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General Info[ | ]

There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.

Nearly every structure falls into one of two categories:

  • World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
  • Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)

Construction[ | ]

Building a structure requires a tool and type of material that depends on the type of structure.

To know which tool and type of material you'll need to build a particular structure, simply look at the "Cost" and "Built With" columns in the tables listing all structures below.

To create a new structure, no matter which tool is needed, you will have to equip the required tool and press B to open the Build Menu. Then you will place a blueprint of the desired structure on the ground and you will use the tool on it to slowly build it.

To rebuild destroyed existing world structures, you will need to equip the required tool and press E on them to start the reconstruction and use your tool on it.

Upgrading[ | ]

Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F to switch to the Upgrade Mode and press E on the structure to either start the upgrade or open the upgrade menu.

Repair[ | ]

Repairing damage done to a structure is always done with a hammer and uses basic materials.

Destruction[ | ]

Most structures in the game can be destroyed in one way or another.

Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the structural strength of the structure. Structure blueprints however are very vulnerable to all damage types.

Decay[ | ]

Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.

AI[ | ]

Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.

small flag = no AI , large flag = active AI

For defensive buildings with windows, the AI is represented by the size of the cloth under the window.

cloth under window = active AI , tiny cloth = no AI


Structure Types[ | ]

Structures listed below use a black&white icon if player made and a screenshot if a world structure.

Spawn[ | ]

Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.

Home Spawn Points:

Name Image Description Built with Cost Map Icon Special Properties
Deployed Landing Ship
Cargoship
A deployed landingship that acts as a Forward Base. press F 1 Landing Ship MapIconTroopShip
Town Base
TownBase
A town base that acts as a spawn point and stockpile. Construction Vehicle 200/200/200 Basic Materials MapIconTownBase1
Border Base
Foxhole-Border-Base
A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region. press E MapIconBorderBase
Relic Base
Relic Base interior
A stone structure and static building, with a spawn point and stockpile. Construction Vehicle 200/300/400 Basic Materials MapIconRelicBase

Forward Spawn Points:

Name Image Description Built with Cost Map Icon Special Properties
Bunker Base (Tier 1)
BunkerBaseIcon
A Bunker variant of the Forward Base. Built with Construction Vehicle by upgrading a Bunker. Construction Vehicle 300 Basic Materials MapIconBunkerBaseT1 can be damaged by 12
Bunker Base (Tier 2)
BunkerBaseT2Icon
Upgraded version of the Bunker Base (Tier 1). Construction Vehicle 100 Basic Materials MapIconBunkerBaseT2
Bunker Base (Tier 3)
BunkerBaseT3Icon
Upgraded version of the Bunker Base (Tier 2). Construction Vehicle 25 Concrete Materials Icon MapIconBunkerBaseT3
Encampment
Encampment Icon
A non-armored Forward Base for spawning. Construction Vehicle 300 Basic Materials MapIcon Encampment can be damaged by 12
Keep
Keep screenshot1
A strong circular stone structure and static building, with a spawn point and stockpile. Construction Vehicle 300 Basic Materials Map Icons Keep
Safe House
ScreenshotTier3SafehouseShelter
A world base that acts as a backup base for a town. Construction Vehicle 250 Basic Materials MapIconSafehouse


Storage[ | ]

Name Image Description Built with Cost Map Icon Special Properties
Fuel Container
FuelContainerIcon
Used for storing a large quantity of liquid resources for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Liquid Transfer Station
LiquidTransferStationIcon
Used for storing liquid resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Material Pallet
Material Pallet Structure Icon
Used for storing and transporting many Large Items. ConstructionYardIcon 25 Basic Materials can be damaged by 12
Material Transfer Station
MaterialTransferStationIcon
Used for storing Large Items for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Resource Container
ResourceContainerIcon
Used for storing a large quantity of solid resources from Resource Fields for long distance transport. ConstructionYardIcon 50 Basic Materials can be damaged by 12
Resource Transfer Station
ResourceTransferStationIcon
Used for storing raw resources for transfer into and out of Facilities. Construction Vehicle 35 ConstructionMaterialsIcon
Seaport
Seaport Front
A world structure that stores item crates, vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconSeaport
Shippable Crate
Production Parts Structure Icon
Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory can be damaged by 12
Shipping Container
Shipping Container Structure Icon
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon 100 Basic Materials can be damaged by 12
Storage Box
StorageDay
A storage container with 15 slots. Hammer 25 Basic Materials can be damaged by 12can be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Storage Depot
Storage Depot
A world structure that stores item crates, land vehicles, and shippable structures. Construction Vehicle 400 Basic Materials MapIconStorageFacility
Storage Room
BunkerT3AmmoRoomIcon
A Tier 3 Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. Hammer 10 Concrete Materials Icon


Automated Defenses[ | ]

Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.

