(split heavy arty into collie and warden heavy arty since they don't have the same health. Tweak some data) Tag: Visual edit |
(Remove the in trench / out system for emplacements, replaced by a comment explaining to x4 the values for in-trench emplacements.) Tag: Source edit |
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|[[Machine Gun Pillbox]] |
|[[Machine Gun Pillbox]] |
||
|[[AT Pillbox]] |
|[[AT Pillbox]] |
||
− | |[[12.7 Anti Infantry Flak Gun|Machine Gun Emplacement]] |
+ | |[[12.7 Anti Infantry Flak Gun|Machine Gun Emplacement]]<abbr title="values when not in trench, multiply by four when in trench.">*</abbr> |
+ | |[[68mm Anti-Tank Cannon|AT Gun Emplacement]]<abbr title="values when not in trench, multiply by four when in trench.">*</abbr> |
||
− | in trench / out |
||
+ | |[[Light Artillery]]<abbr title="values when not in trench, multiply by four when in trench.">*</abbr> |
||
− | |[[68mm Anti-Tank Cannon|AT Gun Emplacement]] |
||
⚫ | |||
− | in trench / out |
||
+ | |[[Heavy Artillery|Huber Exalt 150mm]]<abbr title="values when not in trench, multiply by four when in trench.">*</abbr> |
||
− | |[[Light Artillery]] |
||
− | in trench / out |
||
⚫ | |||
− | |[[Heavy Artillery|Huber Exalt 150mm]] |
||
|[[Coastal Gun]] |
|[[Coastal Gun]] |
||
|[[Garrisoned House|Garrison House]] |
|[[Garrisoned House|Garrison House]] |
||
− | (Tier 1)<abbr title="values for small houses, add +25% and +50% for medium and large ones">*</abbr> |
+ | (Tier 1)<abbr title="values for small houses, add +25% and +50% for medium and large ones">**</abbr> |
|[[Garrisoned House|Garrison House]] |
|[[Garrisoned House|Garrison House]] |
||
− | (Tier 2)<abbr title="values for small houses, add +25% and +50% for medium and large ones">*</abbr> |
+ | (Tier 2)<abbr title="values for small houses, add +25% and +50% for medium and large ones">**</abbr> |
|[[Garrisoned House|Garrison House]] |
|[[Garrisoned House|Garrison House]] |
||
− | (Tier 3)<abbr title="values for small houses, add +25% and +50% for medium and large ones">*</abbr> |
+ | (Tier 3)<abbr title="values for small houses, add +25% and +50% for medium and large ones">**</abbr> |
|- bgcolor="#150000" |
|- bgcolor="#150000" |
||
|[[Machine Gun|Malone MK.2 MG]] [[File:Malone MG Icon.png|30x30px]] |
|[[Machine Gun|Malone MK.2 MG]] [[File:Malone MG Icon.png|30x30px]] |
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| |
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|} |
|} |
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+ | ''* Values are for emplacements that are not in a trench, multiply the numbers by four to get values when in trench. |
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⚫ | |||
⚫ | |||
===Bunker Garrisons=== |
===Bunker Garrisons=== |
Revision as of 12:16, 29 October 2021
Description
This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.46.
This spreadsheet shows how many of X you need to destroy a particular structure.
For firearms, the number shown is the minimum amount of bullets needed when at closest range without missing. Outside of testing examples results may vary depending on range, rng of weapon damage and if the structure is being repaired. Many weapons and explosives listed below are not ideal to be used to destroy defenses, instead suited towards infantry and anti-vehicle.
Numbers marked as bold are the best weapons to use generally to destroy that structure, certain situations may require alternative weapons to be used however. Grey numbers are the worst weapons to deal with the structure. As a general rule you want a weapon capable of destroying the structure reasonably quickly at not too high a cost as well as minimum risk to yourself.
