General Info[ | ]
There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.
Nearly every structure falls into one of two categories:
- World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
- Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)
Construction[ | ]
Building a structure requires a tool and type of material that depends on the type of structure.
- Materials used for construction: Basic Material , Refined Materials , Concrete Materials , Sandbags (Material) , Barbed Wire (Material) , Metal Beams
- Tools used for construction: Hammer, Shovel , Construction Vehicle
To know which tool and type of material you'll need to build a particular structure, simply look at the "Cost" and "Built With" columns in the tables listing all structures below.
To create a new structure, no matter which tool is needed, you will have to equip the required tool and press B
to open the Build Menu. Then you will place a blueprint of the desired structure on the ground and you will use the tool on it to slowly build it.
To rebuild destroyed existing world structures, you will need to equip the required tool and press E
on them to start the reconstruction and use your tool on it.
Upgrading[ | ]
Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F
to switch to the Upgrade Mode and press E
on the structure to either start the upgrade or open the upgrade menu.
Repair[ | ]
Repairing damage done to a structure is always done with a hammer and uses basic materials.
Destruction[ | ]
Most structures in the game can be destroyed in one way or another.
Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the structural strength of the structure. Structure blueprints however are very vulnerable to all damage types.
Decay[ | ]
Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.
AI[ | ]
Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.
For defensive buildings with windows, the AI is represented by the size of the cloth under the window.
Structure Types[ | ]
Structures listed below use a black&white icon if player made and a screenshot if a world structure.
Spawn[ | ]
Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.
Home Spawn Points:
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Deployed Landing Ship | A deployed landingship that acts as a Forward Base. | press F
|
1 Landing Ship | |||
Town Base | A town base that acts as a spawn point and stockpile. | 200/200/200 | ||||
Border Base | A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region. | press E
|
||||
Relic Base | A stone structure and static building, with a spawn point and stockpile. | 200/300/400 |
Forward Spawn Points:
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Bunker Base (Tier 1) | A Bunker variant of the Forward Base. Built with Construction Vehicle by upgrading a Bunker. | 300 | ||||
Bunker Base (Tier 2) | Upgraded version of the Bunker Base (Tier 1). | 100 | ||||
Bunker Base (Tier 3) | Upgraded version of the Bunker Base (Tier 2). | 25 | ||||
Encampment | A non-armored Forward Base for spawning. | 300 | ||||
Keep | A strong circular stone structure and static building, with a spawn point and stockpile. | 300 | ||||
Safe House | A world base that acts as a backup base for a town. | 250 |
Storage[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Fuel Container | Used for storing a large quantity of liquid resources for long distance transport. | 100 | ||||
Liquid Transfer Station | Used for storing liquid resources for transfer into and out of Facilities. | 35 | ||||
Material Pallet | Used for storing and transporting many Large Items. | 25 | ||||
Material Transfer Station | Used for storing Large Items for transfer into and out of Facilities. | 35 | ||||
Resource Container | Used for storing a large quantity of solid resources from Resource Fields for long distance transport. | 50 | ||||
Resource Transfer Station | Used for storing raw resources for transfer into and out of Facilities. | 35 | ||||
Seaport | A world structure that stores item crates, vehicles, and shippable structures. | 400 | ||||
Shippable Crate | Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. | |||||
Shipping Container | Used for storing a large quantity of item crates for long distance transport. | 100 | ||||
Storage Box | A storage container with 15 slots. | 25 | ||||
Storage Depot | A world structure that stores item crates, land vehicles, and shippable structures. | 400 | ||||
Storage Room | A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. | 10 |
Automated Defenses[ | ]
Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Anti-Tank Pillbox | Anti-armor pillbox used to fortify against heavy vehicles. | 85 | ||||
Coastal Gun | A defensive world structure that fires at enemy ships for long range coastal defense. | 200 | ||||
Garrisoned House | An abandoned building in the world that has been fortified and garrisoned. Can be upgraded to higher tiers. | 150 | ||||