Name Image Description Built with Cost Map Icon Special Properties
Anti-Tank Pillbox
AT Pillbox Structure Icon
Anti-armor pillbox used to fortify against heavy vehicles. Hammer 85 Basic Materials LegendDefense
Coastal Gun
Coastal Gun showcase image
A defensive world structure that fires at enemy ships for long range coastal defense. Hammer 200 Basic Materials MapIconCoastalGun
Garrisoned House
Large Garrisoned House Front
An abandoned building in the world that has been fortified and garrisoned. Can be upgraded to higher tiers. Construction Vehicle 150 Basic Materials LegendDefense
Machine Gun Pillbox
Machine Gun Pillbox Structure Icon
Anti-infantry and Anti-light armored vehicle pillbox. Hammer 75 Basic Materials LegendDefense
Observation Tower
Observation Tower
A strong world structure that spots threats in accordance with Map Intelligence. Construction Vehicle 200 Basic Materials MapIconObservationTower
Rifle Pillbox
Rifle Pillbox Structure Icon
Anti-infantry pillbox. Hammer 60 Basic Materials LegendDefense can be damaged by 12
Watch Tower
WatchTowerDay
Spots threats in accordance with Map Intelligence. Hammer 60 Basic Materials LegendStructure can be damaged by 12

Bunker Automated Defenses:

Name Image Description Built with Cost Map Icon Special Properties
AT Gun Garrison (Tier 2)
BunkerT2ATGunIcon
An entrenched AT gun manned by stationed troops. Hammer 150 Basic Materials
AT Gun Garrison (Tier 3)
BunkerT3ATGunIcon
Upgraded version of the AT Gun Garrison (Tier 2) Hammer 20 Concrete Materials Icon
Machine Gun Garrison (Tier 1)
BunkerT1MGGarrisonIcon
An entrenched Machine Gun emplacement manned by stationed troops. Hammer 75 Basic Materials can be damaged by 12
Machine Gun Garrison (Tier 2)
BunkerT2MGGarrisonIcon
Upgraded version of the Machine Gun Garrison (Tier 1) Hammer 100 Basic Materials
Machine Gun Garrison (Tier 3)
BunkerT3MGGarrisonIcon
Upgraded version of the Machine Gun Garrison (Tier 2) Hammer 15 Concrete Materials Icon
Observation Bunker (Tier 2)
ObservationBunkerT2Icon
An entrenched AT gun manned by stationed troops. Hammer 125 Basic Materials LegendStructure
Observation Bunker (Tier 3)
ObservationBunkerT3Icon
Upgraded version of the Observation Bunker (Tier 2) Hammer 20 Concrete Materials Icon LegendStructure
Rifle Garrison (Tier 1)
BunkerT1RifleGarrisonIcon
An entrenched bunker manned by stationed troops armed with Rifles. Hammer 50 Basic Materials can be damaged by 12
Rifle Garrison (Tier 2)
BunkerT2RifleGarrisonIcon
Upgraded version of the Rifle Garrison (Tier 1) Hammer 75 Basic Materials
Rifle Garrison (Tier 3)
BunkerT3RifleGarrisonIcon
Upgraded version of the Rifle Garrison (Tier 2) Hammer 30 Concrete Materials Icon
Howitzer Garrison
BunkerT3ArtilleryGarrisonIcon
An entrenched Howitzer emplacement manned by station troops. Hammer 20 Concrete Materials Icon

Player Manned Defenses[ | ]

Defenses that only work when used by a player.

