no matter which tool is needed, you will have to equip the required tool and press B to open the Build Menu. Then you will place a blueprint of the desired structure on the ground and you will use the tool on it to slowly build it.

To rebuild destroyed existing world structures, you will need to equip the required tool and press E on them to start the reconstruction and use your tool on it.

Upgrading[]

Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F to switch to the Upgrade Mode and press E on the structure to either start the upgrade or open the upgrade menu.

Repair[]

Repairing damage done to a structure is always done with a hammer and uses basic materials.

Destruction[]

Most structures in the game can be destroyed in one way or another.

Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the structural strength of the structure. Structure blueprints however are very vulnerable to all damage types.

Decay[]

Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.

AI[]

Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.

small flag = no AI , large flag = active AI

For defensive buildings with windows, the AI is represented by the size of the cloth under the window.

cloth under window = active AI , tiny cloth = no AI


Structure Types[]

Structures listed below use a black&white icon if player made and a screenshot if a world structure.

Spawn[]

Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.

Home Spawn Points:

Name Image Description Built with Cost Map Icon Special Properties
Deployed Landing Ship
Cargoship.png
A deployed landingship that acts as a Forward Base. press F 1 Landing Ship MapIconTroopShip.png
Town Base
TownBase.png
A town base that acts as a spawn point and stockpile. Construction Vehicle.png 200/200/200 Basic Materials.png MapIconTownBase1.png
Border Base
Foxhole-Border-Base.png
A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region. press E MapIconBorderBase.png
Relic Base
Relic Base interior.jpg
A stone structure and static building, with a spawn point and stockpile. Construction Vehicle.png 200-400 Basic Materials.png MapIconRelicBase.png

Forward Spawn Points:

Name Image Description Built with Cost Map Icon Special Properties
Bunker Base (Tier 1)
BunkerBaseIcon.png
A Bunker variant of the Forward Base. Built with Construction Vehicle by upgrading a Bunker. Construction Vehicle.png 300 Basic Materials.png MapIconBunkerBaseT1.png can be damaged by 12.7mm machine guns
Bunker Base (Tier 2)
BunkerBaseT2Icon.png
Upgraded version of the Bunker Base (Tier 1). Construction Vehicle.png 100 Basic Materials.png MapIconBunkerBaseT2.png
Bunker Base (Tier 3)
BunkerBaseT3Icon.png
Upgraded version of the Bunker Base (Tier 2). Construction Vehicle.png 50 Concrete Materials Icon.png MapIconBunkerBaseT3.png
Encampment
Encampment Icon.png
A non-armored Forward Base for spawning. Construction Vehicle.png 300 Basic Materials.png MapIcon Encampment.png can be damaged by 12.7mm machine guns
Field Base
Icon Field Base.png
Upgraded version of the Encampment with more health. Construction Vehicle.png 100 Basic Materials.png MapIcon Field Base.png
Outpost
Outpost Icon.png
Upgraded version of the Field Base with a large amount of health. Construction Vehicle.png 100 Basic Materials.png MapIconsOutpost.png
Keep
Keep screenshot1.png
A strong circular stone structure and static building, with a spawn point and stockpile. Construction Vehicle.png 300 Basic Materials.png Map Icons Keep.png
Safe House
Safe house screenshot front view 1.png
A world base that acts as a backup base for a town. Construction Vehicle.png 250 Basic Materials.png MapIconSafehouse.png


Storage[]

