Structures
Structures around the world are either built or repaired by players. Each structure has different resource cost depending on its structural strength or usefulness. Structures do not take damage from small arms fire and only a few take damage from heavy machine guns, you require heavy explosives to destroy most structures.
Contents
Spawn[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Keep |
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300 ![]() |
A strong circular stone structure and static building, with a spawn point and stockpile.
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Border Base |
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N/A | A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region.
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Bunker Base (Tier 1) |
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300 ![]() |
A Bunker variant of the Forward Base. Built with CV by upgrading a bunker.
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Bunker Base (Tier 2) |
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100 ![]() |
Upgraded version of the Bunker Base (Tier 1).
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Bunker Base (Tier 3) |
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50 ![]() |
Upgraded version of the Bunker Base (Tier 2).
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Encampment |
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300 ![]() |
Non-armored Forward Base for spawning.
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Field Base |
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100 ![]() |
Upgraded version of the Encampment.
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Outpost |
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100 ![]() |
Upgraded version of the Field Base.
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Frontier Base |
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50 ![]() |
A special Forward Base that can only be build near a region border that's adjacent to friendly territory.
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Relic Base |
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200-400 ![]() |
A stone structure and static building, with a spawn point and stockpile.
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Garrison Camp |
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300 ![]() |
A weak static base that acts as a spawn point and stockpile.
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Garrison Base |
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200 ![]() |
An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile.
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Town Hall |
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200 ![]() |
An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
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Safe House |
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250 ![]() |
A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide map intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.
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Storage[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Storage Box |
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25 ![]() |
A 15 slot storage container.
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Resource Container |
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50 ![]() |
Used for storing a large quantity of raw resources for long distance transport.
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Shipping Container |
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100 ![]() |
Used for storing a large quantity of item crates for long distance transport.
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Storage Depot |
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400 ![]() |
Stores crates and land vehicles that can then be pulled out later when needed.
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Seaport |
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400 ![]() |
Stores crates and vehicles that can then be pulled out later when needed.
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Ammo Room |
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10 ![]() |
A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it.
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Defenses[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Gun Turret |
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100 ![]() |
Anti-armor turret used to fortify against heavy vehicles.
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Manned Foxhole |
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50 ![]() |
Basic defensive structure able to shoot enemies.
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Watch Tower |
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60 ![]() |
Spots threats in accordance with Map Intelligence.
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Coastal Gun |
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200 ![]() |
A long range coastal defense that fires at enemy ships .
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14.5mm Anti Infantry Flak Gun |
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75 ![]() |
A mannable defense that uses 14.5mm magazines. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.
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68mm Anti-Tank Cannon |
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150 ![]() |
A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.
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Garrisoned House |
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150 ![]() |
An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicles.
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Emplacement House |
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200 ![]() |
A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
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Observation Tower |
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200 ![]() |
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Huber Lariat 120mm |
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35 ![]() |
A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.
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Huber Exalt 150mm |
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175 ![]() |
A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.
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50-500 “Thunderbolt” Cannon |
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195 ![]() |
A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. Built at the Construction Yard.
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Coastal Gun/fr |
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200 ![]() |
A long range coastal defense that fires at enemy ships .
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Emplacement House |
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200 ![]() |
A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
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Bunker Defenses[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Tier 1 Rifle Garrison |
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50 ![]() |
An entrenched bunker manned by stationed troops armed with Rifles.
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Tier 2 Rifle Garrison |
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75 ![]() |
Upgraded version of the Rifle Garrison (Tier 1)
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Tier 3 Rifle Garrison |
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30 ![]() |
Upgraded version of the Rifle Garrison (Tier 2)
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Tier 1 Machine Gun Garrison |
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75 ![]() |
An entrenched Machine Gun emplacement manned by stationed troops.
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Tier 2 Machine Gun Garrison |
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100 ![]() |
Upgraded version of the Machine Gun Garrison (Tier 1)
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Tier 3 Machine Gun Garrison |
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30 ![]() |
Upgraded version of the Machine Gun Garrison (Tier 2)
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Tier 2 AT Gun Garrison |
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150 ![]() |
An entrenched AT gun manned by stationed troops.
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Tier 3 AT Gun Garrison |
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40 ![]() |
Upgraded version of the AT Gun Garrison (Tier 2)
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Howitzer Garrison |
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40 ![]() |
An entrenched Howitzer emplacement manned by station troops.
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Storm Cannon |
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400 ![]() |
A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
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Storm Cannon |
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400 ![]() |
A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.
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Protective Structures[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Sandbags |
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10 ![]() |
A defensive wall that hinders enemy movement and provides cover during combat.
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Sandbag Cover (Corner) |
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10 ![]() |
A defensive wall that hinders enemy movement and provides cover during combat.
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Sandbag Wall |
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30 ![]() |
A taller and heavier version of the Sandbags or Sandbag Cover (Corner).
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Tank Trap |
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25 ![]() |
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.
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Barbed Wire |
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20 ![]() |
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench.
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Gate (Tier 1) |
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25 ![]() |
A gate that provides access to a walled off area.
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Gate (Tier 2) |
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50 ![]() |
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1).