- Red = Guns
- Yellow = Explosives
- Blue = Crew Served Weapons
Note:
- Light Kinetic, Anti-Tank Kinetic, Anti-Tank Explosive, and Shrapnel damage does not affect structures at all. Therefore all weapons using that type of damage are not listed below (small arms, frag grenades, mortar shrapnel, anti-tank rifle, etc...).
- Heavy Kinetic damage (12.7mm) can only affect certain light structures. Structures immune to it will show "N/A".
- For artillery and mortar, the values are for direct hits.
- The values listed are for structures not affected by any health debuff of No Man's Land.
Defenses
|
Watch Tower | Rifle Pillbox | Machine Gun Pillbox | AT Pillbox | Machine Gun Emplacement* | AT Gun Emplacement* | Light Artillery* | 50-500 “Thunderbolt” Cannon* | Huber Exalt 150mm* | Coastal Gun | Garrison House
(Tier 1)** |
Garrison House
(Tier 2)** |
Garrison House
(Tier 3)** |
Malone MK.2 MG | 61 | 65 | N/A | N/A | 940 / 235 | 940 / 235 | 720 / 125 | 1260 / 210 | 800 / 200 | N/A | N/A | N/A | N/A |
KRN886-127 Gast MG | 35 | 40 | N/A | N/A | 600 / 150 | 600 / 150 | 440/75 | 775 / 130 | 500 / 125 | N/A | N/A | N/A | N/A |
HV 12.7mm MG | 30 | 34 | N/A | N/A | 500 / 125 | 500 / 125 | 366 / 70 | 645 / 110 | 417 / 104 | N/A | N/A | N/A | N/A |
HE Grenade | 2.1 | 3 | 3.8 | 5.6 | 33.2 / 8.3 | 33.2 / 8.3 | 19 / 4.4 | 31 / 7.3 | 28.2 | 9.1 | 12 | 36.5 | |
Mortar Shell | 1.2 | 1.5 | 2.5 | 3.6 | 30 / 13 | 30 / 13 | 13 / 3.5 | 18 / 4.8 | |||||
RPG Shell | 1 | 1 | 1.6 | 2.3 | 15.2 / 3.8 | 18 / 3.8 | 7.5 / 2.4 | 13 / 4 | 16 | 3.1 | 7 | 16 | |
Ignifist 30 | 4 | 4.2 | 6.8 | 10 | 64 / 16 | 64 / 16 | 40 / 10 | 9 | |||||
A.T.R.P.G. Shell | 3 | 3.1 | 4.9 | 7.2 | 48 / 12 | 48 / 12 | 6 | ||||||
A.T.R.P.G. Indirect Shell | 2 | 2.2 | 3.6 | 4.4 | 34 / 8.3 | 34 / 8.3 | 19 / 4.2 | 25 / 7 | 4.5 | ||||
Hydra's Whisper | 2.1 | 1.6 | 2.6 | 3.9 | 24.4 / 6.1 | 24.4 / 6.1 | ?/? | ?/3.1 | 3.1 | ||||
Satchel | 1 | 1 | 1 | 1 | 4 / 1 | 4 / 1 | 2 / 0.5 | 2 / 0.5 | 3.3 / 0.83 | 1.3 | 1 | 1 | 1 |
30mm | 2 | 1.3 | 2.2 | 3.2 | 30 / 7.5 | 30 / 7.5 | 10 / 2.5 | 17 / 4.2 | 17 | 6 | 7.2 | 22 | |
40mm | 1 | 1 | 1.5 | 2.1 | 14 / 3.3 | 14 / 3.3 | 7 / 1.7 | 11.5 / 2.8 | 14 | ||||
68mm AT | 1.5 | 2.7 | 5.3 | 6.3 | 29 / 10 | 29 / 10 | 5.4 | ||||||
120mm | 1 | 1.4 | 2.2 | 3.2 | |||||||||
150mm | 1 | 1 | 1 | 1.5 | |||||||||
250mm | 1 | 1 | 1 | 1 | 1-2 | 1 | |||||||
300mm | 1 | 1 | 1 | 1 |
* Values are for emplacements that are not in a trench, multiply the numbers by four to get values when in trench.