Name Image Description Built with Cost Map Icon Special Properties
Ammunition Room
BunkerT3AmmoRoomIcon.png
A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. Hammer.png 10 Concrete Materials Icon.png
Barbed Wire Pallet
Barbed Wire Pallet Structure Icon.png
Used for the construction of frontline defenses. ConstructionYardIcon.png 100 Basic Materials.png can be damaged by 12.7mm machine guns
Metal Beam Pallet
Metal Beam Pallet Structure Icon.png
Used for the construction of frontline defenses. ConstructionYardIcon.png 100 Basic Materials.png can be damaged by 12.7mm machine guns
Resource Container
ResourceContainerIcon.png
Used for storing a large quantity of raw resources for long distance transport. ConstructionYardIcon.png 50 Basic Materials.png can be damaged by 12.7mm machine guns
Sandbag Pallet
Sandbags Pallet Structure Icon.png
Used for the construction of frontline defenses. ConstructionYardIcon.png 100 Basic Materials.png can be damaged by 12.7mm machine guns
Seaport
Seaport Front.png
A world structure that stores item crates, vehicles, and shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconSeaport.png
Shippable Crate
Production Parts Structure Icon.png
Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory.png can be damaged by 12.7mm machine guns
Shipping Container
Shipping Container Structure Icon.png
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon.png 100 Basic Materials.png can be damaged by 12.7mm machine guns
Small Shipping Container
Small Shipping Container Structure Icon.png
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon.png 100 Basic Materials.png can be damaged by 12.7mm machine guns
Storage Box
StorageDay.png
A storage container with 15 slots. Hammer.png 25 Basic Materials.png can be damaged by 12.7mm machine gunscan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Storage Depot
Storage Depot.jpg
A world structure that stores item crates, land vehicles, and shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconStorageFacility.png


Automated Defenses[]

Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.

Name Image Description Built with Cost Map Icon Special Properties
Anti-Tank Pillbox
AT Pillbox Structure Icon.png
Anti-armor pillbox used to fortify against heavy vehicles. Hammer.png 85 Basic Materials.png LegendDefense.png
Coastal Gun
Coastal Gun showcase image.jpg
A defensive world structure that fires at enemy ships for long range coastal defense. Hammer.png 200 Basic Materials.png MapIconCoastalGun.png
Garrisoned House
Large Garrisoned House Front.jpg
An abandoned building in the world that has been fortified and garrisoned. Can be upgraded to higher tiers. Construction Vehicle.png 150 Basic Materials.png LegendDefense.png
Machine Gun Pillbox
Machine Gun Pillbox Structure Icon.png
Anti-infantry and Anti-light armored vehicle pillbox. Hammer.png 75 Basic Materials.png LegendDefense.png
Observation Tower
Observation Tower.png
A strong world structure that spots threats in accordance with Map Intelligence. Construction Vehicle.png 200 Basic Materials.png MapIconObservationTower.png
Rifle Pillbox
Rifle Pillbox Structure Icon.png
Anti-infantry pillbox. Hammer.png 60 Basic Materials.png LegendDefense.png can be damaged by 12.7mm machine guns
Watch Tower
WatchTowerDay.png
Spots threats in accordance with Map Intelligence. Hammer.png 60 Basic Materials.png LegendStructure.png can be damaged by 12.7mm machine guns

Bunker Automated Defenses:

Name Image Description Built with Cost Map Icon Special Properties
AT Gun Garrison (Tier 2)
BunkerT2ATGunIcon.png
An entrenched AT gun manned by stationed troops. Hammer.png 150 Basic Materials.png
AT Gun Garrison (Tier 3)
BunkerT3ATGunIcon.png
Upgraded version of the AT Gun Garrison (Tier 2) Hammer.png 40 Concrete Materials Icon.png
Machine Gun Garrison (Tier 1)
BunkerT1MGGarrisonIcon.png
An entrenched Machine Gun emplacement manned by stationed troops. Hammer.png 75 Basic Materials.png can be damaged by 12.7mm machine guns
Machine Gun Garrison (Tier 2)
BunkerT2MGGarrisonIcon.png
Upgraded version of the Machine Gun Garrison (Tier 1) Hammer.png 100 Basic Materials.png
Machine Gun Garrison (Tier 3)
BunkerT3MGGarrisonIcon.png
Upgraded version of the Machine Gun Garrison (Tier 2) Hammer.png 30 Concrete Materials Icon.png
Observation Bunker (Tier 2)
ObservationBunkerT2Icon.png
An entrenched AT gun manned by stationed troops. Hammer.png 125 Basic Materials.png LegendStructure.png
Observation Bunker (Tier 3)
ObservationBunkerT3Icon.png
Upgraded version of the Observation Bunker (Tier 2) Hammer.png 20 Concrete Materials Icon.png LegendStructure.png
Rifle Garrison (Tier 1)
BunkerT1RifleGarrisonIcon.png
An entrenched bunker manned by stationed troops armed with Rifles. Hammer.png 50 Basic Materials.png can be damaged by 12.7mm machine guns
Rifle Garrison (Tier 2)
BunkerT2RifleGarrisonIcon.png
Upgraded version of the Rifle Garrison (Tier 1) Hammer.png 75 Basic Materials.png
Rifle Garrison (Tier 3)
BunkerT3RifleGarrisonIcon.png
Upgraded version of the Rifle Garrison (Tier 2) Hammer.png 30 Concrete Materials Icon.png
Howitzer Garrison
BunkerT3ArtilleryGarrisonIcon.png
An entrenched Howitzer emplacement manned by station troops. Hammer.png 40 Concrete Materials Icon.png