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Gate (Tier 3) |
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30 ![]() |
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2).
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Wall (Tier 1) |
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15 ![]() |
A basic barrier that is used to prevent passage through an area.
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Wall (Tier 2) |
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30 ![]() |
A metal upgrade of the tier 1 Wall that vastly increases durability.
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Wall (Tier 3) |
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25 ![]() |
A durable concrete upgrade to the tier 2 Wall with very high health.
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Trenches[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Trench (Tier 1) |
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75 ![]() |
A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle except motorbike and ambulance.
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Trench (Tier 2) |
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30 ![]() |
Upgraded version of Trench (Tier 1). Can be run over by heavy vehicles such as tanks.
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Trench (Tier 3) |
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20 ![]() |
Upgraded version of Trench (Tier 2).
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Trench connector (Tier 1) |
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112 ![]() |
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. Can be run over by any motorized vehicle.
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Trench connector (Tier 2) |
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75 ![]() |
Upgraded version of the Trench Connector (Tier 1). Can be run over by heavy-vehicles such as tanks
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Trench connector (Tier 3) |
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30 ![]() |
Upgraded version of the Trench Connector (Tier 2).
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Trench Emplacement (Tier 1) |
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75 ![]() |
A hexagonal trench-piece capable of housing a single emplacement structure.
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Trench Emplacement (Tier 2) |
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50 ![]() |
Upgraded version of the Trench Emplacement (Tier 1).
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Trench Emplacement (Tier 3) |
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20 ![]() |
Upgraded version of the Trench Emplacement (Tier 2).
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Bunkers[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Bunker (Tier 1) |
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75 ![]() |
A rectangular structure partly in the ground built with a shovel. Possess many upgrade options.
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Bunker (Tier 2) |
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75 ![]() |
Upgraded version of Bunker (Tier 1).
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Bunker (Tier 3) |
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30 ![]() |
Upgraded version of Bunker (Tier 2).
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Bunker Corner (Tier 1) |
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75 ![]() |
A somewhat triangular version of Bunker (Tier 1)
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Bunker Corner (Tier 2) |
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75 ![]() |
Upgraded version of Bunker Corner (Tier 1).
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Bunker Corner (Tier 3) |
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30 ![]() |
Upgraded version of Bunker Corner (Tier 2).
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Production Structures[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Refinery |
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400 ![]() |
Refines Salvage, Components, and Sulfur into materials
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Mass Production Factory |
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400 ![]() |
Mass-produces both Factory and Garage items.
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Shipyard |
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400 ![]() |
Allows production and docking of naval vehicles.
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Garage |
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400 ![]() |
Allows production and repair of land vehicles and artillery
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Factory |
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400 ![]() |
Produces weapons, utility items, and medical supplies.
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Construction Yard |
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400 ![]() |
Allows the building of shippables.
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Hospital |
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400 ![]() |
Can convert critically wounded soldiers into Soldier Supplies.
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Field Hospital |
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200 ![]() |
Can be used to convert critically wounded soldiers into Soldier Supplies.
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Resource Structures[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Sulfur Mine |
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200 ![]() |
Produces Sulfur with the consumption of inserted Diesel and Petrol.
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Component Mine |
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200 ![]() |
Produces Components with the consumption of inserted Diesel and Petrol.
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Oil Well |
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200 ![]() |
Produces Crude Oil with the consumption of inserted Diesel and Petrol.
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Salvage Mine |
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200 ![]() |
Produces Salvage with the consumption of inserted Diesel and Petrol.
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Bridges[edit | edit source]
Name | Image | Cost | Description | Built with | Destroyed by HMG? |
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Wooden Bridge |
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150 ![]() |
Allows troops and vehicles to cross rivers.
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Stone Bridge |
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300 ![]() |
Allows troops and vehicles to cross rivers.
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Wooden Drawbridge |
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150 ![]() |
Allows troops and vehicles to cross rivers.
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Reinforced Drawbridge |
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300 ![]() |
Allows troops and vehicles to cross rivers.
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Two Tier Bridge |
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300 ![]() |
Allows troops and vehicles to cross rivers.
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Double Bridge |
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300 ![]() |
Allows troops and vehicles to cross rivers.
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Long Bridge |
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350 ![]() |
Allows troops and vehicles to cross rivers.
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Other[edit | edit source]
Structure | Image | Cost | Description | Built with | Destroyed by HMG? |
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Sign Post | ![]() |
25 ![]() |
Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. | ![]() |
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Deployed Tripod | ![]() |
N/A | Allows you to install and use tripod mounted weapons. | ![]() |
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Fire Pit | ![]() |
35 ![]() |
Warms up nearby soldiers and vehicles, preventing freeze. | ![]() |
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Vehicle Crate | ![]() |
N/A | Large crate containing 3 vehicles of a given type. Produced at the Mass Production Factory. | ![]() |
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Rocket Launch Site | ![]() |
200 ![]() |
A world structure that allows a group of players to launch a Ballistic Rocket to destroy players, vehicles and structures within an area. | ![]() |
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Stationary Crane | 100 ![]() |
A world structure that can be used for moving shippables around, similar to the mobile Crane. | ![]() |
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See Also[edit | edit source]
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