Name Image Description Built with Cost Map Icon Special Properties
50-500 “Thunderbolt” Cannon
50-500 Thunderbolt Cannon Structure Icon
A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 195 Refined Materials LegendArtillery can be damaged by 12
DAE 2a-1 “Ruptura”
DAE 2a-1 Ruptura Structure Icon
A mannable defense that uses 75mm shells. Can be placed on the ground or on a Trench Emplacement. Tank Factory 135 ProcessedConstructionMaterialsIcon LegendDefense can be damaged by 12
DAE 3b-2 “Hades' Net”
EmplacedMultiCStructureIcon
A colonial long range rocket artillery battery that uses 3C-High Explosive Rockets. Can be placed on the ground or on a Trench Emplacement. Rocket Factory 20 ProcessedConstructionMaterialsIcon
Huber Exalt 150mm
Huber Exalt 150mm Structure Icon
A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 175 Refined Materials LegendArtillery can be damaged by 12
Huber Lariat 120mm
Huber Lariat 120mm Structure Icon
A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 35 Refined Materials LegendArtillery can be damaged by 12
Leary Shellbore 68mm
Anti-Tank Cannon Structure Icon
A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 150 Basic Materials LegendDefense can be damaged by 12
Leary Snare Trap 127
Anti Infantry Flak Gun Structure Icon
A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 75 Basic Materials LegendDefense can be damaged by 12
DAE 1b-2 “Serra”
DAE 1b-2 Serra Structure Icon
A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 100 Basic Materials LegendDefense can be damaged by 12
DAE 1o-3 “Polybolos”
DAE 1o-3 Polybolos Structure Icon
A mannable defense that uses ARC⧸RPG shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon 125 Basic Materials LegendDefense can be damaged by 12
Emplacement House
Emplacement House screenshot1
A world structure in towns with a fixed mortar usable by players. Construction Vehicle 200 Basic Materials
Huber Starbreaker 94.5mm
Huber Starbreaker 945mm Structure Icon
A mannable defense that uses 94.5mm shells. Can be placed on the ground or on a Trench Emplacement. Tank Factory 135 ProcessedConstructionMaterialsIcon LegendDefense can be damaged by 12
Intelligence Center
IntelligenceCenterIcon
A Bunker modification which allows to intercept enemy intelligence transmissions, listening in to the intelligence their Watch Towers and other structures produce. Hammer 250 Concrete Materials Icon MapIconIntelligenceCenter
Storm Cannon
StormCannonIcon
A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. Hammer 200 Concrete Materials Icon MapIconStormCannon


Protective Structures[ | ]

Passive defenses used for protection.

Name Image Description Built with Cost Map Icon Special Properties
Barbed Wire
BarbedWireStructureIcon
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whisper
Gate (Tier 1)
Gate-T1Icon
A gate that provides access to a walled off area. Construction Vehicle 25 Basic Materials can be damaged by 12
Gate (Tier 2)
Gate-T2Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). Construction Vehicle 50 Basic Materials
Gate (Tier 3)
Gate-T3Icon
A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). Construction Vehicle 15 Concrete Materials Icon
Sandbag Cover
Sandbags
A defensive wall that hinders enemy movement and provides cover during combat. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Sandbag Wall
Sandbags
A taller and heavier version of the Sandbags. SandbagsMaterial 3 SandbagsMaterial can be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 1)
Wall-T1Icon
A basic barrier that is used to prevent passage through an area. Hammer 15 Basic Materials can be damaged by 12can be run over and destroyed by vehicles bigger than a motorcycle.
Wall (Tier 2)
Wall-T2Icon
A metal upgrade of the Tier 1 Wall that vastly increases durability. Hammer 30 Basic Materials
Wall (Tier 3)
Wall-T3Icon
A durable concrete upgrade to the Tier 2 Wall with very high health. Hammer 25 Concrete Materials Icon
Barbed Wire Fence
BarbedWireFenceIcon
Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. BarbedWireMaterial 3 BarbedWireMaterial can be dismantled with a wrench or Hydra's Whispercan be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Dug Foxhole
PvpFoxholeItemIcon
A hole dug into the ground to provide infantry with makeshift cover from enemy fire. ShovelIcon 19 ShovelIcon
Tank Trap
TankTrap
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. MetalBeamMaterial 3 MetalBeamMaterial can be dismantled with a wrench or Hydra's Whisper

Trenches:

Name Image Description Built with Cost Map Icon Special Properties
Trench (Tier 1)
TrenchT1Icon
A neutral structure that serves as the basic building block of any trench system. ShovelIcon 75 ShovelIcon
Trench (Tier 2)
TrenchT2Icon
Upgraded version of Trench (Tier 1). Hammer 30 Basic Materials
Trench (Tier 3)
TrenchT3Icon
Upgraded version of Trench (Tier 2). Hammer 20 Concrete Materials Icon
Trench Connector (Tier 1)
TrenchConnectorT1Icon
A dynamic trench piece that can connect two individual entrenchments within a trench system. Counted as two structures for purposes of decay. ShovelIcon 115 ShovelIcon
Trench Connector (Tier 2)
TrenchConnectorT2Icon
Upgraded version of the Trench Connector (Tier 1). Hammer 75 Basic Materials
Trench Connector (Tier 3)
TrenchConnectorT3Icon
Upgraded version of the Trench Connector (Tier 2). Hammer 30 Concrete Materials Icon
Trench Emplacement (Tier 1)
TrenchEmplacementT1Icon
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon 75 ShovelIcon
Trench Emplacement (Tier 2)
TrenchEmplacementT2Icon
Upgraded version of the Trench Emplacement (Tier 1). Hammer 50 Basic Materials
Trench Emplacement (Tier 3)
TrenchEmplacementT3Icon
Upgraded version of the Trench Emplacement (Tier 2). Hammer 20 Concrete Materials Icon

Bunkers:

Name Image Description Built with Cost Map Icon Special Properties
Bunker (Tier 1)
BunkerT1Icon
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker (Tier 2)
BunkerT2Icon
Upgraded version of Bunker (Tier 1). Hammer 75 Basic Materials
Bunker (Tier 3)
BunkerT3Icon
Upgraded version of Bunker (Tier 2). Hammer 15 Concrete Materials Icon
Bunker Corner (Tier 1)
BunkerCornerT1Icon
A somewhat triangular version of Bunker (Tier 1). ShovelIcon 75 ShovelIcon can be damaged by 12
Bunker Corner (Tier 2)
BunkerCornerT2Icon
Upgraded version of Bunker Corner (Tier 1). Hammer 75 Basic Materials
Bunker Corner (Tier 3)
BunkerCornerT3Icon
Upgraded version of Bunker Corner (Tier 2). Hammer 30 Concrete Materials Icon
Bunker Ramp (Tier 1)
BunkerT1RampIcon
A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. Hammer 50 Basic Materials can be damaged by 12
Bunker Ramp (Tier 2)
FortT2RampIcon
Upgraded version of Bunker Ramp (Tier 1). Hammer 50 Basic Materials
Bunker Ramp (Tier 3)
FortT3RampIcon
Upgraded version of Bunker Ramp (Tier 2). Hammer 20 Concrete Materials Icon


Production Structures[ | ]

Structures that produce things.

Name Image Description Built with Cost Map Icon Special Properties
Ammunition Factory
AmmunitionFactoryIcon
A factory that produces various types of heavy and advanced ammunition. Construction Vehicle 25 ProcessedConstructionMaterialsIcon
Coal Refinery
CoalRefineryIcon
Refines Coal into usable materials. Construction Vehicle 50 ConstructionMaterialsIcon
Concrete Mixer
CementMixerIcon
A structure designed to produce Concrete Materials from Components. ConstructionYardIcon 75 Refined Materials can be damaged by 12
Construction Yard
Construction Yard
A world structure that allows the building of shippable structures. Construction Vehicle 400 Basic Materials MapIconConstructionYard
Engineering Center
Img Tech Center
A world structure that progresses Technology by producing Prototype Kits with Aluminum Alloys and Iron Alloys. Construction Vehicle 400 Basic Materials Tech Center Map Icon
Factory
Factory
A world structure that produces Weapons, Utility items, and Medical supplies. Construction Vehicle 400 Basic Materials MapIconFactory
Field Hospital
FieldHospitalIcon
Can be used to convert Critically Wounded Soldiers into Soldier Supplies. Hammer 200 Basic Materials LegendMedical can be damaged by 12
Field Modification Center
FieldModificationCenterIcon
Allows production of a wide variety of vehicles and equipment. Construction Vehicle 250 ProcessedConstructionMaterialsIcon
Garage
Garage2022
A world structure that allows production and repair of land Vehicles. Construction Vehicle 400 Basic Materials MapIconVehicle
Hospital
Hospital
A world structure that converts Critically Wounded Soldiers into Soldier Supplies. Construction Vehicle 400 Basic Materials MapIconHospital
Large Assembly Factory
LargeAssemblyFactoryIcon
Allows production of a wide variety of vehicles and equipment. Construction Vehicle 250 ProcessedConstructionMaterialsIcon
Light Vehicle Assembly Station
LightVehicleAssemblyStationIcon
Allows production of a wide variety of vehicles and equipment. Construction Vehicle 75 ConstructionMaterialsIcon
Mass Production Factory
Devstream Mass production factory
Construction Vehicle 400 Basic Materials MapIconMassProductionFactory
Materials Factory
MaterialsFactoryIcon
Crafts Construction Materials using Salvage. Construction Vehicle 200 Basic Materials
Metalworks Factory
MetalworksFactoryIcon
Crafts advanced materials. Construction Vehicle 125 ConstructionMaterialsIcon
Oil Refinery
OilRefineryIcon
Refines Oil into usable materials. Construction Vehicle 50 ConstructionMaterialsIcon
Refinery
Refinery
A world structure that refines Resources into usable materials. Construction Vehicle 400 Basic Materials MapIconManufacturing
Shipyard
Img Shipyard
A world structure that allows production and docking of naval vehicles. Hammer 400 Basic Materials MapIconShipyard