Player Manned Defenses[]

Defenses that only work when used by a player.

Name Image Description Built with Cost Map Icon Special Properties
Huber Exalt 150mm
Huber Exalt 150mm Structure Icon.png
A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png 175 Refined Materials.png LegendArtillery.png can be damaged by 12.7mm machine guns
50-500 “Thunderbolt” Cannon
50-500 Thunderbolt Cannon Structure Icon.png
A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png 195 Refined Materials.png LegendArtillery.png can be damaged by 12.7mm machine guns
Huber Lariat 120mm
Huber Lariat 120mm Structure Icon.png
A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png 35 Refined Materials.png LegendArtillery.png can be damaged by 12.7mm machine guns
12.7mm Anti Infantry Flak Gun
Anti Infantry Flak Gun Structure Icon.png
A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png 75 Basic Materials.png LegendDefense.png can be damaged by 12.7mm machine guns
68mm Anti-Tank Cannon
Anti-Tank Cannon Structure Icon.png
A mannable defense that uses 68mm AT shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png 150 Basic Materials.png LegendDefense.png can be damaged by 12.7mm machine guns
Emplacement House
Emplacement House screenshot1.png
A world structure in towns with a fixed mortar usable by players. Construction Vehicle.png 200 Basic Materials.png
Intelligence Center
IntelligenceCenterIcon.png
A Bunker modification which allows to intercept enemy intelligence transmissions, listening in to the intelligence their Watch Towers and other structures produce. Hammer.png 250 Concrete Materials Icon.png MapIconIntelligenceCenter.png
Storm Cannon
StormCannonIcon.png
A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. Hammer.png 400 Concrete Materials Icon.png MapIconStormCannon.png


Protective Structures[]

Passive defenses used for protection.

Name Image Description Built with Cost Map Icon Special Properties
Barbed Wire
BarbedWireStructureIcon.png
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. BarbedWireMaterial.png 3 BarbedWireMaterial.png can be dismantled with a wrench or Hydra's Whisper
Gate (Tier 1)
Gate-T1Icon.png
A gate that provides access to a walled off area. Construction Vehicle.png 25 Basic Materials.png can be damaged by 12.7mm machine guns
Gate (Tier 2)
Gate-T2Icon.png
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Construction Vehicle.png 50 Basic Materials.png
Gate (Tier 3)
Gate-T3Icon.png
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Construction Vehicle.png 30 Refined Materials.png
Sandbag Cover
Sandbags.png
A defensive wall that hinders enemy movement and provides cover during combat. SandbagsMaterial.png 3 SandbagsMaterial.png can be run over and destroyed by vehicles bigger than a motorcycle.
Sandbag Wall
Sandbags.png
A taller and heavier version of the Sandbags. SandbagsMaterial.png 3 SandbagsMaterial.png can be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 1)
Wall-T1Icon.png
A basic barrier that is used to prevent passage through an area. Hammer.png 15 Basic Materials.png can be damaged by 12.7mm machine gunscan be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 2)
Wall-T2Icon.png
A metal upgrade of the Tier 1 Wall that vastly increases durability. Hammer.png 30 Basic Materials.png
Wall (Tier 3)
Wall-T3Icon.png
A durable concrete upgrade to the Tier 2 Wall with very high health. Hammer.png 25 Concrete Materials Icon.png
Barbed Wire Fence
BarbedWireFenceIcon.png
Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. BarbedWireMaterial.png 3 BarbedWireMaterial.png can be dismantled with a wrench or Hydra's Whispercan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Dug Foxhole
PvpFoxholeItemIcon.png
A hole dug into the ground to provide infantry with makeshift cover from enemy fire. ShovelIcon.png 19 ShovelIcon.png
Tank Trap
TankTrap.png
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. MetalBeamMaterial.png 3 MetalBeamMaterial.png can be dismantled with a wrench or Hydra's Whisper