** Garrison Houses come in three sizes: small, medium, and large. Values above are for small ones. To get values for Medium and Large, add +25% and +50% respectively to each value.
Bunker Garrisons
All values for bunkers are for a single garrisoned bunker (100% structural integrity).
|
T1 Rifle Garrison | T2 Rifle Garrison | T3 Rifle Garrison
cured (uncured) |
T1 MG Garrison | T2 MG Garrison | T3 MG Garrison
cured (uncured) |
T2 AT Garrison | T3 AT Garrison
cured (uncured) |
T2 Observation Bunker | T3 Observation Bunker cured (uncured) | T3 Howitzer Garrison
cured (uncured) |
T2 Engine Room | T3 Engine Room | Storm Cannon | Intelligence Center |
Malone MK.2 MG | 160 | N/A | N/A | 170 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |||
KRN886-127 Gast MG | 160 | N/A | N/A | 170 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |||
HV 12.7mm MG | 125 | N/A | N/A | 133 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |||
HE Grenade | 8.3 | 10.8 | 39 (4.2) | 9.1 | 12.5 | 52.5 | 9.1 | 30 | 9.6 | 29 | 7.9 | 27 | |||
Mortar Shell | 4 | 5 | 18.2 | 4-5 | 24.2 | 14.2 | 14.2 | 12.1 | |||||||
RPG Shell | 4.5 | 16 | 13 | 13 | |||||||||||
Ignifist 30 | 60 | ||||||||||||||
A.T.R.P.G. Shell | |||||||||||||||
A.T.R.P.G. Indirect Shell | |||||||||||||||
Hydra's Whisper | 6 | 7.5 | 9 | 7 | |||||||||||
Satchel | 1 | 1.25 | 1.55 | 1 | 1 | 1 | 1 | 1.17 | 1.17 | 9 | |||||
30mm | 5 | 7 | 23 | 3 | 8 | 6 | 18 | 18 | |||||||
40mm | 3
6 (3x1) |
13 | 13 | ||||||||||||
68mm AT | 12.5 | 25 | 25 | ||||||||||||
120mm | |||||||||||||||
150mm | |||||||||||||||
250mm | 1 | 1 | 1 | ||||||||||||
300mm |
Protections
|
Dug Foxhole | Sandbags | Sandbag Wall | Barbed Wire Fence | Tank Trap | T1 Wall | T1 Gate | T2 Wall | T2 Gate | T3 Wall (uncured) | T3 Wall | T3 Gate |
Malone MK.2 MG | N/A | N/A | N/A | N/A | N/A | 50 | 50 | N/A | N/A | N/A | N/A | N/A |
KRN886-127 Gast MG | N/A | N/A | N/A | N/A | N/A | 50 | 50 | N/A | N/A | N/A | N/A | N/A |
HV 12.7mm MG | N/A | N/A | N/A | N/A | N/A | 44 | 44 | N/A | N/A | N/A | N/A | N/A |
HE Grenade | 9 | 3 | 5.8 | 33 | 15 | 2.75 | 2.75 | 5.8 | 5.8 | 52 | 52 | |
Mortar Shell | 2.1 | 3.2 | 5.4 | 1 | 1 | 2 | 2 | 8.6 | 8.6 | |||
RPG Shell | 2 | 3 | 5 | 2 | 2 | 2.25 | 2.25 | 3.1 | 22 | 22 | ||
Ignifist 30 | 7.2 | 20 | 10 | 10 | ||||||||
A.T.R.P.G. Shell | 7.7 | 7.7 | ||||||||||
A.T.R.P.G. Indirect Shell | 5.55 | 5.55 | ||||||||||
Hydra's Whisper | 1.4 | 1 | 1 | 2.1 | 2.1 | 4 | 4 | 12.1 | 12.1 | |||
Satchel | 1 | 4.2 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | |||
30mm | 1.66 | 1.66 | 3.2 | 3.2 | ||||||||
40mm | 1.2 | 2.7 | 1 | 1 | 2.22 | 2.22 | 2 | |||||
68mm AT | 5.3 | 6.66 | 6.66 | |||||||||
120mm | ||||||||||||
150mm | 1 | 1 | ||||||||||
250mm | 1 | 1 | 1 | 1 | ||||||||
300mm | 1 | 1 | 1 | 1 |
Barbed Wire can only be removed with a Wrench or by the Hydra's Whisper.