Resource Generating Structures[ | ]

Structures that produce raw resources.

Name Image Description Built with Cost Map Icon Special Properties
Component Mine
Component Mine
A world structure that produces Components while consuming Diesel or Petrol. Construction Vehicle 200 Basic Materials MapIconComponentMine
Oil Well
IconOilWellMine
A player built automated mine that extracts Oil from Crude Oil Fields. Construction Vehicle 35 ConstructionMaterialsIcon
Salvage Mine
Salvage Mine
A world structure that produces Salvage while consuming Diesel or Petrol. Construction Vehicle 200 Basic Materials MapIconScrapMine
Stationary Harvester (Coal)
CoalStationaryHarvesterIcon
A player built automated mine that extracts Coal from Coal Fields. Construction Vehicle 25 ProcessedConstructionMaterialsIcon
Stationary Harvester (Components)
ComponentsStationaryHarvesterIcon
A player built automated mine that extracts Components from Components Fields. Construction Vehicle 175 ConstructionMaterialsIcon
Stationary Harvester (Scrap)
ScrapStationaryHarvesterIcon
A player built automated mine that extracts Salvage from Salvage Fields. Construction Vehicle 150 ConstructionMaterialsIcon
Stationary Harvester (Sulfur)
SulfurStationaryHarvesterIcon
A player built automated mine that extracts Sulfur from Sulfur Fields using Heavy Oil as fuel. Construction Vehicle 20 SteelIcon
Sulfur Mine
Sulfur Mine
A world structure that produces Sulfur while consuming Diesel or Petrol. Construction Vehicle 200 Basic Materials MapIconSulfurMine
Water Pump
WaterPumpIcon
A player built automated mine that extracts Water from large water bodies. Construction Vehicle 35 ConstructionMaterialsIcon


Bridges[ | ]

Name Image Description Built with Cost Map Icon Special Properties
Wooden Bridge
Wooden Bridge
Allows troops and small Vehicles to cross rivers. Hammer 150 Basic Materials
Stone Bridge
Brige
Allows troops and Vehicles to cross rivers. Hammer 300 Basic Materials
Wooden Drawbridge
Wooden Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 150 Basic Materials
Reinforced Drawbridge
Reinforced Drawbridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Two Tier Bridge
Two Tier Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. Hammer 300 Basic Materials
Double Bridge
Double Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials
Long Bridge
Long Bridge
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer 350 Basic Materials
Train Bridge
Train Bridge
Allows Trains to cross rivers while opening to allow passage to ships. Hammer 300 Basic Materials

Utility Structures[ | ]

Structures that serve a purpose other than storage, defense, or production.