Trenches:

Name Image Description Built with Cost Map Icon Special Properties
Trench (Tier 1)
TrenchT1Icon.png
A neutral structure that serves as the basic building block of any trench system. ShovelIcon.png 75 ShovelIcon.png
Trench (Tier 2)
TrenchT2Icon.png
Upgraded version of Trench (Tier 1). Hammer.png 30 Basic Materials.png
Trench (Tier 3)
TrenchT3Icon.png
Upgraded version of Trench (Tier 2). Hammer.png 20 Concrete Materials Icon.png
Trench Connector (Tier 1)
TrenchConnectorT1Icon.png
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon.png 115 ShovelIcon.png
Trench Connector (Tier 2)
TrenchConnectorT2Icon.png
Upgraded version of the Trench Connector (Tier 1). Hammer.png 75 Basic Materials.png
Trench Connector (Tier 3)
TrenchConnectorT3Icon.png
Upgraded version of the Trench Connector (Tier 2). Hammer.png 30 Concrete Materials Icon.png
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon.png
A hexagonal trench-piece capable of housing a single Emplacement. ShovelIcon.png 75 ShovelIcon.png
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon.png
Upgraded version of the Trench Emplacement (Tier 1). Hammer.png 50 Basic Materials.png
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon.png
Upgraded version of the Trench Emplacement (Tier 2). Hammer.png 20 Concrete Materials Icon.png

Bunkers:

Name Image Description Built with Cost Map Icon Special Properties
Bunker (Tier 1)
BunkerT1Icon.png
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon.png 75 ShovelIcon.png can be damaged by 12.7mm machine guns
Bunker (Tier 2)
BunkerT2Icon.png
Upgraded version of Bunker (Tier 1). Hammer.png 75 Basic Materials.png
Bunker (Tier 3)
BunkerT3Icon.png
Upgraded version of Bunker (Tier 2). Hammer.png 30 Concrete Materials Icon.png
Bunker Corner (Tier 1)
BunkerCornerT1Icon.png
A somewhat triangular version of Bunker (Tier 1). ShovelIcon.png 75 ShovelIcon.png can be damaged by 12.7mm machine guns
Bunker Corner (Tier 2)
BunkerCornerT2Icon.png
Upgraded version of Bunker Corner (Tier 1). Hammer.png 75 Basic Materials.png
Bunker Corner (Tier 3)
BunkerCornerT3Icon.png
Upgraded version of Bunker Corner (Tier 2). Hammer.png 30 Concrete Materials Icon.png
Bunker Ramp (Tier 1)
BunkerT1RampIcon.png
A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. Hammer.png 50 Basic Materials.png can be damaged by 12.7mm machine guns
Bunker Ramp (Tier 2)
FortT2RampIcon.png
Upgraded version of Bunker Ramp (Tier 1). Hammer.png 50 Basic Materials.png
Bunker Ramp (Tier 3)
FortT3RampIcon.png
Upgraded version of Bunker Ramp (Tier 2). Hammer.png 20 Concrete Materials Icon.png


Production Structures[]

Structures that produce things.