Tank Trap can be removed with a Wrench or by the Hydra's Whisper.
Sandbags and T1 Wall can be run over and destroyed by vehicles bigger than a motorcycle.
Trenches & Bunkers
All values for bunkers are only for single-piece bunkers (100% structural integrity). Note that Tier 1 bunkers can never have more than 2.5 times the health of a single piece bunker, no matter how big they get. For tier 2 the limit is 7.5 times. For tier 3 the limit is approximately 43 times.
|
T1 Trench | T2 Trench | T3 Trench cured
(Uncured) |
T1 Bunker | T2 Bunker | T3 Bunker cured
(Uncured) |
Malone MK.2 MG | N/A | N/A | N/A | 160 | N/A | N/A |
KRN886-127 Gast MG | N/A | N/A | N/A | 160 | N/A | N/A |
HV 12.7mm MG | N/A | N/A | N/A | 125 | N/A | N/A |
HE Grenade | 24 | 30 | 56 (10) | 8.3 | 10.8 | 32 (4.25) |
Mortar Shell | 80 | 100 | 200 | 4 | 5 | 16 |
RPG Shell | 11.5 | 14 | 26 | 3.7 | 4.5 | 15 |
Ignifist 30 | ||||||
A.T.R.P.G. Shell | ||||||
A.T.R.P.G. Indirect Shell | 36 | |||||
Hydra's Whisper | 7.5 | 6 | 7.5 | |||
Satchel | 1 | 1.2 | 2.3 | 1 | 1.25 | 1.33 (1) |
30mm | 5 | 6.5 | 19.3 | |||
40mm | 4.2 | 15 | ||||
68mm AT | 12.5 | 28 | ||||
120mm | ||||||
150mm | ||||||
250mm | 1 | 1.7 | 1 | 1 | ||
300mm |
Spawns
File:Outpost.png | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
Border Base | Encampment | Field Base | Outpost | Relic Base* | Town Base (T1) | Town Base (T2) | Town Base (T3) | Safe House
T1/T2/T3 |
Keep | Deployed Landing Ship |
Malone MK.2 MG | N/A | 133 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
KRN886-127 Gast MG | N/A | 100 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HV 12.7mm MG | N/A | 83 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HE Grenade | 42 | 10 | 21 | 69 | 77 | 125 | _/_/83 | ~58 | 33 | ||
Mortar Shell | 16 | 4 | 8 | 30 | 36 | 60 | _/_/41 | ||||
RPG Shell | 19 | 3.1 | 8.1 | 30 | 33 | 56 | _/_/37 | ||||
Ignifist 30 | |||||||||||
A.T.R.P.G. Shell | |||||||||||
A.T.R.P.G. Indirect Shell | |||||||||||
Hydra's Whisper | 12 | ||||||||||
Satchel | 2 | 1.1 | 2.1 | 3 | 4 | 5 | 5 | 5 | 1.6/_/1.33 | 2.4 | |
30mm | 25.2 | 6 | 12.6 | 41.4 | 46.2 | 42 | 75 | _/_/50 | 35 | 20 | |
40mm | 16.7 | 3 | 7.7 | 27.2 | >30 | 28 | 50 | ||||
68mm AT | |||||||||||
120mm | |||||||||||
150mm | 20 | ||||||||||
250mm | 3 | 4 | 5 | 8 | _/_/3 | ||||||
300mm | 1.2 | 2.4 | 8.33 |
* Relic Bases come in three sizes: small, medium, and large. Values above are for small ones. To get values for Medium and Large, add +15% and +30% respectively to each value.