Machine Gun Pillbox | Anti-infantry and Anti-light armored vehicle pillbox. | 75 | ||||
Observation Tower | A strong world structure that spots threats in accordance with Map Intelligence. | 200 | ||||
Rifle Pillbox | Anti-infantry pillbox. | 60 | ||||
Watch Tower | Spots threats in accordance with Map Intelligence. | 60 |
Bunker Automated Defenses:
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
AT Gun Garrison (Tier 2) | An entrenched AT gun manned by stationed troops. | 150 | ||||
AT Gun Garrison (Tier 3) | Upgraded version of the AT Gun Garrison (Tier 2) | 20 | ||||
Machine Gun Garrison (Tier 1) | An entrenched Machine Gun emplacement manned by stationed troops. | 75 | ||||
Machine Gun Garrison (Tier 2) | Upgraded version of the Machine Gun Garrison (Tier 1) | 100 | ||||
Machine Gun Garrison (Tier 3) | Upgraded version of the Machine Gun Garrison (Tier 2) | 15 | ||||
Observation Bunker (Tier 2) | An entrenched AT gun manned by stationed troops. | 125 | ||||
Observation Bunker (Tier 3) | Upgraded version of the Observation Bunker (Tier 2) | 20 | ||||
Rifle Garrison (Tier 1) | An entrenched bunker manned by stationed troops armed with Rifles. | 50 | ||||
Rifle Garrison (Tier 2) | Upgraded version of the Rifle Garrison (Tier 1) | 75 | ||||
Rifle Garrison (Tier 3) | Upgraded version of the Rifle Garrison (Tier 2) | 30 | ||||
Howitzer Garrison | An entrenched Howitzer emplacement manned by station troops. | 20 |
Player Manned Defenses[ | ]
Defenses that only work when used by a player.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
50-500 “Thunderbolt” Cannon | A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. | 195 | ||||
DAE 2a-1 “Ruptura” | A mannable defense that uses 75mm shells. Can be placed on the ground or on a Trench Emplacement. | Tank Factory | 135 | |||
DAE 3b-2 “Hades' Net” | A colonial long range rocket artillery battery that uses 3C-High Explosive Rockets. Can be placed on the ground or on a Trench Emplacement. | Rocket Factory | 20 | |||
Huber Exalt 150mm | A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. | 175 | ||||
Huber Lariat 120mm | A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. | 35 | ||||
Leary Shellbore 68mm | A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. | 150 | ||||
Leary Snare Trap 127 | A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. | 75 | ||||
DAE 1b-2 “Serra” | A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. | 100 | ||||
DAE 1o-3 “Polybolos” | A mannable defense that uses ARC⧸RPG shells. Can be placed on the ground or on a Trench Emplacement. | 125 | ||||
Emplacement House | A world structure in towns with a fixed mortar usable by players. | 200 | ||||
Huber Starbreaker 94.5mm | A mannable defense that uses 94.5mm shells. Can be placed on the ground or on a Trench Emplacement. | Tank Factory | 135 | |||
Intelligence Center | A Bunker modification which allows to intercept enemy intelligence transmissions, listening in to the intelligence their Watch Towers and other structures produce. | 250 | ||||
Storm Cannon | A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. | 200 |
Protective Structures[ | ]
Passive defenses used for protection.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Barbed Wire | Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. | 3 | ||||
Gate (Tier 1) | A gate that provides access to a walled off area. | 25 | ||||
Gate (Tier 2) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). | 50 | ||||
Gate (Tier 3) | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). | 15 | ||||
Sandbag Cover | A defensive wall that hinders enemy movement and provides cover during combat. | 3 | ||||
Sandbag Wall | A taller and heavier version of the Sandbags. | 3 | ||||
Wall (Tier 1) | A basic barrier that is used to prevent passage through an area. | 15 | ||||
Wall (Tier 2) | A metal upgrade of the Tier 1 Wall that vastly increases durability. | 30 | ||||
Wall (Tier 3) | A durable concrete upgrade to the Tier 2 Wall with very high health. | 25 | ||||
Barbed Wire Fence | Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. | 3 | ||||
Dug Foxhole | A hole dug into the ground to provide infantry with makeshift cover from enemy fire. | 19 | ||||
Tank Trap | An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. | 3 |
Trenches:
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Trench (Tier 1) | A neutral structure that serves as the basic building block of any trench system. | 75 | ||||
Trench (Tier 2) | Upgraded version of Trench (Tier 1). | 30 | ||||
Trench (Tier 3) | Upgraded version of Trench (Tier 2). | 20 | ||||
Trench Connector (Tier 1) | A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. | 115 | ||||
Trench Connector (Tier 2) | Upgraded version of the Trench Connector (Tier 1). | 75 | ||||