Name Image Description Built with Cost Map Icon Special Properties
BMS Foreman Stacker
FacilityCraneIcon
A player built structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle 10 ProcessedConstructionMaterialsIcon
Catwalk Bridge
CatwalkBridgeIcon
Used as raised walkways above Facilities Processed Construction Materials 10 ProcessedConstructionMaterialsIcon
Catwalk Platform
CatwalkPlatformIcon
Used as raised walkways above Facilities Processed Construction Materials 10 ProcessedConstructionMaterialsIcon
Catwalk Stairs
CatwalkStairsIcon
Used as raised walkways above Facilities Processed Construction Materials 10 ProcessedConstructionMaterialsIcon
Deployed Tripod
TripodItemIcon
Allows you to install and use tripod mounted weapons. MapIconFactory 1 Tripod can be damaged by 12can be run over and destroyed by APCs, Half-Tracks, Tanks (not tankette).
Engine Room (Tier 2)
Engine RoomIcon
A Tier 2 Bunker room producing power for other structures. Hammer 150 Basic Materials
Engine Room (Tier 3)
Engine RoomIcon
A Tier 3 Bunker room producing power for other structures. Hammer 40 Concrete Materials Icon
Foundation (1x1)
FoundationIcon
Construction Vehicle
Concrete Foundation (1x1)
FoundationIcon
Construction Vehicle 15 Concrete Materials Icon
Foundation (1x2)
Foundation1x2Icon
Construction Vehicle
Concrete Foundation (1x2)
Foundation1x2Icon
Construction Vehicle 20 Concrete Materials Icon
Foundation (2x2)
Foundation2x2Icon
Construction Vehicle
Concrete Foundation (2x2)
Foundation2x2Icon
Construction Vehicle 30 Concrete Materials Icon
Foundation Corner (1x1)
FoundationCornerIcon
Construction Vehicle
Concrete Foundation Corner (1x1)
FoundationCornerIcon
Construction Vehicle 15 Concrete Materials Icon
Railway Track (Biarc)
RailwayTrackBiarcIcon
A segment of railway for small gauge train cars. Hammer 5 ProcessedConstructionMaterialsIcon
Signpost
SignpostIcon
Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Hammer 25 Basic Materials
Small Gauge Railway Track (Foundation)
SmallGaugeRailwayTrackFoundationIcon
A segment of railway for small gauge train cars. Hammer
Crane Railway Track
CraneRailwayTrackIcon
A segment of railway for large cranes. Steel 3 SteelIcon
Field Bridge
Field Bridge
A makeshift bridge for transporting light equipment over a short distance. Takes damage when vehicles drive across. MetalBeamMaterial 5 MetalBeamMaterial can be run over and destroyed by any ship or amphibious vehicle moving on water.
Fire Pit
FirePitIcon
Produces heat in a 6 meter radius, warming players and Vehicles. Hammer 35 Basic Materials can be damaged by 12can be run over and destroyed by vehicles bigger than a motorcycle.
Fuel Silo
FuelSiloIcon
Used for storing liquid resources. Construction Vehicle 15 ConstructionMaterialsIcon
Maintenance Tunnel
SupplyStationIcon
Prevents decay for surrounding player-built structures by providing Maintenance Supplies. Hammer 50 Basic Materials
Pipeline (Overhead)
PipelineOverheadIcon
Transports various types of liquid automatically. Pipe
Pipeline (Underground)
PipelineUndergroundIcon
Used for storing liquid resources. Pipe
Pipeline Valve
PipelineValveIcon
Controls the rate of flow through a pipleine. Pipe
Pipeline
PipelineIcon
Used for storing liquid resources. Pipe
Power Line
PowerLineIcon
Conducts power between two Power Poles. Hammer
Power Pole
PowerPoleIcon
Used to connect Power Lines together. Hammer 20 Basic Materials
Provisional Road
ProvisionalRoadIcon
A player built road used to enable vehicle access between main roads and remote bases. Construction Vehicle
Railway Track (Foundation)
RailwayTrackFoundationIcon
A segment of railway for small gauge train cars (can only be built on Foundations). Hammer 5 ProcessedConstructionMaterialsIcon
Railway Track
RailwayTrackIcon
A segment of railway for small gauge train cars. Hammer 5 ProcessedConstructionMaterialsIcon
Rocket Launch Site
Rocket Launch Site Screenshot1
A world structure that allows a group of players to launch a Rocket to permanently destroy structures within an area. Construction Vehicle 200 Refined Materials MapIconRocketFacility
Rocket
Rocket
A Rocket that can be launched from a Rocket Launch Site by a group of players to permanently destroy structures within an area. Hammer Rocket Booster, Warhead, and 200 Basic Materials
Small Gauge Railway Track (Biarc)
SmallGaugeRailwayTrackBiarcIcon
A segment of railway for small gauge train cars. Hammer
Small Gauge Railway Track
SmallGaugeRailwayTrackIcon
A segment of railway for small gauge train cars. Hammer
Stationary Crane
Stationary Crane ingame
A world structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle 100 Basic Materials

See Also[ | ]

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