Bridges
|
Wooden Bridge | Wooden Drawbridge | Stone Bridge | Reinforced Drawbridge | Double Bridge | Two Tier Bridge | Long Bridge |
12.7mm MG | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HV 12.7mm MG | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HE Grenade | 12 | 12 | 50 | 44 | 70 | 93 | 115 |
Mortar Shell | 6 | 6 | 25 | 22 | 35 | 46 | 58 |
RPG Shell | 4.7 | 4.7 | 21 | 19 | 31 | 40 | 50 |
Ignifist 30 | |||||||
A.T.R.P.G. Shell | |||||||
A.T.R.P.G. Indirect Shell | |||||||
Hydra's Whisper | |||||||
Satchel | 1 | 1 | 2 | 1.7 | 2.8 | 3.7 | 4.7 |
30mm | ~34 | ~100 | |||||
40mm | 4.3 | 4.3 | 19 | 18 | 29 | 38 | 47 |
68mm AT | |||||||
120mm | |||||||
150mm | |||||||
250mm | |||||||
300mm |
World Structures
|
Mass Production Factory | Refinery | Garage | Factory | Storage Depot | Seaport | Observation Tower | Hospital | Shipyard | Construction Yard | Nuke | Resource Mine | Stationary Crane |
12.7mm MG | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HV 12.7mm MG | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
HE Grenade | 162 | 48 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 18 | 5.8 |
Mortar Shell | 72 | 21 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 8 | |
RPG Shell | 68 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 7 | |
Ignifist 30 | |||||||||||||
A.T.R.P.G. Shell | |||||||||||||
A.T.R.P.G. Indirect Shell | |||||||||||||
Hydra's Whisper | |||||||||||||
Satchel | 6 | 1.77 | 1.33 | 1.33 | 1.33 | 1.33 | 1.33 | 1.33 | 1.33 | 1.33 | 1.33 | 0.65 | |
30mm | 95 | 28 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 11 | |
40mm | 68 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 7 | |
68mm AT | 125 | 37 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 14 | |
120mm | 68-135 | 20-38 | 15-30 | 15-30 | 15-30 | 15-30 | 15-30 | 15-30 | 15-30 | 15-30 | 15-30 | 7-15 | |
150mm | |||||||||||||
250mm | 3 | ||||||||||||
300mm |
Other
|
Storage Box | Field Hospital | Concrete Mixer | Small Shipping Container | Shipping Container | Resource Container | Pallet | Vehicle Crate | Fire Pit | Tripod |
Malone MK.2 MG | 50 | 80 | 170 | 160 | 160 | 80 | 80 | 68 | 8 | 68 |
KRN886-127 Gast MG | 40 | 62 | 125 | 120 | 120 | 60 | 60 | 50 | 6 | 50 |
HV 12.7mm MG | 30 | 85 | 85 | 52 | 52 | 40 | 5 | 40 | ||
HE Grenade | 2.5 | 3.1 | 7.5 | 5.8 | 5.8 | 3.5 | 3.5 | 3.3 | 1.7 | 3 |
Mortar Shell | 2 | 2.5 | 3.3 | 2.7 | 2.7 | 1.6 | 1.6 | |||
RPG Shell | 2 | 2.5 | 2.9 | 2.4 | 2.4 | 1.5 | 1.5 | |||
Ignifist 30 | ||||||||||
A.T.R.P.G. Shell | ||||||||||
A.T.R.P.G. Indirect Shell | ||||||||||
Hydra's Whisper | 1.6 | 2.4 | 2.4 | 1.6 | ||||||
Satchel | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
30mm | ||||||||||
40mm | 1 | 1.1 | ||||||||
68mm AT | ||||||||||
120mm | ||||||||||
150mm | ||||||||||
250mm | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
300mm | 1 | 1 | 1 | 1 | 1 |
Storage Boxes and Tripods can be run over and destroyed by APCs, Half-Tracks, and Tanks.
Fire Pits can be run over and destroyed by vehicles bigger than a motorcycle.