Trench Connector (Tier 3) | Upgraded version of the Trench Connector (Tier 2). | 30 | ||||
Trench Emplacement (Tier 1) | An Octagonal trench-piece capable of housing a single Emplacement. | 75 | ||||
Trench Emplacement (Tier 2) | Upgraded version of the Trench Emplacement (Tier 1). | 50 | ||||
Trench Emplacement (Tier 3) | Upgraded version of the Trench Emplacement (Tier 2). | 20 |
Bunkers:
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Bunker (Tier 1) | A square structure partly in the ground built with a shovel. Possess many upgrade options. | 75 | ||||
Bunker (Tier 2) | Upgraded version of Bunker (Tier 1). | 75 | ||||
Bunker (Tier 3) | Upgraded version of Bunker (Tier 2). | 15 | ||||
Bunker Corner (Tier 1) | A somewhat triangular version of Bunker (Tier 1). | 75 | ||||
Bunker Corner (Tier 2) | Upgraded version of Bunker Corner (Tier 1). | 75 | ||||
Bunker Corner (Tier 3) | Upgraded version of Bunker Corner (Tier 2). | 30 | ||||
Bunker Ramp (Tier 1) | A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. | 50 | ||||
Bunker Ramp (Tier 2) | Upgraded version of Bunker Ramp (Tier 1). | 50 | ||||
Bunker Ramp (Tier 3) | Upgraded version of Bunker Ramp (Tier 2). | 20 |
Production Structures[ | ]
Structures that produce things.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Ammunition Factory | A factory that produces various types of heavy and advanced ammunition. | 25 | ||||
Coal Refinery | Refines Coal into usable materials. | 50 | ||||
Concrete Mixer | A structure designed to produce Concrete Materials from Components. | 75 | ||||
Construction Yard | A world structure that allows the building of shippable structures. | 400 | ||||
Engineering Center | A world structure that progresses Technology by producing Prototype Kits with Aluminum Alloys and Iron Alloys. | 400 | ||||
Factory | A world structure that produces Weapons, Utility items, and Medical supplies. | 400 | ||||
Field Hospital | Can be used to convert Critically Wounded Soldiers into Soldier Supplies. | 200 | ||||
Field Modification Center | Allows production of a wide variety of vehicles and equipment. | 250 | ||||
Garage | A world structure that allows production and repair of land Vehicles. | 400 | ||||
Hospital | A world structure that converts Critically Wounded Soldiers into Soldier Supplies. | 400 | ||||
Large Assembly Factory | Allows production of a wide variety of vehicles and equipment. | 250 | ||||
Light Vehicle Assembly Station | Allows production of a wide variety of vehicles and equipment. | 75 | ||||
Mass Production Factory | 400 | |||||
Materials Factory | Crafts Construction Materials using Salvage. | 200 | ||||
Metalworks Factory | Crafts advanced materials. | 125 | ||||
Oil Refinery | Refines Oil into usable materials. | 50 | ||||
Refinery | A world structure that refines Resources into usable materials. | 400 | ||||
Shipyard | A world structure that allows production and docking of naval vehicles. | 400 |
Resource Generating Structures[ | ]
Structures that produce raw resources.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Component Mine | A world structure that produces Components while consuming Diesel or Petrol. | 200 | ||||
Oil Well | A player built automated mine that extracts Oil from Crude Oil Fields. | 35 | ||||
Salvage Mine | A world structure that produces Salvage while consuming Diesel or Petrol. | 200 | ||||
Stationary Harvester (Coal) | A player built automated mine that extracts Coal from Coal Fields. | 25 | ||||
Stationary Harvester (Components) | A player built automated mine that extracts Components from Components Fields. | 175 | ||||
Stationary Harvester (Scrap) | A player built automated mine that extracts Salvage from Salvage Fields. | 150 | ||||
Stationary Harvester (Sulfur) | A player built automated mine that extracts Sulfur from Sulfur Fields using Heavy Oil as fuel. | 20 | ||||
Sulfur Mine | A world structure that produces Sulfur while consuming Diesel or Petrol. | 200 | ||||
Water Pump | A player built automated mine that extracts Water from large water bodies. | 35 |
Bridges[ | ]
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
Wooden Bridge | Allows troops and small Vehicles to cross rivers. | 150 | ||||
Stone Bridge | Allows troops and Vehicles to cross rivers. | 300 | ||||
Wooden Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 150 | ||||
Reinforced Drawbridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Two Tier Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. | 300 | ||||
Double Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 300 | ||||
Long Bridge | Allows troops and Vehicles to cross rivers while opening to allow passage to ships. | 350 | ||||
Train Bridge | Allows Trains to cross rivers while opening to allow passage to ships. | 300 |
Utility Structures[ | ]
Structures that serve a purpose other than storage, defense, or production.