Name Image Description Built with Cost Map Icon Special Properties
Concrete Mixer
CementMixerIcon.png
A structure designed to produce Concrete Materials from Components. ConstructionYardIcon.png 75 Refined Materials.png can be damaged by 12.7mm machine guns
Construction Yard
Construction Yard.png
A world structure that allows the building of shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconConstructionYard.png
Engineering Center
Img Tech Center.png
A world structure that progresses Technology by producing Prototype Kits with Aluminum Alloys and Iron Alloys. Construction Vehicle.png 400 Basic Materials.png Tech Center Map Icon.png
Factory
Factory.png
A world structure that produces Weapons, Utility items, and Medical supplies. Construction Vehicle.png 400 Basic Materials.png MapIconFactory.png
Field Hospital
FieldHospitalIcon.png
Can be used to convert Critically Wounded Soldiers into Soldier Supplies. Hammer.png 200 Basic Materials.png LegendMedical.png can be damaged by 12.7mm machine guns
Garage
Img Vehicle Factory.png
A world structure that allows production and repair of land Vehicles. Construction Vehicle.png 400 Basic Materials.png MapIconVehicle.png
Hospital
Hospital.png
A world structure that converts Critically Wounded Soldiers into Soldier Supplies. Construction Vehicle.png 400 Basic Materials.png MapIconHospital.png
Mass Production Factory
Devstream Mass production factory.PNG
A world structure that mass-produces item crates, crates of vehicles, and crates of shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconMassProductionFactory.png
Refinery
Refinery.png
A world structure that refines Resources into usable materials. Construction Vehicle.png 400 Basic Materials.png MapIconManufacturing.png
Shipyard
Img Shipyard.png
A world structure that allows production and docking of naval vehicles. Hammer.png 400 Basic Materials.png MapIconShipyard.png


Resource Generating Structures[]

Structures that produce raw resources.

Name Image Description Built with Cost Map Icon Special Properties
Component Mine
Component Mine.jpg
A world structure that produces Components while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconComponentMine.png
Oil Well
Oil Well.jpg
A world structure that produces Crude Oil while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconFuel.png
Salvage Mine
Salvage Mine.jpg
A world structure that produces Salvage while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconScrapMine.png
Sulfur Mine
Sulfur Mine.jpg
A world structure that produces Sulfur while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconSulfurMine.png


Bridges[]

Name Image Description Built with Cost Map Icon Special Properties
Wooden Bridge
Wooden Bridge.jpg
Allows troops and small Vehicles to cross rivers. Hammer.png 150 Basic Materials.png
Stone Bridge
Brige.png
Allows troops and Vehicles to cross rivers. Hammer.png 300 Basic Materials.png
Wooden Drawbridge
Wooden Drawbridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 150 Basic Materials.png
Reinforced Drawbridge
Reinforced Drawbridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 300 Basic Materials.png
Two Tier Bridge
Two Tier Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. Hammer.png 300 Basic Materials.png
Double Bridge
Double Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 300 Basic Materials.png
Long Bridge
Long Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 350 Basic Materials.png
Field Bridge
Field Bridge.png
A makeshift bridge for transporting light equipment over a short distance. Takes damage when vehicles drive across. MetalBeamMaterial.png 5 MetalBeamMaterial.png can be run over and destroyed by any ship or amphibious vehicle moving on water.

Utility Structures[]

Structures that serve a purpose other than storage, defense, or production.

Name Image Description Built with Cost Map Icon Special Properties
Deployed Tripod
TripodItemIcon.png
Allows you to install and use tripod mounted weapons. MapIconFactory.png 1 Tripod can be damaged by 12.7mm machine gunscan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Engine Room (Tier 2)
Engine RoomIcon.png
A Tier 2 Bunker room producing power for other structures. Hammer.png 150 Basic Materials.png
Engine Room (Tier 3)
Engine RoomIcon.png
A Tier 3 Bunker room producing power for other structures. Hammer.png 40 Concrete Materials Icon.png
Fire Pit
FirePitIcon.png
Produces heat in a 6 meter radius, warming players and Vehicles. Hammer.png 35 Basic Materials.png can be damaged by 12.7mm machine gunscan be run over and destroyed by vehicles bigger than a motorcycle.
Rocket Launch Site
Rocket Launch Site Screenshot1.png
A world structure that allows a group of players to launch a Rocket to permanently destroy structures within an area. Construction Vehicle.png 200 Refined Materials.png MapIconRocketFacility.png
Rocket
Rocket.jpg
A Rocket that can be launched from a Rocket Launch Site by a group of players to permanently destroy structures within an area. Hammer.png Rocket Booster, Warhead, and 200 Basic Materials
Sign Post
SignpostIcon.png
Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Hammer.png 25 Basic Materials.png
Stationary Crane
Stationary Crane ingame.JPG
A world structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle.png 100 Basic Materials.png

See Also[]

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