Name | Image | Description | Built with | Cost | Map Icon | Special Properties |
---|---|---|---|---|---|---|
BMS Foreman Stacker | A player built structure that can be used for moving shippables around, similar to the mobile Crane. | 10 | ||||
Catwalk Bridge | Used as raised walkways above Facilities | Processed Construction Materials | 10 | |||
Catwalk Platform | Used as raised walkways above Facilities | Processed Construction Materials | 10 | |||
Catwalk Stairs | Used as raised walkways above Facilities | Processed Construction Materials | 10 | |||
Deployed Tripod | Allows you to install and use tripod mounted weapons. | 1 Tripod | ||||
Engine Room (Tier 2) | A Tier 2 Bunker room producing power for other structures. | 150 | ||||
Engine Room (Tier 3) | A Tier 3 Bunker room producing power for other structures. | 40 | ||||
Foundation (1x1) | ||||||
Concrete Foundation (1x1) | 15 | |||||
Foundation (1x2) | ||||||
Concrete Foundation (1x2) | 20 | |||||
Foundation (2x2) | ||||||
Concrete Foundation (2x2) | 30 | |||||
Foundation Corner (1x1) | ||||||
Concrete Foundation Corner (1x1) | 15 | |||||
Railway Track (Biarc) | A segment of railway for small gauge train cars. | 5 | ||||
Signpost | Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. | 25 | ||||
Small Gauge Railway Track (Foundation) | A segment of railway for small gauge train cars. | |||||
Crane Railway Track | A segment of railway for large cranes. | Steel | 3 | |||
Field Bridge | A makeshift bridge for transporting light equipment over a short distance. Takes damage when vehicles drive across. | 5 | ||||
Fire Pit | Produces heat in a 6 meter radius, warming players and Vehicles. | 35 | ||||
Fuel Silo | Used for storing liquid resources. | 15 | ||||
Maintenance Tunnel | Prevents decay for surrounding player-built structures by providing Maintenance Supplies. | 50 | ||||
Pipeline (Overhead) | Transports various types of liquid automatically. | Pipe | ||||
Pipeline (Underground) | Used for storing liquid resources. | Pipe | ||||
Pipeline Valve | Controls the rate of flow through a pipleine. | Pipe | ||||
Pipeline | Used for storing liquid resources. | Pipe | ||||
Power Line | Conducts power between two Power Poles. | |||||
Power Pole | Used to connect Power Lines together. | 20 | ||||
Provisional Road | A player built road used to enable vehicle access between main roads and remote bases. | |||||
Railway Track (Foundation) | A segment of railway for small gauge train cars (can only be built on Foundations). | 5 | ||||
Railway Track | A segment of railway for small gauge train cars. | 5 | ||||
Rocket Launch Site | A world structure that allows a group of players to launch a Rocket to permanently destroy structures within an area. | 200 | ||||
Rocket | A Rocket that can be launched from a Rocket Launch Site by a group of players to permanently destroy structures within an area. | Rocket Booster, Warhead, and 200 Basic Materials | ||||
Small Gauge Railway Track (Biarc) | A segment of railway for small gauge train cars. | |||||
Small Gauge Railway Track | A segment of railway for small gauge train cars. | |||||
Stationary Crane | A world structure that can be used for moving shippables around, similar to the mobile Crane. | 100 |
See Also[ | ]
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